[Flightgear-devel] Re: FlightGear (fwd)
And the answer is -- Forwarded message -- Date: Mon, 17 Feb 2003 11:41:01 -0500 (EST) From: Alan Cox [EMAIL PROTECTED] To: Jon Stockill [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Subject: Re: FlightGear thought I'd mail and ask for a translation of the entry concerning FlightGear ;) Flightgear crashes my box with a Radeon 9000 Seems to be the large textures when I buzz a city. Quite annoying really because its a really neat program. Other stuff like cube works well Alan -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: FlightGear (fwd)
Jon Stockill wrote: And the answer is... Alan Cox wrote: Flightgear crashes my box with a Radeon 9000 Seems to be the large textures when I buzz a city. Quite annoying really because its a really neat program. Other stuff like cube works well Magnificent. Maybe now someone will look at the issue. I reported this a while back, and Keith Whitwell's response was essentially that FlightGear was too big and complicated to use as a test case. :( While of course that's true enough, it wasn't very helpful. I rather doubt he'd have said the same thing about RTCW or Unreal. Andy -- Andrew J. RossBeyond the OrdinaryPlausibility Productions Sole Proprietor Beneath the Infinite Hillsboro, OR Experience... the Plausible? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: FlightGear (fwd)
Andy Ross writes: Magnificent. Maybe now someone will look at the issue. I reported this a while back, and Keith Whitwell's response was essentially that FlightGear was too big and complicated to use as a test case. :( Keith does make a good point, simple test cases are the most ideal in terms of debugging problems, but the flip side is that you run the risk of building drivers that only work on the simple test cases. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: FlightGear (fwd)
Curtis L. Olson writes: Keith does make a good point, simple test cases are the most ideal in terms of debugging problems, but the flip side is that you run the risk of building drivers that only work on the simple test cases. You need a simple test case that uses lots of polygons and lots of texture memory. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel