Tony,
The extra drag on cross controlled slips is cool. Thanks! I'm always
setting up my approach too high and this help get down a lot easier. :-)
Curt.
--
Curtis Olson Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED]
Support means:
Input - CMakeLists.txt files
Output - Borland project file
Open the project file and build it. Pretty simple, in my opinion. The
procedure is analogous on other platforms. Except that the output is a
makefile (for Unix) or workspace (for Visual Studio).
All that's distributed to
Mmmm... I can reproduce the first freeze I was refering to, almost 100% of
the times...
Do this,
start from KSFO, normal heading, start engine with throttle set to MAX and
pull the joystick to force the plane raise ASAP... with some luck you'll
get FGFS frozen in 15 to 20 seconds (just a few
Curt,
maybe you were right and the sound system is responsible for the
freezes... I got it to hang again while debugging and I saw this from a
backtrace in gdb:
(gdb) backtrace
#0 slSamplePlayer::skip (this=0x9499798, nframes=1024) at sl.h:260
#1 0x08308cc1 in slPlayer::preempt
John Check writes:
I dunno Curt, there are 16 and 8 bit samples in Sounds at between 11025 and
32000Hz. Are you saying the playback rate is fixed? Rumble is 16bit@32000
I was planning on resampling them all to 8 bit. Time is a little tight for a
couple more days
I seem to recall that
no terrain intersection
no terrain intersection
load() base = /usr/local/lib/FlightGear/Scenery
Loading tile
/usr/local/lib/FlightGear/Scenery/w180n1879048190/w180n1879048191/5712
This is (most likely) caused by the current lack of crash protection in
JSBSim. What's happening here
Flavio Villanustre writes:
I saw a different kind of crash (literally)... After crashing against a
mountain, everything became unresponsive and the engines suddenly stopped.
I couldn't turn the engine back on and the pannel looked funny, with
missing needles, instruments, etc. (I regret
Jon S. Berndt writes:
I am trying to add some logic in there that freezes the model when
a crash occurs. The problem is coming up with a set of cases that
works for crash detection. This is hard to do accurately without a
surface normal and knowing which triangle a contact point is on.
John Check writes:
On Monday 12 November 2001 8:15 pm, you wrote:
John Check writes:
I dunno Curt, there are 16 and 8 bit samples in Sounds at between 11025
and 32000Hz. Are you saying the playback rate is fixed? Rumble is
16bit@32000 I was planning on resampling them all to 8 bit.
Hi...
area. It looks like OpenGC will need a nav database comparable with FG's
(airports, navaids, don't want to keep shipping that stuff across the
interface)
This is actually the main impediment to designing an ND gauge. Offhand, I
had been thinking about using Robin Peel's (if I'm
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