* Norman Vine -- Saturday 19 January 2002 17:55:
> * Melchior FRANZ writes:
> > [tiles loaded too late at good visibility]
> Try increasing the far_clipping plane
> This is set in src / Main / main.cxx / fgRenderFrame()
> search for ssgSetNearFar()

Thanks, I'll look into that.

Shouldn't the far_clipping plane be tied to visibility? This slows
down rendering and uses more memory, OTOH it doesn't make sense
to allow far-reaching visibility but to show white tiles on the
horizon.

[To Charles]
I don't think that flying a 747 at high altitude and good visibility
is that much of an extreme situation. Happens several times every
day in real life.   :->

m.

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