[Flightgear-devel] Re: Re: BUG: option --tile-radius missing

2002-01-19 Thread Melchior FRANZ
I asked for --tile-radius, because I don't get enough tiles if I fly at good visibility (--fog-disable or hitting 'Z' a few times). And then it would be nice to see more than just one square when I take 'satellite images', i.e. when I look down from the carpet at high altitude. ;-) m. PS:

RE: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-19 Thread Norman Vine
Erik Hofman writes: Well, since plib is claiming Irix compatibility but obviously, but doesn't apply my patch I drew my own conclusions. I concider including my patch just as a way to have more time to work on SDL because the audio part of plib breakes about every rule of computer controlled

Re: [Flightgear-devel] Re: Re: BUG: option --tile-radius missing

2002-01-19 Thread Curtis L. Olson
Melchior FRANZ writes: I asked for --tile-radius, because I don't get enough tiles if I fly at good visibility (--fog-disable or hitting 'Z' a few times). And then it would be nice to see more than just one square when I take 'satellite images', i.e. when I look down from the carpet at high

RE: [Flightgear-devel] msvc6 - 0.7.9 release

2002-01-19 Thread Norman Vine
Christian Mayer writes: Norman Vine wrote: Christian Mayer writes: Norman Vine wrote: Well if you just wanted to drift with the wind and be 'cheesy' you could use the simgear direct geodetic solver to get a new lat lon based on current position speed and course int

[Flightgear-devel] Changes in SimGear

2002-01-19 Thread Christian Mayer
Hi, is there a reason why SimGear/misc/zfstram.hxx was changed from #ifdef HAVE_ZLIB # include zlib.h #else # include simgear/zlib/zlib.h #endif to #include zlib.h ? As ZLIB isn't standard (perhaps except on Linux) it's great to have the fallback to the supplied version. And adding the

[Flightgear-devel] Floating Point Exceptions

2002-01-19 Thread Tony Peden
I've been trying to reproduce the reported problem in FGInitialCondition and would like to have floating point exceptions enabled to do that. The trouble is that I can't seem to get it to work like I expect. On linux, if I either the method in src/Main/main.cxx: fpu_control_t fpe_flags;

Re: [Flightgear-devel] Changes in SimGear

2002-01-19 Thread Christian Mayer
Christian Mayer wrote: Hi, is there a reason why SimGear/misc/zfstram.hxx was changed from #ifdef HAVE_ZLIB # include zlib.h #else # include simgear/zlib/zlib.h #endif to #include zlib.h Apart from fixing all occurances of the single #include zlib.h FGFS complied staight

RE: [Flightgear-devel] msvc6 - 0.7.9 release

2002-01-19 Thread Curtis L. Olson
Norman Vine writes: Christian Mayer writes: Norman Vine wrote: Christian Mayer writes: Norman Vine wrote: Well if you just wanted to drift with the wind and be 'cheesy' you could use the simgear direct geodetic solver to get a new lat lon based on current position speed

[Flightgear-devel] Re: BUG: option --tile-radius missing

2002-01-19 Thread Melchior FRANZ
* Curtis L. Olson -- Saturday 19 January 2002 14:25: * Melchior FRANZ writes: I asked for --tile-radius, because I don't get enough tiles if I fly at good visibility (--fog-disable or hitting 'Z' a few times). And then it would be nice to see more than just one square when I take

Re: [Flightgear-devel] msvc6 - 0.7.9 release

2002-01-19 Thread Christian Mayer
Curtis L. Olson wrote: Norman Vine writes: Christian Mayer writes: Norman Vine wrote: Christian Mayer writes: Norman Vine wrote: Well if you just wanted to drift with the wind and be 'cheesy' you could use the simgear direct geodetic solver to get a new lat lon

[Flightgear-devel] Re: BUG: option --tile-radius missing

2002-01-19 Thread Puffer, Charles
I am not one of the developers but I would like to say that you are testing an extreme situation. It is important to test these extremes because that is where bugs tend to show there faces. The question then becomes is this a face of a bug that really exists in the normal range or is it a bug

