Is there someone who can tell me about local coordinates and global coordinates.
What is the difference?
Moreover, where is exactly the point in which the collision with the ground
is treated?
I have reported down a piece of code of Yasim\Model.cpp with some questions
attached (****)
//
Is there someone who can tell me about local coordinates and global coordinates.
What is the difference?
I have reported down a piece of code of Yasim\Model.cpp with some questions
attached (****)
// Returns a unit down vector for the ground in out, and the // distance
from the local origin
Hi,
sorry for my so late answer, but I can't connect to Internet every day!
My post has developed a very big discussion. Thanks to all!!
I'm going to see the hitlist.cxx file in the hitlist directory to learn
more about the actual situation. Anyway, to realize my truck driving simulator
I need a
Hi,
as I told to Andy Ross I would like to implement a truck driving simulation
in FlightGear but my doubt regards the collision detection, which is not
implemented! It's only a week that I study FlightGear code and I have now
no idea if the collision detection is reasonably implementable or not
Hi Andy,
First of all, thanks for your help with the config file.
Now I have another question: I would like to ask you if it is possible to
start from Yasim in order to obtain a ground vehicle dynamic model. My idea
is to develop a truck simulation inside FlightGear and I have thought to
start
Hi Andy,
First of all, thanks for your help with the config file.
Now I have another question: I would like to ask you if it is possible to
start from Yasim in order to obtain a ground vehicle dynamic model. My idea
is to develop a truck simulation inside FlightGear and I have thought to
start
Hi guys,
I would like to have an explanation regarding the yasim xml config file.
In particular I want to know more about the coordinate system used on this
file.
My start point for the coordinate are those of ac3d. Can I use the same
origin of ac3d or am I forced to use the nose of the plane (how
-- Messaggio originale --
Date: Wed, 14 Apr 2004 17:41:01 -
To: FlightGear developers discussions [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] 3d panel visible externally. Why?
From: Jim Wilson [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions [EMAIL PROTECTED]
marco.gugel
I have a problem with the 3d panel. It is visible in the external views
through the objects of the 3d model. Is there anyone who can help me?
Thanks a lot
Marco
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Fred wrote
Marco,
Olivier just confirmed me that with the patches just included in CVS
by Erik, SimGear compiles fine with MSVC .Net 2003. It seems that
SimGear 0.3.4 has a problem in clouds3d that was corrected since then.
So, my only advice is that it is time to switch to the CVS version.
Is there someone who can help me?
I've just installed MS visual studio .NET 2003 (in place of .NET 2002) and
I found that, during building, I have lot of errors that .NET 2002 didn't
reveal. The parts under errors are in SimGear (Lib_sgcloud3d and Lib_sgprops).
-- Messaggio originale --
From: Frederic Bouvier [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Compiling under MS visual studio .NET 2003
Date: Sun, 29 Feb 2004 16:50:05 +0100
Reply-To: FlightGear developers discussions [EMAIL PROTECTED]
When I build SimGear I have some problems like those..
d:\Flightgear\SimGear-0.3.4\simgear\screen\jpgfactory.hxx(30) : fatal error
C1083: Cannot open include file: 'jpeglib.h': No such file or directory
Where I Can find this file? It isn't in plib, glut, simgear, flightgear!!
Moreover..
Is there someone who can tell me how to compile FlightGear 0.9.3 and the
other libraries (plib, simgear..) under MS Visual C++ 7?
Thanks,
Marco
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