Re: [Flightgear-devel] Welcome on board Flight Gear !

2004-04-12 Thread Arnt Karlsen
On Mon, 12 Apr 2004 22:08:44 -0400, David wrote in message 
<[EMAIL PROTECTED]>:

> Arnt Karlsen wrote:
> 
> > ..Burt Rutan wrote an article on this very idea in EAA Experimenter 
> > about 10 years ago.  The remaining bits missing, is, radar drivers, 
> > radar to visual etc models, and a radar echo integrator to build the
> > seen scenery and "the virtual antenna" track, and radar-to-radar 
> > communication, to share seen sceneries, "to see around the 
> > mountain".  ;-)
> 
> The technology has matured a lot since then.
> 
> A mode S transponder will feed the location of other aircraft to a 
> multifunction display (MFD), which will then superimpose the positions
> over a moving map with elevation information, taking your own position
> from a GPS receiver like the Garmin 430.  At the same time, a
> Stormscope 950 will feed weather information from up to 200 nm away to
> the MFD, which will draw possible thunderstorms on top of the same
> map.  I could have all of this in my Warrior, today, if I were willing
> to drop about USD 50-60K--that's about the resale value of my entire
> plane, but it's a lot cheaper and more realistic than it would have
> been 10 years ago, and is pretty-much standard in the few new planes
> now sold each year.
> 
> Presumably, the mode S transponder, GPS, and Stormscope could just as
> easily feed into a FlightGear-based display on a tablet PC, if you
> didn't mind a few wires across your lap.

..bluetooth or wifi weeds that weed.  ;-)  Call me paranoid, I prefer to
carry an onboard radar too, not just rely on the ground radar etc, yes,
it's another point of failure, in pretty much the same way the Ju52-3m 
has a 3 times bigger chance of a flame-out as the early single
engined Ju52-1m.

> > ..the remainder is AFAICT, a trivial adaption of FlightGear, 
> > and a somewhat less trivial certification.  ;-)
> 
> No certification is required unless the equipment is permanently
> attached to the airplane.  FlightGear running on a tablet PC strapped
> to your lap, for extra situational awareness, would be fine.  I
> wouldn't want to be so crowded myself, but maybe some day ...

..exactly.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Welcome on board Flight Gear !

2004-04-12 Thread David Megginson
Arnt Karlsen wrote:

..Burt Rutan wrote an article on this very idea in EAA Experimenter 
about 10 years ago.  The remaining bits missing, is, radar drivers, 
radar to visual etc models, and a radar echo integrator to build the
seen scenery and "the virtual antenna" track, and radar-to-radar 
communication, to share seen sceneries, "to see around the 
mountain".  ;-)
The technology has matured a lot since then.

A mode S transponder will feed the location of other aircraft to a 
multifunction display (MFD), which will then superimpose the positions over 
a moving map with elevation information, taking your own position from a GPS 
receiver like the Garmin 430.  At the same time, a Stormscope 950 will feed 
weather information from up to 200 nm away to the MFD, which will draw 
possible thunderstorms on top of the same map.  I could have all of this in 
my Warrior, today, if I were willing to drop about USD 50-60K--that's about 
the resale value of my entire plane, but it's a lot cheaper and more 
realistic than it would have been 10 years ago, and is pretty-much standard 
in the few new planes now sold each year.

Presumably, the mode S transponder, GPS, and Stormscope could just as easily 
feed into a FlightGear-based display on a tablet PC, if you didn't mind a 
few wires across your lap.

..the remainder is AFAICT, a trivial adaption of FlightGear, 
and a somewhat less trivial certification.  ;-)
No certification is required unless the equipment is permanently attached to 
the airplane.  FlightGear running on a tablet PC strapped to your lap, for 
extra situational awareness, would be fine.  I wouldn't want to be so 
crowded myself, but maybe some day ...

All the best,

David

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Re: [Flightgear-devel] Welcome on board Flight Gear !

