[Flightgear-devel] slips

2001-11-12 Thread Curtis L. Olson
Tony, The extra drag on cross controlled slips is cool. Thanks! I'm always setting up my approach too high and this help get down a lot easier. :-) Curt. -- Curtis Olson Intelligent Vehicles Lab FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED]

Re: [Flightgear-devel] OpenGC build process from the horse's mou th

2001-11-12 Thread Damion Shelton
Support means: Input - CMakeLists.txt files Output - Borland project file Open the project file and build it. Pretty simple, in my opinion. The procedure is analogous on other platforms. Except that the output is a makefile (for Unix) or workspace (for Visual Studio). All that's distributed to

Re: [Flightgear-devel] Latest CVS and updates

2001-11-12 Thread Flavio Villanustre
Mmmm... I can reproduce the first freeze I was refering to, almost 100% of the times... Do this, start from KSFO, normal heading, start engine with throttle set to MAX and pull the joystick to force the plane raise ASAP... with some luck you'll get FGFS frozen in 15 to 20 seconds (just a few

Re: [Flightgear-devel] Latest CVS and updates

2001-11-12 Thread Flavio Villanustre
Curt, maybe you were right and the sound system is responsible for the freezes... I got it to hang again while debugging and I saw this from a backtrace in gdb: (gdb) backtrace #0 slSamplePlayer::skip (this=0x9499798, nframes=1024) at sl.h:260 #1 0x08308cc1 in slPlayer::preempt

Re: [Flightgear-devel] Sound volumes

2001-11-12 Thread Curtis L. Olson
John Check writes: I dunno Curt, there are 16 and 8 bit samples in Sounds at between 11025 and 32000Hz. Are you saying the playback rate is fixed? Rumble is 16bit@32000 I was planning on resampling them all to 8 bit. Time is a little tight for a couple more days I seem to recall that

RE: [Flightgear-devel] Latest CVS and updates

2001-11-12 Thread Jon S. Berndt
no terrain intersection no terrain intersection load() base = /usr/local/lib/FlightGear/Scenery Loading tile /usr/local/lib/FlightGear/Scenery/w180n1879048190/w180n1879048191/5712 This is (most likely) caused by the current lack of crash protection in JSBSim. What's happening here

Re: [Flightgear-devel] Latest CVS and updates

2001-11-12 Thread David Megginson
Flavio Villanustre writes: I saw a different kind of crash (literally)... After crashing against a mountain, everything became unresponsive and the engines suddenly stopped. I couldn't turn the engine back on and the pannel looked funny, with missing needles, instruments, etc. (I regret

RE: [Flightgear-devel] Latest CVS and updates

2001-11-12 Thread David Megginson
Jon S. Berndt writes: I am trying to add some logic in there that freezes the model when a crash occurs. The problem is coming up with a set of cases that works for crash detection. This is hard to do accurately without a surface normal and knowing which triangle a contact point is on.

Re: [Flightgear-devel] Sound volumes

2001-11-12 Thread Curtis L. Olson
John Check writes: On Monday 12 November 2001 8:15 pm, you wrote: John Check writes: I dunno Curt, there are 16 and 8 bit samples in Sounds at between 11025 and 32000Hz. Are you saying the playback rate is fixed? Rumble is 16bit@32000 I was planning on resampling them all to 8 bit.

Re: [Flightgear-devel] Re: Displays

2001-11-12 Thread Damion Shelton
Hi... area. It looks like OpenGC will need a nav database comparable with FG's (airports, navaids, don't want to keep shipping that stuff across the interface) This is actually the main impediment to designing an ND gauge. Offhand, I had been thinking about using Robin Peel's (if I'm