[Flightgear-devel] cloud bug in pre3

2005-11-14 Thread Stewart Andreason
Here's an interesting one:

When flying thru a cloud layer, that layer either disappears or becomes a
solid cloud bank, which is fine when the viewpoint is from the cockpit.

However, if the viewpoint is from the tower, or perhaps by extension, from
another plane in multi-player mode (I can't check this), this becomes
undesirable behavior.
The entire world around the viewpoint becomes either zero visability or
clear, for as long as your plane is in that layer.

Cirrus, overcast, broken = total fog
Scattered, few   = disappear/clear

Stewart


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] pre3 bugs

2005-11-12 Thread Stewart Andreason
I've noticed a few bugs to report,

1. when running flightgear, press [ESC] , then [TAB] (intending to move
the cursor to the cancel button)
instead the instrument settings dialog comes up. ok. But: I can not press
the Close button or click in the text fields, instead I can only click on
the exit window underneath.

It looks like the who's on top also occurs elsewhere, but not the can't
click close, or press [ESC].

Neither can I drag the instrument window away from covering the exit window.

2. Select Aircraft from list: looks like the list box is one line too
large and overruns the top of it's border window.
It's a pleasure to have the scroll bar work. :)

3. If I start fgfs with --aircraft=T38
I get the error:
Fatal error: Failed to open file
 at /usr/local/share/FlightGear/data/Data/AI/refueling_demo.xml
 (received from SimGear XML Parser)

I note this file (and directory) was removed from fgfs-base-pre3
but is still referenced in:
 src/AIModel/AIScenario.cxxlines 46-48
and the nonexistant directory is mentioned in:
 src/AIModel/AIFlightPlan.cxx  lines 51, 113

4. In a list box (like in Select Aircraft), when single clicking on an
entry, the text becomes unreadable. Perhaps the background was supposed to
darken?

Otherwise, very nice flight. I see several improvements were made over the
summer. :)

Stewart


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] compile error for pre3

2005-11-11 Thread Stewart Andreason
Since Flightgear-0.9.9-pre2 compiled fine without any problems, I was
surprised to see this:

if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src 
-I/usr/X11R6/include -I/usr/local/include
-DPKGLIBDIR=\/usr/local/share/FlightGear\ -g -O2 -D_REENTRANT -MT
fg_init.o -MD -MP -MF .deps/fg_init.Tpo -c -o fg_init.o fg_init.cxx; \
then mv -f .deps/fg_init.Tpo .deps/fg_init.Po; else rm -f
.deps/fg_init.Tpo; exit 1; fi
fg_init.cxx: In function `bool fgInitSubsystems()':
fg_init.cxx:1581: error: `setRealtimeProperty' undeclared (first use this
   function)
fg_init.cxx:1581: error: (Each undeclared identifier is reported only once
for
   each function it appears in.)
make[2]: *** [fg_init.o] Error 1
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/usr/src/FlightGear-0.9.9-pre3/src'
make: *** [all-recursive] Error 1

where is setRealtimeProperty get declared?

Stewart


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] compile error for pre3

2005-11-11 Thread Stewart Andreason
I _knew_ it was something simple...
I guess one prerequisite at
http://www.flightgear.org/Downloads/source.shtml
needs to be updated.

Thanks Andy

 Stewart Andreason wrote:
 Since Flightgear-0.9.9-pre2 compiled fine without any problems,
 I was surprised to see this:

 fg_init.cxx:1581: error: `setRealtimeProperty' undeclared

 This is SimGear version skew.  You need to use the properly
 matched version of SimGear, but are probably building against an
 older one still in your /usr/local.

 Andy



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Stewart Andreason
Paul Surgeon wrote:
I don't see why we have to limit ourselves to *having* to have world coverage 
for the engine to be useful.
Yes, could the 10x10 degree sections be a mixture of: most made with the
terragear engine, and some made with other engines?
Perhaps depending on complexity, population density, popularity...
I think there is a mindset that one has to have all the scenery installed on 
hard disk which is a waste of space. How many people fly in all the countries 
of the world with FlightGear on a regular basis?
Stuck with a modem, I'd rather have a big hard drive and ready made scenery.
Yes, I'm sure there are plenty of users who are happy with the current scenery
engine and one of the advantages it has is that there is no paging of huge
textures while flying. This allows for high speed flights without any pausing
and can also be run on older hardware or where CPU cycles are best used
elsewhere like instrument updates or FDM's.
Last time I tried a Mach 5 flight in FS2004 I ended up with blank/grey scenery
tiles because it couldn't build and page the textures fast enough.  :)
For sub-sonic speeds and VFR flight an eye candy terrain engine would be very
much appreciated.
Yes, I agree.
Could the scenery engine choose to load tiles at high ground speed, and
then add the higher resolution texture engine at low speed? in the same way 
trees are only added when close enough to the ground.
Or would this blending of 2 engines slow down the frame rate?

Stewart

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Atlas release candidate

2005-01-29 Thread Stewart Andreason
Jon Stockill wrote:
Lee Elliott wrote:
I was hoping to generate some 2048x2048 maps, to improve the roads  
railways and then intended to scale them down to a more usable size 
for use with Atlas.

