Re: [flexcoders] Bitmap width/height 0 when loading image from hard drive

2010-02-23 Thread Aaron Hardy
Thanks Alex for the follow-up.  Your questions prompted me to dig into the
memory load more and it looks like we had some bad memory issues.
Specifically, when the user selects a bunch of photos, we load those images
in using file.load() and then generate small thumbnails from the loaded
data.  The problem was we were keeping around the file references while the
files were also being uploaded. The full file data (stored in the data
property on FileReference) was no longer needed in the app after the
thumbnail was generated but we were hanging onto it anyway.  By calling
file.data.clear() after generating each thumbnail we were able to free up
that memory...which was a LOT of memory.

So, the short story is there DOES seem to be some funky business in Loader
when Flash Player is under a lot of memory stress.  On the flip side we've
reduced the memory stress sufficiently to hopefully not run into the issue
in the first place.  To answer your questions anyway:

The process memory was up around 1 GB before we starting running into
trouble (with proper memory cleanup this is dramatically lower).  This is on
a 4 GB memory Windows Vista machine and I had quite a few other applications
open (Flex Builder, Illustrator, etc.)

I had loaded in 450 images with each being roughly 1.5 MB each as compressed
JPGs and we were creating thumbnails at about 150x100 pixels each (~60k in
BitmapData each or ~27MB for 450 thumbnails).  Reports from other people
show they were getting problems with less than 200 images but we haven't dug
into the details of the size of their images, etc.

In our test, all 450 thumbnails were still around which took up around 27
MB.  And, because of improper memory cleanup, 450 full bitmaps loaded from
the hard drive were still in memory also.

Thanks for the help.  Hopefully that will clear up our problems.

Aaron

On Mon, Feb 22, 2010 at 11:15 PM, Alex Harui aha...@adobe.com wrote:



 How much process memory is the browser using when you run into trouble?

 How many images have you loaded?

 How many of those images are still around?



 On 2/22/10 4:48 PM, Aaron Hardy aaronius...@gmail.com wrote:






 And yet another update.  Sorry for the large number of emails.  It looks
 like the more and more I use the application and add stress to the Flash
 Player the smaller the image must be in order to avoid the 0 dimensions
 issue.  In other words, if the Flash Player doesn't have much stress I can
 load an image that's 24 million pixels just fine.  As I add more stress and
 then attempt to load the same image, I'll start to get 0 width and height,
 but I'll be able to load a 14 million pixel image (4350x3263=14.1 million
 pixels) just fine.  If I continue adding stress to the Flash Player and I
 continue to load the same 14 million pixel image I'll start to get 0 width
 and height for that image, even if it's under the bitmap limits.  At that
 point I can load a 12 million pixel image fine.  If I continue to use the
 app and add stress, I'll soon not be not even be able to load the same 12
 million pixel image.  This imaginary limit seems to get smaller and smaller
 over time and has very little, if anything, to do with Flash's max bitmap
 dimensions.

 Aaron

 On Mon, Feb 22, 2010 at 5:12 PM, Aaron Hardy aaronius...@gmail.com
 wrote:

 I've gathered additional information.  It appears that it's due to bitmaps
 that are over the supported size (16,777,215 pixels).  While the bitmaps
 load in fine when the Flash Player isn't under much stress, the width/height
 choke when there is stress.  Again, it isn't consistent, but that seems to
 be the issue.  I read somewhere that when loading a bitmap in using Loader
 that the maximum dimensions didn't apply, but that appears to not be the
 case and from Adobe I've only heard that all bets are off with bitmaps over
 16,777,215 pixels.

 I'll update the thread if it turns out to be something different.

 Aaron


 On Mon, Feb 22, 2010 at 4:28 PM, Aaron Hardy aaronius...@gmail.com
 wrote:

 It's not any particular photo or set of photos.  Sometimes we can run the
 app and load the photos just fine then the next day we'll attempt to load
 the same files and the width/height will return 0.  It seems that once the
 issue starts to occur that any time we try to upload any photo within that
 session it continues reporting width/height of 0. There's not a very
 reproducible pattern though it seems to occur more frequently when the Flash
 Player is under heavy stress like when it's trying to load in many files at
 the same time.  It also seems to happen more frequently if we have two tabs
 open with the same application loaded in both and we're attempting to load
 the same images in both tabs (this may be related to the stress the Flash
 Player is under rather than some sort of file locking issue).  Again, it
 doesn't always happen, just more frequently under those scenarios.  We've
 created a queue so only one photo is loading in at a time and we even threw
 in the 

Re: [flexcoders] Bitmap width/height 0 when loading image from hard drive

2010-02-23 Thread Alex Harui
IMHO, the player and the hosting browser get really unpredictable once you get 
past 500MB or so.  Hopefully you’ll be able to stay below that and your app 
will be stable.


On 2/23/10 9:08 AM, Aaron Hardy aaronius...@gmail.com wrote:






Thanks Alex for the follow-up.  Your questions prompted me to dig into the 
memory load more and it looks like we had some bad memory issues.  
Specifically, when the user selects a bunch of photos, we load those images in 
using file.load() and then generate small thumbnails from the loaded data.  The 
problem was we were keeping around the file references while the files were 
also being uploaded. The full file data (stored in the data property on 
FileReference) was no longer needed in the app after the thumbnail was 
generated but we were hanging onto it anyway.  By calling file.data.clear() 
after generating each thumbnail we were able to free up that memory...which was 
a LOT of memory.

So, the short story is there DOES seem to be some funky business in Loader when 
Flash Player is under a lot of memory stress.  On the flip side we've reduced 
the memory stress sufficiently to hopefully not run into the issue in the first 
place.  To answer your questions anyway:

The process memory was up around 1 GB before we starting running into trouble 
(with proper memory cleanup this is dramatically lower).  This is on a 4 GB 
memory Windows Vista machine and I had quite a few other applications open 
(Flex Builder, Illustrator, etc.)

I had loaded in 450 images with each being roughly 1.5 MB each as compressed 
JPGs and we were creating thumbnails at about 150x100 pixels each (~60k in 
BitmapData each or ~27MB for 450 thumbnails).  Reports from other people show 
they were getting problems with less than 200 images but we haven't dug into 
the details of the size of their images, etc.

In our test, all 450 thumbnails were still around which took up around 27 MB.  
And, because of improper memory cleanup, 450 full bitmaps loaded from the hard 
drive were still in memory also.

Thanks for the help.  Hopefully that will clear up our problems.

