I agree that 3D is the way to go. Like David says, all the 3D polys in
the scene can of course be textured. We (BDG) use a resolution of
512x512 pixels for the textures of each of the main displays (art.
horizon, airspeed, VSI, boost gauge etc). The texture includes things
like the bezel, it would
On Tuesday, 13 January 2004 01:29, David Megginson wrote:
> Paul Surgeon wrote:
> > Did it handle not zooming through panels?
>
> It actually changed the field of view, not the view position, so it was
> like looking through a zoom lens.
>
> All the best,
> David
That's perfect.
I forgot that one
Paul Surgeon wrote:
Did it handle not zooming through panels?
It actually changed the field of view, not the view position, so it was like
looking through a zoom lens.
All the best,
David
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Josh Babcock wrote:
I have my wheel set to zoom in view mode, and trim the elevator in
control mode. (or at least I did until I removed the mouse control mode
compltely). Pressing the MMB resets the zoom to default. I like it a
lot, I can zoom in on a small instrument, switch over to pointer mo
On Monday, 12 January 2004 22:00, David Megginson wrote:
> Paul Surgeon wrote:
> > 1. I need an easy way of zooming in and out (scroll wheel?) so that the
> > labels can be read and instruments adjusted.
>
> For a while, I had "+", "-", and "=" assigned to that, with "=" snapping
> back to the defa
I have my wheel set to zoom in view mode, and trim the elevator in
control mode. (or at least I did until I removed the mouse control mode
compltely). Pressing the MMB resets the zoom to default. I like it a
lot, I can zoom in on a small instrument, switch over to pointer mode
and click away, s
Paul Surgeon wrote:
1. I need an easy way of zooming in and out (scroll wheel?) so that the labels
can be read and instruments adjusted.
For a while, I had "+", "-", and "=" assigned to that, with "=" snapping
back to the default zoom. I think someone else changed it.
I'd be reluctant to use t
On Monday, 12 January 2004 09:02, Innis Cunningham wrote:
> I can not see why you would bother trying to build a 3D model of a
> CRT or plasma screen when it could be represented by a single texture.
> Just my 2 cents worth.
2D CRT or LCD screens in cockpits look fine but 3D knobs, buttons, switch
Innis Cunningham wrote:
Either way, you're building a 3D object, and the level of difficulty
is about the same -- you can just as easily stack and animate 2D
textures using our 3D animation code. The 2D code is a legacy thing
that it would be nice to dump, eventually.
I would have thought th
Innis Cunningham wrote:
> So if you are not into 3D modeling the 2D panel might be the best
> place to start.
You can map a 2D panel into a 3D cockpit; see the c172 model files.
Basically, you define corners for the quad you want the panel to
appear in, and FlightGear draws it appropriately.
Opin
Hi David
David Megginson writes
Either way, you're building a 3D object, and the level of difficulty is
about the same -- you can just as easily stack and animate 2D textures
using our 3D animation code. The 2D code is a legacy thing that it would
be nice to dump, eventually.
I would have tho
Innis Cunningham wrote:
panel instruments made as proper 3D objects are the way
At the risk of getting into trouble I would ask why. Nearly all
instruments in an A/C are presented as 2D the only real 3D
instrument I can think of is the AH ball and with the introduction
of the glass cockpit even t
Innis Cunningham wrote:
I could not write two lines of C code to save myself but I found the
XML files quite easy to learn.The main thing to remember with XML is
cut and paste is your greatest friend.You can throw a panel together
quite quickly if you know what code blocks to use.
That's good to h
Hi Vikki
Victoria Welch writes>
>
I did make an attempt to stick the c172 panel into the B105 but it
didn't work at all other than to generate error messages. I
thought that would be a good place to start, but it sure didn't
work that way.
In the bo105-yasim-set.XML file replace the current panel
On Sunday 11 January 2004 22:46, Innis Cunningham wrote:
> Hi Vikki
> I have just finished doing a 737 panel which will be coming
> Eric's way in a couple of days.This was done as a 2D panel.
> I could not write two lines of C code to save myself but I found
> the XML files quite easy to learn.The
David Megginson writes
Hi David
panel instruments made as proper 3D objects are the way
to go, if you can manage it.
At the risk of getting into trouble I would ask why. Nearly all
instruments in an A/C are presented as 2D the only real 3D
instrument I can think of is the AH ball and with the int
Hi Vikki
I have just finished doing a 737 panel which will be coming Eric's way
in a couple of days.This was done as a 2D panel.
I could not write two lines of C code to save myself but I found the
XML files quite easy to learn.The main thing to remember with XML is
cut and paste is your greatest f
On Sunday 11 January 2004 19:28, Jon Berndt wrote:
> > Hi Folks and TIA!
> >
> > I'm thinking I want to get into building panels for FG
> > aircraft. Either I am missing it or the tools for the job are
> > vi, gimp, an XML reference and all the FG header files ?!?
> >
> > Any comments or sugges
> Hi Folks and TIA!
>
> I'm thinking I want to get into building panels for FG aircraft.
> Either I am missing it or the tools for the job are vi, gimp, an
> XML reference and all the FG header files ?!?
>
> Any comments or suggestions appreciated!
If you don't have any particular aircraft in
Victoria Welch wrote:
I'm thinking I want to get into building panels for FG aircraft.
Either I am missing it or the tools for the job are vi, gimp, an
XML reference and all the FG header files ?!?
Actually, the preferred method would be Blender/AC3D, GIMP, and vi/emacs --
panel instruments
Victoria Welch wrote:
I'm thinking I want to get into building panels for FG aircraft.
Either I am missing it or the tools for the job are vi, gimp, an
XML reference and all the FG header files ?!?
Any comments or suggestions appreciated!
I'll chime in with a couple comments.
First off, ye
Hi Folks and TIA!
I'm thinking I want to get into building panels for FG aircraft.
Either I am missing it or the tools for the job are vi, gimp, an
XML reference and all the FG header files ?!?
Any comments or suggestions appreciated!
Thanks & take care, Vikki.
--
Victoria Welch, WV9K/7,
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