[Flightgear-devel] Re: FlightGear (fwd)

2003-02-17 Thread Jon Stockill
And the answer is

-- Forwarded message --
Date: Mon, 17 Feb 2003 11:41:01 -0500 (EST)
From: Alan Cox [EMAIL PROTECTED]
To: Jon Stockill [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subject: Re: FlightGear

 thought I'd mail and ask for a translation of the entry concerning
 FlightGear ;)

Flightgear crashes my box with a Radeon 9000

Seems to be the large textures when I buzz a city. Quite annoying really
because its a really neat program. Other stuff like cube works well

Alan
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Jon Stockill
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Re: [Flightgear-devel] Re: FlightGear (fwd)

2003-02-17 Thread Andy Ross
Jon Stockill wrote:
 And the answer is...

 Alan Cox wrote:
  Flightgear crashes my box with a Radeon 9000
 
  Seems to be the large textures when I buzz a city. Quite annoying
  really because its a really neat program. Other stuff like cube
  works well

Magnificent.  Maybe now someone will look at the issue.  I reported
this a while back, and Keith Whitwell's response was essentially that
FlightGear was too big and complicated to use as a test case.  :(

While of course that's true enough, it wasn't very helpful.  I rather
doubt he'd have said the same thing about RTCW or Unreal.

Andy

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Andrew J. RossBeyond the OrdinaryPlausibility Productions
Sole Proprietor   Beneath the Infinite   Hillsboro, OR
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Re: [Flightgear-devel] Re: FlightGear (fwd)

2003-02-17 Thread Curtis L. Olson
Andy Ross writes:
 Magnificent.  Maybe now someone will look at the issue.  I reported
 this a while back, and Keith Whitwell's response was essentially that
 FlightGear was too big and complicated to use as a test case.  :(

Keith does make a good point, simple test cases are the most ideal in
terms of debugging problems, but the flip side is that you run the
risk of building drivers that only work on the simple test cases.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Re: FlightGear (fwd)

2003-02-17 Thread David Megginson
Curtis L. Olson writes:

  Keith does make a good point, simple test cases are the most ideal in
  terms of debugging problems, but the flip side is that you run the
  risk of building drivers that only work on the simple test cases.

You need a simple test case that uses lots of polygons and lots of
texture memory.


All the best,


David

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