* Curtis L. Olson -- Wednesday 07 July 2004 00:36:
I have commited a first stab at a Concorde model, first created by
Melchior and the further enhanced by Thierry [...]
Actually, I didn't create the Concorde model. I only did the first
conversion to ac3d and rgb and some trivial optimization.
On Sun, 1 Aug 2004 21:21:47 +0200, Melchior wrote in message
[EMAIL PROTECTED]:
* Curtis L. Olson -- Wednesday 07 July 2004 00:36:
I have commited a first stab at a Concorde model, first created by
Melchior and the further enhanced by Thierry [...]
Actually, I didn't create the Concorde
Alex Romosan said:
Curtis L. Olson [EMAIL PROTECTED] writes:
I have commited a first stab at a Concorde model, first created by
Melchior and the further enhanced by Thierry (a mailing list reader,
but non-poster.) However, when I try to run it with the latest cvs
version of FG, I get
copy direct.xml from some other engine directory to
Aircraft/Concorde/Engines. it worked for me.
On Wed, 7 Jul 2004 13:15:42 -
Jim Wilson [EMAIL PROTECTED] wrote:
Just in case someone, in the future, searches the archives for a
solution to this particular error... This is NOT a good thing
Jon S Berndt said:
copy direct.xml from some other engine directory to
Aircraft/Concorde/Engines. it worked for me.
On Wed, 7 Jul 2004 13:15:42 -
Jim Wilson [EMAIL PROTECTED] wrote:
Just in case someone, in the future, searches the archives for a
solution to this particular
Curtis L. Olson [EMAIL PROTECTED] writes:
I have commited a first stab at a Concorde model, first created by
Melchior and the further enhanced by Thierry (a mailing list reader,
but non-poster.) However, when I try to run it with the latest cvs
version of FG, I get an endless string of:
* Giles Robertson -- Tuesday 11 May 2004 13:43:
Someone said a small time ago that there was a GPL 3d model for Concorde
available. I'm trying to knock together an FDM in JSBsim - where would I
find the model?
http://members.aon.at/mfranz/concorde.tar.gz (1 MB)
On Thursday, 20 November 2003 00:32, Melchior FRANZ wrote:
* Melchior FRANZ -- Wednesday 19 November 2003 22:32:
has an impressive poly count (42614 vertices :-) ...
Hey, I just removed 7231 doubled vertices. Only 35383 left ...
m. ;-)
Shucks, aren't there tools for doing this kind of
On Wednesday 19 November 2003 22:44, Paul Surgeon wrote:
On Thursday, 20 November 2003 00:32, Melchior FRANZ wrote:
* Melchior FRANZ -- Wednesday 19 November 2003 22:32:
has an impressive poly count (42614 vertices :-) ...
Hey, I just removed 7231 doubled vertices. Only 35383 left ...
* Lee Elliott -- Wednesday 19 November 2003 23:56:
On Wednesday 19 November 2003 22:44, Paul Surgeon wrote:
Shucks, aren't there tools for doing this kind of work?
Removing vertices by hand is very error prone.
I'm not doing this by hand, man! :-]
The tool is called Blender/Remove double
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