Arnt Karlsen wrote:
..in sim's, it's legal to buzz town, no? ;-)
No, FAA and JAA regulations for simulators forbid that ...
Erik
(;-))
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585e
On Fri, 27 Aug 2004 14:16:35 -, Jim wrote in message
<[EMAIL PROTECTED]>:
> Roman Grigoriev said:
>
> > So I think that we have to rework threaded scenery loading scheme
> > because I have hangups during loading tiles on high speed aircrafts.
> > and maybe
>
> Are you below 250kt under 10k
And what happens if you have Geforce 2 or Geforce 4 MX? It doesn't work
at all or it works, but are those features disabled.
I'm interested in benchmarks between the current engine and with shaders
included.
Having 30 fps on KSFO airport on Gf5950 ultra sounds like Doom 3 to me...
- Matevz
Roma
Roman Grigoriev said:
> So I think that we have to rework threaded scenery loading scheme because I
> have hangups during loading tiles on high speed aircrafts. and maybe
Are you below 250kt under 10k agl? It works fine for legal flights doesn't it ;-)
Best,
Jim
- Original Message -
From: "Erik Hofman" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <[EMAIL PROTECTED]>
Sent: Friday, August 27, 2004 12:58 AM
Subject: Re: [Flightgear-devel] shaders for flightgear
> Roman Grigoriev wrote:
> >
Roman Grigoriev wrote:
on ATI it works fine but you have to have at least geforce fx or ATI
9xxx card on other cards it doesn't work
The question is: do you need this?
It all sounds very nice, but I reckon that at the moment it is only
useful for around 1% of our users (and developers).
More imp
2:06
PM
Subject: Re: [Flightgear-devel] shaders
for flightgear
Roman Grigoriev wrote:
Sorry for many messages but I have some problem with my
e-mail and fgfs-devel mailing list :-)
Hi guys!
OpenGL 2.0 formally announced and GLSL will be a part of it. s
Roman Grigoriev wrote:
Sorry for many messages but I have some problem with my
e-mail and fgfs-devel mailing list :-)
Hi guys!
OpenGL 2.0 formally announced and GLSL will be a part of it. so
I'm thinking about translating my NVIDIA vertex and fragment programs
that works wit
Sorry for many messages but I have some
problem with my e-mail and fgfs-devel mailing list :-)
Hi guys!
OpenGL 2.0 formally announced and GLSL will be a
part of it. so I'm thinking about translating my NVIDIA vertex and fragment
programs that works with flightgear to GLSL. What do you think