Re: [Flightgear-devel] F-16 simulator

2003-10-15 Thread Erik Hofman
Jon S Berndt wrote: On Tue, 14 Oct 2003 22:11:55 +0100 Lee Elliott [EMAIL PROTECTED] wrote: Are you sure the differential tail deflections can't be done in JSBSim? Well, it's not so much that it can't be done. However, there are some factors to consider. Depending on the flight conditions

RE: [Flightgear-devel] F-16 simulator

2003-10-15 Thread Jon Berndt
I do have the lookup tables for horizontal tail deflection at different alpha and beta angles. Would that mean I can add them and use them like the other surfaces? Erik I would think so. Here's the deal. I can't remember offhand exactly how the F-16 DFlCS moves and mixes the roll command to

[Flightgear-devel] Scenery mirrors

2003-10-15 Thread David Luff
The http mirrors of FG are all straight mirrors of the master site, as are the ftp mirrors. Hence the graphical scenery download page on the http mirrors points back to the master site. Hence it's impossible to download scenery from the ftp mirrors using the graphical interface. It seems to me

Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Jim Wilson
Matthew Johnson [EMAIL PROTECTED] said: Thought I'd take a stab at this, decided to try and make a 3D rendition of the Sea Harrier, especially since we have the Harrier in FG, but without a 3D model (I think it needs one!). So far I have started by looking for a plan that I can follow,

Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Matevz Jekovec
So far I have started by looking for a plan that I can follow, but have only found a 3 view plan for the FA2 (upgraded version with HOTASS and new radar), anyone happen to know a 3 view plan of the FRS.1 version is hiding? Failing ever finding one, what options are open? I use this site for

Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread James A. Treacy
On Wed, Oct 15, 2003 at 12:36:26PM +0100, David Luff wrote: The http mirrors of FG are all straight mirrors of the master site, as are the ftp mirrors. Hence the graphical scenery download page on the http mirrors points back to the master site. Hence it's impossible to download scenery from

Re: [Flightgear-devel] F-16 simulator

2003-10-15 Thread Erik Hofman
Jon Berndt wrote: I do have the lookup tables for horizontal tail deflection at different alpha and beta angles. Would that mean I can add them and use them like the other surfaces? Erik I would think so. Here's the deal. I can't remember offhand exactly how the F-16 DFlCS moves and mixes the

Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Curtis L. Olson
James A. Treacy writes: This is one of the reasons that relative links are a good idea. As a made up example, a link from http://gnucash.org/en/contribute.phtml to http://gnucash.org/pub/gnucash/sources/stable/ should use a href=../pub/gnucash/sources/stable/ instead of a

Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Martin Spott
James A. Treacy [EMAIL PROTECTED] wrote: This is one of the reasons that relative links are a good idea. As a made up example, a link from http://gnucash.org/en/contribute.phtml to http://gnucash.org/pub/gnucash/sources/stable/ should use a href=../pub/gnucash/sources/stable/ instead of a

Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Cameron Moore
* [EMAIL PROTECTED] (David Luff) [2003.10.15 06:37]: The http mirrors of FG are all straight mirrors of the master site, as are the ftp mirrors. Hence the graphical scenery download page on the http mirrors points back to the master site. Hence it's impossible to download scenery from the

Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Curtis L. Olson
Cameron Moore writes: One way to fix this would be Javascript. [sound of the front door slamming] [very rapid foot steps are heard fading off into the distance ...] I think I've been watching too many cartoons lately ... my excuse is that my 2.5 year old daughter now lists SpongeBob

Re: [Flightgear-devel] Ctrl-X / Ctrl-Z

2003-10-15 Thread David Luff
Jim Wilson writes: David Luff said: I've taken the liberty of binding Ctrl-X (currently not in use) to reset default field of view (zoom). At the moment x/X zoom in and out, so Ctrl-X to reset seems logical and follows the v/V/Ctrl-V convention with the actual view mode. Currently '='

Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Cameron Moore
* [EMAIL PROTECTED] (Curt Olson) [2003.10.15 11:38]: Cameron Moore writes: One way to fix this would be Javascript. [sound of the front door slamming] [very rapid foot steps are heard fading off into the distance ...] [ zip - Cameron zips up his flame-retardent jacket ] I said One

Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Curtis L. Olson
Cameron Moore writes: I said One way... And BTW, I agree. I only use JS when I have no other choice. To me the only other choice is having a separate graphical page for each ftp mirror, which I don't particularly like either. So why not JS? One can assume that anyone using the GRAPHICAL

Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Cameron Moore
* [EMAIL PROTECTED] (Curt Olson) [2003.10.15 14:05]: Cameron Moore writes: I said One way... And BTW, I agree. I only use JS when I have no other choice. To me the only other choice is having a separate graphical page for each ftp mirror, which I don't particularly like either. So

