Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Drew
I'm not sure what SDL means, but it will run on the primary display
without the secondary one going black, so I don't think what you said
is true...at least in my case.

I'm using the latest stable version of flightgear, which I compiled
myself from the source using VisualC++.  So I can make changes to the
code if necessary.

Drew


On Thu, 27 Jan 2005 19:20:39 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
 Drew wrote:
 
 I appreciate that, and if I were using Linux, I'd have already known
 exactly what to do. :)
 
 I should have been more clear...unfortunatly, for this particular
 application I need to use Windows XP Pro, and I currently have an ATA
 Mobility Radeon 9000 in the laptop I'm using.
 
 I'm trying to get the image to display on a television screen as the
 secondary display...like I said, I have it working fine in window
 mode, but not in game mode.
 
 Thanks again,
 Drew
 
 
 On Fri, 28 Jan 2005 00:39:49 +0100, Ivo [EMAIL PROTECTED] wrote:
 
 
 On Thursday 27 January 2005 23:08, Drew wrote:
 
 
 Does anyone know the easiest way to run flight gear in game mode on a
 secondary display.
 
 It runs just fine if I drag the window over and maximize it on the
 secondary display, but I can't figure out how to make it work in game
 mode.
 
 
 As I don't have Xinerama running here, it is just a guess, but I suppose
 this should work:
 
 export DISPLAY=localhost:0.1
 fgfs
 
 If the window appears on the secondary display, then enabling game-mode
 should run it fullscreen.
 
 
 
 If you are running a binary compiled with SDL, then I don't think SDL
 supports that ... at least not on linux.  That's one reason we need to
 keep glut support around, you can't go full screen in SDL on a multi
 headed system without blanking and locking out the other heads.
 
 Regards,
 
 Curt.
 
 --
 Curtis Olsonhttp://www.flightgear.org/~curt
 HumanFIRST Program  http://www.humanfirst.umn.edu/
 FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Curtis L. Olson
Drew wrote:
I'm not sure what SDL means, but it will run on the primary display
without the secondary one going black, so I don't think what you said
is true...at least in my case.
I'm using the latest stable version of flightgear, which I compiled
myself from the source using VisualC++.  So I can make changes to the
code if necessary.
 

Drew,
My experience is that SDL works fine on a multiheaded system (two video 
cards) if you are running in default window-dressing mode.

If you try to go full screen, (at least on Linux) then the other windows 
are locked out.  It may behave better on windows, or maybe newer 
versions of SDL behave better (???)  Just reporting my experience on 
linux, fullscreen, w/ 2 video cards (not a single multiheaded video 
card) ...

For me, this caused a big problem because I wanted to run an instructor 
station on the 2nd head (but it was totally locked out with full screen 
SDL.)

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Frederic Bouvier
Quoting Curtis L. Olson :

 Drew wrote:

 I'm not sure what SDL means, but it will run on the primary display
 without the secondary one going black, so I don't think what you said
 is true...at least in my case.
 
 I'm using the latest stable version of flightgear, which I compiled
 myself from the source using VisualC++.  So I can make changes to the
 code if necessary.
 
 

 Drew,

 My experience is that SDL works fine on a multiheaded system (two video
 cards) if you are running in default window-dressing mode.

 If you try to go full screen, (at least on Linux) then the other windows
 are locked out.  It may behave better on windows, or maybe newer
 versions of SDL behave better (???)  Just reporting my experience on
 linux, fullscreen, w/ 2 video cards (not a single multiheaded video
 card) ...

 For me, this caused a big problem because I wanted to run an instructor
 station on the 2nd head (but it was totally locked out with full screen
 SDL.)

If Drew uses my project files, then GLUT is linked and used, not SDL.

-Fred

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Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Drew
Well, FYI, it can be done with Windoes.

The difference is I want the instructor station on the PRIMARY
display, but right now I get the unsightly window border on the
secondary display.


On Fri, 28 Jan 2005 11:11:37 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
 Drew wrote:
 
 I'm not sure what SDL means, but it will run on the primary display
 without the secondary one going black, so I don't think what you said
 is true...at least in my case.
 
 I'm using the latest stable version of flightgear, which I compiled
 myself from the source using VisualC++.  So I can make changes to the
 code if necessary.
 
