RE: [Flightgear-devel] Objects

2001-12-14 Thread VS Renganathan
David, -Original Message- What's FG_EXPERIMENTAL_LIGHTING? And is it used by default? It is code to enable lighting on the aircraft carrier incuding an Optical Landing aid (fixed at 3.75 deg). It is not enabled by default unless you add that define. As far as I know only I am using it.

Re: [Flightgear-devel] Objects

2001-12-14 Thread Roman Grigoriev
Dave if u nedda tree database (perfect textures) I can give u them Roman - Original Message - From: David Findlay [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 14, 2001 9:52 AM Subject: Re: [Flightgear-devel] Objects On Fri, 14 Dec 2001 16:13, you wrote: On Fri, 14

Re: [Flightgear-devel] Objects

2001-12-14 Thread David Findlay
On Fri, 14 Dec 2001 18:20, you wrote: It is code to enable lighting on the aircraft carrier incuding an Optical Landing aid (fixed at 3.75 deg). It is not enabled by default unless you add that define. As far as I know only I am using it. Ah okay. If you haven't already written code for

Re: [Flightgear-devel] Objects

2001-12-14 Thread David Findlay
On Fri, 14 Dec 2001 18:20, you wrote: Dave if u nedda tree database (perfect textures) I can give u them Okay thanks. At the moment I just need one or two types for testing purposes and then once that's right we can add more. Could you email me some? Thanks, David

Re: [Flightgear-devel] Objects

2001-12-14 Thread Roman Grigoriev
ok specify type of trees and height i have bushes deciduous trees and pine trees what format do you prefer? i have in tga format do u need alpha channel in this textures? - Original Message - From: David Findlay [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 14, 2001

Re: [Flightgear-devel] Objects

2001-12-14 Thread David Findlay
On Fri, 14 Dec 2001 18:20, you wrote: What's FG_EXPERIMENTAL_LIGHTING? And is it used by default? It is code to enable lighting on the aircraft carrier incuding an Optical Landing aid (fixed at 3.75 deg). It is not enabled by default unless you add that define. As far as I know only I am

Re: [Flightgear-devel] Objects

2001-12-14 Thread David Findlay
On Fri, 14 Dec 2001 18:44, you wrote: ok specify type of trees and height Any hieght or res, I will transform and scale it in the sim. i have bushes deciduous trees and pine trees Pine trees would probably be the best to start with. what format do you prefer? i have in tga format SGI RGB

Re: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-14 Thread Erik Hofman
Curtis L. Olson wrote: How about turning over to a real SQL database: http://www.hwaci.com/sw/sqlite/ Well, our needs are very simple, and likely any package will have it's share of headaches. I'd prefer just working through the metakit issues rather than picking another package and

Re: [Flightgear-devel] Objects

2001-12-14 Thread Roman Grigoriev
do u have multigen creator? if yes i can give u trees in flt format and u don't needa to build billboards or u need just a textures? i have in rgba format - Original Message - From: David Findlay [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 14, 2001 12:02 PM Subject:

Re: [Flightgear-devel] Objects

2001-12-14 Thread David Findlay
On Fri, 14 Dec 2001 19:31, you wrote: do u have multigen creator? No, is it free and where can I get it? if yes i can give u trees in flt format and u don't needa to build billboards So are they 3D trees? Wouldn't that create too many polygons, especially in massive forrests? or u need

Re: [Flightgear-devel] Manifold pressure

2001-12-14 Thread D Luff
Frederic Bouvier writes: I am wondering why the manifold pressure indicator of the c172 panel is changing while moving the throttle knob and the engine is **off** ( 0 RPM ). When I do my checklist in my plane, engine off, I verify that this pressure is the same as QFE, and during flying,

re: [Flightgear-devel] Manifold pressure

2001-12-14 Thread D Luff
Jon Berndt writes: It shouldn't be too hard to make MP dependent on throttle position AND whether it is operating or not - plus with some small lag in there. Would that be better than what is there, now? Thats what should be in there now, and is in LaRCsim (well - without the lag

Re: [Flightgear-devel] Problem in FGPiston

2001-12-14 Thread D Luff
Frederic Bouvier writes: There is an invalid float operation in FGPiston when the engine is off : in void FGPiston::doAirFlow(void) ... double swept_volume = (displacement_SI * (RPM/60)) / 2; double v_dot_air = swept_volume * volumetric_efficiency; m_dot_air = v_dot_air *