[Flightgear-devel] release warning

2003-10-15 Thread Curtis L. Olson
As time permits, I might start fiddling around with pre-release work for the next major release, but I'll hold off of an official release for at least a week or two probably. Regards, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Citiescurt 'at' me.umn.edu

Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Martin Spott
Cameron Moore [EMAIL PROTECTED] wrote: So why not JS? One can assume that anyone using the GRAPHICAL interface will have a GRAPHICAL browser, so bye-bye lynx/links. One can also assume that only hardcore/anal users will have JS disabled, [...] I'm not shure if I apply for these attributes

Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Martin Spott
Cameron Moore [EMAIL PROTECTED] wrote: My suggestion for using JS was because of the whole mirroring thing. We could do something server-side, but then our mirrors will have to be able to handle it. I assume we are constrained to using only client-side stuff. In this case you're living in

Re: [Flightgear-devel] that ssgStripify fix

2003-10-15 Thread Wolfram Kuss
- 0.01f, /* DISTANCE_SLOP = One centimeter */ + 0.001f, /* DISTANCE_SLOP = One millimeter */ Done. Sorry it took so long, but when I wanted to do it I saw my last Windos reinstall :-( had clobbered my WinCVS access to Sourceforge. Thanks, Jim Bye bye, Wolfram.

Re: [Flightgear-devel] release warning

2003-10-15 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote: As time permits, I might start fiddling around with pre-release work for the next major release, but I'll hold off of an official release for at least a week or two probably. I'd consider two weeks not to be enough for a release. There are so many

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: www/Docs/InstallGuide getstart.css,

2003-10-15 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote: Update of /var/cvs/FlightGear-0.9/www/Docs/InstallGuide In directory baron:/tmp/cvs-serv29188/Docs/InstallGuide Modified Files: getstart.css getstart.html getstartap1.html getstartap2.html getstartap3.html getstartch1.html

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: www/Docs/InstallGuide getstart.css,

2003-10-15 Thread Curtis L. Olson
Martin Spott writes: Curtis L. Olson [EMAIL PROTECTED] wrote: Update of /var/cvs/FlightGear-0.9/www/Docs/InstallGuide In directory baron:/tmp/cvs-serv29188/Docs/InstallGuide Modified Files: getstart.css getstart.html getstartap1.html getstartap2.html getstartap3.html

Re: [Flightgear-devel] release warning

2003-10-15 Thread Curtis L. Olson
Martin Spott writes: Curtis L. Olson [EMAIL PROTECTED] wrote: As time permits, I might start fiddling around with pre-release work for the next major release, but I'll hold off of an official release for at least a week or two probably. I'd consider two weeks not to be enough for a

Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Andy Ross
Matthew Johnson wrote: Thought I'd take a stab at this, decided to try and make a 3D rendition of the Sea Harrier, especially since we have the Harrier in FG, but without a 3D model (I think it needs one!). So far I have started by looking for a plan that I can follow, but have only found

[Flightgear-devel] Re: Scenery mirrors

2003-10-15 Thread simon
Martin Spott writes: James A. Treacy [EMAIL PROTECTED] wrote: This is one of the reasons that relative links are a good idea. As a made up example, a link from http://gnucash.org/en/contribute.phtml to http://gnucash.org/pub/gnucash/sources/stable/ should use a

Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Matthew Johnson
On Wed, 2003-10-15 at 17:21, Andy Ross wrote: Matthew Johnson wrote: Thought I'd take a stab at this, decided to try and make a 3D rendition of the Sea Harrier, especially since we have the Harrier in FG, but without a 3D model (I think it needs one!). So far I have started by

[Flightgear-devel] Version 0.9.3-pre1

2003-10-15 Thread Curtis L. Olson
Source code for FlightGear-0.9.3-pre1 and SimGear-0.3.4-pre1 is now available at flightgear.org and simgear.org respectively. This isn't yet an official release and you will need the latest cvs version of the base package to test the code. If people want to help make the next release as bullet

Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread James A. Treacy
On Wed, Oct 15, 2003 at 10:49:36AM -0500, Curtis L. Olson wrote: The difficulty for us is that our web and ftp trees are on separate machines. They aren't even on the same server. Our ftp tree is about 13Gb, our web site is about 100Mb. If we merged all the ftp data in with the web site,

Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Lee Elliott
On Thursday 16 October 2003 01:21, Andy Ross wrote: Matthew Johnson wrote: Thought I'd take a stab at this, decided to try and make a 3D rendition of the Sea Harrier, especially since we have the Harrier in FG, but without a 3D model (I think it needs one!). So far I have