RE: [Flightgear-devel] visual studio optimization

2005-05-29 Thread Ben Morrison


Tom wrote:

i am compiling FG under msvc7.1in debug mode  with few performance
warnings. however in release mode i get to many link errors. in debug mode
 the size of fgfs.exe is 5.8mb and causes very very slow loading. how can i
optimize solution?

I recently dealt with this very same problem.  I had to go through and
compare the debug mode properties to the release mode properties to see the
differences and make the appropriate changes.  You will need to do this for
each project not just flightgear(simgear, plib, zlib, etc.).  I think the
main things to look out for are:

1. C++ - Code Generation - Runtime Library - make sure for each project the

   is marked as multi-threaded dll.
2. Linker - General - Additional Library Directories - these have to be in a

   certain order or you will get linker errors.  I used the following order:

a) plib
  b) simgear/release
c) zlib
d) OpenAL\libs
e) pthreads

I guess the bet thing to do is copy/paste from debug mode to release mode.
Again these properties are the ones to look out for: (Code Generation,
Linker-General, and Linker-Input).

I am new to the flightgear project also so some of this information may be
wrong but this is what I did to make it work.

I hope this helps,

Ben


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[Flightgear-devel] AC3D format and material settings

2005-05-24 Thread Ben Morrison
I am having problems with materials not being rendered on my model in AC3D's
format.  On flightgear's console it gives me a warning: Can't parse this
material.  I read in a past discussion this may be because of the specular
component of the material.  The other problem I am having is once I export
the model to AC3D from blender it will give me an error when I try to import
it back in.  Does anyone have a solution for this?

Thanks,

Ben


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[Flightgear-devel] AC3D export error from blender

2005-05-17 Thread Ben Morrison
When I try to export my files from blender to ac3d format I get an error on
the console window, path is too long.  Has anyone experienced this before?


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[Flightgear-devel] Model's xml properties

2005-05-16 Thread Ben Morrison
I have added a tank to flightgear but the model is not to scale, appears
below the ground, and doesn't face the right direction.  If I understand
correctly the model should have values to correct this in a xml file, but I
can't find documentation for the properties to define them.  Can someone
point me in the right direction?

Thanks,

Ben


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[Flightgear-devel] AI for Ground Units

2005-05-13 Thread Ben Morrison








I noticed in flightgear there are classes for AI aircraft
and ships. Has anyone tried to add a car or truck to flightgear
yet? Is there any documentation on this? 






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RE: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-12 Thread Ben Morrison


  Ben Morrison writes

The problem with this approach is that I have no experience with modeling
aircraft.  I have downloaded blender and played around with it but that's
about it.  How long would you say it would take you to create this model,
just so I have an idea.  I was also wondering if taking a plane close to 
the
size of a C130 and modifying it to look like a C130 is an option?

Thanks,
Ben

Innis Cunningham wrote

 Solid work day in day out about 2 weeks but I would get sick of it so 
 about 2 months.  Also the fact that you are starting on Blender does not 
 help.  I am sure Blender is a great program but it is not all that
 intuitive  to use.  I use AC3D.  Starting from scratch is the way to go.I
 would say start with the fuslage by creating cylinders and shaping them to
 resemble the fuselage.  You might be surprised how quick things develop.

 Cheers
 Innis


Yeah, I gave up on trying to work with Blender because of its interface.
One of my co-workers likes Blender but I think it is only because it is
free.  I will look at AC3D.  

Ben


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RE: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-12 Thread Ben Morrison
This doesn't relate to this topic in anyway but the site looks like it is
partially down (www.flightgear.org).  The menu on the left is missing.  Has
anyone else noticed this?  I am getting javascript errors and after viewing
the source it looks like the function call MainMenu() is causing an error.
The Japanese version is working.  Lol, too bad I can't read Japanese.

Ben


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RE: [Flightgear-devel] Web site problems?

2005-05-12 Thread Ben Morrison
I am using Internet Explorer 6.0.  The error message is Object expected.  

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Curtis L.
Olson
Sent: Thursday, May 12, 2005 1:53 PM
To: FlightGear developers discussions
Subject: [Flightgear-devel] Web site problems?

Ben Morrison wrote:

This doesn't relate to this topic in anyway but the site looks like it is
partially down (www.flightgear.org).  The menu on the left is missing.  Has
anyone else noticed this?  I am getting javascript errors and after viewing
the source it looks like the function call MainMenu() is causing an error.
The Japanese version is working.  Lol, too bad I can't read Japanese.
  


What browser are you using?  What specific javascript error messages are 
you seeing?

Curt.

-- 
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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RE: [Flightgear-devel] Web site problems?

2005-05-12 Thread Ben Morrison
I know javascript if you send me the code, I can try and debug it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Curtis L.
Olson
Sent: Thursday, May 12, 2005 2:59 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Web site problems?

Frederic Bouvier wrote:

 Windows + firefox = no problem either.


Sounds like we need to find an expert in MSJavaScript ... :-(

Curt.

-- 
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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RE: [Flightgear-devel] Web site problems?