2004-04-12 Thread David Megginson
Nick wrote:

Also, and this applies particularly to flight near the ground, the update
rate for GPS is (or was last time I checked) about 1 second.
Update rate depends upon the receiver.  My portable Garmin 196 updates
several times per second (perhaps 4 Hz, but I haven't measured).
A jet making an approach at 140 kts is going about 225 ft/s.  With a 700
fpm descent rate that would correspond to this approach speed on a 3 deg
glide slope (VS in fpm is TAS in kts * 10 and divided by 2 as my
instructor used to teach) even if the accuracy were perfect you would
have already landed 11 ft high or low by the time you realized the error.
Normally, you start ignoring the altimeter and flying visually below 200 ft
AGL (on an ILS) or about 500 ft AGL (on a non-precision approach).  Some big
planes do have autoland, but that probably uses a RADAR altimeter: after
all, the regular barometric altimeter is allowed to be off by up to 50 ft
either way.
For anything I'd be likely to fly in real life (most of my professional 
simulator time has been in airliners, space shuttles and now spacecraft)
 the numbers (Cessna 150 eg) would be

60 kts approach speed (~95 ft/s) 
> 300 fpm descent rate (~5 ft/s)

Yikes, that's a slow approach!  Did you get that number by putting the 150
on a 3 deg glide path?  I don't think anyone would approach that low in a
light, single-engine plane unless on an ILS -- 5 or 6 deg is probably more
typical.  You want to be high enough that you can glide to the runway in
case of an engine failure, and a 3 deg glide path is way too low for that.
Still enough to throw you off.  Accuracy has improved dramatically since
 the elimination of SA, but the time lag is still a bugger.
Again, time lag depends on the receiver, but it's far better than one second
with the newer technology.  The big change for vertical accuracy is not from
GPS itself but from WAAS -- that's why the FAA has approved precision
GPS/WAAS approaches down to 250 ft DH (expect to see ILS's start
disappearing from some smaller airports over the next decade).
All the best,

David

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Re: [Flightgear-devel] Welcome on board Flight Gear !

2004-04-12 Thread Arnt Karlsen
On Tue, 13 Apr 2004 01:45:03 +0200, Olivier wrote in message 
<[EMAIL PROTECTED]>:

> Does someone already fly with Flight Gear? 
> 
> Here is my point : 
> 
> FG installed on a laptop and configured in such a way that :
> the weather is sunny
> time is set to 10:00 am
> and only the hud is overlapped on the external forward view (no
> A/C cockpit displayed) 
> 
> Now, a GPS and a "light" AHRS/IMU (like the MT9 of Xsens for instance)
> is connected to the laptop. 
> 
> At last, the position, altitude, heading, speed, attitude, ... data of
> the simulation are replaced by the sensor's data. 
> 
> We have here an unrivalled 3D primary flight display.
> 
> (OK, for accurate Air Speed and Altitude computation, two additional
> pressure sensors should be connected to the PC to get static and
> dynamic pressure data. However, GPS Ground Speed and GPS Altitude data
> are sufficient to validate the concept and much more easier to obtain)
> 
> 
> This kind of display could be very helpful when flying in IMC because
> it's always nice to have a clear representation of the surrounding
> terrain, airfields, antennas, buildings, bridges, ... 
> 
> Flying in real IMC with a synthetic VFR environment could then
> dramatically increases situation awareness.

..Burt Rutan wrote an article on this very idea in EAA Experimenter 
about 10 years ago.  The remaining bits missing, is, radar drivers, 
radar to visual etc models, and a radar echo integrator to build the
seen scenery and "the virtual antenna" track, and radar-to-radar 
communication, to share seen sceneries, "to see around the 
mountain".  ;-)

..radar drivers must talk to "the iron", the radar track "virtual
antenna" idea is chop the transmitted signal into pulses with an ID
each, (yes, it's is patented, I've spoken with the guy, a Norse Naval
radar officer ;-) ), the integration is a math trick to make use of
"old" ID'ed echos to verify, enhance etc fresh data off the fresh
echos, bonus is this use of old ID'ed echo data, "builds an antenna" 
the lenght of your track, and long antennas help accuracy.  ;-)

..the RL HUD HW uses total reflection of (laser?) light to 
paint pictures on the inside of the cockpit glass,
( http://kr.cs.ait.ac.th/~radok/physics/l6.htm ), this can be 
done with similar hardware, or, say, lasers and mirrors 
controlled with audio speaker type membrane magnets.