I'm just waiting for a bunch of 4096x4096 maps to generate before I feed 
them to mogrify. 2048x2048 still had a lot of breaks in - 4096x4096 
while it still has gaps gives more of an impression of them being 
continuous lines. I'll probably scale them down to 1024x1024 and 256x256 
when they're finished.

I've just been having crazy ideas about using the objects database to do 
an obstructions overprint too :-)
not so crazy an idea, for you are giving me ideas.
The roads and rails do look much better, but at this resolution, the tile 
edges show up.

Ooops, filled up my hard drive partition...
These files are huge, 1-3Mb each at 2048x2048.
but only 10% of that size in JPG
Hey!, why can't Atlas read JPG files???
smoothed terrain would be an excellent place for JPG.
Stewart
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Atlas release candidate

2005-01-28 Thread Stewart Andreason
Jon Stockill wrote:
One thing it is showing up is quite a few missing scenery tiles in the 
0.9.8 scenery.
I noticed the missing tiles last week, but found they were introduced a 
while back, as they are also in scenery-0.9.5, (at least the 3 I managed 
to download last year)
I've almost got all the 0.9.8 scenery for the 48 states, and have been 
making a list of the errors.

Curt, as I'm not on the terragear list, and the errors seem to be in the 
source data, please make a note of these. Am I correct in observing this 
is something we can't fix without getting the source data repaired?

unfinished squares, hole in Scenery Terrain
w082n23
w083n23
w087n41
w081n48
w073n49
w074n49
w075n49
square elevation errors
w083n30 large diamond
w079n34 large   was not in 0.7.8
w094n41 medium square
w106n30 large diamond
w117n41 small   was not in 0.7.8
w072n41 medium diamond
shoreline blocks:
w081n21
w082n21
w085n21
w080n42
Stewart
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] AirportList

2005-01-23 Thread Stewart Andreason
Andrew Midosn wrote:
On the other hand, if most people feel that it isn't
necessary (you can change airports by using Position
Aircraft (on ground) after all) then the select from
list option should probably be removed.
I think the goal of having a list of airports, is to provide a way for 
the casual user to search for 'Common Airport Name' to find the Airport ID.

Loading the airport should be as simple as sending the ID to the 
subroutine for Position Aircraft.

Just because we can 'less' or view the apt.dat.gz file, doesn't make the 
list unnecessary, keeping in mind the potential Target Audience.

Stewart
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Stewart Andreason
Curtis L. Olson wrote:
I can explain the bug to you.  If you specify a lon/lat that lies on the 
*exact* border between two tiles (i.e. --lat=90 --lon=45) then at 
startup the ground intersection code can fail.  This means that the 
scenery subsystem never returns a valid groud elevation.  
Oh.
I didn't think of that possibility.
Need to add 0.01 to the lat|lon if mod()== .00 to fix it.
Stewart
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] v1.0 musings

2005-01-20 Thread Stewart Andreason
Oliver C. wrote:
FlightGear has gone a long way, but imo it is still far too early for a
1.0 production release.

 a way to switch the 
aircraft and airport when flightgear is running as basic features
which are a must have in a 1.0 production release.
I agree, and to be at startup or not, is probably a widely varying 
preference.

  but the other
above mentioned features really need to get into 1.0.
Oh! (smack) So the menus are Not Supposed to work (yet)
Why didn't anybody just say so.
Stewart
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] menu problems (was v1.0 musings)

2005-01-20 Thread Stewart Andreason
Stewart Andreason wrote:
Oh! (smack) So the menus are Not Supposed to work (yet)
Pardon me, that wording was too general in an attempt to be funny.
I Have been having trouble with... a few parts of the menu that I'm
attempting to use most frequently.
Specifically,
File.Reset  does not fully reset some of the time;
 after View.Replay, it resets to the beginning of the replay location
 after crashing, bo105 still is unflyable
 and Sometimes, c172 won't even return to the airport,
 or I may end up on the runway upside down,
 or started oriented upward with an initial velocity, thereby
catapulted off the runway with the engine off
Location.Airport on the ground
 is wonderful, but don't select this unless you're never crashed.
I've had my attitude indicator on the panel get stuck 30 degrees off
level, and Debug.Reload Panel  doesn't reset it. Something else perhaps
is... broken as a feature? Once again, Reset doesn't fix it.
Autopilot.Settings
 Really Nice 'dialog box', but setting the boxes and numeric fields
does not turn on the autopilot. neither does pressing ctrl-a,h,s,t...
I finally found it turns on if I click on the AP button, in the c172
cockpit.
I believe Melchoir said to take care of my aircraft, and, when I'm not
trying to duplicate something ...um... interesting..., I do try! :D
Just call me 'attention to detail' Stewart
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] aircraft required to start

2005-01-20 Thread Stewart Andreason
It seems this aircraft is required to start FlightGear.
  fgfs
WARNING: ssgLoadAC: Failed to open
'/usr/local/share/FlightGear/data/Aircraft/pa28-161/Models/pa28-161.ac'
for reading
Abort
Stewart
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] 0.9.8-pre2 bo105 bug

2005-01-17 Thread Stewart Andreason
I'm really happy to see a helicopter in fg, and it is pretty nice too. :)
Of course, it is harder to fly, or should I say, Land... than I thought.
I've noticed a bug; if I crash :P and _replay_ (to watch from another
angle) the model still shows the crashed version... flying.
Happy hunting,
Stewart
--
Powered by Linux.
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] 0.9.8 reset

2005-01-16 Thread Stewart Andreason
Does the Reset option in the File menu work for anyone?
After I fall, or bounce, down the side of a cliff at the edge of a
runway, (like into a lake that shouldn't be there),
I can never get the plane to reset, unless I Exit and Restart.
Sometimes I return to the runway, sometimes I don't.
But every time, the throttle stops responding to the joystick:
Failed to untie property propulsion/c-thrust[0]
Failed to untie property propulsion/engine[0]/reverser-angle
The bouncing airplane nearly killed me with laughter last night, is the
Cessna made of rubber? :)
Stewart
--
Powered by Linux.

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Stewart Andreason
Chris Metzler wrote:
Robicd wrote:
I'd love to know that it's not a complete waste of time insisting in 
using this OS, so ... Who is still maintaing world sceneries? Should I 
contact someone in order to coordinate the efforts?

It depends on what you're really asking here.  Curtis Olson builds
and maintains the official terrain, and keeps the official ground
scenery that's distributed with that terrain.  At present, that ground
scenery consists of randomly-used structures on certain terrain types
(e.g. the trees in forests, the generic buildings used in urban areas,
etc.), as well as the unique structures mostly developed by Frederic
Bouvier in the default scenery area (the San Francisco Bay area).  I
Ah, so Curtis is solely responsible for the scenery.
Would it be helpful to report on anomolies, or errors?
Or is the scenery generator pretty much automated in combining 
topographic, tower, and roadway features?

Stewart
--
Powered by Linux.
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] 0.9.8-pre2 bugs found

2005-01-11 Thread Stewart Andreason
Have been testing pre2, have found a few bugs:
1st: from the command line, if I give --lat and --lon  it will get 
locked into a loop, appearing to freeze after the splash screen.
--log-level=debug shows this after Running Main Loop:

Model iterations needed = 6, new remainder = 7505
interpolate(): lookup error, x to small = -
interpolate(): lookup error, x to small = -
Updating adjusted fog parameters.
interpolate(): lookup error, x to small = -10339
FGTileMgr::update()
State == Running
no terrain intersection
has no effect if I add either --altitude or --on-ground
2nd: pressing shift-numpad-1 crashes completely.
Can be duplicated every time, also with no parameters given at command 
line. debug follows:

Cockpit: code 1 status 0
User released key 49 with modifiers 2
terminate called after throwing an instance of 'std::string'
Abort
Exit codes:  system=6   status=0   signal=6
The other 7 views on the numpad are ok.
3rd:
From the menu, Location, Select Airport from List
Clicking on any airport, and pressing Apply, only resets to starting 
location.

Also, not a bug, but it would be nice to use the keyboard in the list, 
or type a letter to jump down the list.

4th: other warnings noted:
Initializing OpenAL sound manager
Adding subsystem fx
  ATC Display
  ATC Manager
WARNING - INVALID type found in /usr/local/FlightGear/data/ATC/default.atis
WARNING - INVALID type found in /usr/local/FlightGear/data/ATC/default.tower
WARNING - INVALID type found in
/usr/local/FlightGear/data/ATC/default.ground
WARNING - INVALID type found in
/usr/local/FlightGear/data/ATC/default.approach
From file sounds sample = /usr/local/FlightGear/data/ATC/default.wav
...
Reading properties for panel Cessna C172 Skyhawk IFR Panel
Texture Aircraft/c172/Panels/Textures/panel-bg.rgb does not yet exist
Created texture Aircraft/c172/Panels/Textures/panel-bg.rgb handle=155
Set background texture to Aircraft/c172/Panels/Textures/panel-bg.rgb
[repeat for several C172 texture files]
Otherwise, very impressive. It's getting harder to find faults.
Stewart
--
Powered by Linux. Virus and bug free, by design.
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Scenery questions

2005-01-08 Thread Stewart Andreason
At http://www.flightgear.org/Downloads/scenery.html
I've noticed there are two colored boxes now for downloadable scenery, 
yellow and orange. Is one newer, or have more detailed objects?

There are _fewer_ transmitter towers or cellular masts in 0.9.7 as there 
were in 0.9.5. While several were perhaps a little taller than in 
reality, i know several were valid, that are now gone. What happened?

At 45*54.5N 119*30.0W thru 45*56.2N 119*19.2W the Columbia River is 
still filled with green land and trees, instead of water.
Looks like an artifact, filled incorrectly downstream from a 
road/bridge. Is this an automatically generated landscape?
If so, I imagine there is a database of corrections that must be 
generated and applied. Who's doing this?

Thanks,
Stewart
--
Powered by Linux. Virus and bug free, by design.
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d