David Megginson wrote:
Frederic Bouvier writes:
David, do you still have the blender model ? If you
can't fix it, could you send it to me ?
I haven't looked at these in ages:
Fixed and in CVS
-Fred
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David Megginson writes:
Frederic Bouvier writes:
David, do you still have the blender model ? If you
can't fix it, could you send it to me ?
I haven't looked at these in ages:
Apologies -- this was not meant to go to the list.
All the best,
David
--
David Megginson,
Frederic Bouvier writes:
David, do you still have the blender model ? If you
can't fix it, could you send it to me ?
I haven't looked at these in ages:
windsock.blend
Description: Binary data
windsock.rgb
Description: Binary data
All the best,
David
--
David Megginson, [EMAIL
On Fri, 20 Jun 2003, Jim Wilson wrote:
wouldn't necessarily bother placing it at all rendered airports, but rather
just calculate the placement for the airport you are taking off from, at the
same time the take off position and tower positions are calculated.
Surely it makes sense to have
Jim Wilson writes:
At one point we breifly discussed a rules based way of placing
windsocks. It actually isn't all that complex, but it needs to be
coded. Basically you'd have to put one near the end of each runway
and just one in the middle at short fields (off to the side of
course,
Jon Stockill writes:
wouldn't necessarily bother placing it at all rendered airports,
but rather just calculate the placement for the airport you are
taking off from, at the same time the take off position and tower
positions are calculated.
Surely it makes sense to have them at
WillyB writes:
That didn't work.. when I put the model itself in the stg file:
(I copied windsock.ac and windsock.rgb to the dir the stg file is in)
OBJECT_STATIC windsock.ac -113.9351 35.2580 1042.34 90
It shows up where I expected it to show up.
Copy the XML file as well, and use
Frederic Bouvier [EMAIL PROTECTED] said:
WillyB wrote:
Here's a screenshot if anyone cares to have a look.
http://24.121.17.106/fgfs/scenery/fgfs-windsock.png
I always found that there is something odd visually
with the winsock. It seems that the normals are inside
and not outside.
Maybe I'm misunderstanding this, but shouldn't windsock placement be
automatic and defined from the airport scenery?
Cheers,
Matt.
Copy the XML file as well, and use windsock.xml after OBJECT_STATIC --
that way it will be animated.
All the best,
David
* Matthew Law -- Friday 20 June 2003 13:44:
Maybe I'm misunderstanding this, but shouldn't windsock placement be
automatic and defined from the airport scenery?
Yes it should. But show us where in Robin PEEL's airport
database you find the windsock position! :-
m.
PS: I would have
Is someone undertaking the mamoth task of adding to and correcting
Robin's data for the purposes of FlightGear or do we depend upon him for
updates to it?
Cheers,
Matt.
On Fri, 2003-06-20 at 12:52, Melchior FRANZ wrote:
* Matthew Law -- Friday 20 June 2003 13:44:
Maybe I'm misunderstanding
Matthew Law [EMAIL PROTECTED] said:
Maybe I'm misunderstanding this, but shouldn't windsock placement be
automatic and defined from the airport scenery?
At one point we breifly discussed a rules based way of placing windsocks. It
actually isn't all that complex, but it needs to be coded.
There needs to eventually be a rules-based placement system for
airport scenery in order to put hangars, windsocks, buildings and
tower models at all airports (perhaps other scenery like static planes,
cars, trucks, tractors, etc). I see this being an extension of the
auto-gen scenery object
Kris Feldmann [EMAIL PROTECTED] said:
There needs to eventually be a rules-based placement system for
airport scenery in order to put hangars, windsocks, buildings and
tower models at all airports (perhaps other scenery like static planes,
cars, trucks, tractors, etc). I see this being an
Of course! :P
I'm working on non-visual things at the moment, but I plan to do
that and other scenery changes afterwards.
Kris
Jim Wilson wrote:
Kris Feldmann [EMAIL PROTECTED] said:
There needs to eventually be a rules-based placement system for
airport scenery in order to put hangars,
* WillyB -- Thursday 19 June 2003 22:49:
Do I place a property=/Models/Airport/windsock.xml somewhere in the
options.xml or preferences.xml ?
You put it in your personal preferences.xml file, like so:
PropertyList
models
model
nameWindsock KSFO/name
Thanks Melchior... I 'almost' tried something similar to that!
I think I was confusing it beyond it's confusion factor and then not dividing
by 3.65 brain cells ;)
Re's
WillyB
On Thursday 19 June 2003 14:03, Melchior FRANZ wrote:
* WillyB -- Thursday 19 June 2003 22:49:
Do I place a
* WillyB -- Friday 20 June 2003 00:59:
you said 'personal preferences.xml'
$ fgfs --config=/your/personal/preferences.xml
or
$ cat ~/.fgfsrc
--config=/your/personal/preferences.xml
$ fgfs
(mine is called ~/.fgfs/preferences.xml. I have some other
personal fgfs config stuff in the
* WillyB -- Friday 20 June 2003 00:59:
elevation-ft type=double1042.34/elevation-ft
^^ ^^
elevation-ft is in =feet=. Try this:
elevation-ft type=double3420/elevation-ft
m.
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Flightgear-devel
Ok... I made a my_preferences.xml in the data dir.
On the command line:
/home/willyb/Games/FG/runfg-9.2.sh
--config=/home/willyb/Games/FG-0.9.2/data/my_preferences.xml
-- excerpt from console --
log-level
Initializing scenery subsystem
Adding model Windsock KIGM
Loading stars from
Whoops!
I didn't see this post until after I posted the last one...
Feet NOT Meters ... duh :/
So it was there all along, just a few 1000 feet under the ground!
Thanks Melchior
Here's a screenshot if anyone cares to have a look.
http://24.121.17.106/fgfs/scenery/fgfs-windsock.png
Many thanks
WillyB wrote:
Here's a screenshot if anyone cares to have a look.
http://24.121.17.106/fgfs/scenery/fgfs-windsock.png
I always found that there is something odd visually
with the winsock. It seems that the normals are inside
and not outside.
David, do you still have the blender model ? If you
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