Aaron

On Mon, Feb 22, 2010 at 11:15 PM, Alex Harui aha...@adobe.com wrote:





How much process memory is the browser using when you run into trouble?

How many images have you loaded?

How many of those images are still around?



On 2/22/10 4:48 PM, Aaron Hardy aaronius...@gmail.com 
http://aaronius...@gmail.com  wrote:






And yet another update.  Sorry for the large number of emails.  It looks like 
the more and more I use the application and add stress to the Flash Player the 
smaller the image must be in order to avoid the 0 dimensions issue.  In other 
words, if the Flash Player doesn't have much stress I can load an image that's 
24 million pixels just fine.  As I add more stress and then attempt to load the 
same image, I'll start to get 0 width and height, but I'll be able to load a 14 
million pixel image (4350x3263=14.1 million pixels) just fine.  If I continue 
adding stress to the Flash Player and I continue to load the same 14 million 
pixel image I'll start to get 0 width and height for that image, even if it's 
under the bitmap limits.  At that point I can load a 12 million pixel image 
fine.  If I continue to use the app and add stress, I'll soon not be not even 
be able to load the same 12 million pixel image.  This imaginary limit seems to 
get smaller and smaller over time and has very little, if anything, to do with 
Flash's max bitmap dimensions.

Aaron

On Mon, Feb 22, 2010 at 5:12 PM, Aaron Hardy aaronius...@gmail.com 
http://aaronius...@gmail.com  wrote:
I've gathered additional information.  It appears that it's due to bitmaps that 
are over the supported size (16,777,215 pixels).  While the bitmaps load in 
fine when the Flash Player isn't under much stress, the width/height choke when 
there is stress.  Again, it isn't consistent, but that seems to be the issue.  
I read somewhere that when loading a bitmap in using Loader that the maximum 
dimensions didn't apply, but that appears to not be the case and from Adobe 
I've only heard that all bets are off with bitmaps over 16,777,215 pixels.

I'll update the thread if it turns out to be something different.

Aaron


On Mon, Feb 22, 2010 at 4:28 PM, Aaron Hardy aaronius...@gmail.com 
http://aaronius...@gmail.com  wrote:
It's not any particular photo or set of photos.  Sometimes we can run the app 
and load the photos just fine then the next day we'll attempt to load the same 
files and the width/height will return 0.  It seems that once the issue starts 
to occur that any time we try to upload any photo within that session it 
continues reporting width/height of 0. There's not a very reproducible pattern 
though it seems to occur more frequently when the Flash Player is under heavy 
stress like when it's trying to load in many files at the same time.  It also 
seems to happen more frequently if we have two tabs open with the same 
application loaded in 

[flexcoders] Bitmap width/height 0 when loading image from hard drive

2010-02-22 Thread Aaron Hardy
Flexers,

We have an app that allows a user to upload images.  When the user selects
an image, we load the bitmap from the hard drive and create a thumbnail from
it.  However, every once in a while the bitmap will return 0 for both width
and height which causes issues later on.  That vast majority of the time the
width/height are returned correctly.

Here's the basic code of the image loading--it's nothing special:



override public function execute():void
{
file.addEventListener(Event.COMPLETE, fileLoadedHandler);
file.addEventListener(IOErrorEvent.IO_ERROR,
fileLoadErrorHandler);
file.load();
}

/**
 * The files bytes were loaded successfully.
 */
protected function fileLoadedHandler(event:Event):void
{
file.removeEventListener(Event.COMPLETE, fileLoadedHandler);
file.removeEventListener(IOErrorEvent.IO_ERROR,
fileLoadErrorHandler);

var ba:ByteArray = file.data;
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
bitmapLoadedHandler);
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,
bitmapLoadFailedHandler);
loader.loadBytes(ba);
}


/**
 * The bitmap was successfully loaded from the file's bytes.
 */
protected function bitmapLoadedHandler(event:Event):void
{
loader.contentLoaderInfo.removeEventListener(Event.COMPLETE,
bitmapLoadedHandler);

loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR,
bitmapLoadFailedHandler);

try
{
var fullSizeBitmap:Bitmap = Bitmap(loader.content);

if (fullSizeBitmap.width == 0 || fullSizeBitmap.height == 0)
{
// There's a problem.
}
...



Any idea why this would be the case?   Is it a Flash Player bug?  Any help
is much appreciated.

Aaron


Re: [flexcoders] Bitmap width/height 0 when loading image from hard drive

2010-02-22 Thread Alex Harui
Is there a particular file that gives you trouble or wil it load successfully 
at some other point?


On 2/22/10 10:06 AM, Aaron Hardy aaronius...@gmail.com wrote:






Flexers,

We have an app that allows a user to upload images.  When the user selects an 
image, we load the bitmap from the hard drive and create a thumbnail from it.  
However, every once in a while the bitmap will return 0 for both width and 
height which causes issues later on.  That vast majority of the time the 
width/height are returned correctly.

Here's the basic code of the image loading--it's nothing special:



override public function execute():void
{
file.addEventListener(Event.COMPLETE, fileLoadedHandler);
file.addEventListener(IOErrorEvent.IO_ERROR, fileLoadErrorHandler);
file.load();
}

/**
 * The files bytes were loaded successfully.
 */
protected function fileLoadedHandler(event:Event):void
{
file.removeEventListener(Event.COMPLETE, fileLoadedHandler);
file.removeEventListener(IOErrorEvent.IO_ERROR, 
fileLoadErrorHandler);

var ba:ByteArray = file.data;
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, 
bitmapLoadedHandler);
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, 
bitmapLoadFailedHandler);
loader.loadBytes(ba);
}


/**
 * The bitmap was successfully loaded from the file's bytes.
 */
protected function bitmapLoadedHandler(event:Event):void
{
loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, 
bitmapLoadedHandler);
loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, 
bitmapLoadFailedHandler);

try
{
var fullSizeBitmap:Bitmap = Bitmap(loader.content);

if (fullSizeBitmap.width == 0 || fullSizeBitmap.height == 0)
{
// There's a problem.
}
...



Any idea why this would be the case?   Is it a Flash Player bug?  Any help is 
much appreciated.

