----- Original Message ----- From: "Frederic Bouvier" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, May 20, 2002 12:02 PM Subject: Re: [Flightgear-devel] Scenery editing on PPE
> btg editing is the purpose of this project, but so far, we don't begin > work on this area. We are concentrating on adding static object in stg > files. > ok I start working on editing btg files First I try to make selection on vertexes and after move tem to desired point and finnaly save it to btg files > All your ideas are good ideas, but they will show up in the program as > soon as there will be more contributors to the project. > > We can discuss these topics on the fgsd mailing list at > http://sourceforge.net/mail/?group_id=45131 > > See you there > > -Fred > > ----- Original Message ----- > From: "Roman Grigoriev" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, May 20, 2002 9:47 AM > Subject: Re: [Flightgear-devel] Scenery editing on PPE > > > > fdsd is coolest programm but I need to edit btg files and save it in btg > > format > > so maybe you can provide me with some information about status of fgsd > > as I got from source you read btg file and after it you simply create > > opengl triangles > > but when you attempt to save btg you need to reorganize opengl primitives > to > > vertex arrays and texture arrays > > what do you think about it? > > I construct scenery and have various artefacts so I need to move vertexes > > to eliminate this artefacts so maybe it's nice to have > > not only ortoviews and isometric views > > what do you think about it? > > Now I learn you code to start work on this program > > Thanx in advance > > Bye > > > > ----- Original Message ----- > > From: "Frederic Bouvier" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Friday, May 17, 2002 11:02 PM > > Subject: Re: [Flightgear-devel] Scenery editing on PPE > > > > > > > From: "Martin Dressler" <[EMAIL PROTECTED]> > > > > On Fri 17. May 2002 11:07, you wrote: > > > > > Hi guys! > > > > > Not so Long time ago I created my custom scenery from very good > > > DEMs(100m) > > > > > and VmapLevel0 > > > > > And I have so many artefacts with conncting rivers roads and ground > so > > I > > > > > need to manually edit scenery > > > > > Wolfram wrote ATG loader but with latest updates It doesn't work at > > all > > > on > > > > > new scenery > > > > > And I try to wrote BTG loader for Plib and PPE. Maybe someone done > > > already > > > > > it? > > > > > If yes please contact me. > > > > > Roman > > > > > > > > > > > > Look at fgsd project at http://fgsd.sourceforge.net/ It's great > project > > > for > > > > hand editing scenery and need some good developers. But it is too far > > from > > > > finish. > > > > > > > > Madr > > > > > > It is not too far from being able to place static objects in sceneries. > It > > > can > > > even help those prepared to edit by hand their .stg files by providing > > > altitude for a lon/lat position. > > > > > > But yes, we need contributors. > > > > > > Cheers, > > > > > > -Fred > > > > > > > > > > > > > > > _______________________________________________ > > > Flightgear-devel mailing list > > > [EMAIL PROTECTED] > > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > > > > > > _______________________________________________ > > Flightgear-devel mailing list > > [EMAIL PROTECTED] > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > > > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel