I noticed on my system and someone else's that when running autogen on SimGear
or FlightGear one get's lots of automake warnings like this :
acinclude.m4:28: warning: underquoted definition of wi_EXTRA_LDIR
It does it with automake 1.8.3 and 1.9
It looks harmless to me but should we worry about
Paul Surgeon wrote:
I noticed on my system and someone else's that when running autogen on SimGear
or FlightGear one get's lots of automake warnings like this :
acinclude.m4:28: warning: underquoted definition of wi_EXTRA_LDIR
It does it with automake 1.8.3 and 1.9
It looks harmless to me but
I compiled a list of the terrain textures to FG land cover type mappings using
the default materials.xml file.
http://surgdom.hollosite.com/flightgear/land_cover_types.html
There are several unused textures in the terrain folders.
Shouldn't they be moved to unused?
Also some of the material to
Paul Surgeon schrieb:
I compiled a list of the terrain textures to FG land cover type mappings using
the default materials.xml file.
http://surgdom.hollosite.com/flightgear/land_cover_types.html
The first one looks great. Is there a way to tell the scenery to use it
for all towns in old europe
I use both Linux and Win XP with my CH yoke and pedals and noted that I
have two different versions of the yoke xml with the mixture and prop
axis reversed. Here is an edit that works for me with both Win XP and
Linux. Please put this in CVS ($FG_ROOT/Input/Joysticks/CH/.).
Dave P.
?xml
Dave Perry wrote:
I use both Linux and Win XP with my CH yoke and pedals and noted that I
have two different versions of the yoke xml with the mixture and prop
axis reversed. Here is an edit that works for me with both Win XP and
Linux. Please put this in CVS ($FG_ROOT/Input/Joysticks/CH/.).
Paul Surgeon wrote:
There are several unused textures in the terrain folders.
Shouldn't they be moved to unused?
Also some of the material to texture mappings are a bit odd considering
that
there are more appropriate textures available.
That unused forest-test texture looks great!
On Sunday, 31 October 2004 17:03, Vivian Meazza wrote:
Perhaps the reverse should be the case: the 'unused' should be resurrected.
This looks like a good bit of work - keep on.
I thought of that but what seems to be a problem is that there are not enough
land types in the vmap0 dataset to go
On Thursday 28 October 2004 09:45, Erik Hofman wrote:
David Culp wrote:
Hi Erik,
I was wondering if the enable and path properties for
the submodel system should be moved out of
/sim/systems/submodels and into /sim/submodels instead.
This will complete the migration out of the
On Sunday 31 October 2004 16:10, Lee Elliott wrote:
On Thursday 28 October 2004 09:45, Erik Hofman wrote:
David Culp wrote:
Hi Erik,
I was wondering if the enable and path properties for
the submodel system should be moved out of
/sim/systems/submodels and into /sim/submodels
Martin Spott wrote:
Now, here comes the next feature request I have a tiny image
which represents my favourite airport. I can make JPEG out of it and
load it into TaxiDraw. I even can see it in TaxiDraw - but I don't have
any clue about the scale of this image.
To calibrate this image
Martin Spott wrote:
Ioan Suciu wrote:
[...] I was wondering if
anyone has any idea how to draw the borders between countries because
I'am having difficulties figuring this out.
I'd look for so called ESRI shapefiles, I'm quite confident you'll
find these somewhere on the NET. Have a
On Sunday, 31 October 2004 16:42, Christian Mayer wrote:
The first one looks great. Is there a way to tell the scenery to use it
for all towns in old europe (or something like from 20 degree west to
50 degree east) (numbers were roughly guessed...)
Here is something to think about.
How about
Paul Surgeon wrote:
I compiled a list of the terrain textures to FG land cover type mappings using
the default materials.xml file.
http://surgdom.hollosite.com/flightgear/land_cover_types.html
There are several unused textures in the terrain folders.
Shouldn't they be moved to unused?
Also some
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