Aaron





--
Alex Harui
Flex SDK Team
Adobe System, Inc.
http://blogs.adobe.com/aharui


Re: [flexcoders] Bitmap width/height 0 when loading image from hard drive

2010-02-22 Thread Aaron Hardy
It's not any particular photo or set of photos.  Sometimes we can run the
app and load the photos just fine then the next day we'll attempt to load
the same files and the width/height will return 0.  It seems that once the
issue starts to occur that any time we try to upload any photo within that
session it continues reporting width/height of 0. There's not a very
reproducible pattern though it seems to occur more frequently when the Flash
Player is under heavy stress like when it's trying to load in many files at
the same time.  It also seems to happen more frequently if we have two tabs
open with the same application loaded in both and we're attempting to load
the same images in both tabs (this may be related to the stress the Flash
Player is under rather than some sort of file locking issue).  Again, it
doesn't always happen, just more frequently under those scenarios.  We've
created a queue so only one photo is loading in at a time and we even threw
in the Grant Skinner hack of forcing garbage collection between each load to
see if that would help.  That did actually decrease the frequency of the
issue quite a bit but not sufficiently.

Since posting we've tweaked the code slightly to use the width/height
properties on the bitmapdata instead of the bitmap itself.  I doubt it will
make any difference but at least it narrows it down a bit.

Aaron

On Mon, Feb 22, 2010 at 1:05 PM, Alex Harui aha...@adobe.com wrote:



 Is there a particular file that gives you trouble or wil it load
 successfully at some other point?



 On 2/22/10 10:06 AM, Aaron Hardy aaronius...@gmail.com wrote:






 Flexers,

 We have an app that allows a user to upload images.  When the user selects
 an image, we load the bitmap from the hard drive and create a thumbnail from
 it.  However, every once in a while the bitmap will return 0 for both width
 and height which causes issues later on.  That vast majority of the time the
 width/height are returned correctly.

 Here's the basic code of the image loading--it's nothing special:

 

 override public function execute():void
 {
 file.addEventListener(Event.COMPLETE, fileLoadedHandler);
 file.addEventListener(IOErrorEvent.IO_ERROR,
 fileLoadErrorHandler);
 file.load();
 }

 /**
  * The files bytes were loaded successfully.
  */
 protected function fileLoadedHandler(event:Event):void
 {
 file.removeEventListener(Event.COMPLETE, fileLoadedHandler);
 file.removeEventListener(IOErrorEvent.IO_ERROR,
 fileLoadErrorHandler);

 var ba:ByteArray = file.data;
 loader = new Loader();
 loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
 bitmapLoadedHandler);
 loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,
 bitmapLoadFailedHandler);
 loader.loadBytes(ba);
 }


 /**
  * The bitmap was successfully loaded from the file's bytes.
  */
 protected function bitmapLoadedHandler(event:Event):void
 {
 loader.contentLoaderInfo.removeEventListener(Event.COMPLETE,
 bitmapLoadedHandler);
 
 loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR,
 bitmapLoadFailedHandler);

 try
 {
 var fullSizeBitmap:Bitmap = Bitmap(loader.content);

 if (fullSizeBitmap.width == 0 || fullSizeBitmap.height ==
 0)
 {
 // There's a problem.
 }
 ...

 

 Any idea why this would be the case?   Is it a Flash Player bug?  Any help
 is much appreciated.

 Aaron





 --
 Alex Harui
 Flex SDK Team
 Adobe System, Inc.
 http://blogs.adobe.com/aharui
  



Re: [flexcoders] Bitmap width/height 0 when loading image from hard drive

2010-02-22 Thread Aaron Hardy
I've gathered additional information.  It appears that it's due to bitmaps
that are over the supported size (16,777,215 pixels).  While the bitmaps
load in fine when the Flash Player isn't under much stress, the width/height
choke when there is stress.  Again, it isn't consistent, but that seems to
be the issue.  I read somewhere that when loading a bitmap in using Loader
that the maximum dimensions didn't apply, but that appears to not be the
case and from Adobe I've only heard that all bets are off with bitmaps over
16,777,215 pixels.

I'll update the thread if it turns out to be something different.

Aaron

On Mon, Feb 22, 2010 at 4:28 PM, Aaron Hardy aaronius...@gmail.com wrote:

 It's not any particular photo or set of photos.  Sometimes we can run the
 app and load the photos just fine then the next day we'll attempt to load
 the same files and the width/height will return 0.  It seems that once the
 issue starts to occur that any time we try to upload any photo within that
 session it continues reporting width/height of 0. There's not a very
 reproducible pattern though it seems to occur more frequently when the Flash
 Player is under heavy stress like when it's trying to load in many files at
 the same time.  It also seems to happen more frequently if we have two tabs
 open with the same application loaded in both and we're attempting to load
 the same images in both tabs (this may be related to the stress the Flash
 Player is under rather than some sort of file locking issue).  Again, it
 doesn't always happen, just more frequently under those scenarios.  We've
 created a queue so only one photo is loading in at a time and we even threw
 in the Grant Skinner hack of forcing garbage collection between each load to
 see if that would help.  That did actually decrease the frequency of the
 issue quite a bit but not sufficiently.

 Since posting we've tweaked the code slightly to use the width/height
 properties on the bitmapdata instead of the bitmap itself.  I doubt it will
 make any difference but at least it narrows it down a bit.

 Aaron


 On Mon, Feb 22, 2010 at 1:05 PM, Alex Harui aha...@adobe.com wrote:



 Is there a particular file that gives you trouble or wil it load
 successfully at some other point?



 On 2/22/10 10:06 AM, Aaron Hardy aaronius...@gmail.com wrote:






 Flexers,

 We have an app that allows a user to upload images.  When the user selects
 an image, we load the bitmap from the hard drive and create a thumbnail from
 it.  However, every once in a while the bitmap will return 0 for both width
 and height which causes issues later on.  That vast majority of the time the
 width/height are returned correctly.

 Here's the basic code of the image loading--it's nothing special:

 

 override public function execute():void
 {
 file.addEventListener(Event.COMPLETE, fileLoadedHandler);
 file.addEventListener(IOErrorEvent.IO_ERROR,
 fileLoadErrorHandler);
 file.load();
 }

 /**
  * The files bytes were loaded successfully.
  */
 protected function fileLoadedHandler(event:Event):void
 {
 file.removeEventListener(Event.COMPLETE, fileLoadedHandler);
 file.removeEventListener(IOErrorEvent.IO_ERROR,
 fileLoadErrorHandler);

 var ba:ByteArray = file.data;
 loader = new Loader();
 loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
 bitmapLoadedHandler);
 loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,
 bitmapLoadFailedHandler);
 loader.loadBytes(ba);
 }


 /**
  * The bitmap was successfully loaded from the file's bytes.
  */
 protected function bitmapLoadedHandler(event:Event):void
 {
 loader.contentLoaderInfo.removeEventListener(Event.COMPLETE,
 bitmapLoadedHandler);
 
 loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR,
 bitmapLoadFailedHandler);

 try
 {
 var fullSizeBitmap:Bitmap = Bitmap(loader.content);

 if (fullSizeBitmap.width == 0 || fullSizeBitmap.height ==
 0)
 {
 // There's a problem.
 }
 ...