 
 
 Drew,
 
 My experience is that SDL works fine on a multiheaded system (two video
 cards) if you are running in default window-dressing mode.
 
 If you try to go full screen, (at least on Linux) then the other windows
 are locked out.  It may behave better on windows, or maybe newer
 versions of SDL behave better (???)  Just reporting my experience on
 linux, fullscreen, w/ 2 video cards (not a single multiheaded video
 card) ...
 
 For me, this caused a big problem because I wanted to run an instructor
 station on the 2nd head (but it was totally locked out with full screen
 SDL.)
 
 Regards,
 
 Curt.
 
 --
 Curtis Olsonhttp://www.flightgear.org/~curt
 HumanFIRST Program  http://www.humanfirst.umn.edu/
 FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Drew
Like I said, I don't know what SDL is, so I'm using GLUT, and I do
have Fredric's project files.


On Fri, 28 Jan 2005 18:21:57 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 Quoting Curtis L. Olson :
 
  Drew wrote:
 
  I'm not sure what SDL means, but it will run on the primary display
  without the secondary one going black, so I don't think what you said
  is true...at least in my case.
  
  I'm using the latest stable version of flightgear, which I compiled
  myself from the source using VisualC++.  So I can make changes to the
  code if necessary.
  
  
 
  Drew,
 
  My experience is that SDL works fine on a multiheaded system (two video
  cards) if you are running in default window-dressing mode.
 
  If you try to go full screen, (at least on Linux) then the other windows
  are locked out.  It may behave better on windows, or maybe newer
  versions of SDL behave better (???)  Just reporting my experience on
  linux, fullscreen, w/ 2 video cards (not a single multiheaded video
  card) ...
 
  For me, this caused a big problem because I wanted to run an instructor
  station on the 2nd head (but it was totally locked out with full screen
  SDL.)
 
 If Drew uses my project files, then GLUT is linked and used, not SDL.
 
 -Fred
 
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Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Dave Martin
On Friday 28 Jan 2005 17:25, Drew wrote:
 Well, FYI, it can be done with Windoes.

 The difference is I want the instructor station on the PRIMARY
 display, but right now I get the unsightly window border on the
 secondary display.


Does Windows allow you to switch the 'border' attribute on a window?

I use this on Linux to switch FlightGear from Windowed to fullscreen without 
needing any 'locking' control over the WM.

If you can do that on Windows, just start FG with the correct geometry and 
then set the window as 'borderless' or something along those lines.

Dave Martin

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Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Drew
That might be the best solution...I'll look into that.


On Fri, 28 Jan 2005 18:09:54 +, Dave Martin
[EMAIL PROTECTED] wrote:
 On Friday 28 Jan 2005 17:25, Drew wrote:
  Well, FYI, it can be done with Windoes.
 
  The difference is I want the instructor station on the PRIMARY
  display, but right now I get the unsightly window border on the
  secondary display.
 
 
 Does Windows allow you to switch the 'border' attribute on a window?
 
 I use this on Linux to switch FlightGear from Windowed to fullscreen without
 needing any 'locking' control over the WM.
 
 If you can do that on Windows, just start FG with the correct geometry and
 then set the window as 'borderless' or something along those lines.
 
 Dave Martin
 
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[Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Drew
Does anyone know the easiest way to run flight gear in game mode on a
secondary display.

It runs just fine if I drag the window over and maximize it on the
secondary display, but I can't figure out how to make it work in game
mode.

Thanks.

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Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Ivo
On Thursday 27 January 2005 23:08, Drew wrote:
 Does anyone know the easiest way to run flight gear in game mode on a
 secondary display.

 It runs just fine if I drag the window over and maximize it on the
 secondary display, but I can't figure out how to make it work in game
 mode.

As I don't have Xinerama running here, it is just a guess, but I suppose 
this should work:

export DISPLAY=localhost:0.1
fgfs

If the window appears on the secondary display, then enabling game-mode 
should run it fullscreen.

--Ivo


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Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Drew
I appreciate that, and if I were using Linux, I'd have already known
exactly what to do. :)

I should have been more clear...unfortunatly, for this particular
application I need to use Windows XP Pro, and I currently have an ATA
Mobility Radeon 9000 in the laptop I'm using.

