eagle monart wrote :
I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I
am trying to compile latest version of flightgear I . compiled
latest version of simgear but in flightgear source i ve some errors
first error was about config.h...compiler couldnt locate
Oliver C. wrote:
We should really try to use only SI-units everywhere in the base code.
If this is not the case, we should start to correct that.
No we shouldn't. In aviation there are not many places where SI units
are used so we stick with what is used by default. If you don't like it
use
Andy Ross wrote:
Vivian Meazza wrote:
Engines/engine/boost-pressure-psi-gauge = 46.00167 (correct order of
boost)
Can you try it with the CVS code? This may be interacting badly with
your local changes, which makes debugging difficult. Nothing in this
mechanism should require any of
Ampere K. Hardraade wrote:
Forgive my annoyance, but here are a few more questions. =)
First of all, I am seeing a potential problem when the sun is below the
horizon (during dawn and dusk) and doesn't cast any shadow onto the ground.
Does your code handle this special case at the moment?
Andy Ross
Vivian Meazza wrote:
Engines/engine/boost-pressure-psi-gauge = 46.00167 (correct order of
boost)
Can you try it with the CVS code? This may be interacting badly with
your local changes, which makes debugging difficult. Nothing in this
mechanism should require any of the new
Would the buildings cast shadows ?
What about creating a new animation type that will specify objects (
branches ) that cast shadows and objects that do not ?
-Fred
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
Hi all
I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I
am
trying to compile latest version of flightgear I . compiled latest
version of simgear but in flightgear source i ve some errors first
error was about config.h...compiler couldnt locate config.h
eagle monart a crit :
thanks for the config.h solution what about problems in gl.h ?
C:\Program Files\Microsoft Visual Studio .NET
2003\Vc7\PlatformSDK\Include\gl\GL.h(1152) : error C2146: syntax error
: missing ';' before identifier 'glAccum'
C:\Program Files\Microsoft Visual Studio .NET
I wrote:
I found this in thrusters.cpp
void Thruster::setThrottle(float throttle)
{
_throttle = Math::clamp(throttle, 0, 1);
}
Will this prevent a negative value for:
control-input axis=/controls/engines/engine[0]/boost-control
control=THROTTLE/
when we get it to work?
Frederic Bouvier a crit :
eagle monart a crit :
thanks for the config.h solution what about problems in gl.h ?
C:\Program Files\Microsoft Visual Studio .NET
2003\Vc7\PlatformSDK\Include\gl\GL.h(1152) : error C2146: syntax
error : missing ';' before identifier 'glAccum'
C:\Program
bass pumped
3. I send 0s for all the other properties that I do not want to
control. I realize now that it was a bad idea... the aircraft sits
frozen (none of the usual JSBsim vibration either) on the runway.
Can you give me a good example case of where an aircraft is sitting on the
I wrote:
-Original Message-
From: [EMAIL PROTECTED] [mailto:flightgear-devel-
[EMAIL PROTECTED] On Behalf Of Vivian Meazza
Sent: 18 June 2005 11:23
To: 'FlightGear developers discussions'
Subject: RE: [Flightgear-devel] New turbo/supercharger code
Andy Ross
Vivian Meazza
Jon Berndt wrote:
bass pumped
3. I send 0s for all the other properties that I do not want to
control. I realize now that it was a bad idea... the aircraft sits
frozen (none of the usual JSBsim vibration either) on the runway.
Can you give me a good example case of where an
Can you give me a good example case of where an aircraft is sitting on the
runway and
jittering a lot? I know that problem existed at one point with the C-172,
but
it does not
seem to happen for me now. I have a possible fix I wanted to try out, so I
need a good
example.
The
It's taking about 3 minutes to initialize FGFS under CygWin. I seem to recall a
conversation about that a few weeks ago. Is that something that is being
worked, or can it
be resolved? Is there something I can do to my setup?
Jon
___
Flightgear-devel
Jon Berndt wrote:
-Original Message-
From: [EMAIL PROTECTED] [mailto:flightgear-devel-
[EMAIL PROTECTED] On Behalf Of
Sent: 18 June 2005 19:17
To: Flightgear-Devel
Subject: [Flightgear-devel] Cygwin and FlightGear startup
It's taking about 3 minutes to initialize FGFS under
Hi all
I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I
am
trying to compile latest version of flightgear I . compiled latest
version of simgear but in flightgear source i ve some errors ...
thanks for info Fred , I used FG-ProjectFiles-msvc71.zip now i ve
Maybe I'm wrong but I remember reading somewhere on the lists that the
reason for this vibration was because of the damping on the gear being
too low and that you could fix that problem by increasing the
damping? or did I read that for Yasim?
On 6/18/05, Jon Berndt [EMAIL PROTECTED] wrote:
eagle monart wrote:
thanks for info Fred , I used FG-ProjectFiles-msvc71.zip now i ve some
link errors. I uploaded to :
http://s22.yousendit.com/d.aspx?id=0FSJCS4G5NWHA0GOYE6BEZKZRM
( I wanted to see 3d clouds before next release :) )
You need to update your project files and add the new
Harald JOHNSEN a crit :
But other files were added too in flightgear, you should check that
all sources are included in the VC project.
I've updated this file
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/FG-ProjectFiles-msvc71.zip
that is ok for CVS.
-Fred
Oliver C. wrote:
In this case inch Hg is wrong, because it is not an SI-unit.
Pascal (Pa) is a SI-Unit so that should be used in the base code.
Conversion from none SI-Unit can still be done in nasal code.
Uh... except that aircraft gauges almost never read in SI units.
The point here isn't
Vivian Meazza wrote:
control-input axis=/controls/engines/engine[0]/boost-control
Here is the setting in the property browser
Controls/engines/engine/boost-control= 1.0
Case bug or just a typo?
Andy
___
Flightgear-devel mailing list
Vivian Meazza wrote:
OK with the name. PSI(gauge) is what we use over here, otherwise
it's inhg absolute for the US. Gauge-inhg makes no sense. In real
life there's no difference between the way the US and UK measure the
pressure, it's the zero on the gauge which is different, so I think
it's
Vivian Meazza wrote:
I found this in thrusters.cpp
Another potential pooh trap?
No, those are applied to the throttle setting after the input mapping has
happened. The code you want to be reading is in ControlMap.[hc]pp
Andy
___
Flightgear-devel
Vivian Meazza wrote:
I would deduce that the property:
Controls/engines/engine/boost-control
Does not exist when the solver runs.
It should still see a zero for undefined properties, although you can
make arbitrary property settings in the approach/cruise definitions up
at the top. Some of
On Sat, 18 Jun 2005 15:24:09 -0700, Andy wrote in message
[EMAIL PROTECTED]:
Vivian Meazza wrote:
OK with the name. PSI(gauge) is what we use over here, otherwise
it's inhg absolute for the US. Gauge-inhg makes no sense. In real
life there's no difference between the way the US and UK
thank you guys , finaly compiled the latest source : ))
but still i am looking for the puffy clouds that i saw in devel mailing
list. How can I enable puffy clouds??? . I played with layers types
and also enable 3dclouds in fgrun but didnt succeed.
Also I everytime i compiled
On Sun, 19 Jun 2005 03:02:53 +, eagle wrote in message
[EMAIL PROTECTED]:
thank you guys , finaly compiled the latest source : ))
but still i am looking for the puffy clouds that i saw in devel
mailing
list. How can I enable puffy clouds??? . I played with layers
types
28 matches
Mail list logo