[Flightgear-devel] Re: [BUG] [PATCH] (announcement) throwing stale exceptions and missing copy ctor/assignment

2005-11-26 Thread Melchior FRANZ
* Vassilii Khachaturov -- Friday 25 November 2005 22:57: The following are still in * the exception classes were lacking the copy ctors and assignment operators, but the default ones for them were unusable as the string instance members are not suitable for byte-by-byte copying! But ...

Re: [Flightgear-devel] Re: [BUG] [PATCH] (announcement) throwing stale exceptions and missing copy ctor/assignment

2005-11-26 Thread Vassilii Khachaturov
But ... classes without copy/assignment operator aren't copied byte-by-byte, but member-by-member[1]. So, for string members the string copy constructor is used. Again, the code looks right to me as it is. m. [0] Bjarne Stroustrup, The C++ Programming Language, 2nd edition, p. 582,

RE: [Flightgear-devel] Gear animation tutorial

2005-11-26 Thread Vivian Meazza
Josh Babcock I just made up a tutorial about making gear retraction animations run smoothly with complicated landing gears. It's still missing the final animation code, but I thought I'd throw it up to see what everybody thinks. It's got lots of in-line images, so be warned. I'm considering

[Flightgear-devel] Re: [BUG] [PATCH] (announcement) throwing stale exceptions and missing copy ctor/assignment

2005-11-26 Thread Melchior FRANZ
* Vassilii Khachaturov -- Saturday 26 November 2005 11:02: But ... classes without copy/assignment operator aren't copied byte-by-byte, but member-by-member[1]. It's a pity I am at home sick, and without the book. I don't know what is written in the section you refer to. There's written

Re: [Flightgear-devel] Re: [BUG] [PATCH] (announcement) throwing stale exceptions and missing copy ctor/assignment

2005-11-26 Thread Vassilii Khachaturov
Hi Melchior, thanks for the help. * Vassilii Khachaturov -- Saturday 26 November 2005 11:02: But ... classes without copy/assignment operator aren't copied byte-by-byte, but member-by-member[1]. It's a pity I am at home sick, and without the book. I don't know what is written in the

Re: [Flightgear-devel] Gear animation tutorial

2005-11-26 Thread AJ MacLeod
On Saturday 26 November 2005 03:09, Josh Babcock wrote: I just made up a tutorial about making gear retraction animations run smoothly with complicated landing gears. It's still missing the final animation code, but I thought I'd throw it up to see what everybody thinks. You have no idea how

Re: [Flightgear-devel] Aircraft Download/Install App

2005-11-26 Thread AJ MacLeod
On Saturday 26 November 2005 14:25, Arthur Wiebe wrote: The idea is for an aircraft application. This application would download (preferrably an XML file) from a server, parse, and through a GUI have the ability to select aircraft, see details including previews, press a button to download

[Flightgear-devel] Re: Aircraft Download/Install App

2005-11-26 Thread Melchior FRANZ
* AJ MacLeod -- Saturday 26 November 2005 15:50: This hypothetical application sounds very much to me like an extension to the existing fgrun... ... and we could call it ... *pause* ... fgadmin! m. ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Gear animation tutorial

2005-11-26 Thread Josh Babcock
Vivian Meazza wrote: Josh Babcock I just made up a tutorial about making gear retraction animations run smoothly with complicated landing gears. It's still missing the final animation code, but I thought I'd throw it up to see what everybody thinks. It's got lots of in-line images, so be

Re: [Flightgear-devel] Gear animation tutorial

2005-11-26 Thread Josh Babcock
AJ MacLeod wrote: I like it just as it is, myself - I find that having to open bigger pictures from in-line thumbnails is just a nuisance when trying to juggle several open windows or browser tabs, even with a sane window management setup. Of course, having had broadband available here

Re: [Flightgear-devel] Aircraft Download/Install App

2005-11-26 Thread Josh Babcock
Arthur Wiebe wrote: This is an idea that's been floating around in my head for awhile, mainly because there is currently no *very easy* way for a newbie to install new aircraft in FlightGear. Unless that user is used to going through Program\ Files in Windows and through package contents on

Re: [Flightgear-devel] fgadmin missing files (was: Re: Aircraft Download/Install App)

2005-11-26 Thread Durk Talsma
On Saturday 26 November 2005 16:20, Melchior FRANZ wrote: * AJ MacLeod -- Saturday 26 November 2005 15:50: This hypothetical application sounds very much to me like an extension to the existing fgrun... ... and we could call it ... *pause* ... fgadmin! Speaking of which: Inspired by your

Re: [Flightgear-devel] Gear animation tutorial

2005-11-26 Thread Josh Babcock
Josh Babcock wrote: Vivian Meazza wrote: Josh Babcock I just made up a tutorial about making gear retraction animations run smoothly with complicated landing gears. It's still missing the final animation code, but I thought I'd throw it up to see what everybody thinks. It's got lots of

[Flightgear-devel] Airport of Hell?