RE: [Flightgear-devel] Problem in FGPiston

2001-12-14 Thread Jon S. Berndt
I think we need a special case for engine off here. Good catch. I have changed some things in FGPiston (fixed) based on my limited understanding). void FGPiston::doManifoldPressure(void) { // DAVE: CHECK THIS if (Running ) { ManifoldPressure_inHg = MinManifoldPressure_inHg +

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS update:FlightGear/src/FDM/JSBSim/filtersjb

2001-12-14 Thread Ross Golder
On Thu, 2001-12-13 at 03:48, David Megginson wrote: Date: Wednesday December 12, 19101 @ 21:48 Author: david Wow! What're things like in the year 19101, David? Has FlightGear 1.0 been release yet :o) ? -- Ross ___ Flightgear-devel

Re: [Flightgear-devel] Skyglow

2001-12-14 Thread Elad Yarkoni
Once upon a time, you were sitting and writing: Would it be possible to model skyglow in FlightGear? That way you could see when you're approaching a city, even when you can't see it for mountains etc. Interesting question. You could either try volumetric fog rendering (yeah sure- on my

Re: [Flightgear-devel] Problem in FGPiston

2001-12-14 Thread Frederic Bouvier
I think we need a special case for engine off here. Good catch. I have changed some things in FGPiston (fixed) based on my limited understanding). void FGPiston::doManifoldPressure(void) { // DAVE: CHECK THIS if (Running ) { ManifoldPressure_inHg = MinManifoldPressure_inHg

Re: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-14 Thread Erik Hofman
David Megginson wrote: Curtis L. Olson writes: This can significantly increase load times ... which is a hassle if you are doing a lot of compile/run testing ... I just wrote a short ANSI C++ test program to read the airport database from the text file into an in-memory hash table.

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-14 Thread Norman Vine
David Megginson writes: Curtis L. Olson writes: This can significantly increase load times ... which is a hassle if you are doing a lot of compile/run testing ... I just wrote a short ANSI C++ test program to read the airport database from the text file into an in-memory hash table. The

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-14 Thread Norman Vine
David Megginson writes: I think that mmap is Unix only; in any case, Windows certainly has a mmap equivalent in fact one could almost say that Win9X is a 'mmap hack' Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-14 Thread Frederic Bouvier
David Megginson writes: I think that mmap is Unix only; in any case, Windows certainly has a mmap equivalent in fact one could almost say that Win9X is a 'mmap hack' Windows has the CreateFileMapping call and several other functions to map a file into memory. -Fred

Re: [Flightgear-devel] Skyglow

2001-12-14 Thread Ralph Jones
At 04:22 PM 12/14/2001 +0200, you wrote: Once upon a time, you were sitting and writing: Would it be possible to model skyglow in FlightGear? That way you could see when you're approaching a city, even when you can't see it for mountains etc. Interesting question. You could either try

[Flightgear-devel] re manifold pressure

2001-12-14 Thread D Luff
Jon Bernt writes: I added this in last night to JSBSim. Don't know if it's correct or not, it just felt right. Do you have something already in LaRCSim that we might steal? Or is what I put in OK: void FGPiston::doManifoldPressure(void) { if (Running ) { ManifoldPressure_inHg =

Re: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-14 Thread Andy Ross
Erik Hofman wrote: Do you have any idea if the mmap() function is available on all platforms? This is basically like a one shot read of the airports file into memory (but instead leaving it on the drive). It would be easy to search the memory location then. Bad idea. This means that the

RE: [Flightgear-devel] Problem in FGPiston

2001-12-14 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)
Compilers complains : delta_T_exhaust used without having been initialized Why the '-=' in the else case of calculation of delta_T_exhaust ? What is its previous value ? Oy! Good catch. I screwed up. Fix to be committed shortly. ___

RE: [Flightgear-devel] CVS, Flaps, gears

2001-12-14 Thread Tony Peden
--- David Megginson [EMAIL PROTECTED] wrote: BERNDT, JON S. (JON) (JSC-EX) (LM) writes: Does the c172 have retractable gears? I ask this because when I pressed the g, the retractable gear sound is played, but no effect is I noticed this, too. This is because of a

RE: [Flightgear-devel] CVS, Flaps, gears

2001-12-14 Thread David Megginson
Tony Peden writes: After I have a chance to clean up the FGInterface class a bit, perhaps we can start exporting more properties for actual FDM state -- i.e. the real (rather than requested) control-surface and gear positions. It's already there in the gear interface. Does

Re: [Flightgear-devel] Objects

2001-12-14 Thread John Wojnaroski
-Original Message- What's FG_EXPERIMENTAL_LIGHTING? And is it used by default? It is code to enable lighting on the aircraft carrier incuding an Optical Landing aid (fixed at 3.75 deg). It is not enabled by default unless you add that define. As far as I know only I am using it.

