Re: [Flightgear-devel] Re: Windsock Model

2003-07-14 Thread Frederic Bouvier
David Megginson wrote: Frederic Bouvier writes: David, do you still have the blender model ? If you can't fix it, could you send it to me ? I haven't looked at these in ages: Fixed and in CVS -Fred ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Re: Windsock Model

2003-07-14 Thread David Megginson
David Megginson writes: Frederic Bouvier writes: David, do you still have the blender model ? If you can't fix it, could you send it to me ? I haven't looked at these in ages: Apologies -- this was not meant to go to the list. All the best, David -- David Megginson,

Re: [Flightgear-devel] Re: Windsock Model

2003-07-13 Thread David Megginson
Frederic Bouvier writes: David, do you still have the blender model ? If you can't fix it, could you send it to me ? I haven't looked at these in ages: windsock.blend Description: Binary data windsock.rgb Description: Binary data All the best, David -- David Megginson, [EMAIL

Re: [Flightgear-devel] Re: Windsock Model

2003-06-21 Thread Jon Stockill
On Fri, 20 Jun 2003, Jim Wilson wrote: wouldn't necessarily bother placing it at all rendered airports, but rather just calculate the placement for the airport you are taking off from, at the same time the take off position and tower positions are calculated. Surely it makes sense to have

Re: [Flightgear-devel] Re: Windsock Model

2003-06-21 Thread David Megginson
Jim Wilson writes: At one point we breifly discussed a rules based way of placing windsocks. It actually isn't all that complex, but it needs to be coded. Basically you'd have to put one near the end of each runway and just one in the middle at short fields (off to the side of course,

Re: [Flightgear-devel] Re: Windsock Model

2003-06-21 Thread David Megginson
Jon Stockill writes: wouldn't necessarily bother placing it at all rendered airports, but rather just calculate the placement for the airport you are taking off from, at the same time the take off position and tower positions are calculated. Surely it makes sense to have them at

Re: [Flightgear-devel] Re: Windsock Model

2003-06-20 Thread David Megginson
WillyB writes: That didn't work.. when I put the model itself in the stg file: (I copied windsock.ac and windsock.rgb to the dir the stg file is in) OBJECT_STATIC windsock.ac -113.9351 35.2580 1042.34 90 It shows up where I expected it to show up. Copy the XML file as well, and use

Re: [Flightgear-devel] Re: Windsock Model

2003-06-20 Thread Jim Wilson
Frederic Bouvier [EMAIL PROTECTED] said: WillyB wrote: Here's a screenshot if anyone cares to have a look. http://24.121.17.106/fgfs/scenery/fgfs-windsock.png I always found that there is something odd visually with the winsock. It seems that the normals are inside and not outside.

[Flightgear-devel] Re: Windsock Model

2003-06-20 Thread Matthew Law
Maybe I'm misunderstanding this, but shouldn't windsock placement be automatic and defined from the airport scenery? Cheers, Matt. Copy the XML file as well, and use windsock.xml after OBJECT_STATIC -- that way it will be animated. All the best, David

[Flightgear-devel] Re: Windsock Model

2003-06-20 Thread Melchior FRANZ
* Matthew Law -- Friday 20 June 2003 13:44: Maybe I'm misunderstanding this, but shouldn't windsock placement be automatic and defined from the airport scenery? Yes it should. But show us where in Robin PEEL's airport database you find the windsock position! :- m. PS: I would have

Re: [Flightgear-devel] Re: Windsock Model

2003-06-20 Thread Matthew Law
Is someone undertaking the mamoth task of adding to and correcting Robin's data for the purposes of FlightGear or do we depend upon him for updates to it? Cheers, Matt. On Fri, 2003-06-20 at 12:52, Melchior FRANZ wrote: * Matthew Law -- Friday 20 June 2003 13:44: Maybe I'm misunderstanding

Re: [Flightgear-devel] Re: Windsock Model

2003-06-20 Thread Jim Wilson
Matthew Law [EMAIL PROTECTED] said: Maybe I'm misunderstanding this, but shouldn't windsock placement be automatic and defined from the airport scenery? At one point we breifly discussed a rules based way of placing windsocks. It actually isn't all that complex, but it needs to be coded.