 

 Any idea why this would be the case?   Is it a Flash Player bug?  Any help
 is much appreciated.

 Aaron





 --
 Alex Harui
 Flex SDK Team
 Adobe System, Inc.
 http://blogs.adobe.com/aharui
  





Re: [flexcoders] Bitmap width/height 0 when loading image from hard drive

2010-02-22 Thread Aaron Hardy
And yet another update.  Sorry for the large number of emails.  It looks
like the more and more I use the application and add stress to the Flash
Player the smaller the image must be in order to avoid the 0 dimensions
issue.  In other words, if the Flash Player doesn't have much stress I can
load an image that's 24 million pixels just fine.  As I add more stress and
then attempt to load the same image, I'll start to get 0 width and height,
but I'll be able to load a 14 million pixel image (4350x3263=14.1 million
pixels) just fine.  If I continue adding stress to the Flash Player and I
continue to load the same 14 million pixel image I'll start to get 0 width
and height for that image, even if it's under the bitmap limits.  At that
point I can load a 12 million pixel image fine.  If I continue to use the
app and add stress, I'll soon not be not even be able to load the same 12
million pixel image.  This imaginary limit seems to get smaller and smaller
over time and has very little, if anything, to do with Flash's max bitmap
dimensions.

Aaron

On Mon, Feb 22, 2010 at 5:12 PM, Aaron Hardy aaronius...@gmail.com wrote:

 I've gathered additional information.  It appears that it's due to bitmaps
 that are over the supported size (16,777,215 pixels).  While the bitmaps
 load in fine when the Flash Player isn't under much stress, the width/height
 choke when there is stress.  Again, it isn't consistent, but that seems to
 be the issue.  I read somewhere that when loading a bitmap in using Loader
 that the maximum dimensions didn't apply, but that appears to not be the
 case and from Adobe I've only heard that all bets are off with bitmaps over
 16,777,215 pixels.

 I'll update the thread if it turns out to be something different.

 Aaron


 On Mon, Feb 22, 2010 at 4:28 PM, Aaron Hardy aaronius...@gmail.comwrote:

 It's not any particular photo or set of photos.  Sometimes we can run the
 app and load the photos just fine then the next day we'll attempt to load
 the same files and the width/height will return 0.  It seems that once the
 issue starts to occur that any time we try to upload any photo within that
 session it continues reporting width/height of 0. There's not a very
 reproducible pattern though it seems to occur more frequently when the Flash
 Player is under heavy stress like when it's trying to load in many files at
 the same time.  It also seems to happen more frequently if we have two tabs
 open with the same application loaded in both and we're attempting to load
 the same images in both tabs (this may be related to the stress the Flash
 Player is under rather than some sort of file locking issue).  Again, it
 doesn't always happen, just more frequently under those scenarios.  We've
 created a queue so only one photo is loading in at a time and we even threw
 in the Grant Skinner hack of forcing garbage collection between each load to
 see if that would help.  That did actually decrease the frequency of the
 issue quite a bit but not sufficiently.

 Since posting we've tweaked the code slightly to use the width/height
 properties on the bitmapdata instead of the bitmap itself.  I doubt it will
 make any difference but at least it narrows it down a bit.

 Aaron


 On Mon, Feb 22, 2010 at 1:05 PM, Alex Harui aha...@adobe.com wrote:



 Is there a particular file that gives you trouble or wil it load
 successfully at some other point?



 On 2/22/10 10:06 AM, Aaron Hardy aaronius...@gmail.com wrote:






 Flexers,

 We have an app that allows a user to upload images.  When the user
 selects an image, we load the bitmap from the hard drive and create a
 thumbnail from it.  However, every once in a while the bitmap will return 0
 for both width and height which causes issues later on.  That vast majority
 of the time the width/height are returned correctly.

 Here's the basic code of the image loading--it's nothing special:

 

 override public function execute():void
 {
 file.addEventListener(Event.COMPLETE, fileLoadedHandler);
 file.addEventListener(IOErrorEvent.IO_ERROR,
 fileLoadErrorHandler);
 file.load();
 }

 /**
  * The files bytes were loaded successfully.
  */
 protected function fileLoadedHandler(event:Event):void
 {
 file.removeEventListener(Event.COMPLETE, fileLoadedHandler);
 file.removeEventListener(IOErrorEvent.IO_ERROR,
 fileLoadErrorHandler);

 var ba:ByteArray = file.data;
 loader = new Loader();
 loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
 bitmapLoadedHandler);
 loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,
 bitmapLoadFailedHandler);
 loader.loadBytes(ba);
 }


 /**
  * The bitmap was successfully loaded from the file's bytes.
  */
 protected function bitmapLoadedHandler(event:Event):void
   

Re: [flexcoders] Bitmap width/height 0 when loading image from hard drive

2010-02-22 Thread Alex Harui
How much process memory is the browser using when you run into trouble?

How many images have you loaded?

How many of those images are still around?


On 2/22/10 4:48 PM, Aaron Hardy aaronius...@gmail.com wrote:






And yet another update.  Sorry for the large number of emails.  It looks like 
the more and more I use the application and add stress to the Flash Player the 
smaller the image must be in order to avoid the 0 dimensions issue.  In other 
words, if the Flash Player doesn't have much stress I can load an image that's 
24 million pixels just fine.  As I add more stress and then attempt to load the 
same image, I'll start to get 0 width and height, but I'll be able to load a 14 
million pixel image (4350x3263=14.1 million pixels) just fine.  If I continue 
adding stress to the Flash Player and I continue to load the same 14 million 
pixel image I'll start to get 0 width and height for that image, even if it's 
under the bitmap limits.  At that point I can load a 12 million pixel image 
fine.  If I continue to use the app and add stress, I'll soon not be not even 
be able to load the same 12 million pixel image.  This imaginary limit seems to 
get smaller and smaller over time and has very little, if anything, to do with 
Flash's max bitmap dimensions.

