Re: [Flightgear-devel] (offtopic) Terrain

2003-02-22 Thread Elad Yarkoni
Hi Erez,

 We also have a 3D tactical display which is an
 expansion of what you called Terrain-aided navigation.

Ah... this Terrain-aided navigation (TAN) is just
another method of positioning, just like GPS or standard
NAVs (like VOR, NDB etc.).

The method is simple; the aircraft samples the height of the
ground below, and tries to correlate this measurment with a pre-sampled
heightmap.   When combined with other equipment, it can be useful.


 It's a 3D map
 overplayed by tactical information like routs,
 avoidance zones, ILS cones, TCAS display etc.

Sounds like fun (but not exactly TAN as
presented in my project).

 As for DTED data, I suppose that u need a model of our
 homeland, and that you need to run it in FlightGear.

In fact, I have no constraints to Israel's heightmap,
but it could be nice to fly over BGU ;)

 I didn't find a FREE Level 1 data yet.

me neither...

 There is a Level 1 data from the Ofeck company but
 they want money for that data. I have some of that
 data at work but since it's propriety data I can't
 just give it 2 you.

Hm... maybe we have something in the university. I'll ask
in the department of Geography.  I'm not sure they're willing
to contribute data outside the campus, but it worth trying.
FlightGear could benefit from  another terrain area.

 I'm trying to compile FlightGear scenery from that
 data but didn't succeed yet. Currentlly stuck on
 TerraGear compilation issues.

Behatzlacha :)
(good luck in hebrew).


All the best,
Elady.


~
 ___  Elad (elady)[EMAIL PROTECTED]  ___
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  (`-(  ) )-')
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  Oh my God... - It's Him ! for fans (or turbofans).

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[Flightgear-devel] (offtopic) Terrain elevation data

2003-02-21 Thread Elad Yarkoni
Hi There,

Does anybody know where I can find a sampled heightmap
(of any place on earth, at any resolution) ?

I need to submit a project about terrain-aided navigation,
and I need to run some simulations (and somehow, I feel that
using synthetic-noise maps is much like cheating).

A brief search on the web lead me to nowhere (I didn't
look at the right places, I suppose), except for some 3DS
meshes (which are either synthetic, or not equally distributed
as a grid, or broken links :) ).

Thanks a million,
Elady.



~
 ___  Elad (elady)_@__  ___
(   \  J. Yarkoni  .-'`-.  /   )
   ( \_   /  (O  O)  \   _/ )
  (`-(  ) )-')
   ( _\  \/  /_ )
 (__/  `-..-'  \__)

  Elady for friends or
  Oh my God... - It's Him ! for fans (or turbofans).

  [EMAIL PROTECTED]  |
  http://www.ee.bgu.ac.il/~elady  |
.---.
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  84105  -'  .-.  '-
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re: [Flightgear-devel] (offtopic) Terrain elevation data

2003-02-21 Thread Elad Yarkoni
Once upon a time, you were sitting and writing:

 You need a digital elevation model, or DEM.  Look at the links from
 the FlightGear site for details.
 All the best,
 David

Thanks david !.



~
 ___  Elad (elady)_@__  ___
(   \  J. Yarkoni  .-'`-.  /   )
   ( \_   /  (O  O)  \   _/ )
  (`-(  ) )-')
   ( _\  \/  /_ )
 (__/  `-..-'  \__)

  Elady for friends or
  Oh my God... - It's Him ! for fans (or turbofans).

  [EMAIL PROTECTED]  |
  http://www.ee.bgu.ac.il/~elady  |
.---.
  ECE. BGU, Beer-Sheva,Israel  ' ___ '  972-8-6472417
  84105  -'  .-.  '-
 _'  '-'  '_
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Re: [Flightgear-devel] help! new to fliight sims

2003-02-17 Thread Elad Yarkoni
Once upon a time, you were sitting and writing:

 Hi, i'm a student and trying to learn how to make flight sims. i am in the learning 
process and i was wondering if anyone of you could point me in the righ direction. i 
want to start by drawing dials, and horizon indicator. i dont know if flightgear has 
function  calls to automatically do this, but could anyone point me to tutorials or  
code on how to start. feel free to dummy it up :)

Hm... it looks like you have a long way ahead :)

(but from what I know about simulations drawing panels
would certainly not be my first step...).