..the remainder is AFAICT, a trivial adaption of FlightGear, 
and a somewhat less trivial certification.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Welcome on board Flight Gear !

2004-04-12 Thread Nick



Good evening,
GPS altitude is less reliable than GPS position 
because you derive it from the Pythagorean Theorem (or something similar) where 
the unkown altitude is the vertical leg (~23,800 mi) of a triangle and 
position is the horizontal leg.  Due to the large size of the vertical leg, 
small percentage errors will be very large in magnitude.  Also, and this 
applies particularly to flight near the ground, the update rate for GPS is (or 
was last time I checked) about 1 second.  A jet making an approach at 140 
kts is going about 225 ft/s.  With a 700 fpm descent rate that would 
correspond to this approach speed on a 3 deg glide slope (VS in fpm is TAS in 
kts * 10 and divided by 2 as my instructor used to teach) even if the accuracy 
were perfect you would have already landed 11 ft high or low by the time you 
realized the error.
 
For anything I'd be likely to fly in real life 
(most of my professional simulator time has been in airliners, space shuttles 
and now spacecraft) the numbers (Cessna 150 eg) would be
 
60 kts approach speed (~95 ft/s)
300 fpm descent rate (~5 ft/s)
 
Still enough to throw you off.  Accuracy has 
improved dramatically since the elimination of SA, but the time lag is still a 
bugger.
 
Hope this enlightens.  (Hope it's 
right)
 
Nickolas HeinMorgantown WV

  - Original Message - 
  From: 
  Jonathan Richards 
  To: [EMAIL PROTECTED] 
  
  Sent: Monday, April 12, 2004 8:54 
PM
  Subject: Re: [Flightgear-devel] Welcome 
  on board Flight Gear !
  On Tuesday 13 Apr 2004 12:45 am, Olivier Soussiel 
  wrote:> Does someone already fly with Flight 
  Gear?> Flying in real IMC with a synthetic VFR 
  environment could then dramatically> increases situation 
  awareness.OlivierYou mean flying with FlightGear, as in off the 
  ground, right?  The developers (and I'm not one) take a lot of 
  trouble to make FlightGear as realistic as possible.  *BUT* if you 
  took a laptop up in the sky in IMC, in the hope that the screen would show 
  you a realistic view of the outside world, you'd have to be mad, and it's 
  probably not legal.  If there isn't a disclaimer somewhere on www.flightgear.org to say that the data 
  are not to be used for real flight, then there should be!   
  Don't even think about it!RegardsJonathanPS Someone will know 
  better than I, but isn't GPS altitude much less reliable than GPS 
  position?J.___Flightgear-devel 
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Re: [Flightgear-devel] Welcome on board Flight Gear !

2004-04-12 Thread David Megginson
Jonathan Richards wrote:

PS Someone will know better than I, but isn't GPS altitude much less reliable 
than GPS position?
Even without WAAS, a GPS is more accurate than a barometric altimeter at 
cruise altitude; near the ground (or more accurately, near the location and 
elevation where the altimeter setting originated), the altimeter becomes 
more accurate than a non-WAAS GPS.  That's why altimeters work well for 
takeoff and landing, but not so well for clearing mountains (and thus, we 
have to add an extra safety buffer).

With WAAS, which is available even on handhelds like my Garmin 196, the GPS 
altitude is accurate to within a few feet.

All the best,

David

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Re: [Flightgear-devel] Welcome on board Flight Gear !

2004-04-12 Thread Jonathan Richards
On Tuesday 13 Apr 2004 12:45 am, Olivier Soussiel wrote:
> Does someone already fly with Flight Gear?

