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From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED]
On Behalf Of Tom Fitzpatrick
Sent: Wednesday, July 27, 2005 2:26 PM
To: flexcoders@yahoogroups.com
Subject: RE: [flexcoders] sound problem: onSoundComplete
Matt - I made your modification in my code, and still have the same
problem
To: flexcoders@yahoogroups.com
Subject: RE: [flexcoders] sound problem: onSoundComplete
Matt - I made your modification in my code, and still have the same
problem: sound plays OK, but the onSoundComplete actions (trace and
reset
alpha) never take place.
Here's the modified code
@yahoogroups.com
Subject: RE: [flexcoders] sound problem: onSoundComplete
Matt - I made your modification in my code, and still have the same
problem: sound plays OK, but the onSoundComplete actions (trace and
reset
alpha) never take place.
Here's the modified code:
function
@yahoogroups.com
Subject: RE: [flexcoders] sound problem: onSoundComplete
Matt - I made your modification in my code, and still have the same
problem: sound plays OK, but the onSoundComplete actions (trace and
reset
alpha) never take place.
Here's the modified code
[EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Thursday, July 28, 2005 3:10 PM
Subject: RE: [flexcoders] sound problem: onSoundComplete
I'm having no problems with this. To test, just replace the url variable
with some local sound on your machine. One key difference to note, im
using
[EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Thursday, July 28, 2005 3:10 PM
Subject: RE: [flexcoders] sound problem: onSoundComplete
I'm having no problems with this. To test, just replace the url variable
with some local sound on your machine. One key difference to note, im
using
Tapper [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Thursday, July 28, 2005 3:36 PM
Subject: Re: [flexcoders] sound problem: onSoundComplete
WARNING: The remainder of this message has not been transferred.
The estimated size of this message is 41981 bytes.
Click on the Retrieve From Server
in the past gotten onSoundComplete to work via a local var
so not sure...
- Original Message -
From: Jeff Tapper [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Thursday, July 28, 2005 3:36 PM
Subject: Re: [flexcoders] sound problem: onSoundComplete
WARNING
] sound problem: onSoundComplete
Hey - thanks Jeff and Jester.
Another difference between Jeff's code and mine is that his uses the
delegate to play the sound as well as to call the onSoundComplete method.
I was curious why snd.start() was called twice. I removed the snd.start()
call in the startSound
= mx.utils.Delegate.create(this, function()
{
//same body here
});
You're having scoping problems.
Matt
--
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of Tom Fitzpatrick
Sent: Tuesday, July 26, 2005 2:30 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] sound problem
: [flexcoders] sound problem: onSoundComplete
Trying to get onSoundComplete() to work - but it never seems to get
called.
Here's the code I'm working with:
function startSound(currentSound)
{
feedback.text += currentSound+ playing now;
glow.alpha = 100
;
feedback.text += stopping now;
}
Dirk.
-Original Message-
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of Tom Fitzpatrick
Sent: Wednesday, July 27, 2005 2:26 PM
To: flexcoders@yahoogroups.com
Subject: RE: [flexcoders] sound problem: onSoundComplete
Matt - I made your
Trying to get onSoundComplete() to work - but it never seems to get called.
Here's the code I'm working with:
function startSound(currentSound)
{
feedback.text += currentSound+ playing now;
glow.alpha = 100;
var snd:Sound = new
] sound
problem: onSoundComplete
Trying to get onSoundComplete() to work - but it never seems to get
called.
Here's the code I'm working with:
function
startSound(currentSound)
{
feedback.text += currentSound+ playing
now;
glow.alpha = 100;
var snd:Sound = new Sound();
snd.attachSound
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