I'm trying to get the image to display on a television screen as the
secondary display...like I said, I have it working fine in window
mode, but not in game mode.

Thanks again,
Drew


On Fri, 28 Jan 2005 00:39:49 +0100, Ivo [EMAIL PROTECTED] wrote:
 On Thursday 27 January 2005 23:08, Drew wrote:
  Does anyone know the easiest way to run flight gear in game mode on a
  secondary display.
 
  It runs just fine if I drag the window over and maximize it on the
  secondary display, but I can't figure out how to make it work in game
  mode.
 
 As I don't have Xinerama running here, it is just a guess, but I suppose
 this should work:
 
 export DISPLAY=localhost:0.1
 fgfs
 
 If the window appears on the secondary display, then enabling game-mode
 should run it fullscreen.
 
 --Ivo
 
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Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Dave Martin
On Thursday 27 Jan 2005 23:39, Ivo wrote:
 On Thursday 27 January 2005 23:08, Drew wrote:
  Does anyone know the easiest way to run flight gear in game mode on a
  secondary display.
 
  It runs just fine if I drag the window over and maximize it on the
  secondary display, but I can't figure out how to make it work in game
  mode.

 As I don't have Xinerama running here, it is just a guess, but I suppose
 this should work:

 export DISPLAY=localhost:0.1
 fgfs

 If the window appears on the secondary display, then enabling game-mode
 should run it fullscreen.

 --Ivo

IIRC Xinerama doesn't yet work with OpenGL.

I'm actually running a multi-head system but I use a 2nd card and normal x.org 
definitions for the second display; the drawback is that x.org doesn't (yet) 
support dragging one window to the other.

So, unless I'm pleasantly mistaken, I'd have to presume Ivo is running 
Windows?

Dave Martin

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Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Dave Martin
On Friday 28 Jan 2005 00:02, Dave Martin wrote:
 On Thursday 27 Jan 2005 23:39, Ivo wrote:
  On Thursday 27 January 2005 23:08, Drew wrote:
   Does anyone know the easiest way to run flight gear in game mode on a
   secondary display.
  
   It runs just fine if I drag the window over and maximize it on the
   secondary display, but I can't figure out how to make it work in game
   mode.
 
  As I don't have Xinerama running here, it is just a guess, but I suppose
  this should work:
 
  export DISPLAY=localhost:0.1
  fgfs
 
  If the window appears on the secondary display, then enabling game-mode
  should run it fullscreen.
 
  --Ivo

 IIRC Xinerama doesn't yet work with OpenGL.

 I'm actually running a multi-head system but I use a 2nd card and normal
 x.org definitions for the second display; the drawback is that x.org
 doesn't (yet) support dragging one window to the other.

 So, unless I'm pleasantly mistaken, I'd have to presume Ivo is running
 Windows?

 Dave Martin

Just to correct myself, that was mean to read 'Drew' not 'Ivo'. :-)

Dave Martin

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Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Curtis L. Olson
Drew wrote:
I appreciate that, and if I were using Linux, I'd have already known
exactly what to do. :)
I should have been more clear...unfortunatly, for this particular
application I need to use Windows XP Pro, and I currently have an ATA
Mobility Radeon 9000 in the laptop I'm using.
I'm trying to get the image to display on a television screen as the
secondary display...like I said, I have it working fine in window
mode, but not in game mode.
Thanks again,
Drew
On Fri, 28 Jan 2005 00:39:49 +0100, Ivo [EMAIL PROTECTED] wrote:
 

On Thursday 27 January 2005 23:08, Drew wrote:
   

Does anyone know the easiest way to run flight gear in game mode on a
secondary display.
It runs just fine if I drag the window over and maximize it on the
secondary display, but I can't figure out how to make it work in game
mode.
 

As I don't have Xinerama running here, it is just a guess, but I suppose
this should work:
export DISPLAY=localhost:0.1
fgfs
If the window appears on the secondary display, then enabling game-mode
should run it fullscreen.
   

If you are running a binary compiled with SDL, then I don't think SDL 
supports that ... at least not on linux.  That's one reason we need to 
keep glut support around, you can't go full screen in SDL on a multi 
headed system without blanking and locking out the other heads.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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