Re: [Flightgear-devel] Scenery editing on PPE

2002-05-20 Thread Roman Grigoriev

fdsd is coolest programm but I need to edit btg files and save it in btg
format
so maybe you can provide me with some information about status of fgsd
 as I got from source you read btg file and after it you simply create
opengl triangles
but when you attempt to save btg you need to reorganize opengl primitives to
vertex arrays and texture arrays
what do you think about it?
I construct  scenery and have various artefacts so I need to move vertexes
to eliminate this artefacts so maybe it's nice to have
not only ortoviews and isometric views
what do you think about it?
Now I learn you code to start work on this program
Thanx in advance
Bye

- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, May 17, 2002 11:02 PM
Subject: Re: [Flightgear-devel] Scenery editing on PPE


 From: Martin Dressler [EMAIL PROTECTED]
  On Fri 17. May 2002 11:07, you wrote:
   Hi guys!
   Not so Long time ago I created my custom scenery from very good
 DEMs(100m)
   and VmapLevel0
   And I have so many artefacts with conncting rivers roads and ground so
I
   need to manually edit scenery
   Wolfram wrote ATG loader but with latest updates It doesn't work at
all
 on
   new scenery
   And I try to wrote BTG loader for Plib and PPE. Maybe someone done
 already
   it?
   If yes please contact me.
   Roman
 
 
  Look at fgsd project at http://fgsd.sourceforge.net/ It's great project
 for
  hand editing scenery and need some good developers. But it is too far
from
  finish.
 
  Madr

 It is not too far from being able to place static objects in sceneries. It
 can
 even help those prepared to edit by hand their .stg files by providing
 altitude for a lon/lat position.

 But yes, we need contributors.

 Cheers,

 -Fred




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Re: [Flightgear-devel] Scenery editing on PPE

2002-05-20 Thread Frederic Bouvier

btg editing is the purpose of this project, but so far, we don't begin
work on this area. We are concentrating on adding static object in stg
files.

All your ideas are good ideas, but they will show up in the program as
soon as there will be more contributors to the project.

We can discuss these topics on the fgsd mailing list at
http://sourceforge.net/mail/?group_id=45131

See you there

-Fred

- Original Message -
From: Roman Grigoriev [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, May 20, 2002 9:47 AM
Subject: Re: [Flightgear-devel] Scenery editing on PPE


 fdsd is coolest programm but I need to edit btg files and save it in btg
 format
 so maybe you can provide me with some information about status of fgsd
  as I got from source you read btg file and after it you simply create
 opengl triangles
 but when you attempt to save btg you need to reorganize opengl primitives
to
 vertex arrays and texture arrays
 what do you think about it?
 I construct  scenery and have various artefacts so I need to move vertexes
 to eliminate this artefacts so maybe it's nice to have
 not only ortoviews and isometric views
 what do you think about it?
 Now I learn you code to start work on this program
 Thanx in advance
 Bye

 - Original Message -
 From: Frederic Bouvier [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, May 17, 2002 11:02 PM
 Subject: Re: [Flightgear-devel] Scenery editing on PPE


  From: Martin Dressler [EMAIL PROTECTED]
   On Fri 17. May 2002 11:07, you wrote:
Hi guys!
Not so Long time ago I created my custom scenery from very good
  DEMs(100m)
and VmapLevel0
And I have so many artefacts with conncting rivers roads and ground
so
 I
need to manually edit scenery
Wolfram wrote ATG loader but with latest updates It doesn't work at
 all
  on
new scenery
And I try to wrote BTG loader for Plib and PPE. Maybe someone done
  already
it?
If yes please contact me.
Roman
  
  
   Look at fgsd project at http://fgsd.sourceforge.net/ It's great
project
  for
   hand editing scenery and need some good developers. But it is too far
 from
   finish.
  
   Madr
 
  It is not too far from being able to place static objects in sceneries.
It
  can
  even help those prepared to edit by hand their .stg files by providing
  altitude for a lon/lat position.
 
  But yes, we need contributors.
 
  Cheers,
 
  -Fred
 
 
 
 
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Re: [Flightgear-devel] Scenery editing on PPE

2002-05-20 Thread Roman Grigoriev


- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, May 20, 2002 12:02 PM
Subject: Re: [Flightgear-devel] Scenery editing on PPE


 btg editing is the purpose of this project, but so far, we don't begin
 work on this area. We are concentrating on adding static object in stg
 files.

ok I start working on editing btg files
First I try to make selection on vertexes
and after move tem to desired point
and finnaly save it to btg files

 All your ideas are good ideas, but they will show up in the program as
 soon as there will be more contributors to the project.

