[Flightgear-devel] cloud bug in pre3

2005-11-14 Thread Stewart Andreason
Here's an interesting one: When flying thru a cloud layer, that layer either disappears or becomes a solid cloud bank, which is fine when the viewpoint is from the cockpit. However, if the viewpoint is from the tower, or perhaps by extension, from another plane in multi-player mode (I can't

[Flightgear-devel] pre3 bugs

2005-11-12 Thread Stewart Andreason
I've noticed a few bugs to report, 1. when running flightgear, press [ESC] , then [TAB] (intending to move the cursor to the cancel button) instead the instrument settings dialog comes up. ok. But: I can not press the Close button or click in the text fields, instead I can only click on the exit

[Flightgear-devel] compile error for pre3

2005-11-11 Thread Stewart Andreason
Since Flightgear-0.9.9-pre2 compiled fine without any problems, I was surprised to see this: if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/X11R6/include -I/usr/local/include -DPKGLIBDIR=\/usr/local/share/FlightGear\ -g -O2 -D_REENTRANT -MT fg_init.o -MD -MP -MF

Re: [Flightgear-devel] compile error for pre3

2005-11-11 Thread Stewart Andreason
I _knew_ it was something simple... I guess one prerequisite at http://www.flightgear.org/Downloads/source.shtml needs to be updated. Thanks Andy Stewart Andreason wrote: Since Flightgear-0.9.9-pre2 compiled fine without any problems, I was surprised to see this: fg_init.cxx:1581: error

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Stewart Andreason
Paul Surgeon wrote: I don't see why we have to limit ourselves to *having* to have world coverage for the engine to be useful. Yes, could the 10x10 degree sections be a mixture of: most made with the terragear engine, and some made with other engines? Perhaps depending on complexity, population

Re: [Flightgear-devel] Atlas release candidate

2005-01-29 Thread Stewart Andreason
Jon Stockill wrote: Lee Elliott wrote: I was hoping to generate some 2048x2048 maps, to improve the roads railways and then intended to scale them down to a more usable size for use with Atlas. I'm just waiting for a bunch of 4096x4096 maps to generate before I feed them to mogrify. 2048x2048

Re: [Flightgear-devel] Atlas release candidate

2005-01-28 Thread Stewart Andreason
Jon Stockill wrote: One thing it is showing up is quite a few missing scenery tiles in the 0.9.8 scenery. I noticed the missing tiles last week, but found they were introduced a while back, as they are also in scenery-0.9.5, (at least the 3 I managed to download last year) I've almost got all

Re: [Flightgear-devel] AirportList

2005-01-23 Thread Stewart Andreason
Andrew Midosn wrote: On the other hand, if most people feel that it isn't necessary (you can change airports by using Position Aircraft (on ground) after all) then the select from list option should probably be removed. I think the goal of having a list of airports, is to provide a way for the

Re: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Stewart Andreason
Curtis L. Olson wrote: I can explain the bug to you. If you specify a lon/lat that lies on the *exact* border between two tiles (i.e. --lat=90 --lon=45) then at startup the ground intersection code can fail. This means that the scenery subsystem never returns a valid groud elevation. Oh. I

Re: [Flightgear-devel] v1.0 musings

2005-01-20 Thread Stewart Andreason
Oliver C. wrote: FlightGear has gone a long way, but imo it is still far too early for a 1.0 production release. a way to switch the aircraft and airport when flightgear is running as basic features which are a must have in a 1.0 production release. I agree, and to be at startup or not,

Re: [Flightgear-devel] menu problems (was v1.0 musings)

2005-01-20 Thread Stewart Andreason
Stewart Andreason wrote: Oh! (smack) So the menus are Not Supposed to work (yet) Pardon me, that wording was too general in an attempt to be funny. I Have been having trouble with... a few parts of the menu that I'm attempting to use most frequently. Specifically, File.Reset does not fully reset

[Flightgear-devel] aircraft required to start

2005-01-20 Thread Stewart Andreason
It seems this aircraft is required to start FlightGear. fgfs WARNING: ssgLoadAC: Failed to open '/usr/local/share/FlightGear/data/Aircraft/pa28-161/Models/pa28-161.ac' for reading Abort Stewart ___ Flightgear-devel mailing list

[Flightgear-devel] 0.9.8-pre2 bo105 bug

2005-01-17 Thread Stewart Andreason
I'm really happy to see a helicopter in fg, and it is pretty nice too. :) Of course, it is harder to fly, or should I say, Land... than I thought. I've noticed a bug; if I crash :P and _replay_ (to watch from another angle) the model still shows the crashed version... flying. Happy hunting,

[Flightgear-devel] 0.9.8 reset

2005-01-16 Thread Stewart Andreason
Does the Reset option in the File menu work for anyone? After I fall, or bounce, down the side of a cliff at the edge of a runway, (like into a lake that shouldn't be there), I can never get the plane to reset, unless I Exit and Restart. Sometimes I return to the runway, sometimes I don't. But

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Stewart Andreason
Chris Metzler wrote: Robicd wrote: I'd love to know that it's not a complete waste of time insisting in using this OS, so ... Who is still maintaing world sceneries? Should I contact someone in order to coordinate the efforts? It depends on what you're really asking here. Curtis Olson builds

[Flightgear-devel] 0.9.8-pre2 bugs found

2005-01-11 Thread Stewart Andreason
Have been testing pre2, have found a few bugs: 1st: from the command line, if I give --lat and --lon it will get locked into a loop, appearing to freeze after the splash screen. --log-level=debug shows this after Running Main Loop: Model iterations needed = 6, new remainder = 7505

[Flightgear-devel] Scenery questions

2005-01-08 Thread Stewart Andreason
At http://www.flightgear.org/Downloads/scenery.html I've noticed there are two colored boxes now for downloadable scenery, yellow and orange. Is one newer, or have more detailed objects? There are _fewer_ transmitter towers or cellular masts in 0.9.7 as there were in 0.9.5. While several were