Re: [Flightgear-devel] Landing Gear discussion

2003-11-19 Thread Gerhard Wesp
differential equation sense). Fixing *this* by interpolating the force function over small velocities leads to a stable but non-physical solution that exhibits the drift problem that was talked about. Ah, OK. So did I get this right, here's a tradeoff between the ``physically correct''

Re: [Flightgear-devel] Landing Gear discussion

2003-11-18 Thread Gerhard Wesp
be skidding at any given moment. The notion of holding forces at zero makes intuitive sense, but underneath that it has very little physical meaning. On the contrary. I haven't followed this discussion too closely and I'm no physicist either, but this sounds to me exactly like static vs.

Re: [Flightgear-devel] Landing Gear discussion

2003-11-18 Thread stephen
Hi, I'm no math or phisics genius but I was wondering if anyone has tried making the friction logarithmic. As in high friction at slow speeds and quickly dropping to normal friction. This is just a suggestion. :-) Stephen ___ Flightgear-devel

RE: [Flightgear-devel] Landing Gear discussion

2003-11-18 Thread Jon Berndt
Hi, I'm no math or phisics genius but I was wondering if anyone has tried making the friction logarithmic. As in high friction at slow speeds and quickly dropping to normal friction. This is just a suggestion. :-) Stephen Actually, there is some truth in this. To show yourself, try

Re: [Flightgear-devel] Landing Gear discussion

2003-11-18 Thread Andy Ross
Gerhard Wesp wrote: On the contrary. I haven't followed this discussion too closely and I'm no physicist either, but this sounds to me exactly like static vs. gliding friction. Yes, there are separate coefficients of friction for the static vs. dynamic case. But these are only different

re: [Flightgear-devel] Landing Gear discussion

2003-11-17 Thread David Megginson
Jon Berndt writes: In the end, it could turn out that a physics-based approach is not worth the effort, and we should simply make the aircraft do what experience tells us a real aircraft would do. As either you or Andy mentioned before, the problem is the transition. Improving the

re: [Flightgear-devel] Landing Gear discussion

2003-11-17 Thread Jim Wilson
Jon Berndt [EMAIL PROTECTED] said: If there were no winds at all, that might help. Otherwise, it doesn't work at all. Jon Let me expand on that. If you do come to a stop, and there are no winds at the moment, then the winds come up after you have stopped, then having reduced the

re: [Flightgear-devel] Landing Gear discussion

2003-11-17 Thread David Megginson
Jim Wilson writes: So then what would happen if you artificially introduced resistance at the same time (near zero velocity) in a manner similar to a partially applied parking brake? The problem is that if the landing gear produces opposing forces or moments that are too great, the plane

re: [Flightgear-devel] Landing Gear discussion

2003-11-17 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: So then what would happen if you artificially introduced resistance at the same time (near zero velocity) in a manner similar to a partially applied parking brake? The problem is that if the landing gear produces opposing

Re: [Flightgear-devel] Landing Gear discussion

2003-11-17 Thread David Megginson
Jim Wilson wrote: Can't we bring in some sort of damping factor that would just render the aircraft stuck at very small velocities, but would still allow it to become unstuck if a great enough force was applied? A sort of automatic parking break that gets applied gradually starting at 0.01 fps

Re: [Flightgear-devel] Landing Gear discussion

2003-11-17 Thread Andy Ross
David Megginson wrote: I was amazed at how tricky this got a year or so ago when I was experimenting with it. I agree that we need some kind of damping at slow speed. Essentially, the gear forces have to become a special case, reducing forces and moments towards zero but never beyond into

[Flightgear-devel] Landing Gear discussion

2003-11-16 Thread Jon Berndt
David M. wrote: Unfortunately, not -- when the JSBSim and YASim aircraft are rolling, they are still far too much affected by the wind. In real life, even with 30 kt gusts, you can usually taxi a 172 or Cherokee around as if it were a car. Personally, I do set the controls appropriately