Aaron

On Mon, Feb 22, 2010 at 5:12 PM, Aaron Hardy aaronius...@gmail.com wrote:
I've gathered additional information.  It appears that it's due to bitmaps that 
are over the supported size (16,777,215 pixels).  While the bitmaps load in 
fine when the Flash Player isn't under much stress, the width/height choke when 
there is stress.  Again, it isn't consistent, but that seems to be the issue.  
I read somewhere that when loading a bitmap in using Loader that the maximum 
dimensions didn't apply, but that appears to not be the case and from Adobe 
I've only heard that all bets are off with bitmaps over 16,777,215 pixels.

I'll update the thread if it turns out to be something different.

Aaron


On Mon, Feb 22, 2010 at 4:28 PM, Aaron Hardy aaronius...@gmail.com wrote:
It's not any particular photo or set of photos.  Sometimes we can run the app 
and load the photos just fine then the next day we'll attempt to load the same 
files and the width/height will return 0.  It seems that once the issue starts 
to occur that any time we try to upload any photo within that session it 
continues reporting width/height of 0. There's not a very reproducible pattern 
though it seems to occur more frequently when the Flash Player is under heavy 
stress like when it's trying to load in many files at the same time.  It also 
seems to happen more frequently if we have two tabs open with the same 
application loaded in both and we're attempting to load the same images in both 
tabs (this may be related to the stress the Flash Player is under rather than 
some sort of file locking issue).  Again, it doesn't always happen, just more 
frequently under those scenarios.  We've created a queue so only one photo is 
loading in at a time and we even threw in the Grant Skinner hack of forcing 
garbage collection between each load to see if that would help.  That did 
actually decrease the frequency of the issue quite a bit but not sufficiently.

Since posting we've tweaked the code slightly to use the width/height 
properties on the bitmapdata instead of the bitmap itself.  I doubt it will 
make any difference but at least it narrows it down a bit.

Aaron


On Mon, Feb 22, 2010 at 1:05 PM, Alex Harui aha...@adobe.com wrote:





Is there a particular file that gives you trouble or wil it load successfully 
at some other point?



On 2/22/10 10:06 AM, Aaron Hardy aaronius...@gmail.com 
http://aaronius...@gmail.com  wrote:






Flexers,

We have an app that allows a user to upload images.  When the user selects an 
image, we load the bitmap from the hard drive and create a thumbnail from it.  
However, every once in a while the bitmap will return 0 for both width and 
height which causes issues later on.  That vast majority of the time the 
width/height are returned correctly.

Here's the basic code of the image loading--it's nothing special:



override public function execute():void
{
file.addEventListener(Event.COMPLETE, fileLoadedHandler);
file.addEventListener(IOErrorEvent.IO_ERROR, fileLoadErrorHandler);
file.load();
}

/**
 * The files bytes were loaded successfully.
 */
protected function fileLoadedHandler(event:Event):void
{
file.removeEventListener(Event.COMPLETE, fileLoadedHandler);
file.removeEventListener(IOErrorEvent.IO_ERROR, 
fileLoadErrorHandler);

var ba:ByteArray = file.data;
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, 
bitmapLoadedHandler);
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, 

[flexcoders] Bitmap with Scale9 in custom border

2010-02-03 Thread Steffen Beyer
Hi,

I'm trying to implement a custom border (based on Border) with a bitmap at 
its bottom. Only the middle part of the bitmap must be stretched (kinda 
Scale3).

As Border is based on a FlexShape, I can't add an Image as child -- and I 
can't get the solution in RectangularBorder.initBackgroundImage to work, 
either (i.e. add the child to the parent).

The current state is as follows:

protected function drawBorder(w:Number, h:Number):void
{
var g:Graphics = graphics;

var border:Bitmap = new borderImage();
// setup scale9 here
border.width = w;

g.beginBitmapFill(border.bitmapData);
g.drawRect(0, h - 19, w, 19);
g.endFill();
}

...but doesn't work, as the bitmapData is not affected by setting a 
scaling value for the Bitmap, I assume.

What would be a neat solution here?

Kind regards,
-- 
Steffen Beyer sbe...@reactor.de

GnuPG key fingerprint: CA00 1611 242B 89D4 E643  E235 05F3 7689 DD3E EB26
Public key available upon request or at http://wwwkeys.de.pgp.net


[flexcoders] Bitmap downsampling

2009-07-01 Thread Bjorn Schultheiss
Hi,

I'm having a lot of trouble with down-sampling a bitmapData.

I tried the smoothing option first

public function produceResizedBitmapData(image:DisplayObject, 
transform:Matrix):BitmapData
{
var temp:BitmapData = new BitmapData(image.width, image.height, true, 
0x00FF);
temp.draw(image);

var clone:BitmapData = new BitmapData(image.width*transform.a, 
image.height*transform.d, true, 0x00FF);
clone.draw(temp, transform, null, null, null, true);

temp.dispose();
return clone;
}

except the quality was poor, once the image was of a certain size.
For example scaling a 2500px image down to 200px.

I've tried using clevrLib plus a pixelBender bilinear sampler but no go.
I've noticed it works in picnik so it must be possible.

Can anyone push me in the right direction.



RE: [flexcoders] Bitmap downsampling

2009-07-01 Thread Tim Rowe
Bjorn,
Does the current method you're using appear to have any anti-aliasing at all?

In the past, resizing with Image using img.resize((height, width), 
Image.ANTIALIAS) (where img is mx.controls.Image) has worked - I'm sure there'd 
be a similar method for BitmapData.  Of course, if you're not specifying 
antialiasing and the method call doesn't assume it by default, then yeah, 
you're going to get horrible image quality on downsize as a typical algorithm 
will pick nearest-neighbor to the new target pixel.

--Tim


From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf 
Of Bjorn Schultheiss
Sent: Thursday, 2 July 2009 2:34 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Bitmap downsampling




Hi,

I'm having a lot of trouble with down-sampling a bitmapData.

I tried the smoothing option first

public function produceResizedBitmapData(image:DisplayObject, 
transform:Matrix):BitmapData
{
var temp:BitmapData = new BitmapData(image.width, image.height, true, 
0x00FF);
temp.draw(image);

var clone:BitmapData = new BitmapData(image.width*transform.a, 
image.height*transform.d, true, 0x00FF);
clone.draw(temp, transform, null, null, null, true);

temp.dispose();
return clone;
}

except the quality was poor, once the image was of a certain size.
For example scaling a 2500px image down to 200px.

I've tried using clevrLib plus a pixelBender bilinear sampler but no go.
I've noticed it works in picnik so it must be possible.