2005-05-12 Thread Ben Morrison
To make it work in Internet Explorer I changed the following line:

script src=/templates.js defer/script

to

script src=templates.js/script

I think this will fix the problem.

Ben

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Curtis L.
Olson
Sent: Thursday, May 12, 2005 3:09 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Web site problems?

Ben Morrison wrote:

I know javascript if you send me the code, I can try and debug it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Curtis L.
Olson
Sent: Thursday, May 12, 2005 2:59 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Web site problems?

Frederic Bouvier wrote:

  

Windows + firefox = no problem either.




Sounds like we need to find an expert in MSJavaScript ... :-(

Curt.

  


It's all there for the grabbing ... I'm no JS expert so I could have 
done something illegal that only IE6 complains about???

http://www.flightgear.org/templates.js
http://www.flightgear.org/index.shtml

Regards,

Curt.

-- 
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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RE: [Flightgear-devel] Re: Web site problems?

2005-05-12 Thread Ben Morrison
Well then it should be: 

script type=text/javascript src=templates.js/script

Ben

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Melchior FRANZ
Sent: Thursday, May 12, 2005 3:58 PM
To: flightgear-devel@flightgear.org
Subject: [Flightgear-devel] Re: Web site problems?

* Curtis L. Olson -- Thursday 12 May 2005 22:52:
 The point I think you are trying to make is that the validator still 
 has squawks.

No. The point was that the validator complains about the missing type,
which is apparently a *BUG*. So the most obvious thing to do would have
been to fix the bug in the html page and then try again. Of course, if
there's a bug in IE6, too, ... (who would have thought?! :-)

m.

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[Flightgear-devel] HLA Support

2005-05-12 Thread Ben Morrison








Was HLA support ever added to flightgear?



Ben






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RE: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-11 Thread Ben Morrison


Besides the small matter of getting permission from the original modeller to

modify
and release under the GPL.Separating out all the objects and animating them 
can
be nearly as hard as building the model from scratch.MSFS use a different 
approach
for animation they build different objects for different positions of 
aircraft parts.
E.G the landing gear will have a separate model for gear up than gear down 
and
then they just hide the model they dont want to show.This did change when
they went to GMAX models but as far as I am aware PLIB can't handle those 
models.
I would say build your own you will look back in a years time and say what a

load of
rubbish but the experience will be invaluble.One thing I would say is to 
make the
fuselage with plenty of sides because if and when you come back to improve 
it
you won't have to start from scratch as I have had to do.Currently I use no 
less
than 40 sided fuslages.

Cheers
Innis



The problem with this approach is that I have no experience with modeling
aircraft.  I have downloaded blender and played around with it but that's
about it.  How long would you say it would take you to create this model,
just so I have an idea.  I was also wondering if taking a plane close to the
size of a C130 and modifying it to look like a C130 is an option? 

Thanks,
Ben


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RE: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-11 Thread Ben Morrison

When you refer to data, are you referring to the dimensions of the aircraft?
If so, I have all of this data already.  The problem I see is my lack of
experience with Blender and the fact that I am a computer programmer not a
graphics artist.  If someone enjoys drawing models I would be happy to give
them the proper dimensions of every part that is needed and then take the
project over once I have the model.  I just don't think I can draw a model
from scratch.

On May 11, 2005 09:47 am, Ben Morrison wrote:
 How long would you say it would take you to create this model,
 just so I have an idea.  
It depends.  How much data have you gathered?  The more data you have, the 
less guess work you have to do, and the quicker you can get the model to
look 
right.

Experience also contributes, of course.  My first model took me more than a 
month to get right.

 I was also wondering if taking a plane close to 
 the size of a C130 and modifying it to look like a C130 is an option?
Kitbashing?  May be.  But aircrafts rarely share parts.



Ampere



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RE: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Ben Morrison

Ben Morrison wrote:
 I will be working on adding the AC130-H to flightgear but I haven't 
 worked with the aircraft models yet and only have a small grasp on how 
 it works.  I was wondering has anyone else worked with a similar 

To be clear, are you talking about a 3d model or about a flight dynamics 
model (which describes how the aircraft should handle)?

In case of the latter, there is already a (beta) C130 configuration file 
for JSBSim available:

http://cvs.sourceforge.net/viewcvs.py/jsbsim/JSBSim/aircraft/C130/

Erik


Sorry, I already have a fdm and I will be doing a 3d model.

Ben


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[Flightgear-devel] Aircraft Model: AC130-H

2005-05-09 Thread Ben Morrison








I will be working on adding the AC130-H to flightgear but I havent
worked with the aircraft models yet and only have a small grasp on how it
works. I was wondering has anyone else worked with a similar aircraft to
this one and could pass any information along or which one of the aircraft in
flightgear is the most complete, so that I would have a good example to go by.







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[Flightgear-devel] HUD

2005-05-05 Thread Ben Morrison








I am trying to display the HUD in the center of the screen no
matter which way the viewer is looking. Currently in the center of the screen
if the viewer is facing straight forward. Can anyone point me in the right
direction?