RE: [Flightgear-devel] msvc6 - 0.7.9 release

2002-01-19 Thread Norman Vine
Curtis L. Olson writes: One thing I've noticed (from the magic carpet mode) is that if you call geo_direct_wgs_84() with zero distance and zero direction (i.e. zero velocity) you don't get *exactly* the starting lat/lon back because of numerical precision issues. This is not a big deal at

RE: [Flightgear-devel] Re: BUG: option --tile-radius missing

2002-01-19 Thread Norman Vine
Melchior FRANZ writes: * Curtis L. Olson -- Saturday 19 January 2002 14:25: * Melchior FRANZ writes: I asked for --tile-radius, because I don't get enough tiles if I fly at good visibility (--fog-disable or hitting 'Z' a few times). And then it would be nice to see more than just one

[Flightgear-devel] ANN: Fuel

2002-01-19 Thread David Megginson
If you grab the latest SimGear, FlightGear, and base package from CVS, you'll notice that fuel consumption is now working on JSBSim piston-engine aircraft (well, the Cessna 310 doesn't have the right number of tanks or the right fuel capacity, and the Cessna 182 has a 172 gauge that goes only as

RE: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread Jon S. Berndt
- check whether JSBSim is actually applying the weight for the fuel I believe we are. I'd be surprised if we are not. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread David Megginson
Jon S. Berndt writes: - check whether JSBSim is actually applying the weight for the fuel Yes, we are. Look at FGMassBalance.cpp: That's good news. Once you start applying pointmass as well, I can tie it into the property manager and we can set up loads in the plane properly.

RE: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread Norman Vine
David Megginson writes: If you grab the latest SimGear, FlightGear, and base package from CVS, you'll notice that fuel consumption is now working on JSBSim piston-engine aircraft (well, the Cessna 310 doesn't have the right number of tanks or the right fuel capacity, and the Cessna 182 has a 172

Re: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-19 Thread Alex Perry
3. it uses a single audio buffer, instead of the commonly accepted dubbel buffering principle. The PLIB itself is single buffered, but that's ok because the sound driver itself on Linux and Windows (dunno about irix) is multi-buffered. ___

RE: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread Curtis L. Olson
Norman Vine writes: David Megginson writes: If you grab the latest SimGear, FlightGear, and base package from CVS, you'll notice that fuel consumption is now working on JSBSim piston-engine aircraft (well, the Cessna 310 doesn't have the right number of tanks or the right fuel capacity,

RE: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread David Megginson
Norman Vine writes: But we need an overide to ignore fuel consumption so we can do non-stop around the world flights on autopilot. Hmm -- maybe you could set up a Python script to refill the tanks every few hours. Note that the FGRocket engine model used by the X-15 was already consuming

[Flightgear-devel] C172 JSBSim departure

2002-01-19 Thread Alex Perry
On the other machine, using current FGFS CVS stuff, takeoff works fine. What versions of stuff were you using and having trouble with ? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread Martin Olveyra
I haven't still synced everything so I haven't tested this new feature, but for the sake of realness, we can perform a flight around doing scales at airports, and then refill the tanks. If I remember correctly, some properties can be setted in the menu, so we can refuel the plane at any time.

RE: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread Norman Vine
Martin Olveyra writes: I haven't still synced everything so I haven't tested this new feature, but for the sake of realness, we can perform a flight around doing scales at airports, and then refill the tanks. If I remember correctly, some properties can be setted in the menu, so we can refuel

RE: [Flightgear-devel] Re: BUG: option --tile-radius missing

2002-01-19 Thread Curtis L. Olson
Norman Vine writes: Try increasing the far_clipping plane This is set in src / Main / main.cxx / fgRenderFrame() search for ssgSetNearFar() FWIW I moved the far plane WAY BACK in order to simulate the satelite views on the 'snapshot page' :-) Maybe the far clip distance needs to become

RE: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread Curtis L. Olson
Norman Vine writes: 'known' amount of fuel would be accident reconstruction where one knew the amount of fuel on board when a crash occured but weren't sure of what caused it and you kept trying different manuvers testing the planes responses. If the fuel supply wasn't capable of remaining

