Re: Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-13 Thread Manuel Bessler
Hi Alan,

On Thu, Dec 11, 2003 at 10:50:11PM -0500, Alan King wrote:
Yep, here is a picture of my CNC/driller.  I wanted mostly metal, all 
 cheap hardware store components, and just drill hole assembly, no 
 slotting etc.  I have a large electronics inventory, and have about 400 
 stepper motors on hand and 2K mosfets and my own intelligent 4 and 5 
 phase stepper motor controller/driver board.  Also while you're at it 
 hit the beacon file, it looks good and I've now built much bigger one, 
 note it's a 3 MB mpg..
 
 http://home.nc.rr.com/alan69/FlightGear/CNC.jpg

Do you have more pictures of your CNC ? 
Is the part that the steppers are mounted on some kind of plastic ? 

I'd like to see more pics of the details how you built your CNC :)

It's just being built.  But it did hit me looking at it last night 
 that Windows handles 2 mice ok with both moving the pointer, just have 
 it USB and plug it in and leave the normal mouse alone.  Must have some 
 scaling though, FlightGear is very touchy with my normal 400 dpi mouse. 
 First dot over from center is a noticable jump, more than it should be.

You can set the mouse resolution down in windows, or alternatively, you
could change the scaling of the mouse axes in flightgear. (XML file)

 http://home.nc.rr.com/alan69/FlightGear/rudder.gif
 
 have.  Bellcrank has bearing at center, and the little squares are where 
 to put teflon pads from a mouse.  The other short piece is cut from the 

Instead of teflon pads, you could use the material that those
(usually white) bread cutting boards are made of. That material is
relatively good to work with (sharp knife :) and are widely available.

Its something that I've seen from one cockpitbuilder use and now others
are using it as well, like me.
...and its not as tiny as the teflon pads from a mouse :-)

 bellcrank board, and is underneath the guide plates with teflon on top. 
   Guide plates are captured and keep torque forces off the single rails.
 
But, had far better idea.  Move bellcrank to under the guide plates. 
   Use the short piece on top, and have the 1/4-20 bellcrank axle screw 
 into it from the bottom, and not penetrate it.  That way all wood 
 showing, crank and rods are hidden.  Guide plates only have a 1/4 gap 
 where the axle comes through to support the top bar.  Stained, this 
 should look way better than most homemade jobs easily, maybe better than 
 the made ones.  Oh yeah extra hole or holes near the end of bellcrank is 
 through it, the guide plate, and partically through bottom plate.  Drop 
 in a peg and locks in place to make a less shifty footrest when not in 
 use.  These may look so good I'll have to start selling some on Ebay!  :)

Post some pictures of the rudder when you are getting there :-)

 http://home.nc.rr.com/alan69/FlightGear/yoke1.jpg
 http://home.nc.rr.com/alan69/FlightGear/yoke2.jpg
 
Note in yoke1, that opening with tab for the clam is already there. 
 Simply clamp the bearing.  At the other bearing, see the wider screw 
 slot?  Two dremel cuts with a grinding wheel will make it a tab too for 
 the other clamp.  Note that you need 2 more dremel cuts to cut the 
 corners of the bracket so it can rotate, corners are what's holding that 
 bracket from falling over.  Four cut mechanical solution.  Mouse goes on 
 bracket, control goes at end of threaded rod.  This is upside down, and 
 note that mouse will be the first thing to hit, so may need a metal bar 
 across the bracket a bit wider than the mouse to hit first.  Likely PVC 
 tube heated, bent, and molded slightly to grip shape to make the 
 control.  Wrap in tennis grip etc, and hang it on a slope board with 
 sides.  Rest of the buttons and controls are easy after this, and 
 relocate mouse wheel for other use like elevator trim.

Do you plan on something like a centering mechanism, so that there is
a force that'll push the controls into the center positions ?

Electronics will be easy, but we really need a good simple serial 
 format that FlightGear understands and can map to any controls.  19,200 
 serial with 16 axes and 4 or 8 bytes should be enough, then let me use 
 XML config to tell which byte maps to which control.  Everyone has a 
 serial port, it works in XP, and it's easy to do the hardware.  Heck 
 have FG output on the serial too and run gagues etc.  Haven't looked at 
 that FG programming side of it too much yet though, but the micro side 
 for the controls is simple..

The protocol and hooking it up to fgfs should be the easiest part
compared to coming up and building the hardware.


