David,
-Original Message-
What's FG_EXPERIMENTAL_LIGHTING? And is it used by default?
It is code to enable lighting on the aircraft carrier incuding an Optical
Landing aid (fixed at 3.75 deg). It is not enabled by default unless you add
that define. As far as I know only I am using it.
Dave if u nedda tree database (perfect textures)
I can give u them
Roman
- Original Message -
From: David Findlay [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 14, 2001 9:52 AM
Subject: Re: [Flightgear-devel] Objects
On Fri, 14 Dec 2001 16:13, you wrote:
On Fri, 14
On Fri, 14 Dec 2001 18:20, you wrote:
It is code to enable lighting on the aircraft carrier incuding an Optical
Landing aid (fixed at 3.75 deg). It is not enabled by default unless you
add that define. As far as I know only I am using it.
Ah okay.
If you haven't already written code for
On Fri, 14 Dec 2001 18:20, you wrote:
Dave if u nedda tree database (perfect textures)
I can give u them
Okay thanks. At the moment I just need one or two types for testing purposes
and then once that's right we can add more. Could you email me some? Thanks,
David
ok specify type of trees and height
i have bushes deciduous trees and pine trees
what format do you prefer? i have in tga format
do u need alpha channel in this textures?
- Original Message -
From: David Findlay [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 14, 2001
On Fri, 14 Dec 2001 18:20, you wrote:
What's FG_EXPERIMENTAL_LIGHTING? And is it used by default?
It is code to enable lighting on the aircraft carrier incuding an Optical
Landing aid (fixed at 3.75 deg). It is not enabled by default unless you
add that define. As far as I know only I am
On Fri, 14 Dec 2001 18:44, you wrote:
ok specify type of trees and height
Any hieght or res, I will transform and scale it in the sim.
i have bushes deciduous trees and pine trees
Pine trees would probably be the best to start with.
what format do you prefer? i have in tga format
SGI RGB
Curtis L. Olson wrote:
How about turning over to a real SQL database:
http://www.hwaci.com/sw/sqlite/
Well, our needs are very simple, and likely any package will have it's
share of headaches. I'd prefer just working through the metakit
issues rather than picking another package and
do u have multigen creator?
if yes i can give u trees in flt format and u don't needa to build
billboards
or u need just a textures?
i have in rgba format
- Original Message -
From: David Findlay [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 14, 2001 12:02 PM
Subject:
On Fri, 14 Dec 2001 19:31, you wrote:
do u have multigen creator?
No, is it free and where can I get it?
if yes i can give u trees in flt format and u don't needa to build
billboards
So are they 3D trees? Wouldn't that create too many polygons, especially in
massive forrests?
or u need
Frederic Bouvier writes:
I am wondering why the manifold pressure indicator of the c172 panel is
changing while moving the throttle knob and the engine is **off** ( 0 RPM ).
When I do my checklist in my plane, engine off, I verify that this pressure
is the same as QFE, and during flying,
Jon Berndt writes:
It shouldn't be too hard to make MP dependent on throttle position AND whether
it is operating or not - plus with some small lag in there. Would that be
better than what is there, now?
Thats what should be in there now, and is in LaRCsim (well - without
the lag
Frederic Bouvier writes:
There is an invalid float operation in FGPiston when the engine is off :
in void FGPiston::doAirFlow(void)
...
double swept_volume = (displacement_SI * (RPM/60)) / 2;
double v_dot_air = swept_volume * volumetric_efficiency;
m_dot_air = v_dot_air *
I think we need a special case for engine off here.
Good catch.
I have changed some things in FGPiston (fixed) based on my limited
understanding).
void FGPiston::doManifoldPressure(void)
{
// DAVE: CHECK THIS
if (Running ) {
ManifoldPressure_inHg = MinManifoldPressure_inHg +
On Thu, 2001-12-13 at 03:48, David Megginson wrote:
Date: Wednesday December 12, 19101 @ 21:48
Author: david
Wow! What're things like in the year 19101, David? Has FlightGear 1.0
been release yet :o) ?
--
Ross
___
Flightgear-devel
Once upon a time, you were sitting and writing:
Would it be possible to model skyglow in FlightGear? That way you could see
when you're approaching a city, even when you can't see it for mountains etc.
Interesting question. You could either try volumetric fog rendering
(yeah sure- on my
I think we need a special case for engine off here.
Good catch.
I have changed some things in FGPiston (fixed) based on my limited
understanding).
void FGPiston::doManifoldPressure(void)
{
// DAVE: CHECK THIS
if (Running ) {
ManifoldPressure_inHg = MinManifoldPressure_inHg
David Megginson wrote:
Curtis L. Olson writes:
This can significantly increase load times ... which is a hassle if
you are doing a lot of compile/run testing ...
I just wrote a short ANSI C++ test program to read the airport
database from the text file into an in-memory hash table.
David Megginson writes:
Curtis L. Olson writes:
This can significantly increase load times ... which is a hassle if
you are doing a lot of compile/run testing ...
