Re: [Flightgear-devel] Rutan and Scaled Composites [was code optimization]

2005-07-10 Thread Paul Kahler
On Sat, 2005-07-09 at 09:51 -0700, Andy Ross wrote: Paul Kahler wrote: I once downloaded a Velocity and a Starship for MSFS and they were really fun to fly - not sure if the dynamics were correct at all because they really wanted to fly in a way thats hard to describe. OTOH I have read

RE: [Flightgear-devel] Shadows

2005-07-10 Thread Gerard Robin
Le dimanche 26 juin 2005 à 20:28 +0100, Vivian Meazza a écrit : There's a bit of a funny with the interaction between the Hurricane propeller disk and the ac shadow: it makes the shadow disappear, and there's something throwing a shadow on to the disk, which I've not seen in real life,

Re: [Flightgear-devel] Shadows

2005-07-10 Thread Harald JOHNSEN
Gerard Robin wrote: I just wonder about the fact that every alpha objects make the shadow, which is behind, disappeared (Vivian did notice it). Every AC3D users can notice that problem = the object hierarchy must be built in order to make the alpha objects (canopy, propeller disk ...) at the

Re: [Flightgear-devel] Shadows

2005-07-10 Thread Frederic Bouvier
I noticed another artefact : http://frbouvi.free.fr/flightsim/moving-shadow.gif ( animated gif ) When moving toward the blue building, the shadow on the nearest building face is moving and it seems dependant on the viewer's position. -Fred ___

Re: [Flightgear-devel] Shadows

2005-07-10 Thread Gerard Robin
Le dimanche 10 juillet 2005 à 19:32 +0200, Harald JOHNSEN a écrit : Gerard Robin wrote: transparent objects because we don't want that a totaly transparent triangle stops the light (and atm it *is* stoping the light because it has changed the zbuffer). As you said modelers usually sort

Re: [Flightgear-devel] Shadows

2005-07-10 Thread Gerard Robin
Le dimanche 10 juillet 2005 à 19:42 +0200, Frederic Bouvier a écrit : I noticed another artefact : http://frbouvi.free.fr/flightsim/moving-shadow.gif ( animated gif ) When moving toward the blue building, the shadow on the nearest building face is moving and it seems dependant on the

Re: [Flightgear-devel] Google Earth

2005-07-10 Thread Ampere K. Hardraade
On July 9, 2005 06:50 am, Carlos Zaragoza Koblischek wrote: Has anyone used Google Earth? It seems to be very usefull for getting information to place objects with FGSD. How do they get the elevation of the buildings? They probably make use of parallax... at least, that is how we measure

Re: [Flightgear-devel] Shadows

2005-07-10 Thread Harald JOHNSEN
Gerard Robin wrote: Le dimanche 10 juillet 2005 à 19:42 +0200, Frederic Bouvier a écrit : I noticed another artefact : http://frbouvi.free.fr/flightsim/moving-shadow.gif ( animated gif ) When moving toward the blue building, the shadow on the nearest building face is moving and it seems

Re: [Flightgear-devel] RFE for jsclient,js_server

2005-07-10 Thread Manuel Bessler
On Fri, Jul 08, 2005 at 03:14:07PM +0100, Jim Campbell wrote: Hi, Can the jsclient and the js_server code be extended to allow up to eight joystick axis and the jsclient.cxx code enhanced to accept the button bits? It looks like the js_server.cxx code is encapsulating the button word as

[Flightgear-devel] lights need help

2005-07-10 Thread tom bonnell
hi i am tryin to add some lights activated in dark like the ones in a4 aircraft...(red on top and a white in lg door) . I look at the xmldeclerations of somestructural models but I did not make it work.. what I did was building simple ac model and xml to test scene with respect tob105 but didnt