Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-18 Thread Jorge Van Hemelryck
On Fri, 17 Dec 2004 22:43:53 +0100 Richard Andrews wrote: This is the same sort of idea I had been toying with. As a newbie to fg I felt that one tool that would be very handy would be a form of Linux QT FG-launcher. It would simply generate the appropriate config file from the users

Re: [Flightgear-devel] GUI Improvements was: Things to do to improveFlightgear

2004-12-18 Thread Richard Andrews
Jorge Van Hemelryck wrote: Have you had a look at fgrun ? It works in exactly the way you've just described. http://sourceforge.net/projects/fgrun/ No I hadn't seen that - I'll take a look at it this weekend. I'm pretty sure that quite a few Linux / UNIX users would like to benefit from

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-18 Thread Erik Hofman
Jorge Van Hemelryck wrote: Have you had a look at fgrun ? It works in exactly the way you've just described. http://sourceforge.net/projects/fgrun/ Source only so far (except for windows), but maybe it's time to make some binary packages for other systems as well. I believe the Windows FlightGear

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-18 Thread Paul Surgeon
On Saturday, 18 December 2004 11:43, Jorge Van Hemelryck wrote: - we could create another app, which would be meant to communicate with FlightGear in realtime (probably via the telnet interface), something more elaborate than the http interface, in the same way that fgrun does for command-line

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
My package actually does not use a .fgfsrc file. It passes the flags straight to fgfs. And I don't understand resource forks either. And have never worked with them. I couldn't get fgrun to compile on OSX and so have started to write one that's OS X native using Cocoa and AppleScript.

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Frederic Bouvier
Arthur Wiebe wrote : I couldn't get fgrun to compile on OSX and so have started to write one that's OS X native using Cocoa and AppleScript. (Applescript Studio) You should try to share your experience / problems with fgrun in order to get help. I can check your patches if you have some. -Fred

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
Should I post it here or in the fgrun mailing list? I assume here since there's only one person subscribed to the fgrun list. I was getting this error: if g++ -DHAVE_CONFIG_H -I. -I. -I. -I/FlightGear/include -g -O2 -MT run_posix.o -MD -MP -MF .deps/run_posix.Tpo \ -c -o run_posix.o `test

Re: [Flightgear-devel] Video card recommendations

2004-12-18 Thread Arnt Karlsen
On Sat, 18 Dec 2004 00:20:44 -0500, Norman wrote in message [EMAIL PROTECTED]: Curtis L. Olson writes: I am involved with a project where we are going to setup a multi-channel visual system running flightgear. (3 PC's, 3 monitors.) We can budget about $150-200 for the graphics cards,

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Frederic Bouvier
As far as I know, there is no fgrun list, so post here. it looks like your implementation of termios.h is incomplete. try changing the line : term.c_oflag = ~( OLCUC | ONLCR ); by term.c_oflag = ~ONLCR; -Fred Arthur Wiebe wrote : Should I post it here or in the fgrun mailing list? I assume here

Re: [Flightgear-devel] C172P Model Year?

2004-12-18 Thread David Luff
Dave Martin writes: On Friday 17 Dec 2004 22:27, David Megginson wrote: Totally up to you, but my 172P POH is for the 1981 model However, I also discovered that the early 172s had more dihedral and a slightly different shape to the aerofoil. Comparing this the FG 172P, which has

Re: [Flightgear-devel] C172P Model Year?

2004-12-18 Thread David Megginson
On Sat, 18 Dec 2004 15:27:09 +, David Luff [EMAIL PROTECTED] wrote: I've always assumed that it's a fairly late model injected 172, in order to justify the current lack of carb heating in the engine model ;-) The 172P is carbureted, unfortunately. All the best, David --

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-18 Thread Martin Spott
Erik Hofman wrote: I think most of the other binary distributions include fgrun. At least IRIX and Solaris do. ^^^ Really ? I think I didn't add it to the package because 'fgrun' doesn't have this priority in my eyes but I can add it the next time, Martin. -- Unix _IS_ user

Re: [Flightgear-devel] C172P Model Year?

