----- Original Message -----
From: "Frederic Bouvier" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 20, 2002 12:02 PM
Subject: Re: [Flightgear-devel] Scenery editing on PPE


> btg editing is the purpose of this project, but so far, we don't begin
> work on this area. We are concentrating on adding static object in stg
> files.
>
ok I start working on editing btg files
First I try to make selection on vertexes
and after move tem to desired point
and finnaly save it to btg files

> All your ideas are good ideas, but they will show up in the program as
> soon as there will be more contributors to the project.
>
> We can discuss these topics on the fgsd mailing list at
> http://sourceforge.net/mail/?group_id=45131
>
> See you there
>
> -Fred
>
> ----- Original Message -----
> From: "Roman Grigoriev" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, May 20, 2002 9:47 AM
> Subject: Re: [Flightgear-devel] Scenery editing on PPE
>
>
> > fdsd is coolest programm but I need to edit btg files and save it in btg
> > format
> > so maybe you can provide me with some information about status of fgsd
> >  as I got from source you read btg file and after it you simply create
> > opengl triangles
> > but when you attempt to save btg you need to reorganize opengl
primitives
> to
> > vertex arrays and texture arrays
> > what do you think about it?
> > I construct  scenery and have various artefacts so I need to move
vertexes
> > to eliminate this artefacts so maybe it's nice to have
> > not only ortoviews and isometric views
> > what do you think about it?
> > Now I learn you code to start work on this program
> > Thanx in advance
> > Bye
> >
> > ----- Original Message -----
> > From: "Frederic Bouvier" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, May 17, 2002 11:02 PM
> > Subject: Re: [Flightgear-devel] Scenery editing on PPE
> >
> >
> > > From: "Martin Dressler" <[EMAIL PROTECTED]>
> > > > On Fri 17. May 2002 11:07, you wrote:
> > > > > Hi guys!
> > > > > Not so Long time ago I created my custom scenery from very good
> > > DEMs(100m)
> > > > > and VmapLevel0
> > > > > And I have so many artefacts with conncting rivers roads and
ground
> so
> > I
> > > > > need to manually edit scenery
> > > > > Wolfram wrote ATG loader but with latest updates It doesn't work
at
> > all
> > > on
> > > > > new scenery
> > > > > And I try to wrote BTG loader for Plib and PPE. Maybe someone done
> > > already
> > > > > it?
> > > > > If yes please contact me.
> > > > > Roman
> > > >
> > > >
> > > > Look at fgsd project at http://fgsd.sourceforge.net/ It's great
> project
> > > for
> > > > hand editing scenery and need some good developers. But it is too
far
> > from
> > > > finish.
> > > >
> > > > Madr
> > >
> > > It is not too far from being able to place static objects in
sceneries.
> It
> > > can
> > > even help those prepared to edit by hand their .stg files by providing
> > > altitude for a lon/lat position.
> > >
> > > But yes, we need contributors.
> > >
> > > Cheers,
> > >
> > > -Fred
> > >
> > >
> > >
> > >
> > > _______________________________________________
> > > Flightgear-devel mailing list
> > > [EMAIL PROTECTED]
> > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> > >
> >
> > _______________________________________________
> > Flightgear-devel mailing list
> > [EMAIL PROTECTED]
> > http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> >
>
>
>
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