Compiling FGSD CVS got some errors on linux gcc2.96
here are the fixes
runways.cpp: 85 line :change to SGPath path =(SGPath)__fgRoot
688: _popup->add( "&Center", FL_ALT + 'c', FGSD_MainWindow::center_cb,
this );
change to _popup->add( "&Center", FL_ALT + 'c',
&FGSD_MainWindow::center_cb, thi
- Original Message -
From: "Frederic Bouvier" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 20, 2002 12:02 PM
Subject: Re: [Flightgear-devel] Scenery editing on PPE
> btg editing is the purpose of this project, but so far, we don't beg
scuss these topics on the fgsd mailing list at
http://sourceforge.net/mail/?group_id=45131
See you there
-Fred
- Original Message -
From: "Roman Grigoriev" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 20, 2002 9:47 AM
Subject: Re: [Flightgear-devel] Scen
de to start work on this program
Thanx in advance
Bye
- Original Message -
From: "Frederic Bouvier" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 17, 2002 11:02 PM
Subject: Re: [Flightgear-devel] Scenery editing on PPE
> From: "Martin Dressler
From: "Martin Dressler" <[EMAIL PROTECTED]>
> On Fri 17. May 2002 11:07, you wrote:
> > Hi guys!
> > Not so Long time ago I created my custom scenery from very good
DEMs(100m)
> > and VmapLevel0
> > And I have so many artefacts with conncting rivers roads and ground so I
> > need to manually edit
On Fri 17. May 2002 11:07, you wrote:
> Hi guys!
> Not so Long time ago I created my custom scenery from very good DEMs(100m)
> and VmapLevel0
> And I have so many artefacts with conncting rivers roads and ground so I
> need to manually edit scenery
> Wolfram wrote ATG loader but with latest updat
Hi guys!
Not so Long time ago I created my custom scenery from very good DEMs(100m)
and VmapLevel0
And I have so many artefacts with conncting rivers roads and ground so I
need to manually edit scenery
Wolfram wrote ATG loader but with latest updates It doesn't work at all on
new scenery
And I try