Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-17 Thread Billy Verreynne
Jim Wilson [EMAIL PROTECTED] wrote: Heh don't laugh. At LWCE Borland was giving away Kylix which is basically delphi ported to linux...and if i'm not mistaken that uses something like turbo pascal as its language. It's what they call a RAD tool. Or is it a RAG (rapid atrocity generation)

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Erik Hofman
Michael Selig wrote: At 3/14/02, you wrote: Just a quick note and question. I've been able to get engine sound for the different models except the UIUC models. Specifically I've been running the different versions of the Cessna 172. JSB and Larcsim both produce engine sound but UIUC

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread David Megginson
Tony Peden writes: You need to write the data to the appropriate properties. You might take a look at JSBSim.[ch]xx and what we're doing with the /surface-positions/elevator-pos-norm /surface-positions/rudder-pos-norm etc. For LaRCSim, I just added code to copy the control inputs

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread David Megginson
Erik Hofman writes: To get it working the UIUC code should populate the property tree with at least the following properties (for a piston engine driven aeroplane): starting/stoping the sounds: --- /engines/engine/cranking /engines/engine/running

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: To get it working the UIUC code should populate the property tree with at least the following properties (for a piston engine driven aeroplane): starting/stoping the sounds: --- /engines/engine/cranking

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Michael Selig
At 3/15/02, you wrote: David Megginson wrote: Erik Hofman writes: To get it working the UIUC code should populate the property tree with at least the following properties (for a piston engine driven aeroplane): starting/stoping the sounds: ---

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread John Check
On Friday 15 March 2002 01:57 pm, you wrote: At 3/15/02, you wrote: [2] Where should we put the sound files. Right now the files are in ~fbfsbase/Sounds. But different aircraft will have different sounds. Should these sound files go in the respective ~fgfsbase/Aircraft directories?

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread David Megginson
Jon S Berndt writes: The best solution would be for the UIUC guys to bite the bullet and port their work to use JSBSim. :-) :-) :-) Hmm -- today seems to be a big day for trolls. I wonder if any of Jon's NASA contacts are still waiting for him to bite the bullet and port JSBSim to

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Curtis L. Olson
David Megginson writes: Jon S Berndt writes: The best solution would be for the UIUC guys to bite the bullet and port their work to use JSBSim. :-) :-) :-) Hmm -- today seems to be a big day for trolls. I wonder if any of Jon's NASA contacts are still waiting for him to bite the

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Christian Mayer
David Megginson wrote: Jon S Berndt writes: The best solution would be for the UIUC guys to bite the bullet and port their work to use JSBSim. :-) :-) :-) Hmm -- today seems to be a big day for trolls. I wonder if any of Jon's NASA contacts are still waiting for him to bite the

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread John Check
On Friday 15 March 2002 02:20 pm, you wrote: Michael Selig writes: Thanks for all the input on this. It helped get us going. The properties structure is pretty neat! Thanks. If few questions (probably too many): [1] Does it sense to define and set our properties inside

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Gene Buckle
The best solution would be for the UIUC guys to bite the bullet and port their work to use JSBSim. :-) :-) :-) Hmm -- today seems to be a big day for trolls. I wonder if any of Jon's NASA contacts are still waiting for him to bite the bullet and port JSBSim to FORTRAN. Why?

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Gene Buckle
On Friday 15 March 2002 05:15 pm, you wrote: The best solution would be for the UIUC guys to bite the bullet and port their work to use JSBSim. :-) :-) :-) Hmm -- today seems to be a big day for trolls. I wonder if any of Jon's NASA contacts are still waiting for him

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Christian Mayer
David Megginson wrote: Curtis L. Olson writes: I'm just about to commit a massive series of changes that converts all the .xml files to more standard .ini files. Oh, shoot, I meant to save that announcement for 4/1/2002. :-) We have to coordinate better -- I'm just finishing

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Gene Buckle
I'm just about to commit a massive series of changes that converts all the .xml files to more standard .ini files. Oh, shoot, I meant to save that announcement for 4/1/2002. :-) We have to coordinate better -- I'm just finishing switching them all to TeX. FlightTeX will be

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: I'm just about to commit a massive series of changes that converts all the .xml files to more standard .ini files. Oh, shoot, I meant to save that announcement for 4/1/2002. :-) We have to coordinate better -- I'm

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Andy Ross
Jim Wilson wrote: Heh don't laugh. At LWCE Borland was giving away Kylix which is basically delphi ported to linux...and if i'm not mistaken that uses something like turbo pascal as its language. It's what they call a RAD tool. Or is it a RAG (rapid atrocity generation) tool? That's

RE: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Norman Vine
Gene Buckle writes: If you're going to insist on cross-platform portability, then it should obviously be Python. Shhh... a Python FGFS is probably closer to being unleashed then most have any inkling of, so let's not scare it away :-) Norman ___

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Jon S Berndt
On Fri, 15 Mar 2002 23:01:59 - Jim Wilson [EMAIL PROTECTED] wrote: Heh don't laugh. At LWCE Borland was giving away Kylix which is basically delphi ported to linux...and if i'm not mistaken that uses something like turbo pascal as its language. It's what they call a RAD tool. Or is

Re: Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Dirty Bear
On Fri, 15 Mar 2002 14:20:49 -0500 Michael Selig writes: If we do add the myriad properties for many aircraft configuration types to LaRCsim.cxx it means adding lots of code I think. [3] The properties structure is pretty general. It seems like it would be pretty easy to trample

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Jim Wilson
Jon S Berndt [EMAIL PROTECTED] said: Don't laugh, yourself! ;-) I've used C++Builder since v1.0 and it's an awesome tool. It is waaay RAD. I'm excited that they ported Delphi to Linux, and the C++ version is due soon. In a former job we used it for developing a *major* gas measurement

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-14 Thread Michael Selig
At 3/14/02, you wrote: Just a quick note and question. I've been able to get engine sound for the different models except the UIUC models. Specifically I've been running the different versions of the Cessna 172. JSB and Larcsim both produce engine sound but UIUC doesn't. I've looked at the xml