Can anyone push me in the right direction.





[flexcoders] Bitmap Data of a non Rectangular Shape Component

2009-03-06 Thread shardul bartwal
Hi all,
I am here with a issue related to the BitmapData.I want to get the bitmapdata 
of a component which is not the rectangular shape.When creates the object of 
the BitmapData Class then I have to pass the width and height of the component 
which's bitmapdata I want to get.But it is giving me the error 'Invalid Bitmap 
Data'.As per as my thinking it is due to the uncertaintity in the width and 
height of that component.So can anybody suggest me how to get the bitmap data 
of a component which is not the Rectangular shape.

with Thanks..
Shardul Singh Bartwal


  Connect with friends all over the world. Get Yahoo! India Messenger at 
http://in.messenger.yahoo.com/?wm=n/

[flexcoders] Bitmap Data - setting the quality

2008-10-20 Thread jenonflex
Hi All,
This is more of an AS3 question. I am not sure if this is the correct
forum to ask. I have a SWF which is loaded into the display list and I
need to take a snapshot of it using BitmapData.draw() method. I am
doing it, but as the SWF is of high quality and have got lot of
objects in it, its taking extra time, which is not affordable for me.
Can we take a snapshot of the SWF with very low quality or low
resoltion? I just need a low quality representation of the SWF, so the
quality can be very low.

Regards,
Jen-



[flexcoders] bitmap bitmapdata 500+ objects

2008-08-10 Thread flexaustin
I was wondering if there is a better way to create several hundred
objects with reflections using bitmaps and bitmapdata objects.  I have
several hundred objects that can be 1 of 50 different kinds, which all
have reflections. I was wondering what the best way is to create all
500 items that won't consume the users CPU?  Right now I have 2gb of
ram and one heck of a processor and its eating up 55% of my CPU when
all 500 objects are finally created. 

Each object has its own bitmap of course and its own bitmapdata
because each one can be, as I said, 1 of 50 different types of
objects. And each of these objects is drawn on the screen with the
flash drawing api.

I know each item you add to the display list which is drawn slows your
CPU down even more so what is a better way of going about this? Draw
all 50 objects in Flash and then use them as sprites or MC's or some
other solution?

Anyone done anything like this before?  Thanks in advance.



[flexcoders] bitmap fonts

2008-05-22 Thread nihilism machine
I tried to get bitmap fonts with external swfs working on my application but
no go. would someone send me an swf with a bitmap font in it and some
code/css that uses it? This would really help me out with my school project.

-e


[flexcoders] bitmap hitTest method

2008-02-20 Thread n3moncic
Hi,

my question is about basically pixel level collision.

lets say I have two Image display objects and I get it's bitmap Data
respectively for the first one and the 2nd one.

Below is the code
--
var shipBmpData:BitmapData = new
BitmapData(shipBox.width,shipBox.height,false,0);
shipBmpData.draw(shipBox);
var hitImageBmpData:BitmapData = new
BitmapData(shipBoxHit.width,shipBoxHit.height,false,0);
hitImageBmpData.draw(shipBoxHit);


if (hitImageBmpData.hitTest(new
Point(shipBoxHit.x,shipBoxHit.y),255,shipBmpData,new
Point(shipBox.x,shipBox.y),255))
{
Alert.show(quot;final hitquot;);
}
--

I cannot understand why I can't exact pixel level detection. Basically
one of them is moving towards the other and when it is over it, it
should detect collision.

Can anyone give the correct way? I want to get a collision at pixel level.

Thanks in advance!





Re: [flexcoders] bitmap hitTest method

2008-02-20 Thread Tom Chiverton
On Wednesday 20 Feb 2008, n3moncic wrote:
 one of them is moving towards the other and when it is over it, it
 should detect collision.

You don't need hitTest() here, do you, because you know where they both are 
and their size... ?

-- 
Tom Chiverton
Helping to paradigmatically lead industry-wide developments
on: http://thefalken.livejournal.com



This email is sent for and on behalf of Halliwells LLP.

Halliwells LLP is a limited liability partnership registered in England and 
Wales under registered number OC307980 whose registered office address is at 
Halliwells LLP, 3 Hardman Square, Spinningfields, Manchester, M3 3EB.  A list 
of members is available for inspection at the registered office. Any reference 
to a partner in relation to Halliwells LLP means a member of Halliwells LLP.  
Regulated by The Solicitors Regulation Authority.

CONFIDENTIALITY

This email is intended only for the use of the addressee named above and may be 
confidential or legally privileged.  If you are not the addressee you must not 
read it and must not use any information contained in nor copy it nor inform 
any person other than Halliwells LLP or the addressee of its existence or 
contents.  If you have received this email in error please delete it and notify 
Halliwells LLP IT Department on 0870 365 2500.

For more information about Halliwells LLP visit www.halliwells.com.


--
Flexcoders Mailing List
FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt
Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com 
Yahoo! Groups Links

* To visit your group on the web, go to:
http://groups.yahoo.com/group/flexcoders/

* Your email settings:
Individual Email | Traditional

* To change settings online go to:
http://groups.yahoo.com/group/flexcoders/join
(Yahoo! ID required)

* To change settings via email:
mailto:[EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED]

* To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]

* Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/
 


RE: [flexcoders] Bitmap: Please, please help.

2008-01-31 Thread Noyes, Jeff
no, not quite.  Think of my need to be something like Photoshop layers.
I can create a layer, then another, and be able to see the first layer
behind the second.


  _  

From: flexcoders@yahoogroups.com
[mailto:[EMAIL PROTECTED] On Behalf Of Sherif Abdou
Sent: Wednesday, January 30, 2008 1:06 PM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Bitmap: Please, please help.




do u mean sort of like this but you want to be able to drag and
drop? http://www.tileui.com/ http://www.tileui.com/  just warp the
mouse around all of them, is that kinda it?.


- Original Message 
From: Noyes, Jeff [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Wednesday, January 30, 2008 11:44:43 AM
Subject: [flexcoders] Bitmap: Please, please help.




I want to be able to drag and drop multiple images onto one
object - and have the images layer one on top of the other (see one
through the other).  Can that be done?


  _  

From: [EMAIL PROTECTED] ups.com http://ups.com/
[mailto:flexcoders@ yahoogroups. com] On Behalf Of Kyle Neath
Sent: Wednesday, January 30, 2008 11:53 AM
To: [EMAIL PROTECTED] ups.com http://ups.com/ 
Subject: Re: [flexcoders] got any good air styling
references?



