t, NumericStepper,
RadioButton, TextArea, TextInput, Tree, Window, and some home made
components.
But I am sure it will work with all of them.
Cheers,
Benjamin.
-Original Message-
From: Mick G [mailto:[EMAIL PROTECTED]
Sent: Saturday, June 24, 2006 1:15 AM
To: Flashcoders mailing list
Sub
two things you can do to remedy this problem:
1.pay attention to the bandwitdth profiler when you test your movie.it
sounds like the bulk of your movie is being loaded in the first frame. make
sure that the only thing on the timeline in the frame or frames where the
preloader works is the pre
Hmm thanks for the tips. I think ill just strip all the components out
:) Thanks again!
Mike
Mick G wrote:
This is one of the reasons I avoid MM components unless I totally have to.
Most of the components will only work if you export in first frame so the
only option I''ve found is:
- Put y
This is one of the reasons I avoid MM components unless I totally have to.
Most of the components will only work if you export in first frame so the
only option I''ve found is:
- Put your content in an external SWF (which also causes problems because of
a bug with the components needing an instan
http://www.gskinner.com/blog/archives/000104.html
Check out the preloading. You could also create a shell and preload in
that swf.
> Are you basing the percentage on the frames loaded (100 * _framesloaded
> / _totalframes) or bytes loaded (100 * getBytesLoaded() /
> getBytesTotal())? You should
Here is an example of the preloader used placed on the first frame of
the movie.
this.onEnterFrame = function(){
var loaded:Number = this.getBytesLoaded();
var total:Number = this.getBytesTotal();
var percent:Number = Math.floor((loaded/total)*100);
load_txt.text
Are you basing the percentage on the frames loaded (100 * _framesloaded
/ _totalframes) or bytes loaded (100 * getBytesLoaded() /
getBytesTotal())? You should be doing the latter. If you are then ... um
*tags someone else*
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROT
7 matches
Mail list logo