~
 ___  Elad (elady)_@__  ___
(   \  J. Yarkoni  .-'`-.  /   )
   ( \_   /  (O  O)  \   _/ )
  (`-(  ) )-')
   ( _\  \/  /_ )
 (__/  `-..-'  \__)

  Elady for friends or
  Oh my God... - It's Him ! for fans (or turbofans).

  [EMAIL PROTECTED]  |
  http://www.ee.bgu.ac.il/~elady  |
.---.
  ECE. BGU, Beer-Sheva,Israel  ' ___ '  972-8-6472417
  84105  -'  .-.  '-
 _'  '-'  '_
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Re: [Flightgear-devel] GLXBadRenderRequest

2003-02-11 Thread Elad Yarkoni
Once upon a time, you were sitting and writing:

 I put the following message on the users mailing list and it doesn't seem that
 anyone there can help. Can anyone here give any insight? The 3D demos all
 work and I'm running Mandrake 9.0 with a NVIDIA GeForce4 Ti 4200.
 FlightGear-0.9.1

 Finally got FG to complie, but when I try to start it, I get the following
 message. This is after it sets up the default airplane(C172) and
 airport(KSFO). Any ideas?

I use Debian Sid, and I suffered from the same problem. I first
thought it had something to do with the transition from gcc2.95 to
gcc3.2 Debian is now going through, (all my c++ progs started acting funky),
but I then upgraded the driver (downloaded from nVidia's site), and the
problem is now gone (spooky :) reminds me of windows)

Try using the latest drivers from nVidia (and make sure you
remove the GLCore library from the modules-section of the
XFree86-4 file).


Best regards,
E.Y


~
 ___  Elad (elady)_@__  ___
(   \  J. Yarkoni  .-'`-.  /   )
   ( \_   /  (O  O)  \   _/ )
  (`-(  ) )-')
   ( _\  \/  /_ )
 (__/  `-..-'  \__)

  Elady for friends or
  Oh my God... - It's Him ! for fans (or turbofans).

  [EMAIL PROTECTED]|
  http://www.ee.bgu.ac.il/~elady|
  .---.
  ECE. BGU, Beer-Sheva,Israel' ___ ' 972-8-6472417
  84105-'  .-.  '-
   _'  '-'  '_
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Re: [Flightgear-devel] [OT] Shuttle breaks up

2003-02-01 Thread Elad Yarkoni
Once upon a time, you were sitting and writing:

 For those of you who may not have heard, the Space Shuttle Columbia
 appears to have broken up on entry as it passed south of Dallas while at a
 speed of mach 10+.

Sad day for all of us.

From the Israeli POV, it is especially sad, as
the first Israeli astronaut has been on the Columbia.

I really don't know what to say...


~
 ___  Elad (elady)_@__  ___
(   \  J. Yarkoni  .-'`-.  /   )
   ( \_   /  (O  O)  \   _/ )
  (`-(  ) )-')
   ( _\  \/  /_ )
 (__/  `-..-'  \__)

  Elady for friends or
  Oh my God... - It's Him ! for fans (or turbofans).

  [EMAIL PROTECTED]|
  http://www.ee.bgu.ac.il/~elady|
  .---.
  ECE. BGU, Beer-Sheva,Israel' ___ ' 972-8-6472417
  84105-'  .-.  '-
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[Flightgear-devel] Possible Debian unstable problem ?

2003-02-01 Thread Elad Yarkoni
Hi,

Something went wrong in flightgear during my last dist-upgrade (sid)...
and I think it has something to do with the transition from gcc 2.95 to 3.2.
(it fails to load some shared libraries).

In any case, my CVS compiled version works fine, but
the one in Debian's database fails to run.

I'll try to uninstall and install FG (as well as plib/simgear)
to see if it helps. Perhaps it's just my bad luck.



~
 ___  Elad (elady)_@__  ___
(   \  J. Yarkoni  .-'`-.  /   )
   ( \_   /  (O  O)  \   _/ )
  (`-(  ) )-')
   ( _\  \/  /_ )
 (__/  `-..-'  \__)

  Elady for friends or
  Oh my God... - It's Him ! for fans (or turbofans).

  [EMAIL PROTECTED]|
  http://www.ee.bgu.ac.il/~elady|
  .---.
  ECE. BGU, Beer-Sheva,Israel' ___ ' 972-8-6472417
  84105-'  .-.  '-
   _'  '-'  '_
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RE: [Flightgear-devel] RE : Binary Space Partitioning ?