 We can discuss these topics on the fgsd mailing list at
 http://sourceforge.net/mail/?group_id=45131

 See you there

 -Fred

 - Original Message -
 From: Roman Grigoriev [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, May 20, 2002 9:47 AM
 Subject: Re: [Flightgear-devel] Scenery editing on PPE


  fdsd is coolest programm but I need to edit btg files and save it in btg
  format
  so maybe you can provide me with some information about status of fgsd
   as I got from source you read btg file and after it you simply create
  opengl triangles
  but when you attempt to save btg you need to reorganize opengl
primitives
 to
  vertex arrays and texture arrays
  what do you think about it?
  I construct  scenery and have various artefacts so I need to move
vertexes
  to eliminate this artefacts so maybe it's nice to have
  not only ortoviews and isometric views
  what do you think about it?
  Now I learn you code to start work on this program
  Thanx in advance
  Bye
 
  - Original Message -
  From: Frederic Bouvier [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Friday, May 17, 2002 11:02 PM
  Subject: Re: [Flightgear-devel] Scenery editing on PPE
 
 
   From: Martin Dressler [EMAIL PROTECTED]
On Fri 17. May 2002 11:07, you wrote:
 Hi guys!
 Not so Long time ago I created my custom scenery from very good
   DEMs(100m)
 and VmapLevel0
 And I have so many artefacts with conncting rivers roads and
ground
 so
  I
 need to manually edit scenery
 Wolfram wrote ATG loader but with latest updates It doesn't work
at
  all
   on
 new scenery
 And I try to wrote BTG loader for Plib and PPE. Maybe someone done
   already
 it?
 If yes please contact me.
 Roman
   
   
Look at fgsd project at http://fgsd.sourceforge.net/ It's great
 project
   for
hand editing scenery and need some good developers. But it is too
far
  from
finish.
   
Madr
  
   It is not too far from being able to place static objects in
sceneries.
 It
   can
   even help those prepared to edit by hand their .stg files by providing
   altitude for a lon/lat position.
  
   But yes, we need contributors.
  
   Cheers,
  
   -Fred
  
  
  
  
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Re: [Flightgear-devel] Scenery editing on PPE

2002-05-20 Thread Roman Grigoriev

Compiling FGSD CVS got some errors on linux gcc2.96
here are the fixes
runways.cpp: 85 line :change to SGPath path =(SGPath)__fgRoot
688:  _popup-add( Center, FL_ALT + 'c', FGSD_MainWindow::center_cb,
this );
change to  _popup-add( Center, FL_ALT + 'c',
FGSD_MainWindow::center_cb, this );
673:_popup-add( Change heading..., FL_ALT + 'h',
GSD_MainWindow::changeObjectHeading_cb, this );
change to_popup-add( Change heading..., FL_ALT + 'h',
FGSD_MainWindow::changeObjectHeading_cb, this );

don't know how to work with object library
could you please send me your .fgsdobjlib file or give me please the
structure of this file

Thanx in advance
Bye

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[Flightgear-devel] Scenery editing on PPE

2002-05-17 Thread Roman Grigoriev

Hi guys!
Not so Long time ago I created my custom scenery from very good DEMs(100m)
and VmapLevel0
And I have so many artefacts with conncting rivers roads and ground so I
need to manually edit scenery
Wolfram wrote ATG loader but with latest updates It doesn't work at all on
new scenery
And I try to wrote BTG loader for Plib and PPE. Maybe someone done already
it?
If yes please contact me.
Roman

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Re: [Flightgear-devel] Scenery editing on PPE

2002-05-17 Thread Martin Dressler

On Fri 17. May 2002 11:07, you wrote:
 Hi guys!
 Not so Long time ago I created my custom scenery from very good DEMs(100m)
 and VmapLevel0
 And I have so many artefacts with conncting rivers roads and ground so I
 need to manually edit scenery
 Wolfram wrote ATG loader but with latest updates It doesn't work at all on
 new scenery
 And I try to wrote BTG loader for Plib and PPE. Maybe someone done already
 it?
 If yes please contact me.
 Roman


Look at fgsd project at http://fgsd.sourceforge.net/ It's great project for 
hand editing scenery and need some good developers. But it is too far from 
finish.

Madr
-- 
  Martin Dressler

e-mail: [EMAIL PROTECTED]
http://www.musicabona.com/

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Re: [Flightgear-devel] Scenery editing on PPE

2002-05-17 Thread Frederic Bouvier

From: Martin Dressler [EMAIL PROTECTED]
 On Fri 17. May 2002 11:07, you wrote:
  Hi guys!
  Not so Long time ago I created my custom scenery from very good
DEMs(100m)
  and VmapLevel0
  And I have so many artefacts with conncting rivers roads and ground so I
  need to manually edit scenery
  Wolfram wrote ATG loader but with latest updates It doesn't work at all
on
  new scenery
  And I try to wrote BTG loader for Plib and PPE. Maybe someone done
already
  it?
  If yes please contact me.
  Roman


 Look at fgsd project at http://fgsd.sourceforge.net/ It's great project
for
 hand editing scenery and need some good developers. But it is too far from
 finish.

 Madr

It is not too far from being able to place static objects in sceneries. It
can
even help those prepared to edit by hand their .stg files by providing
altitude for a lon/lat position.

But yes, we need contributors.

Cheers,

-Fred




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