I just wrote a short ANSI C++ test program to read the airport
database from the text file into an in-memory hash table. The
David Megginson writes:
I think that mmap is Unix only; in any case,
Windows certainly has a mmap equivalent
in fact one could almost say that Win9X is a 'mmap hack'
Cheers
Norman
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Flightgear-devel mailing list
[EMAIL PROTECTED]
David Megginson writes:
I think that mmap is Unix only; in any case,
Windows certainly has a mmap equivalent
in fact one could almost say that Win9X is a 'mmap hack'
Windows has the CreateFileMapping call and several other
functions to map a file into memory.
-Fred
At 04:22 PM 12/14/2001 +0200, you wrote:
Once upon a time, you were sitting and writing:
Would it be possible to model skyglow in FlightGear? That way you could
see
when you're approaching a city, even when you can't see it for
mountains etc.
Interesting question. You could either try
Jon Bernt writes:
I added this in last night to JSBSim. Don't know if it's correct or
not, it
just felt right. Do you have something already in LaRCSim that
we might
steal? Or is what I put in OK:
void FGPiston::doManifoldPressure(void)
{
if (Running ) {
ManifoldPressure_inHg =
Erik Hofman wrote:
Do you have any idea if the mmap() function is available on all
platforms? This is basically like a one shot read of the airports file
into memory (but instead leaving it on the drive). It would be easy to
search the memory location then.
Bad idea. This means that the
Compilers complains : delta_T_exhaust used without having
been initialized
Why the '-=' in the else case of calculation of
delta_T_exhaust ? What is its previous value ?
Oy! Good catch. I screwed up. Fix to be committed shortly.
___
--- David Megginson [EMAIL PROTECTED] wrote:
BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
Does the c172 have retractable gears? I ask
this because when
I pressed the
g, the retractable gear sound is played, but
no effect is
I noticed this, too.
This is because of a
Tony Peden writes:
After I have a chance to clean up the FGInterface class a bit,
perhaps we can start exporting more properties for actual FDM
state -- i.e. the real (rather than requested) control-surface
and gear positions.
It's already there in the gear interface.
Does
-Original Message-
What's FG_EXPERIMENTAL_LIGHTING? And is it used by default?
It is code to enable lighting on the aircraft carrier incuding an Optical
Landing aid (fixed at 3.75 deg). It is not enabled by default unless you
add
that define. As far as I know only I am using it.
void FGPiston::doEGT(void)
{
...
...
// DAVE: CHECK THIS
if (heat_capacity_exhaust = 0.001)
delta_T_exhaust = enthalpy_exhaust / heat_capacity_exhaust;
else
delta_T_exhaust -= (dt/2.0)*delta_T_exhaust;
Do you mean :
if (heat_capacity_exhaust = 0.001)
D Luff writes:
Will someone *please* tell me which data sources we are using for
the currently available scenery build, specifically in the UK? I'm
assuming its DEM-30 and GSHHS, but don't know what landcover data
we are using - just a quick post saying vmap0 / e00 / whatever-else
D Luff writes:
Will someone *please* tell me which data sources we are using for
the currently available scenery build, specifically in the UK?
I'm assuming its DEM-30 and GSHHS,
I assume that is correct
but don't know what landcover data we are using -
just a quick post
saying vmap0 /
David Megginson writes:
Landuse in Curt's official scenery is USGS 30-arcsecond. For my
personal scenery, I'm using VMap0, just to get shaped areas (even
though the resolution isn't as good).
Thanks David.
Cheers - Dave
___
Flightgear-devel mailing
Could someone please look at the attached code and give me some hints on
where to go from here? I've clearly marked the places where my code is.
Thanks,
David
// tileentry.cxx -- routines to handle a scenery tile
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 - 2001
I'm having a little difficulty understanding the fgBillBoard function. Anyone
care to help me figure out how to change it so I can billboard any sized
rectangular billboard? Thanks,
David
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
On Fri, 14 Dec 2001 23:21, you wrote:
David Findlay writes:
On Fri, 14 Dec 2001 19:31, you wrote:
do u have multigen creator?
No, is it free and where can I get it?
if yes i can give u trees in flt format and u don't needa to build
billboards
FYI - PLib will read some versions of
From what I understand the c310r is 48.5 door to door width. So I'd guess
the panel itself is about 47.5 to 48 wide at its widest dimension. From
what I understand radios are 6.25 wide...so while the panel in the picture
below looks like its 3 equal sections, the comm panel in the center would
On Friday 14 December 2001 2:19 pm, you wrote:
BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
Does the c172 have retractable gears? I ask this because when
I pressed the
g, the retractable gear sound is played, but no effect is
I noticed this, too.
This is because of a short-cut
I have manually deleted the directories Aircraft/c172/Instruments and
Aircraft/c310/Instruments, because cvs tells that theese directories are
not anymore in the cvs repository. With this action, the program fails to
load the magnetic compass ribbon texture.
Searching a bit, I noticed that the
On Friday 14 December 2001 9:04 pm, you wrote:
From what I understand the c310r is 48.5 door to door width. So I'd guess
the panel itself is about 47.5 to 48 wide at its widest dimension. From
what I understand radios are 6.25 wide...so while the panel in the picture
below looks like its 3
On Saturday 15 December 2001 1:52 am, you wrote:
I have manually deleted the directories Aircraft/c172/Instruments and
Aircraft/c310/Instruments, because cvs tells that theese directories are
not anymore in the cvs repository. With this action, the program fails to
load the magnetic compass
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