On Fri, 17 Dec 2004 22:43:53 +0100
Richard Andrews wrote:
This is the same sort of idea I had been toying with. As a newbie to fg I
felt
that one tool that would be very handy would be a form of Linux QT
FG-launcher. It would simply generate the appropriate config file from the
users
Jorge Van Hemelryck wrote:
Have you had a look at fgrun ? It works in exactly the way you've just
described.
http://sourceforge.net/projects/fgrun/
No I hadn't seen that - I'll take a look at it this weekend.
I'm pretty sure that quite a few Linux / UNIX users would like to
benefit from
Jorge Van Hemelryck wrote:
Have you had a look at fgrun ? It works in exactly the way you've just
described.
http://sourceforge.net/projects/fgrun/
Source only so far (except for windows), but maybe it's time to make
some binary packages for other systems as well. I believe the Windows
FlightGear
On Saturday, 18 December 2004 11:43, Jorge Van Hemelryck wrote:
- we could create another app, which would be meant to communicate with
FlightGear in realtime (probably via the telnet interface), something
more elaborate than the http interface, in the same way that fgrun does
for command-line
My package actually does not use a .fgfsrc file. It passes the flags
straight to fgfs.
And I don't understand resource forks either. And have never worked with them.
I couldn't get fgrun to compile on OSX and so have started to write
one that's OS X native using Cocoa and AppleScript.
Arthur Wiebe wrote :
I couldn't get fgrun to compile on OSX and so have started to write
one that's OS X native using Cocoa and AppleScript. (Applescript
Studio)
You should try to share your experience / problems with fgrun in order
to get help. I can check your patches if you have some.
-Fred
Should I post it here or in the fgrun mailing list? I assume here
since there's only one person subscribed to the fgrun list.
I was getting this error:
if g++ -DHAVE_CONFIG_H -I. -I. -I. -I/FlightGear/include -g -O2 -MT
run_posix.o -MD -MP -MF .deps/run_posix.Tpo \
-c -o run_posix.o `test
On Sat, 18 Dec 2004 00:20:44 -0500, Norman wrote in message
[EMAIL PROTECTED]:
Curtis L. Olson writes:
I am involved with a project where we are going to setup a
multi-channel visual system running flightgear. (3 PC's, 3
monitors.) We can budget about $150-200 for the graphics cards,
As far as I know, there is no fgrun list, so post here.
it looks like your implementation of termios.h is incomplete.
try changing the line :
term.c_oflag = ~( OLCUC | ONLCR );
by
term.c_oflag = ~ONLCR;
-Fred
Arthur Wiebe wrote :
Should I post it here or in the fgrun mailing list? I assume here
Dave Martin writes:
On Friday 17 Dec 2004 22:27, David Megginson wrote:
Totally up to you, but my 172P POH is for the 1981 model
However, I also discovered that the early 172s had more dihedral and a
slightly different shape to the aerofoil. Comparing this the FG 172P, which
has
On Sat, 18 Dec 2004 15:27:09 +, David Luff [EMAIL PROTECTED] wrote:
I've always assumed that it's a fairly late model injected 172, in order to
justify the current lack of carb heating in the engine model ;-)
The 172P is carbureted, unfortunately.
All the best,
David
--
Erik Hofman wrote:
I think most of the other binary distributions include fgrun. At least
IRIX and Solaris do.
^^^
Really ? I think I didn't add it to the package because 'fgrun' doesn't
have this priority in my eyes but I can add it the next time,
Martin.
--
Unix _IS_ user
While you're there, is there any chance of a magneto-related performance loss?
ie: when you run left mags only you get a power loss.
Cheers :)
On Saturday 18 Dec 2004 17:37, David Luff wrote:
David Megginson writes:
On Sat, 18 Dec 2004 15:27:09 +, David Luff [EMAIL PROTECTED]
wrote:
On Sat, 18 Dec 2004 17:37:35 +, David Luff [EMAIL PROTECTED] wrote:
Ah! Carb heating has just moved several places up my TODO list!
I'm not sure that the engine model should even be dealing with carb
heating -- it would be just as easy for something else to tell the
engine the temperature
On Sat, 18 Dec 2004 19:15:46 +, Dave Martin
[EMAIL PROTECTED] wrote:
While you're there, is there any chance of a magneto-related performance loss?
ie: when you run left mags only you get a power loss.
It would be nice to see that generalized a bit, so that we can
eventually model fouled
I must say that fgrun looks like a lot of bad coding to me. After
doing what you said that file compiled but then I got this error:
Making all in src
make all-am
if g++ -DHAVE_CONFIG_H -I. -I. -I. -I/FlightGear/include -g -O2 -MT
fgrun_pty.o -MD -MP -MF .deps/fgrun_pty.Tpo \
-c -o
Simulated carb icing might be exciting too (coupled to weather, of
course :-) )
It would certainly make you remember to pull the lever ;)
On Saturday 18 Dec 2004 19:39, David Megginson wrote:
On Sat, 18 Dec 2004 19:15:46 +, Dave Martin
[EMAIL PROTECTED] wrote:
While you're there, is
Arthur Wiebe a écrit :
I must say that fgrun looks like a lot of bad coding to me. After
doing what you said that file compiled but then I got this error:
Making all in src
make all-am
if g++ -DHAVE_CONFIG_H -I. -I. -I. -I/FlightGear/include -g -O2 -MT
fgrun_pty.o -MD -MP -MF
Arthur Wiebe wrote :
if g++ -DHAVE_CONFIG_H -I. -I. -I. -I/FlightGear/include -g -O2 -MT
fgrun_pty.o -MD -MP -MF .deps/fgrun_pty.Tpo \
-c -o fgrun_pty.o `test -f 'fgrun_pty.cxx' || echo './'`fgrun_pty.cxx; \
then mv -f .deps/fgrun_pty.Tpo .deps/fgrun_pty.Po; \
else rm -f .deps/fgrun_pty.Tpo;
On Sat, 18 Dec 2004 20:20:37 +, Dave Martin
[EMAIL PROTECTED] wrote:
Simulated carb icing might be exciting too (coupled to weather, of
course :-) )
It would certainly make you remember to pull the lever ;)
Some day, we might model then entire air induction system, the way
that we model
OK, I guess I do crazy things when without knowledge. :)
The time_t error went away when including time.h, but login_tty() is
still undefined.
Looking in the login_tty manual page it says you need to include it with:
#include util.h
So I added that include at the top of fgrun_pty.cxx but it
I've done most of what I intended with the 172P now except for the
landing/taxi lights on the wing (I'm having to learn a lot to get something
looking good).
I wanted everything to 'just work' so I re-added the alpha-layers to the
textures which were transparent (you could see the panel thru
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