On Sun, 22 Jun 2003 07:11:54 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
Bernie Bright writes:
On Sat, 21 Jun 2003 07:32:07 -0400
David Megginson [EMAIL PROTECTED] wrote:
Frederic Bouvier writes:
The highest point of the bay area is in CVS :
http
On Tue, 24 Jun 2003 07:46:39 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
[snip]
Think about this another way ... do a profile of flightgear. I bet
you will find that the graphics rendering portion of FlightGear takes
90-95% of the entire application work load. If you can't find a way
On 1 Jul 2003 13:19:08 GMT
Martin Spott [EMAIL PROTECTED] wrote:
Erik Hofman [EMAIL PROTECTED] wrote:
Could you remove '#include FGJSBBase.h' at line 68 of FGfdmSocket.h
and see if this solves your problem?
Sorry, no change at all. Is this what people call a classical namespace
On Tue, 8 Jul 2003 15:58:26 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
I think we have some capacity (especially on higher end systems) for
cranking more polygons. However, we need to be careful because we
might find ourselves throwing 10-100 of these aircraft into a single
scene (i.e.
On Wed, 16 Jul 2003 08:09:07 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
Christophe DONTAINE writes:
Hi,
I'm writing a little application to link Aerowinx PS1 simulator to
FlightGear to have a better world visualization.
(to C. Olson: the project discussed by mail the 18 April)
On Wed, 16 Jul 2003 08:57:19 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
Bernie Bright writes:
Unfortunately the interface mechanism you are using is not designed to
be high bandwidth. I believe it runs at 5hz? and only processes one
line/command per iteration.
You could try
On Tue, 22 Jul 2003 18:46:14 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
Update of /var/cvs/FlightGear-0.9/source/src/Network
In directory baron:/tmp/cvs-serv19507/Network
Modified Files:
native_fdm.cxx net_fdm.hxx
Log Message:
Add gear animation effects to replay.
Index:
On Wed, 30 Jul 2003 20:57:08 +0200
Erik Hofman [EMAIL PROTECTED] wrote:
Ralf Schuelke wrote:
hello coders,
wahre can flightgear portet for beos/zeta?
...
i hope any coder make this!
pleas for answere
There has been someone working on a Beos port of FlightGear hasn't it?
I don't
On Thu, 31 Jul 2003 18:24:55 -0500
Jon Berndt [EMAIL PROTECTED] wrote:
I've downloaded the latest fgfs, plib, and simgear, and as usual I need to
install the latest metakit - which I did. However, the simgear build process
doesn't seem to know it exists. I get this when building simgear:
On Tue, 05 Aug 2003 11:23:07 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
I'm even talking about simple things like multitexturing which
isn't exactly a new concept (i.e. it's been supported by
hardware/opengl since the voodoo-1 days.) Plib unfortunatley has no
support for multitexturing.
A MAR1 -15180 CNN Coprales Chasma: thick air
^^ This can't be the correct altitude!
Bernie
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
On Mon, 15 Sep 2003 19:06:10 +0200
Arnt Karlsen [EMAIL PROTECTED] wrote:
Are we still interested in migration to LibSDL? (cause I am ;))
..shoot! Whoever codes it gets the credit for it. ;-)
I've got an version sort of working using SDL_mixer. Unfortunately neither
SDL nor SDL_mixer have
On Thu, 25 Sep 2003 23:27:46 +0100
James Turner [EMAIL PROTECTED] wrote:
As to *why* I as looking at main.cxx - I'm trying to get an idea how
complex a conversion to SDL would be - what other people are working in
this area? I've got quite a bit of experience with SDL itself, but
main.cxx
On Thu, 02 Oct 2003 03:47:35 -0500
Erik Hofman [EMAIL PROTECTED] wrote:
Update of /var/cvs/FlightGear-0.9/FlightGear/src/Instrumentation
In directory baron:/tmp/cvs-serv9276
Modified Files:
adf.cxx
Log Message:
Work around a MipsPro 7.2 STL problem
Index: adf.cxx
On Sat, 18 Oct 2003 19:18:24 +0200
Frederic Bouvier [EMAIL PROTECTED] wrote:
Hi all,
This is a notice to those that are downloading the full Win32
package or are going to.
I managed to build the excellent Bernie Bright's fgrun program
and I added it to a new (80Mb) package that I am
On Sat, 18 Oct 2003 19:38:35 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
Bernie Bright writes:
On Sat, 18 Oct 2003 19:18:24 +0200
Frederic Bouvier [EMAIL PROTECTED] wrote:
Hi all,
This is a notice to those that are downloading the full Win32
package or are going
On Fri, 07 Nov 2003 02:22:54 +0200
Paul Surgeon [EMAIL PROTECTED] wrote:
The menu systems could do with some major enhancments.
A nice menu system for picking airports and aircraft, joystick configuration
and key mappings would go down well.
Getting everything menu driven will help a lot.
On Mon, 10 Nov 2003 00:14:07 +
Richard Hornby [EMAIL PROTECTED] wrote:
This may be one for Erik ...
I am using FG 0.9.3 CVS version.
I have compiled fltk and fgrun on SuSE8.2 and both seemed to go fine. I
compiled both with --with-x and --with threads.