2005-11-26 Thread Joacim Persson
fgfs --airport=EGLL --aircraft=ufo ...puts you in a mysterious place with thick fog, where ground level is about 6 million m below sea level. This must be the airport of Hell. While trying to investigate this, I found the following peculiar logic in FDM/groundcache.cxx, line 364: if (0

Re: [Flightgear-devel] Aircraft Download/Install App

2005-11-26 Thread Arthur Wiebe
And maybe it would also be a good idea to package aircraft and scenery in rpm or deb format. That way you don't have to worry about dependencies like how so many planes use the p51 instruments. fgadmin could run it's own rpm or deb database. Not sure how this would work on non-unix platforms,

Re: [Flightgear-devel] Airport of Hell?

2005-11-26 Thread Mathias Fröhlich
On Samstag 26 November 2005 19:47, Joacim Persson wrote: fgfs --airport=EGLL --aircraft=ufo ...puts you in a mysterious place with thick fog, where ground level is about 6 million m below sea level. This must be the airport of Hell. While trying to investigate this, I found the following

Re: [Flightgear-devel] Airport of Hell?

2005-11-26 Thread Mathias Fröhlich
On Samstag 26 November 2005 20:30, Mathias Fröhlich wrote: On Samstag 26 November 2005 19:47, Joacim Persson wrote: fgfs --airport=EGLL --aircraft=ufo ...puts you in a mysterious place with thick fog, where ground level is about 6 million m below sea level. This must be the airport of

[Flightgear-devel] fg hanging

2005-11-26 Thread Josh Babcock
Looks like the latest CVS version of FG is hanging: open(/usr/local/share/FlightGear/data/Navaids/carrier_nav.dat, O_RDONLY) = -1 ENOENT (No such file or directory) open(/usr/local/share/FlightGear/data/Navaids/carrier_nav.dat.gz, O_RDONLY) = 9 fstat64(9, {st_mode=S_IFREG|0644, st_size=145, ...})

[Flightgear-devel] Re: Airport of Hell?

2005-11-26 Thread Melchior FRANZ
* Mathias Fröhlich -- Saturday 26 November 2005 20:59: On Samstag 26 November 2005 19:47, Joacim Persson wrote: fgfs --airport=EGLL --aircraft=ufo So, since I do not see that problem: Do you have any modifications in your local tree? Doesn't work for me either. This works ... $ fgfs

Re: [Flightgear-devel] Airport of Hell?

2005-11-26 Thread Joacim Persson
On Sat, 26 Nov 2005, Mathias Fröhlich wrote: Seriously, I can reproduce, I am currently investigating ... Hmm, was too fast, I had some changes because of your mail in this area. These changes made me able to 'reproduce'. That is: I have no problem with this. I have no idea if that line had

[Flightgear-devel] 0.9.8 references non-existentplacementtrans.hxx

2005-11-26 Thread pmaclean
Thats Odd, I must have mixed something up... I worked 150 + hours over the past two weeks so I am a bit burnt. I will refresh my dev environment sometime in early December, that way I will use 0.9.9 after the first round of bugs. Thanks for your help. Paul -- Original Message

Re: [Flightgear-devel] Re: Airport of Hell?

2005-11-26 Thread Joacim Persson
On Sat, 26 Nov 2005, Melchior FRANZ wrote: boundary. I'm just not aware of any recent changes that could have this effect. :-| Probably not a /new/ bug, rather an old one which hasn't propagated before. I've had problems with EGLL before. Night approach and fps drops to 7 or something. (not

[Flightgear-devel] Re: FGSF Gear Animation

2005-11-26 Thread Steve Knoblock
On Sat, 26 Nov 2005 05:18:01 -0600, you wrote: I just made up a tutorial about making gear retraction animations run smoothly with complicated landing gears. It's still missing the final Josh, thanks. I need to learn how to animate parts, so your tutorial is welcome. I am just starting out with

Re: [Flightgear-devel] Re: FGSF Gear Animation

2005-11-26 Thread Josh Babcock
Steve Knoblock wrote: On Sat, 26 Nov 2005 05:18:01 -0600, you wrote: I just made up a tutorial about making gear retraction animations run smoothly with complicated landing gears. It's still missing the final Josh, thanks. I need to learn how to animate parts, so your tutorial is

Re: [Flightgear-devel] RenderTexture bug

2005-11-26 Thread Ampere K. Hardraade
I finally managed to compile Xorg from source today and managed to get more information from gdb. I have also filed a bug report with Xorg: https://bugs.freedesktop.org/show_bug.cgi?id=5142 Ampere ___ Flightgear-devel mailing list