Jonathan Polley wrote:
On Thursday, March 21, 2002, at 03:37 AM, Erik Hofman wrote:
Jonathan Polley wrote:
After getting SimGear to build under MSVC 6.0 (thanks Christian), I moved
on to getting all of FlightGear to build. For some reason, MSVC does not like JSBSim
(over
Compiling...
FGAerodynamics.cpp
c:\src\flightgear\src\fdm\jsbsim\fgaerodynamics.cpp(229) : error C2661:
'Tie' : no overloaded function takes 4 parameters
Adding an ugly cast fixes the problem:
PropertyManager-Tie(forces/fbx-aero-lbs, this,1,
(double (FGAerodynamics::*)(int) const)
On Sun, 2002-03-24 at 06:43, Jon Berndt wrote:
Compiling...
FGAerodynamics.cpp
c:\src\flightgear\src\fdm\jsbsim\fgaerodynamics.cpp(229) : error C2661:
'Tie' : no overloaded function takes 4 parameters
Adding an ugly cast fixes the problem:
Jon Berndt writes:
Are we doing something unusual, or is MSVC requiring something it
shouldn't?
The latter, I think, since the pointer type can be determined
unambiguously from the method signature.
All the best,
David
--
David Megginson
[EMAIL PROTECTED]
David Megginson writes:
Curtis L. Olson writes:
I'm noticing some feet/meter problems as well. I also noticed that
--altitude= on the command line was giving me meters rather than
feet.
Could this be a side effect of the property manager overhaul? I'm not
sure what else has
On Sunday, March 24, 2002, at 04:18 AM, Bernie Bright wrote:
Jonathan Polley wrote:
On Thursday, March 21, 2002, at 03:37 AM, Erik Hofman wrote:
Jonathan Polley wrote:
After getting SimGear to build under MSVC 6.0 (thanks
Christian), I moved on to getting all of
The bigger problem, I suspect, will be main memory (or maybe disk
bandwidth). An impostor scheme is going to be really tile hungry --
constantly dragging tiles off of disk, rendering them into textures,
and forgetting about them.
I know a sim that does what Norman suggest and it does not seem
Wolfram Kuss writes:
The bigger problem, I suspect, will be main memory (or maybe disk
bandwidth). An impostor scheme is going to be really tile hungry --
constantly dragging tiles off of disk, rendering them into textures,
and forgetting about them.
I know a sim that does what
Adding an ugly cast fixes the problem:
PropertyManager-Tie(forces/fbx-aero-lbs, this,1,
(double (FGAerodynamics::*)(int) const) FGAerodynamics::GetForces);
I'll roll that change into my copy until it gets made permanently. While
We'll do a little investigating, first. I want to
HI all
I have temporarily placed three tarballs at my site
http://www.vso.cape.com/~nhv/files/fgfs
1) fgfs_exe.tgz24-Mar-2002 14:41 1.6M
Current MingW32 executable that includes my patches below
This runs on Win2k no gaurantees on anything else :-)
2) nhv_032402.tgz
Jon Berndt writes:
Adding an ugly cast fixes the problem:
PropertyManager-Tie(forces/fbx-aero-lbs, this,1,
(double (FGAerodynamics::*)(int) const)
FGAerodynamics::GetForces);
I'll roll that change into my copy until it gets made
permanently. While
We'll do a little
Jon Berndt wrote:
Adding an ugly cast fixes the problem:
PropertyManager-Tie(forces/fbx-aero-lbs, this,1,
(double (FGAerodynamics::*)(int) const) FGAerodynamics::GetForces);
I'll roll that change into my copy until it gets made permanently. While
We'll do a little
Norman Vine wrote:
Jon, I don't think there is a 'conforming' compiler yet, and MSVC6 is
several years
old and I wonder how well the then current gnu stdlib++ would have handled
that
construct :-))
I believe Comeau is 99.9% conforming but it is not free. I also believe
that MSVC7 is
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David
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Adding an ugly cast fixes the problem:
PropertyManager-Tie(forces/fbx-aero-lbs, this,1,
(double (FGAerodynamics::*)(int) const)
FGAerodynamics::GetForces);
I'll roll that change into my copy until it gets made permanently.
While
We'll do a little investigating, first. I want to
Norm,
Your viewer/model work looks great. I've been doing some major work in there
myself the last few days and what you've done will fit in well. If it's ok
with you, I'd like to merge them in with what I've got over the next couple
days. Currently where I am at is I've removed a ton of junk
from: [EMAIL PROTECTED]
You aren't at Flight Dynamics division, are you?
error. Does specifying '--pedantic' on the gcc command line cause any
other warnings?
Jonathan Polley
If I try using the --pedantic option I get this:
--- start --
g++ -I../ --pedantic -Wall
On Sun, 2002-03-24 at 18:09, Jon Berndt wrote:
from: [EMAIL PROTECTED]
You aren't at Flight Dynamics division, are you?
error. Does specifying '--pedantic' on the gcc command line cause any
other warnings?
Jonathan Polley
If I try using the --pedantic option I get this:
Hi all
I have temporarily placed a fourth tarball at my site
in addition to the earlier 3
http://www.vso.cape.com/~nhv/files/fgfs
1) fgfs_exe.tgz24-Mar-2002 21:51 1.6M
Current MingW32 executable that includes my patches below
including the new Mouse code
This runs on Win2k
Jim Wilson writes:
Actually, on this matrix topic, been thinking about whether we should just
build a few optimized routines (for 3x3 work) into simgear. It would be
good
to move all the custom matrix manipulators out to simgear (was it you that
suggested this last week?) so that both the
FYI
http://hammer.prohosting.com/~yotam/software/msviscxx/
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On Sunday, March 24, 2002, at 11:32 PM, Norman Vine wrote:
FYI
http://hammer.prohosting.com/~yotam/software/msviscxx/
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I think
Norman Vine [EMAIL PROTECTED] said:
Since these routines only run once or twice per iteration of the loop
They really don't have to be 'super optimized' and I think my method
of handling them as 3x3 and just filling in the 4th row and column
by 'inspection' is probably good enough.
Yes
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