You don't need to specify
On Wed, 19 Nov 2003 18:15:00 +
Jon Stockill [EMAIL PROTECTED] wrote:
There was much talk a while ago about taxiway editors (ISTR there were at
least a couple being worked on). How're these progressing, and where can I
find them? I'm working on a bunch of airfield buildings, and it'd be
On Thu, 20 Nov 2003 15:28:49 -0800
Andy Ross [EMAIL PROTECTED] wrote:
Frederic Bouvier wrote:
There are people that don't use automake to build flightgear and
they would be gratefull if they could continue to build without
having to duplicate stuff.
I'm going to have to start writing
On Wed, 26 Nov 2003 16:59:53 -0700
Seamus Thomas Carroll [EMAIL PROTECTED] wrote:
Hi,
I am trying to recieve a message using SGSocket::read.
SGSocket::read returns zero bytes read until about the time
I am expecting the first message to be recieved. From here on
SGSocket::read returns
On Thu, 27 Nov 2003 03:43:59 +
Lee Elliott [EMAIL PROTECTED] wrote:
Is there anyway to turn the console output back on? I've learnt quite a
bit from looking at it and it's also helped me sort out a few problems.
I understand the desire to make it quieter but I'd like it to be
On Wed, 26 Nov 2003 18:04:50 -0700
Seamus Thomas Carroll [EMAIL PROTECTED] wrote:
I output the error and I am getting:
Transport endpoint is not connected
From man recv
ENOTCONN
The socket is associated with a connection-oriented protocol and
has not been
On Thu, 27 Nov 2003 07:23:30 -0600
Curtis L. Olson [EMAIL PROTECTED] wrote:
Curtis L. Olson writes:
Bernie Bright writes:
SGSocket::readline() and SGSocket::read() do act differently. For a
server, readline() correctly handles the accept and reads from the new
socket. read() also
On Fri, 28 Nov 2003 22:45:24 -0700
Seamus Thomas Carroll [EMAIL PROTECTED] wrote:
Hi,
I have created a server which has one SGSocket object listening for
clients that want to connect. The problem I am having is when a second
client sends its connect info to the server the server never
On Tue, 02 Dec 2003 20:40:51 -0500
Norman Vine [EMAIL PROTECTED] wrote:
Seamus Thomas Carroll writes:
On the client side I thought about using netChannel::close to inform the
server that the socket is closed but the function is never
called. netChannel::close is called in the clients
Just discovered the seasonal ufo model. Nice work Erik. One problem however,
the sound is messed up.
Bernie
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
On Fri, 23 Jan 2004 15:39:23 -0500
Snyder Adam D Civ AFRL/VACD [EMAIL PROTECTED] wrote:
Hello,
I am trying to add some calls to flightgear's main loop in order
to set up shared memory and semaphores, and then remove them
when FG exits. The easy part is
On Mon, 26 Jan 2004 23:03:50 -0500
Eric L Hathaway [EMAIL PROTECTED] wrote:
Allow me to de-lurk for a minute to report a compilation problem, along
with a fix.
Current (10:00pm EST, 2003-1-26) CVS checkouts of FlightGear fail to
compile on my Linux box. Here is the relevant part of the
On Tue, 27 Jan 2004 23:50:56 -0500
Eric L Hathaway [EMAIL PROTECTED] wrote:
Erik Hoffman wrote:
Bernie Bright wrote:
/ Compiles okay on Mandrake 9.2/10.0 (glibc-2.3.3 and gcc-3.3.2). However
this// should really be tested for by the configure script -
AC_CHECK_FUNCS(truncf
On Tue, 23 Mar 2004 19:34:38 +0100 (CET)
Frederic BOUVIER [EMAIL PROTECTED] wrote:
Erik Hofman wrote:
Frederic BOUVIER wrote:
Erik Hofman wrote:
Jon Stockill wrote:
I'll also be including fgrun in the package - is there likely to be a
release newer than 0.4.2 in time to
On Tue, 23 Mar 2004 17:39:27 + (GMT)
Jon Stockill [EMAIL PROTECTED] wrote:
On Tue, 23 Mar 2004, David Luff wrote:
Seems to work fine on Cygwin, apart from the --with-package=PREFIX
configuration issues already posted. Nice job everyone.
Yup - it's a flawless build on slackware
On Tue, 06 Apr 2004 13:52:28 -0700
Andy Ross [EMAIL PROTECTED] wrote:
Curtis L. Olson wrote:
Probably the best short term solution is to make sure we can build
with both SDL and glut and let the builder decide?
Sure. This should work right now. The only bits missing are the
autotools
On Wed, 07 Apr 2004 17:20:47 +0200
Erik Hofman [EMAIL PROTECTED] wrote:
Bernie Bright wrote:
On Tue, 06 Apr 2004 13:52:28 -0700
Andy Ross wrote:
Sure. This should work right now. The only bits missing are the
autotools magic to do the detection and set up the makefiles
appropriately
Jim Wilson wrote:
globals-get_tile_mgr()-all_queues_empty() and cur_fdm_state-get_inited())
{
^^^
^^^
Same here.
That's a head scratcher. Never would have thought that would compile like
that. Learn something new everyday.
C++ provides keyword
Vivian Meazza wrote:
Ampere K. Hardraade wrote
Sent: 26 July 2004 03:13
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Spitfire
To create smoke, we will need two things: smoke emitter and smoke object.
[snip]
Good analysis. How much of this already exists, either in the
Vivian Meazza wrote:
plib.ssgAux has a particle system that can simulate smoke.
Attach one
to an animation object and there you have it. Any takers?
Someone (David Megginson?) mentioned the particle system when the subject of
smoke was brought up some time ago.
It may have been me but
101 - 137 of 137 matches
Mail list logo