Re: [Flightgear-devel] Re: Windsock Model

2003-06-20 Thread Kris Feldmann
There needs to eventually be a rules-based placement system for airport scenery in order to put hangars, windsocks, buildings and tower models at all airports (perhaps other scenery like static planes, cars, trucks, tractors, etc). I see this being an extension of the auto-gen scenery object

Re: [Flightgear-devel] Re: Windsock Model

2003-06-20 Thread Jim Wilson
Kris Feldmann [EMAIL PROTECTED] said: There needs to eventually be a rules-based placement system for airport scenery in order to put hangars, windsocks, buildings and tower models at all airports (perhaps other scenery like static planes, cars, trucks, tractors, etc). I see this being an

Re: [Flightgear-devel] Re: Windsock Model

2003-06-20 Thread Kris Feldmann
Of course! :P I'm working on non-visual things at the moment, but I plan to do that and other scenery changes afterwards. Kris Jim Wilson wrote: Kris Feldmann [EMAIL PROTECTED] said: There needs to eventually be a rules-based placement system for airport scenery in order to put hangars,

[Flightgear-devel] Re: Windsock Model

2003-06-19 Thread Melchior FRANZ
* WillyB -- Thursday 19 June 2003 22:49: Do I place a property=/Models/Airport/windsock.xml somewhere in the options.xml or preferences.xml ? You put it in your personal preferences.xml file, like so: PropertyList models model nameWindsock KSFO/name

Re: [Flightgear-devel] Re: Windsock Model

2003-06-19 Thread WillyB
Thanks Melchior... I 'almost' tried something similar to that! I think I was confusing it beyond it's confusion factor and then not dividing by 3.65 brain cells ;) Re's WillyB On Thursday 19 June 2003 14:03, Melchior FRANZ wrote: * WillyB -- Thursday 19 June 2003 22:49: Do I place a

[Flightgear-devel] Re: Windsock Model

2003-06-19 Thread Melchior FRANZ
* WillyB -- Friday 20 June 2003 00:59: you said 'personal preferences.xml' $ fgfs --config=/your/personal/preferences.xml or $ cat ~/.fgfsrc --config=/your/personal/preferences.xml $ fgfs (mine is called ~/.fgfs/preferences.xml. I have some other personal fgfs config stuff in the

[Flightgear-devel] Re: Windsock Model

2003-06-19 Thread Melchior FRANZ
* WillyB -- Friday 20 June 2003 00:59: elevation-ft type=double1042.34/elevation-ft ^^ ^^ elevation-ft is in =feet=. Try this: elevation-ft type=double3420/elevation-ft m. ___ Flightgear-devel

Re: [Flightgear-devel] Re: Windsock Model

2003-06-19 Thread WillyB
Ok... I made a my_preferences.xml in the data dir. On the command line: /home/willyb/Games/FG/runfg-9.2.sh --config=/home/willyb/Games/FG-0.9.2/data/my_preferences.xml -- excerpt from console -- log-level Initializing scenery subsystem Adding model Windsock KIGM Loading stars from

Re: [Flightgear-devel] Re: Windsock Model

2003-06-19 Thread WillyB
Whoops! I didn't see this post until after I posted the last one... Feet NOT Meters ... duh :/ So it was there all along, just a few 1000 feet under the ground! Thanks Melchior Here's a screenshot if anyone cares to have a look. http://24.121.17.106/fgfs/scenery/fgfs-windsock.png Many thanks

Re: [Flightgear-devel] Re: Windsock Model

2003-06-19 Thread Frederic Bouvier
WillyB wrote: Here's a screenshot if anyone cares to have a look. http://24.121.17.106/fgfs/scenery/fgfs-windsock.png I always found that there is something odd visually with the winsock. It seems that the normals are inside and not outside. David, do you still have the blender model ? If you