Thanks for the detailed descriptions :)


Regards,
Manuel

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Re: Cockpit Hardware Building (was: Re: [Flightgear-devel]F-16 cockpit)

2003-12-13 Thread John Wojnaroski
Electronics will be easy, but we really need a good simple serial
 format that FlightGear understands and can map to any controls.  19,200
 serial with 16 axes and 4 or 8 bytes should be enough, then let me use
 XML config to tell which byte maps to which control.  Everyone has a
 serial port, it works in XP, and it's easy to do the hardware.  Heck
 have FG output on the serial too and run gagues etc.  Haven't looked at
 that FG programming side of it too much yet though, but the micro side
 for the controls is simple..

Take a look at www.opengc.org. All the stuff to build the displays is there.
You'll have to write your own routines for specific F-16 displays. And there
is an interface to FG you can tweak to meet your requirements.

Regards
John  W.


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Re: Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-13 Thread Alan King
Manuel Bessler wrote:

Hi Alan,
Do you have more pictures of your CNC ? 
Is the part that the steppers are mounted on some kind of plastic ? 

I'd like to see more pics of the details how you built your CNC :)
  Not yet, and yes they're 50 cent plastic electrical boxes for mounts.


You can set the mouse resolution down in windows, or alternatively, you
could change the scaling of the mouse axes in flightgear. (XML file)
  Yep found the scaling last night, the yoke scaling will be easy. 
Haven't figured out the mouse wheel rolling event name yet though..

Instead of teflon pads, you could use the material that those
(usually white) bread cutting boards are made of. That material is
relatively good to work with (sharp knife :) and are widely available.
Its something that I've seen from one cockpitbuilder use and now others
are using it as well, like me.
...and its not as tiny as the teflon pads from a mouse :-)
  Well there is plenty of leverage, so there will be very little force 
on the guides.  The four pads can be gotten from an old dead mouse, I 
have a hundred mice or so laying around.  If the mouse has strips, 
scissors are all you need since it really only needs a 1/4 piece. 
Really the wood works fine alone, but the teflon will reduce the wood 
sliding noise.




Post some pictures of the rudder when you are getting there :-)

  Yep will be coming soon as they're made.  The yoke is rediculously 
easy, I've reduced it to where there are no cuts.  Well two cuts, but 
they are optional and just to shorten the unused part of the drawer 
slide so the whole thing will be smaller, none for bearing mounting.  If 
I'm found dead within the next year or so, suspect a CH Products 
shareholder.. :)  I bet that if I put up a complete webpage with how 
easy this is and detailed instructions, there will be at least 1000 made 
in the first year after the word gets around, maybe even 10,000.  It is 
very easy, and has a very precise mechanical feel unlike most $100 
bought products.  The mouse is also just going to pop into a mouse 
pocket like holder, so you just pop it back out for normal use when 
you're not using the yoke.  And no 4 pipe, a section of a 2 litre soda 
bottle or other cheap grocery container works fine since there's no 
force with the mouse gliding around it.

Do you plan on something like a centering mechanism, so that there is
a force that'll push the controls into the center positions ?
  Yep had a few minor errors and omissions in that first post, it was 
late.  The bracket/mouse centers the yoke, maybe even extra weight to 
the bracket.  Slide will need some type of springing though.  Same for 
rudder centering.  They are easy though after the functional design is 
optimized.

The protocol and hooking it up to fgfs should be the easiest part
compared to coming up and building the hardware.
  Yes I think so too now.  Yoke is a mouse, and rudders have a 
controller.  Actually I think the rudder controller will sit between the 
yoke mouse and the PC, and just insert left button down mouse rudder 
commands when needed.  Same controller could do the same and issue mouse 
throttle and a bunch of other stuff as well.

  One problem with FlightGear needs to be changed though.  When you 
hold button to move the rudder/throttle, motion is fine.  But when the 
button goes up the cross hair should center back to where it was when 
the button was pressed to change the mode.  As it is, it re-zeros so the 
end position is the new position for the previous alierons/elevator, but 
the cursor and mouse are moved to a way different position.  I can live 
with the mouse being elsewhere although it eventually makes it off the 
pad.  But the cursor ends up over the toolbars etc instead of snapping 
back to the relative middle of the screen.  Maybe there is a setting for 
it.  Also would be nice to just turn the cursor off in control move 
mode, so it doesn't distract in night flying especially and isn't moving 
over other items.  It would be better with no cursor and only watching 
the instruments/external visuals.  Whether the mouse and cursor rezero 
etc on mode change should be in the control file.  Hmm maybe it is just 
haven't seen it yet, I need to type up some documentation on use as I 
get them figured a few things are a bit sparse..


Thanks for the detailed descriptions :)

  No problem, thought I'd save you some work laying out the rudders 
especially since I'd already just laid them out and gotten the functions 
working well.