Re: [Flightgear-devel] Problem in FGPiston

2001-12-14 Thread Frederic Bouvier
void FGPiston::doEGT(void) { ... ... // DAVE: CHECK THIS if (heat_capacity_exhaust = 0.001) delta_T_exhaust = enthalpy_exhaust / heat_capacity_exhaust; else delta_T_exhaust -= (dt/2.0)*delta_T_exhaust; Do you mean : if (heat_capacity_exhaust = 0.001)

re: [Flightgear-devel] What data is currently used for UK scenery?

2001-12-14 Thread David Megginson
D Luff writes: Will someone *please* tell me which data sources we are using for the currently available scenery build, specifically in the UK? I'm assuming its DEM-30 and GSHHS, but don't know what landcover data we are using - just a quick post saying vmap0 / e00 / whatever-else

RE: [Flightgear-devel] What data is currently used for UK scenery?

2001-12-14 Thread Norman Vine
D Luff writes: Will someone *please* tell me which data sources we are using for the currently available scenery build, specifically in the UK? I'm assuming its DEM-30 and GSHHS, I assume that is correct but don't know what landcover data we are using - just a quick post saying vmap0 /

Re: [Flightgear-devel] What data is currently used for UK scenery?

2001-12-14 Thread D Luff
David Megginson writes: Landuse in Curt's official scenery is USGS 30-arcsecond. For my personal scenery, I'm using VMap0, just to get shaped areas (even though the resolution isn't as good). Thanks David. Cheers - Dave ___ Flightgear-devel mailing

[Flightgear-devel] Having some difficulties

2001-12-14 Thread David Findlay
Could someone please look at the attached code and give me some hints on where to go from here? I've clearly marked the places where my code is. Thanks, David // tileentry.cxx -- routines to handle a scenery tile // // Written by Curtis Olson, started May 1998. // // Copyright (C) 1998 - 2001

[Flightgear-devel] Billboard function?

2001-12-14 Thread David Findlay
I'm having a little difficulty understanding the fgBillBoard function. Anyone care to help me figure out how to change it so I can billboard any sized rectangular billboard? Thanks, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Objects

2001-12-14 Thread David Findlay
On Fri, 14 Dec 2001 23:21, you wrote: David Findlay writes: On Fri, 14 Dec 2001 19:31, you wrote: do u have multigen creator? No, is it free and where can I get it? if yes i can give u trees in flt format and u don't needa to build billboards FYI - PLib will read some versions of

[Flightgear-devel] 3d cockpit dimmensions

2001-12-14 Thread Jim Wilson
From what I understand the c310r is 48.5 door to door width. So I'd guess the panel itself is about 47.5 to 48 wide at its widest dimension. From what I understand radios are 6.25 wide...so while the panel in the picture below looks like its 3 equal sections, the comm panel in the center would

Re: [Flightgear-devel] CVS, Flaps, gears

2001-12-14 Thread John Check
On Friday 14 December 2001 2:19 pm, you wrote: BERNDT, JON S. (JON) (JSC-EX) (LM) writes: Does the c172 have retractable gears? I ask this because when I pressed the g, the retractable gear sound is played, but no effect is I noticed this, too. This is because of a short-cut

[Flightgear-devel] bug in panel_io.cxx

2001-12-14 Thread Martin Olveyra
I have manually deleted the directories Aircraft/c172/Instruments and Aircraft/c310/Instruments, because cvs tells that theese directories are not anymore in the cvs repository. With this action, the program fails to load the magnetic compass ribbon texture. Searching a bit, I noticed that the

Re: [Flightgear-devel] 3d cockpit dimmensions

2001-12-14 Thread John Check
On Friday 14 December 2001 9:04 pm, you wrote: From what I understand the c310r is 48.5 door to door width. So I'd guess the panel itself is about 47.5 to 48 wide at its widest dimension. From what I understand radios are 6.25 wide...so while the panel in the picture below looks like its 3

Re: [Flightgear-devel] bug in panel_io.cxx

2001-12-14 Thread John Check
On Saturday 15 December 2001 1:52 am, you wrote: I have manually deleted the directories Aircraft/c172/Instruments and Aircraft/c310/Instruments, because cvs tells that theese directories are not anymore in the cvs repository. With this action, the program fails to load the magnetic compass