> Flying in real IMC with a synthetic VFR environment could then dramatically
> increases situation awareness.

Olivier
You mean flying with FlightGear, as in off the ground, right?  The developers 
(and I'm not one) take a lot of trouble to make FlightGear as realistic as 
possible.  *BUT* if you took a laptop up in the sky in IMC, in the hope that 
the screen would show you a realistic view of the outside world, you'd have 
to be mad, and it's probably not legal.  If there isn't a disclaimer 
somewhere on www.flightgear.org to say that the data are not to be used for 
real flight, then there should be!   Don't even think about it!
Regards
Jonathan

PS Someone will know better than I, but isn't GPS altitude much less reliable 
than GPS position?
J.

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Re: [Flightgear-devel] Welcome on board Flight Gear !

2004-04-12 Thread David Megginson
Olivier Soussiel wrote:

Does someone already fly with Flight Gear?
Yes, I've thought about what you suggest, as, I'm sure, have others.  You'd 
want a small tablet PC strapped to your leg -- cockpits are very cramped, 
even in bizjets.  You also need to think about the power supply.

Personally, even then, I don't think I'd want to be staring down into my lap 
during an approach in IMC (that's the only place that the synthetic vision 
is really necessary; otherwise, you'll usually be far above terrain at IFR 
altitudes, with very rare exceptions).  I do think that tablet PCs will 
eventually push into this space somehow, though.

All the best,

David

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[Flightgear-devel] Welcome on board Flight Gear !

2004-04-12 Thread Olivier Soussiel




Does someone already fly with Flight Gear? 
Here is my point : 

FG installed on a laptop and configured in such a way that 
:    the weather is sunny    time is set 
to 10:00 am    and only the hud is overlapped on the external 
forward view (no A/C cockpit displayed) 
Now, a GPS and a "light" AHRS/IMU (like the MT9 of Xsens for instance) is 
connected to the laptop. 

At last, the position, altitude, heading, speed, attitude, ... data 
of the simulation are replaced by the sensor's data. 
We have here an unrivalled 3D primary flight display.
(OK, for accurate Air Speed and Altitude computation, two additional pressure 
sensors should be connected to the PC to get static and dynamic pressure data. 
However, GPS Ground Speed and GPS Altitude data are sufficient to validate the 
concept and much more easier to obtain) 
This kind of display could be very helpful when flying in IMC because it's 
always nice to have a clear representation of the surrounding terrain, 
airfields, antennas, buildings, bridges, ... 
Flying in real IMC with 
a synthetic VFR environment could then dramatically increases situation 
awareness.
 
Olivier
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Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Richard Keech
On Tue, 2004-04-13 at 02:30, Gene Buckle wrote:

> An effect I'd like to see is heat blur at the exhaust end of jet engines
> along the lines that Lock On: Modern Air Combat has.

The Hunter in FlightGear does a passable version of heat blur.
However, it terminates suddenly a couple of aircraft lengths from
the tailpipe.  I also get a strange artifact if clouds are behind the 
exhaust plume; the clouds are absent immediately behind the exhaust
plume.






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Re: [Flightgear-devel] Basic tower model

2004-04-12 Thread Erik Hofman
Curtis L. Olson wrote:
Does anyone have (or can anyone build) a fairly simple, generic airport 
control tower model?  Robin's latest airport data has some tower 
position information so I'd like to include these in the next world 
scenery build.


Sure, gimme a day or two.

Erik

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[Flightgear-devel] Basic tower model

2004-04-12 Thread Curtis L. Olson
Does anyone have (or can anyone build) a fairly simple, generic airport 
control tower model?  Robin's latest airport data has some tower 
position information so I'd like to include these in the next world 
scenery build.

Thanks,

Curt.
--
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.flightgear.org/~curt  http://www.flightgear.org


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Re: [Flightgear-devel] xastir moving map?