The best method I've found is to just remove all native
controls (by uncommenting a directive in the air xml file, and adding
showChrome= false to your WindowedApplication ).  From there, it's
pretty trivial to mimic native functions.  Here's the ones used for beta
3 (they changed it, so googling around gets confusing): 


this.nativeWindow. minimize( ); // minimizes the window

this.nativeWindow. close(); // closes the window

this.nativeWindow. startResize( ); // call this within a
MouseDown event on your resizing handle

this.nativeWindow. startMove( ); // call this within a
MouseDown event on your moving handle (title bar)




All assuming this is the current window.




- Kyle











  _  

Looking for last minute shopping deals? Find them fast with
Yahoo! Search.
http://us.rd.yahoo.com/evt=51734/*http://tools.search.yahoo.com/newsear
ch/category.php?category=shopping  



 



[flexcoders] Bitmap: Please, please help.

2008-01-30 Thread Noyes, Jeff
I want to be able to drag and drop multiple images onto one object - and
have the images layer one on top of the other (see one through the
other).  Can that be done?


  _  

From: flexcoders@yahoogroups.com
[mailto:[EMAIL PROTECTED] On Behalf Of Kyle Neath
Sent: Wednesday, January 30, 2008 11:53 AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] got any good air styling references?



The best method I've found is to just remove all native controls
(by uncommenting a directive in the air xml file, and adding
showChrome=false to your WindowedApplication).  From there, it's
pretty trivial to mimic native functions.  Here's the ones used for beta
3 (they changed it, so googling around gets confusing): 


this.nativeWindow.minimize(); // minimizes the window

this.nativeWindow.close(); // closes the window

this.nativeWindow.startResize(); // call this within a MouseDown
event on your resizing handle

this.nativeWindow.startMove(); // call this within a MouseDown
event on your moving handle (title bar)




All assuming this is the current window.




- Kyle









 



Re: [flexcoders] Bitmap: Please, please help.

2008-01-30 Thread Sherif Abdou
do u mean sort of like this but you want to be able to drag and drop? 
http://www.tileui.com/ just warp the mouse around all of them, is that kinda 
it?.


- Original Message 
From: Noyes, Jeff [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Wednesday, January 30, 2008 11:44:43 AM
Subject: [flexcoders] Bitmap: Please, please help.

I want to be able to drag and drop multiple images onto one object - and have 
the images layer one on top of the other (see one through the other).  Can that 
be done?



From: [EMAIL PROTECTED] ups.com [mailto:flexcoders@ yahoogroups. com] On Behalf 
Of Kyle Neath
Sent: Wednesday, January 30, 2008 11:53 AM
To: [EMAIL PROTECTED] ups.com
Subject: Re: [flexcoders] got any good air styling references?


The best method I've found is to just remove all native controls (by 
uncommenting a directive in the air xml file, and adding showChrome= false to 
your WindowedApplication ).  From there, it's pretty trivial to mimic native 
functions.  Here's the ones used for beta 3 (they changed it, so googling 
around gets confusing): 


this.nativeWindow. minimize( ); // minimizes the window
this.nativeWindow. close(); // closes the window
this.nativeWindow. startResize( ); // call this within a MouseDown event on 
your resizing handle
this.nativeWindow. startMove( ); // call this within a MouseDown event on your 
moving handle (title bar)


All assuming this is the current window.


- Kyle



  

Never miss a thing.  Make Yahoo your home page. 
http://www.yahoo.com/r/hs

RE: [flexcoders] Bitmap: Please, please help.

2008-01-30 Thread Gordon Smith
First, trying arranging mx:Images inside an mx:Canvas to overlap and
set their 'alpha' to something like 0.5 to make them semitransparent.
 
Then look at drag-drop examples.
 
Gordon Smith
Adobe Flex SDK Team



From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of Noyes, Jeff
Sent: Wednesday, January 30, 2008 9:45 AM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Bitmap: Please, please help.



I want to be able to drag and drop multiple images onto one object - and
have the images layer one on top of the other (see one through the
other).  Can that be done?




From: flexcoders@yahoogroups.com
[mailto:[EMAIL PROTECTED] On Behalf Of Kyle Neath
Sent: Wednesday, January 30, 2008 11:53 AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] got any good air styling references?



The best method I've found is to just remove all native controls
(by uncommenting a directive in the air xml file, and adding
showChrome=false to your WindowedApplication).  From there, it's
pretty trivial to mimic native functions.  Here's the ones used for beta
3 (they changed it, so googling around gets confusing): 


this.nativeWindow.minimize(); // minimizes the window

this.nativeWindow.close(); // closes the window

this.nativeWindow.startResize(); // call this within a MouseDown
event on your resizing handle

this.nativeWindow.startMove(); // call this within a MouseDown
event on your moving handle (title bar)




All assuming this is the current window.




- Kyle









 


Re: [flexcoders] Bitmap or BitmapData used for backgroundImage

2007-02-13 Thread Tom Chiverton
On Monday 12 Feb 2007, polestar11 wrote:
 My reason for this is that I store all my styling assets in a swf file
  have a method that extracts them as MovieClips  transforms them
 into Bitmaps.

Why can't you just have PNG's or whatever in the style sheet and have it Just 
Work ?

-- 
Tom Chiverton
Helping to apprehensively embrace eligible products



This email is sent for and on behalf of Halliwells LLP.

Halliwells LLP is a limited liability partnership registered in England and 
Wales under registered number OC307980 whose registered office address is at St 
James's Court Brown Street Manchester M2 2JF.  A list of members is available 
for inspection at the registered office. Any reference to a partner in relation 
to Halliwells LLP means a member of Halliwells LLP. Regulated by the Law 
Society.

CONFIDENTIALITY

This email is intended only for the use of the addressee named above and may be 
confidential or legally privileged.  If you are not the addressee you must not 
read it and must not use any information contained in nor copy it nor inform 
any person other than Halliwells LLP or the addressee of its existence or 
contents.  If you have received this email in error please delete it and notify 
Halliwells LLP IT Department on 0870 365 8008.

For more information about Halliwells LLP visit www.halliwells.com.



--
Flexcoders Mailing List
FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt
Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com 
Yahoo! Groups Links

* To visit your group on the web, go to:
http://groups.yahoo.com/group/flexcoders/

* Your email settings:
Individual Email | Traditional

* To change settings online go to:
http://groups.yahoo.com/group/flexcoders/join
(Yahoo! ID required)

* To change settings via email:
mailto:[EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED]

* To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]

* Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/
 


[flexcoders] Bitmap or BitmapData used for backgroundImage

2007-02-12 Thread polestar11
Hi there

I want to know if its possible to use Bitmap or BitmapData for the
backgroundImage style property of a Flex Container component.