Alan



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Re: Cockpit Hardware Building (was: Re: [Flightgear-devel]F-16 cockpit)

2003-12-13 Thread Alan King
John Wojnaroski wrote:


Take a look at www.opengc.org. All the stuff to build the displays is there.
You'll have to write your own routines for specific F-16 displays. And there
is an interface to FG you can tweak to meet your requirements.
  I think I've convinced myself to not even work on it for the moment 
though.  An LCD panel mounted around keyboard range with a panel display 
would do 90% of it with just the focusing attention in and out, so I'll 
keep to just basic controls only for now no need for a full cockpit.  If 
one goes full out and make an exact cockpit placement for getting the 
control switch feel right etc it'd be great.  But I'm thinking a 'real' 
panel but with all controls not in exact locations for a particular 
plane would be of limited use over just an LCD instrument display and 
generic controls.  May still hook a gague or two up just to see, could 
be a better thing than I'm thinking off hand.  Basic controls come first 
for now, control seperation clearly will be extremely useful even if the 
controls aren't in an exact placement to the real aircraft.  A full 
cockpit sometime would be neat though.

Alan



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Re: Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-11 Thread Manuel Bessler
On Wed, Dec 10, 2003 at 09:52:52PM +, David Luff wrote:
 mode joking=on
 Actually, we just want you to work on the flightgear core and not be
 sidetracked by drooling over hardware stuff others are building. Believe
 me, it can be addicting just looking at what others are building. :-
 /mode
 
 
 Ah, that reminds me, must give up programming for a bit and get those
 rudder pedals made :-)

Mine are waiting for some good ideas. I'm not yet satisfied with them :-)

 Seriously though, I'd be quite happy to see a flightgear-hardware list, I'd
 be much more inclined to throw out PIC problems and general hardware
 musings to a dedicated list than to pollute the already busy FG list with

Thats exactly what I am thinking.

 them.  Having said that, I'm quite happy to see hardware-related
 discussions on this list whilst you don't have one.



Regards,
Manuel

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Re: Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-11 Thread Manuel Bessler
On Wed, Dec 10, 2003 at 03:40:54AM -0500, Alan King wrote:
  time. Just show those (mostly ignorant) MSFS crowds what flightgear can
  do :-)
 
Just joined the list myself and this was one of only a few main 
 reasons.  I was drawing up homemade control system hardware this afternoon.

Welcome Alan :)
You showed up just at the right time. The hardware building thread
started just a couple of days ago... :-)

I think I have the rudder pedals down to the bare minimum for correct 
 control, linear rudder and proportional toe brakes but only using 2 
 drawer slides for minimum cost and only drilled holes for easy assembly, 
 no slots in a bellcrank etc.  Yoke is just a sloped cabinet with a 
 drawer slide underneath, two bearings mounted on this with a threaded 

drawer slides are pretty interesting for cockpit building. 
We used them for our XYZ table. http://cockpit.varxec.de/tools/
You can find them in any good home improvement store (or at home if you
wanna get rid of some old funiture ;)

 rod running through with the yoke.  Fixed to the rod is an angle 
 bracket, 2.5 out then several over, with an optical mouse attached. 
 Sectioned 4 pipe fixed concentric to the rod with a pattern attached to 
 the outside.  With 2 in and out travel and 120 deg for roll it should 

the 120 deg, is that 60 in each direction, or 120 in each dir ?
My yoke (747 style) has 180 deg total, so 90 in each dir. I have a
several minutes long cockpit video from the net of a LH 747-400 where
you can see the flightcontrols check. There the yoke went from -90 to
+90 deg.

 give about 4 by 4 mouse travel around the pipe, for 1600 points total 
 resolution on each axis, scaled down to reasonable for output.  $10 
 optical mouse is the only part not absolute minimum cost, but with high 
 res and all optical and a wheel to relocate for other use I think it's 
 an ok trade off.  Throttle and the rest are no real problem after that.

Do you use that mouse as the primary mouse for fgfs for mouse yoke mode
(what you get when you right click once in fgfs) or did you write a
joystick driver for it ?
The nice thing about using the mouse is, that the resolution is much
better than with a potentiometer. 

Will have a port to hook in my RC transmitter and multiple output 
 formats, so I can fly either RC trans or yoke/pedals for Flightgear or 
 FMS.  Also since I need a slope cabinet for the yoke anyway, turn it 
 around and the back side will be a dual joystick MAME controller for two 
 players or dual joystick for Robotron 2084 etc.  Trying to make it all 
 in one so I only have ONE extra controller to have laying around!  :)
 
Should come in under $50-$60 for just the yoke/pedals part, I do PICs 
 as well so that part's easy.  The $200ish for the CH stuff really isn't 
 that bad, but I'm going to make some for a couple friends as well.  I'd 
 rather have something that feels rock solid over a plastic game 
 controller for myself anyway.  Plus I can put it on the net and then 

Do you have any pics of your setup on the web yet ?

 anyone can go to the hardware store and then build their own cheap good 
 flight controls.