RE: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread David Megginson
Curtis L. Olson writes: Beyond that, the flightgear framework and C172 can be used for many other purposes. I like the idea of having things behave realistically by default, but be able to override some of these realism features as needed. I have no objection to adding special

Re: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread Frederic Bouvier
From: Norman Vine [EMAIL PROTECTED] Martin Olveyra writes: I haven't still synced everything so I haven't tested this new feature, but for the sake of realness, we can perform a flight around doing scales at airports, and then refill the tanks. If I remember correctly, some properties can

[Flightgear-devel] Re: Re: BUG: option --tile-radius missing

2002-01-19 Thread Melchior FRANZ
* Norman Vine -- Saturday 19 January 2002 17:55: * Melchior FRANZ writes: [tiles loaded too late at good visibility] Try increasing the far_clipping plane This is set in src / Main / main.cxx / fgRenderFrame() search for ssgSetNearFar() Thanks, I'll look into that. Shouldn't the

Re: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread Alex Perry
Why? When you fill up the tanks at the airfield, does the pump count in pounds? I think a better solution would be to leave it as a volume measurement and setup a fuel weight-per-gallon value in the FDM. Having to set the fuel amount as a weight value seems non-intuitive to me. For light

Re: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread John Check
On Saturday 19 January 2002 12:41 pm, you wrote: If you grab the latest SimGear, FlightGear, and base package from CVS, you'll notice that fuel consumption is now working on JSBSim piston-engine aircraft (well, the Cessna 310 doesn't have the right number of tanks or the right fuel capacity,

Re: [Flightgear-devel] Re: Re: BUG: option --tile-radius missing

2002-01-19 Thread Curtis L. Olson
Melchior FRANZ writes: Shouldn't the far_clipping plane be tied to visibility? This slows down rendering and uses more memory, OTOH it doesn't make sense to allow far-reaching visibility but to show white tiles on the horizon. Perhaps it could be tied, but not directly, the far clip plan has

Re: [Flightgear-devel] Configurable Auto pilot

2002-01-19 Thread John Check
it's 404 On Saturday 19 January 2002 05:09 pm, you wrote: This makes the current autopilot at least configurable on the verticle for different aircraft. There are two configs included, one for c172 and the other for the c310: http://www.spiderbark.com/fgfs/newauto-020119.tar.gz There

Re: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread David Megginson
Cameron Moore writes: - use lb rather than gal_us for fuel levels Why? When you fill up the tanks at the airfield, does the pump count in pounds? As I understand it, larger aircraft do work in pounds. I think a better solution would be to leave it as a volume measurement and

Re: [Flightgear-devel] Configurable Auto pilot

2002-01-19 Thread Jim Wilson
oops. fixed! John Check [EMAIL PROTECTED] said: it's 404 On Saturday 19 January 2002 05:09 pm, you wrote: This makes the current autopilot at least configurable on the verticle for different aircraft. There are two configs included, one for c172 and the other for the c310:

RE: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Hmm -- maybe you could set up a Python script to refill the tanks every few hours. Note that the FGRocket engine model used by the X-15 was already consuming fuel -- proper fuel consumption just hadn't been implemented for FGPiston yet. In flight

Re: [Flightgear-devel] Changes in SimGear

2002-01-19 Thread Curtis L. Olson
Christian Mayer writes: Hi, is there a reason why SimGear/misc/zfstram.hxx was changed from #ifdef HAVE_ZLIB # include zlib.h #else # include simgear/zlib/zlib.h #endif to #include zlib.h ? As ZLIB isn't standard (perhaps except on Linux) it's great to have the fallback to

RE: [Flightgear-devel] fuel freeze

2002-01-19 Thread Norman Vine
Curtis L. Olson writes: We now have the following properties (the last two are only stubbed in): /sim/freeze/master (implimented) /sim/freeze/fuel(implimented) /sim/freeze/position(not implimented) /sim/freeze/time-of-day (not implimented) Cool ! Question (to