Le dimanche 26 juin 2005 à 20:28 +0100, Vivian Meazza a écrit :
> There's a bit of a funny with the interaction between the Hurricane
> propeller disk and the ac shadow: it makes the shadow disappear, and there's
> something throwing a shadow on to the disk, which I've not seen in real
> life, although I might not have noticed it. Is there anything I can do
> within the ac model to tidy this up?
>
> It would be nice to assign 2 of the 8 OpenGL lights to ac landing lights.
>
> Well done indeed
>
> Vivian
>
>
>
After a holiday break without computers, i come back.
The update about shadow is great. Working perfectly with my
configuration Linux 2.6.12-2 Nvidia 6600GT driver 7667 (the last one)
and --bpp=24
I would like to congratulate Harald, many thanks for that.
I just wonder about the fact that every "alpha objects" make the shadow,
which is behind, disappeared (Vivian did notice it).
Every AC3D users can notice that problem => the object hierarchy must be
built in order to make the "alpha objects" (canopy, propeller disk ...)
at the end of the hierarchy.
If it is not, AC3D 3D-view don't show the objects which are behind these
"alpha objects".
May be that could be an explanation and help to solve that ugly effect.
Is it any hierarchy in FG view processing ?
if yes,
may be the shadow must be put on the top of the hierarchy
BTW: i have renamed every alpha objects "noshadow......"
>
--
Gerard
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