Re: [Flightgear-devel] shaders for flightgear

2004-08-28 Thread Erik Hofman
Arnt Karlsen wrote: ..in sim's, it's legal to buzz town, no? ;-) No, FAA and JAA regulations for simulators forbid that ... Erik (;-)) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585e

Re: [Flightgear-devel] shaders for flightgear

2004-08-27 Thread Arnt Karlsen
On Fri, 27 Aug 2004 14:16:35 -, Jim wrote in message <[EMAIL PROTECTED]>: > Roman Grigoriev said: > > > So I think that we have to rework threaded scenery loading scheme > > because I have hangups during loading tiles on high speed aircrafts. > > and maybe > > Are you below 250kt under 10k

Re: [Flightgear-devel] shaders for flightgear

2004-08-27 Thread Matevz Jekovec
And what happens if you have Geforce 2 or Geforce 4 MX? It doesn't work at all or it works, but are those features disabled. I'm interested in benchmarks between the current engine and with shaders included. Having 30 fps on KSFO airport on Gf5950 ultra sounds like Doom 3 to me... - Matevz Roma

Re: [Flightgear-devel] shaders for flightgear

2004-08-27 Thread Jim Wilson
Roman Grigoriev said: > So I think that we have to rework threaded scenery loading scheme because I > have hangups during loading tiles on high speed aircrafts. and maybe Are you below 250kt under 10k agl? It works fine for legal flights doesn't it ;-) Best, Jim

Re: [Flightgear-devel] shaders for flightgear

2004-08-27 Thread Roman Grigoriev
- Original Message - From: "Erik Hofman" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Friday, August 27, 2004 12:58 AM Subject: Re: [Flightgear-devel] shaders for flightgear > Roman Grigoriev wrote: > >

Re: [Flightgear-devel] shaders for flightgear

2004-08-27 Thread Erik Hofman
Roman Grigoriev wrote: on ATI it works fine but you have to have at least geforce fx or ATI 9xxx card on other cards it doesn't work The question is: do you need this? It all sounds very nice, but I reckon that at the moment it is only useful for around 1% of our users (and developers). More imp

Re: [Flightgear-devel] shaders for flightgear

2004-08-26 Thread Roman Grigoriev
2:06 PM Subject: Re: [Flightgear-devel] shaders for flightgear Roman Grigoriev wrote: Sorry for many messages but I have some problem with my e-mail and fgfs-devel mailing list :-)  Hi guys! OpenGL 2.0 formally announced and GLSL will be a part of it. s

Re: [Flightgear-devel] shaders for flightgear

2004-08-26 Thread Matevz Jekovec
Roman Grigoriev wrote: Sorry for many messages but I have some problem with my e-mail and fgfs-devel mailing list :-)  Hi guys! OpenGL 2.0 formally announced and GLSL will be a part of it. so I'm thinking about translating my NVIDIA vertex and fragment programs that works wit

[Flightgear-devel] shaders for flightgear

2004-08-26 Thread Roman Grigoriev
Sorry for many messages but I have some problem with my e-mail and fgfs-devel mailing list :-)  Hi guys! OpenGL 2.0 formally announced and GLSL will be a part of it. so I'm thinking about translating my NVIDIA vertex and fragment programs that works with flightgear to GLSL. What do you think