Melchior FRANZ writes:
>
>* Curtis L. Olson -- Saturday 19 January 2002 14:25:
>> * Melchior FRANZ writes:
>
>> > I asked for --tile-radius, because I don't get enough tiles if I
>> > fly at good visibility (--fog-disable or hitting 'Z' a few times).
>> > And then it would be nice to see more than just one square when
>> > I take 'satellite images', i.e. when I look down from the carpet
>> > at high altitude.  ;-)
>> 
>> Just specify a large enough --visibility= option to satisfy your
>> needs, or while flying push out the visibility.
>
>Huh? Increasing the --visibility is what makes the problem worse and
>more obvious.
>
>
>
>>  Right now flightGear
>> only schedules tiles for loading when you cross a tile boundary (so if
>> you increase visibility while the sim is running, then press F2 to
>> manually rescedule any new tiles that are needed.)
>
>That doesn't help. There are still too few tiles shown when flying at
>high altitudes with good visibility. Lots of white areas that are
>updated too late. But it seems that I am the only one with this
>problem, so forget it.  :-)

Try increasing the far_clipping plane
This is set in src / Main / main.cxx / fgRenderFrame()
search for ssgSetNearFar()

FWIW
I moved the far plane WAY BACK in order to simulate the satelite views 
on the 'snapshot page' :-)

Cheers

Norman

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to