[Sorry I've been so long getting back to this; I had to go to Japan on
short notice and this is the first chance I've had in the hotel room
to catch up on personal stuff without jet-lag. :)]
Boris Koenig wrote:
I don't seem to be able to access a method like gui.Widget.new()
from an object
Andy Ross wrote:
Boris Koenig wrote:
2)And: Is it possible to load a Nasal file while the game is
running and execute it then ?
Not currently. Adding it would actually be non-trivial, because (as
in most similar languages) loading and running a script are the
same thing.
Being able to
Andy,
Thanks again for your last answer, it was indeed very precise and
helpful - but I'm not yet even getting back to the last reply,
rather I'm facing a new problem and wanted to ask you for your
feedback - I have got the following scenario:
I don't seem to be able to access a method like
Sorry folks, this going to be a longer one ...
Andy Ross wrote:
Boris Koenig wrote:
Thanks for the answers so far, I was already playing around with the
gui.nas file, will have to look into it in more detail in order to
see how to get the positioning part done, though.
Essentially, you can just
Hi !
Thanks for the answers so far, I was already playing around with the
gui.nas file, will have to look into it in more detail in order to see
how to get the positioning part done, though.
I will get back to the original replies within the next days, but a
quick question: is there any way to
Boris Koenig wrote:
Thanks for the answers so far, I was already playing around with the
gui.nas file, will have to look into it in more detail in order to
see how to get the positioning part done, though.
Essentially, you can just set x and y properties on the top level gui
object. There is
Hi !
Two things:
1) I would like to be able to display a simple text string at
runtime in the upper left corner of the screen using
Nasal (in order to display simple in-flight information).
I could imagine that something like this already exists, i.e.
for
Boris Koenig wrote:
Hi !
Two things:
1)I would like to be able to display a simple text string at
runtime in the upper left corner of the screen using
Nasal (in order to display simple in-flight information).
I could imagine that something like this already exists, i.e.
for
On 9/13/04 at 10:16 AM Boris Koenig wrote:
Hi !
Two things:
1) I would like to be able to display a simple text string at
runtime in the upper left corner of the screen using
Nasal (in order to display simple in-flight information).
I could imagine that something
or confusing Search
and Rescue.
Giles Robertson
-Original Message-
From: David Luff [mailto:[EMAIL PROTECTED]
Sent: 13 September 2004 13:50
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Nasal'ing ...
On 9/13/04 at 10:16 AM Boris Koenig wrote:
Hi !
Two things
Boris Koenig wrote:
1)I would like to be able to display a simple text string at
runtime in the upper left corner of the screen using
Nasal (in order to display simple in-flight information).
Check out gui.popupTip() to see if that does what you want. If not,
you can look at the
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