* Jim Wilson -- Wednesday 13 July 2005 01:11:
[dialog transparency]
As far as making it user adjustable, that sounds great.
It *is* user adjustable, just like most of fgfs:
(1) Edit the XML file. :-)
(2) $ fgfs --prop:/sim/gui/colors/background/alpha=0.8
(3) change this value in the
* Melchior FRANZ -- Wednesday 13 July 2005 08:51:
[dialog transparency]
The GUI style is now switchable at runtime. I've put the two available
styles into $FG_ROOT/gui/styles/ -- Shift-F10 cycles through all (two)
styles in this directory. Of course, the new style can be chosen from
the command
While looking at the scene graph I saw that the .btg files are
generating a lot of leafs.
This is not new, but perhaps it is becoming worse each time the source
data resolution used to build the
tile becomes finer.
I have added a few traces in simgear's sgBinObjLoad functions, an example :
Harald JOHNSEN wrote:
Is there a reason why we are using fans and not strips for tile objects ?
http://baron.flightgear.org/pipermail/terragear-devel/2005-June/001219.html
Erik
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Erik Hofman wrote:
Harald JOHNSEN wrote:
Is there a reason why we are using fans and not strips for tile
objects ?
http://baron.flightgear.org/pipermail/terragear-devel/2005-June/001219.html
Erik
lol ok, I didn't saw that ;)
Harald.
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Harald JOHNSEN wrote
... snip ...
Perhaps can we use a real ogl light for the aircraft landing light and
fake light for the airport lights,
and since the view is centered on the aircraft the hack could be good
enought.
Are you going to progress OGL lights for aircraft landing lights?
I'm
Harald JOHNSEN wrote:
Is there a reason why we are using fans and not strips for tile
objects ?
These days, it's usually faster to use indexed vertices. Strips and
fans are faster because they reduce the number of vertices that need
to be transformed by (and sent to) the hardware by saving 1
On 13 Jul 2005, at 15:36, Andy Ross wrote:These days, it's usually faster to use indexed vertices. Strips and fans are faster because they reduce the number of vertices that need to be transformed by (and sent to) the hardware by "saving" 1 or 2 from the last triangle drawn. But modern cards
Rather than keeping on my side a new version of the Airport Paris Orly
I guess that you could be interested to get it.
That Airport in the existing Scenery is wrong regarding the apt.dat
Here an update which suit to that apt.dat and the Scenery File e000n40
The Airport and the corresponding
Andy Ross
Vivian Meazza wrote:
Meanwhile, you are distracting Andy from updating the awaited
supercharger code.
Heh, fair enough. This is checked in now, with a general rewrite
to clarify things and fix the bug where MP was reported before
the wastegate application.
The only new
Vivian Meazza wrote:
Back from a holiday in France. The modified software tests OK
here. One small snag: the MP is not ambient when the engine is not
running. Strictly, this should be turning, I suppose, because a
wind-milling supercharger will produce some pressure. Near enough
though.
Hi All,
Although I've not recently been active, I've just spotted something.
After last years success I was wondering if anyone was interested in returning
to the .org Village again?
This year I can bring some hardware.
Hotel arrangements - If anyone needs a hotel, I might be able to help
Dedicated to Signs users:
A first part of France territory is available = France South-Est
at http://ghours.club.fr/france-SE.tar.gz
I divided the task in four parts, will come later on =
North-Est, South-Ouest, North-Ouest.
--
Gerard
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Does anyone have a copy of 3dconvert.exe built for dos/windows that they
can send me [offline]?
Thanks,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
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