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RE: [Flightgear-devel] HUD

2005-05-05 Thread Ben Morrison
Do you know where the code is located inside of the Flightgear source for
drawing this alternative HUD?  I am drawing a custom HUD.  Sorry if I am
asking simple questions.  I am still trying to learn how Flightgear works.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Hofman
Sent: Thursday, May 05, 2005 12:27 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] HUD

Ben Morrison wrote:
 I am trying to display the HUD in the center of the screen no matter 
 which way the viewer is looking.  Currently in the center of the screen 
 if the viewer is facing straight forward.  Can anyone point me in the 
 right direction?

pointing forward/

Seriously, there is an alternative HUD that can be seen by pressing I 
(and switch back by pressing i). This HUD always stays in front of the 
viewer.

Erik

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RE: [Flightgear-devel] HUD

2005-05-05 Thread Ben Morrison
Ok that was it.  Thanks!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Ross
Sent: Thursday, May 05, 2005 1:02 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] HUD

Ben Morrison wrote:
 I am trying to display the HUD in the center of the screen no matter
 which way the viewer is looking.  Currently in the center of the
 screen if the viewer is facing straight forward.  Can anyone point
 me in the right direction?

Try toggling /sim/hud/enable3d.  The original hud was screen space
only, and the work done to make it draw into a 3d world was predicated
on this property.  The code is still in there, although the default
seems to have changed over time.

Andy

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[Flightgear-devel] Command Window

2005-05-03 Thread Ben Morrison








When I run flightgear 9.8 nothing is written to the command window.
Is there something I have to do to get this to happen?






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RE: [Flightgear-devel] Command Window

2005-05-03 Thread Ben Morrison
I have modified flight gear and I am getting an error that is printed to the
command window but before I can read the error flightgear closes.  Is there
a way to keep flightgear from closing?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Giles
Robertson
Sent: Tuesday, May 03, 2005 10:06 AM
To: FlightGear developers discussions
Subject: RE: [Flightgear-devel] Command Window

 When I run flightgear 9.8 nothing is written to the command window.  Is
there something I have to do to get this to   happen?

Try --log-level=info and see what happens.

Questions like this are probably better asked on the users list
(flightgear-users@flightgear.org).

Giles Robertson

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[Flightgear-devel] MSVC 7.1 Runtime Error

2005-04-29 Thread Ben Morrison








I have downloaded the following source code files:
FlightGear 9.8, SimGear 3.8, plib 1.8.4, and zlib 1.1.4. I was able to
get this to compile in Visual Studio 2003 but when I try to run flight gear
with the following command: fgfs fg-root=c:\\GS_PTT\\Flightgear\\data
airport=KSFO  aircraft=A-10cl disable-sound and I
get the following runtime error almost immediately: 



Debug assertion failed! 



Program: fgfs.exe

File: isctype.c

Line: 68



_expression_: (unsigned)(c+1) = 256



Has anyone ever encountered this error? Is it possible
to set breakpoints in Flightgear and debug it that way? 






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RE: [Flightgear-devel] MSVC 7.1 Runtime Error

2005-04-29 Thread Ben Morrison
Thanks, guys.  This is my first time posting to the board and I am impressed
with the response times.  I am compiling in debug mode because I am going to
be modifying flightgear later.  Ok, Harald's solution fixed the runtime
error but now flightgear just sits there and doesn't start.  What could be
causing this?


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RE: [Flightgear-devel] MSVC 7.1 Runtime Error

2005-04-29 Thread Ben Morrison
It's not very clear. Check that you added the 
'--fg-root=x:\flightgear\data' parameter to the debugger, not finding 
the airports/runway data can lead FG to an infinite loop for example. Or 
just press break and look where he is in the code ;)

Harald.


Ok, it turns out it was initializing it just wasn't echoing the information
to the command window so I thought it was stuck.  Thanks for your help.

Ben.




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[Flightgear-devel] Disabling the top menu

2005-04-29 Thread Ben Morrison








Is it possible to hide the menu at the top of the screen?






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RE: [Flightgear-devel] Disabling the top menu

2005-04-29 Thread Ben Morrison
Is it possible to do this from the command prompt?  I don't want the user to
have to press F10.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oliver C.
Sent: Friday, April 29, 2005 3:40 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Disabling the top menu

On Friday 29 April 2005 18:34, Ben Morrison wrote:
 Is it possible to hide the menu at the top of the screen?

Yes, press F10.

Best Regards,
 Oliver C.

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RE: [Flightgear-devel] Re: Disabling the top menu

2005-04-29 Thread Ben Morrison
Thanks that is exactly what I needed.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Melchior FRANZ
Sent: Friday, April 29, 2005 1:45 PM
To: flightgear-devel@flightgear.org
Subject: [Flightgear-devel] Re: Disabling the top menu

* Ben Morrison -- Friday 29 April 2005 20:34:
 Is it possible to hide the menu at the top of the screen?

Sure. F10 toggles it. If you want it disabled everytime you start
fgfs, you can put this into one of the xml configuration files:

PropertyList
...
sim
menubar
visibility type=boolfalse/visibility
/menubar
/sim
...
/PropertyList



or simply start fgfs with this option (or put it into ~/.fgfsrc):

  --prop:/sim/menubar/visibility=0

m.

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