2004-12-18 Thread Dave Martin
While you're there, is there any chance of a magneto-related performance loss? ie: when you run left mags only you get a power loss. Cheers :) On Saturday 18 Dec 2004 17:37, David Luff wrote: David Megginson writes: On Sat, 18 Dec 2004 15:27:09 +, David Luff [EMAIL PROTECTED] wrote:

Re: [Flightgear-devel] C172P Model Year?

2004-12-18 Thread David Megginson
On Sat, 18 Dec 2004 17:37:35 +, David Luff [EMAIL PROTECTED] wrote: Ah! Carb heating has just moved several places up my TODO list! I'm not sure that the engine model should even be dealing with carb heating -- it would be just as easy for something else to tell the engine the temperature

Re: [Flightgear-devel] C172P Model Year?

2004-12-18 Thread David Megginson
On Sat, 18 Dec 2004 19:15:46 +, Dave Martin [EMAIL PROTECTED] wrote: While you're there, is there any chance of a magneto-related performance loss? ie: when you run left mags only you get a power loss. It would be nice to see that generalized a bit, so that we can eventually model fouled

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
I must say that fgrun looks like a lot of bad coding to me. After doing what you said that file compiled but then I got this error: Making all in src make all-am if g++ -DHAVE_CONFIG_H -I. -I. -I. -I/FlightGear/include -g -O2 -MT fgrun_pty.o -MD -MP -MF .deps/fgrun_pty.Tpo \ -c -o

Re: [Flightgear-devel] C172P Model Year?

2004-12-18 Thread Dave Martin
Simulated carb icing might be exciting too (coupled to weather, of course :-) ) It would certainly make you remember to pull the lever ;) On Saturday 18 Dec 2004 19:39, David Megginson wrote: On Sat, 18 Dec 2004 19:15:46 +, Dave Martin [EMAIL PROTECTED] wrote: While you're there, is

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Frederic Bouvier
Arthur Wiebe a écrit : I must say that fgrun looks like a lot of bad coding to me. After doing what you said that file compiled but then I got this error: Making all in src make all-am if g++ -DHAVE_CONFIG_H -I. -I. -I. -I/FlightGear/include -g -O2 -MT fgrun_pty.o -MD -MP -MF

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Frederic Bouvier
Arthur Wiebe wrote : if g++ -DHAVE_CONFIG_H -I. -I. -I. -I/FlightGear/include -g -O2 -MT fgrun_pty.o -MD -MP -MF .deps/fgrun_pty.Tpo \ -c -o fgrun_pty.o `test -f 'fgrun_pty.cxx' || echo './'`fgrun_pty.cxx; \ then mv -f .deps/fgrun_pty.Tpo .deps/fgrun_pty.Po; \ else rm -f .deps/fgrun_pty.Tpo;

Re: [Flightgear-devel] C172P Model Year?

2004-12-18 Thread David Megginson
On Sat, 18 Dec 2004 20:20:37 +, Dave Martin [EMAIL PROTECTED] wrote: Simulated carb icing might be exciting too (coupled to weather, of course :-) ) It would certainly make you remember to pull the lever ;) Some day, we might model then entire air induction system, the way that we model

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
OK, I guess I do crazy things when without knowledge. :) The time_t error went away when including time.h, but login_tty() is still undefined. Looking in the login_tty manual page it says you need to include it with: #include util.h So I added that include at the top of fgrun_pty.cxx but it

[Flightgear-devel] C172P Panel now hacked

2004-12-18 Thread Dave Martin
I've done most of what I intended with the 172P now except for the landing/taxi lights on the wing (I'm having to learn a lot to get something looking good). I wanted everything to 'just work' so I re-added the alpha-layers to the textures which were transparent (you could see the panel thru