2002-12-01 Thread Elad Yarkoni
Once upon a time, you were sitting and writing:

 What is the method you guys follow to subdivide the scenery, objects,
 aircraft so that you only render what you see ... Wouldn't the rendering
 be more efficient with a system like this ...

Hm binary trees ? 
I always thought the main back-to-from mechanism in FG
was a simple Z-buffer (which is native to OpenGL apps)




~
 ___  Elad (elady)_@__  ___
(   \  J. Yarkoni  .-'`-.  /   )
   ( \_   /  (O  O)  \   _/ )
  (`-(  ) )-')
   ( _\  \/  /_ )
 (__/  `-..-'  \__)
 
  Elady for friends or
  Oh my God... - It's Him ! for fans (or turbofans).

  [EMAIL PROTECTED]|
  http://www.ee.bgu.ac.il/~elady|
  .---.
  ECE. BGU, Beer-Sheva,Israel' ___ ' 972-8-6472417
  84105-'  .-.  '-
   _'  '-'  '_
''-|---|/  \==][^',_m_,'^][==/  \|---|-''
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Re: [Flightgear-devel] question about 3d models

2002-11-24 Thread Elad Yarkoni
Once upon a time, you were sitting and writing:

 ... I was wondering if there has ever been talk of exposing 3d models through a
 metalanguage in XML, or maybe to a spec such as SVG (though I guess SVG is 2d,
 not 3d).
 
 In this way, a person might not have to run off and download/pay for/learn some
 heavy duty 3d program to render some sort of basic aircraft frame, or building,
 or even cockpit.

FOA, I think VRML is the answer to your question (??),
not neccesarily in FlightGear. 
Besdies, I do no underdtand if you refer the difficulties
in rendering, or modeling. 

For instance, you can download GMAX for free (from Discreet's site),
which is a freeware modeler based on 3D studio MAX. 

Moreover, PLIB has the ability to load 3D scenes of
a reasonable amount of formats.

All the best,
E.Y


~
 ___  Elad (elady)_@__  ___
(   \  J. Yarkoni  .-'`-.  /   )
   ( \_   /  (O  O)  \   _/ )
  (`-(  ) )-')
   ( _\  \/  /_ )
 (__/  `-..-'  \__)
 
  Elady for friends or
  Oh my God... - It's Him ! for fans (or turbofans).

  [EMAIL PROTECTED]|
  http://www.ee.bgu.ac.il/~elady|
  .---.
  ECE. BGU, Beer-Sheva,Israel' ___ ' 972-8-6472417
  84105-'  .-.  '-
   _'  '-'  '_
''-|---|/  \==][^',_m_,'^][==/  \|---|-''
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Re: [Flightgear-devel] Boeing 737

2002-11-18 Thread Elad Yarkoni
Once upon a time, you were sitting and writing:

 Roel Michiels writes:
  When you start modelling the B737, here's an excellent site by on of
  the Captains I flew with at Sabena.  This man is highly proficient
  and also a simulation enthousiast.  You will find lots of info
  concerning the real-life B737 and it's caracteristics.  Hold on to
  this link !!  It'll be very useful once you start on the B737 !
  Greetings, Roel
 
  http://users.pandora.be/guy.daems/fs-how.html
 
 A 737 would be a nice plane to have...  Anybody thinking of modeling
 one?

Dave Culp fly those... and I guess we could
all just benefit from this fact ;)

All the best,
Elady.


~
 ___  Elad (elady)_@__  ___
(   \  J. Yarkoni  .-'`-.  /   )
   ( \_   /  (O  O)  \   _/ )
  (`-(  ) )-')
   ( _\  \/  /_ )
 (__/  `-..-'  \__)
 
  Elady for friends or
  Oh my God... - It's Him ! for fans (or turbofans).

  [EMAIL PROTECTED]|
  http://www.ee.bgu.ac.il/~elady|
  .---.
  ECE. BGU, Beer-Sheva,Israel' ___ ' 972-8-6472417
  84105-'  .-.  '-
   _'  '-'  '_
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Re: [Flightgear-devel] typical twin-engine elec system

2002-09-27 Thread Elad Yarkoni

Once upon a time, you were sitting and writing:

Thanks Dave. It has more than enough information 
(although it is not a typical electrical diagram).

I have a few dirty tasks for the weekend (like evaluating
a signal processing exam), so I won't be working on the
computer.

