Re: [Flightgear-devel] Nasal'ing ...

2004-09-21 Thread Andy Ross
[Sorry I've been so long getting back to this; I had to go to Japan on short notice and this is the first chance I've had in the hotel room to catch up on personal stuff without jet-lag. :)] Boris Koenig wrote: I don't seem to be able to access a method like gui.Widget.new() from an object

Re: [Flightgear-devel] Nasal'ing ...

2004-09-18 Thread Boris Koenig
Andy Ross wrote: Boris Koenig wrote: 2)And: Is it possible to load a Nasal file while the game is running and execute it then ? Not currently. Adding it would actually be non-trivial, because (as in most similar languages) loading and running a script are the same thing. Being able to

Re: [Flightgear-devel] Nasal'ing ...

2004-09-17 Thread Boris Koenig
Andy, Thanks again for your last answer, it was indeed very precise and helpful - but I'm not yet even getting back to the last reply, rather I'm facing a new problem and wanted to ask you for your feedback - I have got the following scenario: I don't seem to be able to access a method like

Re: [Flightgear-devel] Nasal'ing ...

2004-09-17 Thread Boris Koenig
Sorry folks, this going to be a longer one ... Andy Ross wrote: Boris Koenig wrote: Thanks for the answers so far, I was already playing around with the gui.nas file, will have to look into it in more detail in order to see how to get the positioning part done, though. Essentially, you can just

Re: [Flightgear-devel] Nasal'ing ...

2004-09-15 Thread Boris Koenig
Hi ! Thanks for the answers so far, I was already playing around with the gui.nas file, will have to look into it in more detail in order to see how to get the positioning part done, though. I will get back to the original replies within the next days, but a quick question: is there any way to

Re: [Flightgear-devel] Nasal'ing ...

2004-09-15 Thread Andy Ross
Boris Koenig wrote: Thanks for the answers so far, I was already playing around with the gui.nas file, will have to look into it in more detail in order to see how to get the positioning part done, though. Essentially, you can just set x and y properties on the top level gui object. There is

[Flightgear-devel] Nasal'ing ...

2004-09-13 Thread Boris Koenig
Hi ! Two things: 1) I would like to be able to display a simple text string at runtime in the upper left corner of the screen using Nasal (in order to display simple in-flight information). I could imagine that something like this already exists, i.e. for

Re: [Flightgear-devel] Nasal'ing ...

2004-09-13 Thread Erik Hofman
Boris Koenig wrote: Hi ! Two things: 1)I would like to be able to display a simple text string at runtime in the upper left corner of the screen using Nasal (in order to display simple in-flight information). I could imagine that something like this already exists, i.e. for

Re: [Flightgear-devel] Nasal'ing ...

2004-09-13 Thread David Luff
On 9/13/04 at 10:16 AM Boris Koenig wrote: Hi ! Two things: 1) I would like to be able to display a simple text string at runtime in the upper left corner of the screen using Nasal (in order to display simple in-flight information). I could imagine that something

RE: [Flightgear-devel] Nasal'ing ...

2004-09-13 Thread Giles Robertson
or confusing Search and Rescue. Giles Robertson -Original Message- From: David Luff [mailto:[EMAIL PROTECTED] Sent: 13 September 2004 13:50 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Nasal'ing ... On 9/13/04 at 10:16 AM Boris Koenig wrote: Hi ! Two things

Re: [Flightgear-devel] Nasal'ing ...

2004-09-13 Thread Andy Ross
Boris Koenig wrote: 1)I would like to be able to display a simple text string at runtime in the upper left corner of the screen using Nasal (in order to display simple in-flight information). Check out gui.popupTip() to see if that does what you want. If not, you can look at the