Re: [Flightgear-devel] Wrong coordinates with airport LICP?

2005-06-23 Thread Steve Hosgood
On Wed, 2005-06-22 at 17:05, Roberto Inzerillo wrote: Hi Steve, UTM33N is indeed a coordinate system, probably the system of choice for use in Italy, most of the country being in the 33rd 6-degree wide strip of the planet, and in the northern hemisphere: I agree. WGS84 is also a

Re: [Flightgear-devel] Wrong coordinates with airport LICP?

2005-06-23 Thread Frederic Bouvier
You can check if fgsd is correct by importing a map that has both UTM33N and longitude/latitude markings. You calibrate the map with the UTM coordinate system, and then over the mouse on the main window to see if the reported latitude/longitude ( in the status bar ) are correct according to the

[Flightgear-devel] I18N (was: Re: gear/flaps handling (b29, hurricane, ...))

2005-06-23 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 22 June 2005 22:51: * Giles Robertson -- Wednesday 22 June 2005 21:58: which would allow us to deal with the kb localisation issues that were mentioned earlier this month. Better in *this* respect would be files with a few swap instructions: keyboard-fr.xml:

[Flightgear-devel] Re: Ground vehicles

2005-06-23 Thread Corrubia, Stacie K
To go along with the ground vehicles, is there a way to have them move on the terrain within the scenes? Thanks, Stacie ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: Ground vehicles

2005-06-23 Thread Drew
I've been looking into this myself, and found a couple of ways. First is the AI models. You can give a vehicle a predetermined 'flight plan', if it needs to change elevations and turn and so forth. I haven't looked into the details of this...hopefully it's not too aircraft-specific to use for

Re: [Flightgear-devel] Re: Ground vehicles

2005-06-23 Thread Drew
Oh, I should add that I don't think there's a simple mechanism for real-time determination of the terrain height at the vehicle's location. I think you'll have to use predetermined profiles in order to keep it at ground leve. On 6/23/05, Corrubia, Stacie K [EMAIL PROTECTED] wrote: To go along

Re: [Flightgear-devel] I18N

2005-06-23 Thread Erik Hofman
Melchior FRANZ wrote: of this referenced node. When it's done, it dumps /input/keyboard (Erik: delTree()! :-) and moves /input/keyboard-map to /input/keyboard. Viola! I was already afraid this would happen, we're both waiting for a response aren't we? :-) Erik

Re: [Flightgear-devel] Re: Ground vehicles

2005-06-23 Thread Mathias Fröhlich
On Donnerstag 23 Juni 2005 18:14, Drew wrote: Oh, I should add that I don't think there's a simple mechanism for real-time determination of the terrain height at the vehicle's location. I think you'll have to use predetermined profiles in order to keep it at ground leve. You might use the

Re: [Flightgear-devel] Re: Ground vehicles

2005-06-23 Thread Gerard Robin
Le jeudi 23 juin 2005 à 10:15 -0500, Corrubia, Stacie K a écrit : To go along with the ground vehicles, is there a way to have them move on the terrain within the scenes? Thanks, Stacie You could refer to ship AI ! It should work too. -- Gerard

[Flightgear-devel] Re: I18N

2005-06-23 Thread Melchior FRANZ
* Erik Hofman -- Thursday 23 June 2005 18:23: I was already afraid this would happen, we're both waiting for a response aren't we? :-) Hehe ... yes. I'm still waiting for the OK, I'll do it message. Let's at least rename SGPropertyNode::removeChild() to ...detach() or makeZombie(). For the

[Flightgear-devel] New aircraft ideas ?

2005-06-23 Thread Alex Perry
Got an idea for a new aircraft (not airplane) you'd like to try ? http://www.dodsbir.net/Topics/Default.asp Topic: A05-208 ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org