2004-04-12 Thread Arnt Karlsen
On Mon, 12 Apr 2004 09:35:52 -0400, Wendell wrote in message 
<[EMAIL PROTECTED]>:

> I've recently found Xastir (http://www.xastir.org/), a rather

..this too is GPL.  ;-)

> nifty mapping package by/for the HAM radio community.  It can
> display shapefile maps, terraserver (satellite photo) maps,
> tiger maps, and with some recent patches to the code and some
> map transformations, it can display sectionals
> (http://aviationtoolbox.org/raw_data/FAA_sectionals/).  It can
> also dynamically retrieve and display NWS weather radar as an
> overlay to the maps.
> 
> I'm currently discussing with their developer group how
> FlightGear NMEA output would be input into Xastir.  (Also
> symbology and possible TCAS-like data).
> 
> Is there any interest in the fgfs community, or is Atlas
> sufficient?

..yep, I'll have a look.  If Atlas is, who says that's a reason 
not to take a look at Xastir? ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] RW light disappear

2004-04-12 Thread Roy Vegard Ovesen
On Monday 12 April 2004 17:28, Jim Wilson wrote:
> > I noticed something similar with the F-16 at low altitudes. I'm starting
> > to wonder if we need a select-deselect option for cloud layers that
> > should not be visible to solve this problem?
>
> Is this an issue only from the cockpit view?

I made some screenshots of the F-16.

http://home.tiscali.no/rvovesen/f16-cockpit.png
http://home.tiscali.no/rvovesen/f16-ext1.png
http://home.tiscali.no/rvovesen/f16-ext2.png

You can clearly see from ext1 and ext2 that the lights are not visible through 
the canopy of the F-16, but still the building in the background is. The 
cockpit shot is a bit harder to see but you can see that inside the darker 
region no lights are visible.

The canopy glass of the F-16 has probably (I haven't opened the model in AC3D) 
some semitransparent material. The same holds for the propeller disk of the 
C172, and if you try the Cub I think it too has a transparent material for 
the propeller disk.

I would say that it is an issue with semitransparent materials. If you try the 
2d panels the lights are visible.
But the strangest thing is that as the aircraft rises above som 50 ft above 
the ground the lights appear.

-- 
Roy Vegard Ovesen


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Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Jim Wilson
Andy Ross said:

> Gene Buckle wrote:
> > Andy Ross wrote:
> > > [...] otherwise forgettable "Strike Fighters" game [...]
> >
> > I don't know why you'd call it forgettable.  There's a huge
> > following that's been making new aircraft and other things for
> > it.
> 
> It's all eye candy, no meat.  Pretty aircraft, beutiful cockpits,
> nice sounds.  Awful terrain, laughable flight model.  I
> distinctly remember being very impressed by their 6DOF attitude
> gyro in the A-4 (something I worked hard at for our version),
> until I noticed it was turning the WRONG WAY.  Ugh.

The animation on our A-4 ai is very simplistic, only mapping to uncooked FDM
outputs,  but it does go the right direction.  I don't know much about how
they really work.  Maybe the super-accurate readout and instantanious response
is correct.

Best,

Jim


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Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Jon S Berndt
On Mon, 12 Apr 2004 19:06:27 +0200
 [EMAIL PROTECTED] (Wolfram Kuss) wrote:
BTW, I had a look for a X15 3D model a short while ago. There is a 
new
MSFS/CFS model, but it is not much better than the old one, so I 
don't think it is worth it.
The one we have now doesn't seem too bad, but the skins need some 
detail work, I think.  If I had a little more time I'd almost think of 
giving that a try, but FDM (and tax preparations) are sucking up all 
my time.

Jon

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Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Wolfram Kuss
BTW, I had a look for a X15 3D model a short while ago. There is a new
MSFS/CFS model, but it is not much better than the old one, so I don't
think it is worth it.

Bye bye,
Wolfram.


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Re: [Flightgear-devel] MingW and FlightGear

2004-04-12 Thread Jon S Berndt
On Mon, 12 Apr 2004 11:45:48 -0400
 "Norman Vine" <[EMAIL PROTECTED]> wrote:
Before Fred started providing MSVC compiled executables IIRC
the the only Win32 executables ever available for download from
flightgear.org were MingW compiled.
What problems are you experiencing ?

