Greensock's TweenMax and TweenLite include source code you can modify
and they include Penner's easing equations which include Bounce easing.
You could try that.
Jason Merrill
Bank of America Global Learning
Shared Services Solutions Development
Monthly meetings on the Adobe Flash
go into the penner's easing classes, copy the bounce function class
and rename it, then mess with the constants in the math in there.
On Thu, Aug 13, 2009 at 10:28 AM, Merrill,
Jasonjason.merr...@bankofamerica.com wrote:
Greensock's TweenMax and TweenLite include source code you can modify
You can copy the original bounce function from the Equations class and then
use it as the transition parameter (like you probably already know). But
yeah, you'll need to change the original code to achieve whatever effect you
want. Usually tweaking some of the constant numbers is enough to make it
i would listen to whatever zeh says :)
On Thu, Aug 13, 2009 at 11:05 AM, Zeh Fernandoz...@zehfernando.com wrote:
You can copy the original bounce function from the Equations class and then
use it as the transition parameter (like you probably already know). But
yeah, you'll need to change the
What I said probably applies to 99% of the tweening engines available out
there anyway.
PS. Awesome link on that uize tool. I didn't know that. There are some very
good equation samples - based on Penner's work but much more flexible to
animation use. With some ingenuity the code can probably be
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