My reason for this is that I store all my styling assets in a swf file
 have a method that extracts them as MovieClips  transforms them
into Bitmaps.

An alternative would be to call the graphics.beginBitmapFill method on
that component  redraw it accordingly when the component resize,
which seems like too long a way round.

Any ideas?

Tracy







[flexcoders] Bitmap Fonts

2007-01-30 Thread tinklondon
Any solutions for using Bitmat fonts or fonts used with no anti-alias in Flex?

cheers

Tink



[flexcoders] Bitmap Analysis

2006-11-03 Thread Daniel Freiman



Does anyone know any resources for advanced bitmap analysis with a flex app. I'm looking through the Bitmap Class but I'm a little in over my head on the algorithms side. There are two things I'm trying to do.First, how can I tell if one object (objects defined by what is drawn not the bounding rectangle) is completely overlapped/inside by another. (I'm not asking about parent/child relationship, I'm asking about visual representation). Put another way, I'm looking for a hitTest function/algorithm that tests if every pixel hits another supplied object, instead of simply at least one pixel hitting it.
Second, assuming the first question is found to be true, how can I get the list of pixels from the larger object that overlaps the visual border (remember the border could be arbitrarily shaped) of the small object. One possibly useful simplifying assumption here is that the larger object is only a single pixel thick border.
I know these questions are a little in depth, so I'm not expecting a complete solution (although I'd take it), so can anyone point me in the right direction (tutorials, examples, utility classes, etc)?- Dan


__._,_.___





--
Flexcoders Mailing List
FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt
Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com








   






  
  
SPONSORED LINKS
  
  
  

Software development tool
  
  
Software development
  
  
Software development services
  
  


Home design software
  
  
Software development company
  

   
  






  
  Your email settings: Individual Email|Traditional 
  Change settings via the Web (Yahoo! ID required) 
  Change settings via email: Switch delivery to Daily Digest | Switch to Fully Featured 
   
Visit Your Group 
   |
  
Yahoo! Groups Terms of Use
   |
  
   Unsubscribe 
   
 

  




__,_._,___



Re: [flexcoders] Bitmap

2006-03-01 Thread Manish Jethani
On 2/28/06, Richard Schutten [EMAIL PROTECTED] wrote:

[snip]

 Now i want to add a bitmap to an VBox in my project.

 function showPic(event:Event) : void {

 var bmp:Bitmap = new Bitmap(pictLdr.content);

 vboxImageContainer.addChild(bmp)
 }

 I can't get it done. I'm getting the runtime error code 1009 (null has no
 properties).

Flex containers (like VBox) can only take objects of type
IUIComponent.  So the best way is to add the Bitmap to a UIComponent
and then add the UIComponent to the VBox.

Manish


--
Flexcoders Mailing List
FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt
Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com 
Yahoo! Groups Links

* To visit your group on the web, go to:
http://groups.yahoo.com/group/flexcoders/

* To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]

* Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/
 





Re: [flexcoders] Bitmap

2006-03-01 Thread Johannes Nel



something else which should work
vBoxInstance.allChildrenList.addChild(pDisplayObject);

i would go with what manish says simply because the framework will play nicer with itOn 3/1/06, Manish Jethani 
[EMAIL PROTECTED] wrote:On 2/28/06, Richard Schutten 
[EMAIL PROTECTED] wrote:[snip] Now i want to add a bitmap to an VBox in my project. function showPic(event:Event) : void { var bmp:Bitmap = new Bitmap(pictLdr.content
); vboxImageContainer.addChild(bmp) } I can't get it done. I'm getting the runtime error code 1009 (null has no properties).Flex containers (like VBox) can only take objects of type
IUIComponent.So the best way is to add the Bitmap to a UIComponentand then add the UIComponent to the VBox.Manish--Flexcoders Mailing ListFAQ: 
http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txtSearch Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.comYahoo! Groups Links
* To visit your group on the web, go to:http://groups.yahoo.com/group/flexcoders/* To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]* Your use of Yahoo! Groups is subject to:http://docs.yahoo.com/info/terms/
-- j:pn http://www.lennel.org






--
Flexcoders Mailing List
FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt
Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com








  
  
SPONSORED LINKS
  
  
  

Web site design development
  
  
Computer software development
  
  
Software design and development
  
  


Macromedia flex
  
  
Software development best practice
  

   
  







  
  
  YAHOO! GROUPS LINKS



  Visit your group "flexcoders" on the web.
  To unsubscribe from this group, send an email to:[EMAIL PROTECTED]
  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



  









Re: [flexcoders] Bitmap

2006-03-01 Thread Manish Jethani
On 3/1/06, Johannes Nel [EMAIL PROTECTED] wrote:
something else which should work
  vBoxInstance.allChildrenList.addChild(pDisplayObject);

Depending on what you want to do, this might be better.  This will add
the Bitmap as a chrome object, so positioning it will be entirely upto
you (which defeats the purpose of putting it in a VBox - might as well
use a UIComponent).

Putting it in a UIComponent wrapper is slightly better but still
requires that the UIComponent be sized explicitly (width=n
height=n).

Manish


--
Flexcoders Mailing List
FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt
Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com 
Yahoo! Groups Links

* To visit your group on the web, go to:
http://groups.yahoo.com/group/flexcoders/

* To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]

* Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/
 




[flexcoders] Bitmap

2006-02-28 Thread Richard Schutten
Hi,

I'm having trouble displaying a Bitmap with Flex 2.
Just as in the Help documentation i've added the following code:

var pictLdr:Loader = new Loader();
var pictURL:String = image.jpg
pictLdr.addEventListener(Event.COMPLETE, showPict);
var pictURLReq:URLRequest = new URLRequest(pictURL);
pictLdr.load(pictURLReq);

I also added an event listener COMPLETE.

Now i want to add a bitmap to an VBox in my project.

function showPic(event:Event) : void {

var bmp:Bitmap = new Bitmap(pictLdr.content);

vboxImageContainer.addChild(bmp)
}

I can't get it done. I'm getting the runtime error code 1009 (null has no
properties).

Good someone help me out!

Richard



--
Flexcoders Mailing List
FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt
Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com 
Yahoo! Groups Links

* To visit your group on the web, go to:
http://groups.yahoo.com/group/flexcoders/

* To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]

* Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/