Norman
Nothing really.  I had compiled JSBSim under MingW for the first time 
the other day.  I had to remove references to snprintf and link with 
libwsock32, but other than that I was really happy with it.  I wanted 
to make sure that I wasn't going to waste time on something that was 
not possible.  Maybe I am already compiling FlightGear with mingw and 
didn't even know it.

Jon

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Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Gene Buckle
> Gene Buckle wrote:
> > Andy Ross wrote:
> > > [...] otherwise forgettable "Strike Fighters" game [...]
> >
> > I don't know why you'd call it forgettable.  There's a huge
> > following that's been making new aircraft and other things for
> > it.
>
> It's all eye candy, no meat.  Pretty aircraft, beutiful cockpits,
> nice sounds.  Awful terrain, laughable flight model.  I
> distinctly remember being very impressed by their 6DOF attitude
> gyro in the A-4 (something I worked hard at for our version),
> until I noticed it was turning the WRONG WAY.  Ugh.
>

A lot of work has gone into fixing it and people are even making new
terrain for it.  Since it's classed as a "survey" sim, it's not going to
have high quality flight models like FlightGear does. :)

An effect I'd like to see is heat blur at the exhaust end of jet engines
along the lines that Lock On: Modern Air Combat has.

g.



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Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Andy Ross
Gene Buckle wrote:
> Andy Ross wrote:
> > [...] otherwise forgettable "Strike Fighters" game [...]
>
> I don't know why you'd call it forgettable.  There's a huge
> following that's been making new aircraft and other things for
> it.

It's all eye candy, no meat.  Pretty aircraft, beutiful cockpits,
nice sounds.  Awful terrain, laughable flight model.  I
distinctly remember being very impressed by their 6DOF attitude
gyro in the A-4 (something I worked hard at for our version),
until I noticed it was turning the WRONG WAY.  Ugh.

Andy

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RE: [Flightgear-devel] MingW and FlightGear

2004-04-12 Thread Norman Vine
Jon S Berndt writes:
> 
> Can anyone tell me if FlightGear has been successfully compiled and 
> linked using mingw?

Before Fred started providing MSVC compiled executables IIRC
the the only Win32 executables ever available for download from
flightgear.org were MingW compiled.

What problems are you experiencing ?

Norman

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Re: [Flightgear-devel] RW light disappear

2004-04-12 Thread Jim Wilson
Erik Hofman said:

> Roy Vegard Ovesen wrote:
> > On Monday 12 April 2004 04:01, Dave Perry wrote:
> > 
> >>I just noticed that the runway lights disappear as I flare out in the
> >>c172.
> > 
> > I've noticed this too. It seems that the transparent propeller disk is the 
> > reason. I tried stopping the engine on ground and that brought back the 
> > lights. One thing that is strange is that the propeller disk is only opaque 
> > to lights below a very low altitude.
> >
> >>Noticed this first as I was completing the ILS RW 35 precision
> >>approach into KAZO (Kalamazoo, MI).  Complete CVS update Friday evening
> >>the 9th (plib, SimGear, FlightGear, and base).  This seems to me a new
> >>issue with this update.
> 
> 
> I noticed something similar with the F-16 at low altitudes. I'm starting 
> to wonder if we need a select-deselect option for cloud layers that 
> should not be visible to solve this problem?
> 

Is this an issue only from the cockpit view?

Best,

Jim


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Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Gene Buckle
> There was an otherwise forgettable "Strike Fighters" game
> released about a year ago that did contrails really well.  You
> could finish a dogfight and look up to see bright, looping
> contrail traces of the fight in the sky.
>
I don't know why you'd call it forgettable.  There's a huge following
that's been making new aircraft and other things for it.

g.




