Melchior FRANZ writes: > >* Curtis L. Olson -- Saturday 19 January 2002 14:25: >> * Melchior FRANZ writes: > >> > I asked for --tile-radius, because I don't get enough tiles if I >> > fly at good visibility (--fog-disable or hitting 'Z' a few times). >> > And then it would be nice to see more than just one square when >> > I take 'satellite images', i.e. when I look down from the carpet >> > at high altitude. ;-) >> >> Just specify a large enough --visibility= option to satisfy your >> needs, or while flying push out the visibility. > >Huh? Increasing the --visibility is what makes the problem worse and >more obvious. > > > >> Right now flightGear >> only schedules tiles for loading when you cross a tile boundary (so if >> you increase visibility while the sim is running, then press F2 to >> manually rescedule any new tiles that are needed.) > >That doesn't help. There are still too few tiles shown when flying at >high altitudes with good visibility. Lots of white areas that are >updated too late. But it seems that I am the only one with this >problem, so forget it. :-)
Try increasing the far_clipping plane This is set in src / Main / main.cxx / fgRenderFrame() search for ssgSetNearFar() FWIW I moved the far plane WAY BACK in order to simulate the satelite views on the 'snapshot page' :-) Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