All the best,
E.Y





////
   (o)o) (-)-) booom !
  ( ._.)(o)
 

  Elad (elady) J. Yarkoni 
  
  Elady for friends or
  Oh my God... - It's Him ! for fans (or turbofans).

  eMail: [EMAIL PROTECTED]
  WWW:   http://www.ee.bgu.ac.il/~elady
  Dept. of ECE, BGU, Beer-Sheva, Israel, 84105.
  972-8-647-2417.



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Re: [Flightgear-devel] Electrical system

2002-09-23 Thread Elad Yarkoni

Once upon a time, you were sitting and writing:

 But, even if I do something simple, this could have a pretty far
 reaching impact.  Each instrument would have to check the status of
 the electrical system (voltage? on/off?) 

IMHO
1. Voltage - how much (5,12,24,48,,,)V, 
2. Max current - how much (voltage alone is not enough to
   drive a power circuit).

 The engine shouldn't turn over/start if their is no
 battery/alternator.

As well as oil pumps, fuel pump (and I don't remember what
else in C172, but more in other planes).

 We'd also want to consider failures as well ... bad battery, bad
 alternator -- fuses?

Shortcuts, opencircuits, random current leaks, current/voltage
spikes (burn non-isolated IC) and more.

 If the alternator fails or is turned off, we might want to model
 limited battery life.

We might want to model a battery in general I presume. I think
it should be a class having a teminal with voltage, current, and
amount of electric charge in the battery. 
The battery should also be able to work in two modes of:
power source, and power drain (when in charge mode).
I'm not familiar with the system of battery-alternator
circuit, but I can think of a simple model.

As for the rest of the system, the most simple model I can think of is
a parallel system of resistors, and power sources. All instruments share
the same voltage and behave essentially like a ohmic resistor (consume
real power). While this is not true at all for real-life systems, it
should be enough for a start (and even later on).

The most simple model consists of one battery, one alternator,
ignition/starter (high volt./current.) and electronic subsystem
(which consumes low power). 

 Has anyone put any thought into implimenting electrical systems?

I fly to the US next week, and come back three weeks later. After
I come back, I can start doing something nice in it (but first,
I want to finish the turbine engine model I started working
with Dave Culp). After I finish that (and perhaps incorperate it
in JSBSim somehow), the electric system would be nice
to play with.

Cheers,
Elady.



////
   (o)o) (-)-) booom !
  ( ._.)(o)
 

  Elad (elady) J. Yarkoni 
  
  Elady for friends or
  Oh my God... - It's Him ! for fans (or turbofans).

  eMail: [EMAIL PROTECTED]
  WWW:   http://www.ee.bgu.ac.il/~elady
  Dept. of ECE, BGU, Beer-Sheva, Israel, 84105.
  972-8-647-2417.



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[Flightgear-devel] New graphic chip

2002-01-27 Thread Elad Yarkoni

Hi Guys,

I know you hate it... and this topic seems to be
endless on FGFS-Devel group,  AND this discussion does
not belong in here, but you guys are the only ones I trust...
so here goes:

am I going to replace my TNT2Ultra with a GeForceMX2 ?
(you are going to decide for me)

FGFS runs nicely on my TNT2U (I think it's the latets
debianized packacge, 0.7.8), but the MX is cheap (60$)
and, seems to be a lot better. However, no benchmark
actually put both cards on the row and see which 
performs better. 

Hope you have some tips for me :)

All the best,
Elady.


___ 
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  (Elady for friends  or
   Oh my god - it's him ! for fans or turbofans)

  eMail: [EMAIL PROTECTED]
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  972-8-647-2417.




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Re: [Flightgear-devel] Skyglow

2001-12-14 Thread Elad Yarkoni

Once upon a time, you were sitting and writing:

 Would it be possible to model skyglow in FlightGear? That way you could see 
 when you're approaching a city, even when you can't see it for mountains etc. 

Interesting question. You could either try volumetric fog rendering
(yeah sure- on my GeForce9000), or seek for the right OpenGL technique.

I'm not a big expert in such phenomena (so correct me if I'm wrong), but I
guess fog and particles (and clouds) are the reason for the sky glow. One
can render a thin yellow cloud layer to create a nice illusion.

The city itself is a huge lightsource which should be used to illuminate
the terrain (and objects) around. 

Hope it helps to define a more accurate problem :)

Elady.



___ 
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  (Elady for friends  or
   Oh my god - it's him ! for fans or turbofans)

  eMail: [EMAIL PROTECTED]
  WWW:   http://www.ee.bgu.ac.il/~elady
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  972-8-647-2417.




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