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Re: [Flightgear-devel] RW light disappear

2004-04-12 Thread Jim Wilson
Dave Perry said:

> I just noticed that the runway lights disappear as I flare out in the 
> c172.  Noticed this first as I was completing the ILS RW 35 precision 
> approach into KAZO (Kalamazoo, MI).  Complete CVS update Friday evening 
> the 9th (plib, SimGear, FlightGear, and base).  This seems to me a new 
> issue with this update.
> Dave Perry
> 

Does it happen on other runways?  Past issues have been related to changes in
the ground elevation calculation.  Do you see any sign of the lights if you
look up in the air after they "disappear"?

Best,

Jim


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[Flightgear-devel] MingW and FlightGear

2004-04-12 Thread Jon S Berndt
Can anyone tell me if FlightGear has been successfully compiled and 
linked using mingw?

Jon

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Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread David Megginson
Andy Ross wrote:

- no jetstream visible
I assume this means contrails?  (The "jet stream" normally refers
to the strong west winds above the tropopause in the middle
latitudes of the northern hemisphere).
... which is often, roughly, the boundary between cold air from the pole and 
warm air from the equator.

SSG already has support for smoke, etc., with drift, though I don't remember 
the name of the class.

All the best,

David

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Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Andy Ross
Ilja Moderau wrote:
> - engine sound in cockpit does not differ from outside engine sound
> - no cockpit light at night visible

These two are relatively easy.  The "outside" sound handling will
probably require some code, but nothing difficult.

> - no jetstream visible

I assume this means contrails?  (The "jet stream" normally refers
to the strong west winds above the tropopause in the middle
latitudes of the northern hemisphere).

Rendering contrails would require that someone write a module
that builds and caches an appropriate ssg node, updating it as
necessary to reflect the engines' paths.  Probably not trivial,
but it would be cool.

There was an otherwise forgettable "Strike Fighters" game
released about a year ago that did contrails really well.  You
could finish a dogfight and look up to see bright, looping
contrail traces of the fight in the sky.

> - engines can't be turned off

This is a limitation of the YASim jet model.  It wouldn't be hard
to throw something together so you could shut it off.  The
problem is that stopping and starting a *real* turbine engine is
a complicated process, which differs widely between specific
engine models.

So I guess I don't really see the point: the only purpose to
shutting an engine down is to practice starting it, which isn't
going to be realistic without a *lot* of work.  But I'm not firm
on this.  If enough people shout about it, I can hack up an
engine start for YASim. :)

Andy

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RE: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Gene Buckle
> > > The FC adjusts the flap settings to optimal performance under _all_
> > > circumstances. I have yet to read somewhere there is a flap override for
> > > the F-16.
> > >
> >
> > Hmmm.  I knew there was a reason I didn't like that airplane. :)
>
> You can see the leading edge slats responding to the FCS trying to fulfill
> the pilot's wish here:
>
> http://www.avweb.com/newspics/DavisTbirdEject.jpg
>
> You can't really tell here what the flaps are doing. I suspect this is the
> highest lift configuration the F-16 has in this situation. It still wasn't
> enough.
>

I know that the leading edge slats were automatic, but not the flaps.
There's just something wrong with not being able to manual command a flap
extension or retraction. :)

g.



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[Flightgear-devel] xastir moving map?

2004-04-12 Thread Wendell Turner
I've recently found Xastir (http://www.xastir.org/), a rather
nifty mapping package by/for the HAM radio community.  It can
display shapefile maps, terraserver (satellite photo) maps,
tiger maps, and with some recent patches to the code and some
map transformations, it can display sectionals
(http://aviationtoolbox.org/raw_data/FAA_sectionals/).  It can
also dynamically retrieve and display NWS weather radar as an
overlay to the maps.

I'm currently discussing with their developer group how
FlightGear NMEA output would be input into Xastir.  (Also
symbology and possible TCAS-like data).

Is there any interest in the fgfs community, or is Atlas
sufficient?

Wendell


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Re: [Flightgear-devel] Aircraft Todo List 2

2004-04-12 Thread Erik Hofman
Ilja Moderau wrote:
I read in the Aircraft Todo Lists of some Aircrafts:
- no jetstream visible 
- engine sound in cockpit does not differ from outside engine sound 
- no cockpit light at night visible 
- engines can't be turned off 

Are such things possible in FlightGear?
Jetstream can be kludged together, but there is no real solution yet.
Cockpit sounds can differ from outside sounds (check the c172 in CVS).
Engines can be turned off, it's just that they start turned on for 
convenience.

Cockpit light is the most problematic of them all. It can be adjusted a 
bit by adding emissive lighting, but it's not optimal.

Erik

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Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Erik Hofman
Jon Berndt wrote:

Yes it is (for high angle of attack). But I think the main problem here
was the g-limiter ...
No, it was the pilot. :-(
Eh, yes, you're right.

Erik

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RE: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Jon Berndt
> > You can see the leading edge slats responding to the FCS trying
> to fulfill
> > the pilot's wish here:
> >
> > http://www.avweb.com/newspics/DavisTbirdEject.jpg
> >
> > You can't really tell here what the flaps are doing. I suspect this is
the
> > highest lift configuration the F-16 has in this situation. It still
wasn't
> > enough.
>
> Yes it is (for high angle of attack). But I think the main problem here
> was the g-limiter ...
>
> Erik

No, it was the pilot. :-(

Jon


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[Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Ilja Moderau
I read in the Aircraft Todo Lists of some Aircrafts:
- no jetstream visible 
- engine sound in cockpit does not differ from outside engine sound 
- no cockpit light at night visible 
- engines can't be turned off 

Are such things possible in FlightGear?



--
Men can´t fly? http://home.arcor.de/iljamod/fly.jpg


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Re: [Flightgear-devel] RW light disappear

2004-04-12 Thread Erik Hofman
Roy Vegard Ovesen wrote:
On Monday 12 April 2004 04:01, Dave Perry wrote:

I just noticed that the runway lights disappear as I flare out in the
c172.
I've noticed this too. It seems that the transparent propeller disk is the 
reason. I tried stopping the engine on ground and that brought back the 
lights. One thing that is strange is that the propeller disk is only opaque 
to lights below a very low altitude.

Noticed this first as I was completing the ILS RW 35 precision
approach into KAZO (Kalamazoo, MI).  Complete CVS update Friday evening
the 9th (plib, SimGear, FlightGear, and base).  This seems to me a new
issue with this update.


I noticed something similar with the F-16 at low altitudes. I'm starting 
to wonder if we need a select-deselect option for cloud layers that 
should not be visible to solve this problem?

Erik

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Re: [Flightgear-devel] RW light disappear

2004-04-12 Thread Roy Vegard Ovesen
On Monday 12 April 2004 04:01, Dave Perry wrote:
> I just noticed that the runway lights disappear as I flare out in the
> c172.

I've noticed this too. It seems that the transparent propeller disk is the 
reason. I tried stopping the engine on ground and that brought back the 
lights. One thing that is strange is that the propeller disk is only opaque 
to lights below a very low altitude.

> Noticed this first as I was completing the ILS RW 35 precision
> approach into KAZO (Kalamazoo, MI).  Complete CVS update Friday evening
> the 9th (plib, SimGear, FlightGear, and base).  This seems to me a new
> issue with this update.
> Dave Perry
>
>
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-- 
Roy Vegard Ovesen


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Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Erik Hofman
Jon Berndt wrote:
The FC adjusts the flap settings to optimal performance under _all_
circumstances. I have yet to read somewhere there is a flap override for
the F-16.
Hmmm.  I knew there was a reason I didn't like that airplane. :)

You can see the leading edge slats responding to the FCS trying to fulfill
the pilot's wish here:
http://www.avweb.com/newspics/DavisTbirdEject.jpg

You can't really tell here what the flaps are doing. I suspect this is the
highest lift configuration the F-16 has in this situation. It still wasn't
enough.
Yes it is (for high angle of attack). But I think the main problem here 
was the g-limiter ...

Erik

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