Regards,
Manuel

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Re: Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-11 Thread Alan King
Manuel Bessler wrote:
On Wed, Dec 10, 2003 at 03:40:54AM -0500, Alan King wrote:

time. Just show those (mostly ignorant) MSFS crowds what flightgear can
do :-)
  Just joined the list myself and this was one of only a few main 
reasons.  I was drawing up homemade control system hardware this afternoon.


Welcome Alan :)
You showed up just at the right time. The hardware building thread
started just a couple of days ago... :-)

  I think I have the rudder pedals down to the bare minimum for correct 
control, linear rudder and proportional toe brakes but only using 2 
drawer slides for minimum cost and only drilled holes for easy assembly, 
no slots in a bellcrank etc.  Yoke is just a sloped cabinet with a 
drawer slide underneath, two bearings mounted on this with a threaded 


drawer slides are pretty interesting for cockpit building. 
We used them for our XYZ table. http://cockpit.varxec.de/tools/
You can find them in any good home improvement store (or at home if you
wanna get rid of some old funiture ;)

  Yep, here is a picture of my CNC/driller.  I wanted mostly metal, all 
cheap hardware store components, and just drill hole assembly, no 
slotting etc.  I have a large electronics inventory, and have about 400 
stepper motors on hand and 2K mosfets and my own intelligent 4 and 5 
phase stepper motor controller/driver board.  Also while you're at it 
hit the beacon file, it looks good and I've now built much bigger one, 
note it's a 3 MB mpg..

http://home.nc.rr.com/alan69/FlightGear/CNC.jpg

http://home.nc.rr.com/alan69/Beacon.mpg


rod running through with the yoke.  Fixed to the rod is an angle 
bracket, 2.5 out then several over, with an optical mouse attached. 
Sectioned 4 pipe fixed concentric to the rod with a pattern attached to 
the outside.  With 2 in and out travel and 120 deg for roll it should 


the 120 deg, is that 60 in each direction, or 120 in each dir ?
My yoke (747 style) has 180 deg total, so 90 in each dir. I have a
several minutes long cockpit video from the net of a LH 747-400 where
you can see the flightcontrols check. There the yoke went from -90 to
+90 deg.
  Well I was just going at least 60 to 60 deg by what a pilot friend 
had said, actually it will do 180 deg total easily.  With a little work, 
I could use a wireless mouse and even get 360 degrees continuous with 
the drawer slide going through a complete pipe section.


give about 4 by 4 mouse travel around the pipe, for 1600 points total 
resolution on each axis, scaled down to reasonable for output.  $10 
optical mouse is the only part not absolute minimum cost, but with high 
res and all optical and a wheel to relocate for other use I think it's 
an ok trade off.  Throttle and the rest are no real problem after that.


Do you use that mouse as the primary mouse for fgfs for mouse yoke mode
(what you get when you right click once in fgfs) or did you write a
joystick driver for it ?
The nice thing about using the mouse is, that the resolution is much
better than with a potentiometer. 

  It's just being built.  But it did hit me looking at it last night 
that Windows handles 2 mice ok with both moving the pointer, just have 
it USB and plug it in and leave the normal mouse alone.  Must have some 
scaling though, FlightGear is very touchy with my normal 400 dpi mouse. 
First dot over from center is a noticable jump, more than it should be.


  Will have a port to hook in my RC transmitter and multiple output 
formats, so I can fly either RC trans or yoke/pedals for Flightgear or 
FMS.  Also since I need a slope cabinet for the yoke anyway, turn it 
around and the back side will be a dual joystick MAME controller for two 
players or dual joystick for Robotron 2084 etc.  Trying to make it all 
in one so I only have ONE extra controller to have laying around!  :)

  Should come in under $50-$60 for just the yoke/pedals part, I do PICs 
as well so that part's easy.  The $200ish for the CH stuff really isn't 
that bad, but I'm going to make some for a couple friends as well.  I'd 
rather have something that feels rock solid over a plastic game 
controller for myself anyway.  Plus I can put it on the net and then 


Do you have any pics of your setup on the web yet ?

  I'm just laying things out, but since you're looking and others may 
have some interest, I put up some drawings/pics.  Rudder first:

http://home.nc.rr.com/alan69/FlightGear/rudder.gif

  I follow the KISS design philosophy.  Note the gif has parts that 
aren't in right scale to each other, just the basic idea.  OK about 1' 
front to back, 1' 6 wide for baseplate.  Rails are easy to see, and 
excess rail from the minimum lengths will be cut down.  On each rail is 
a flat guide plate, about 1' by 6.  These are to take torqe instead of 
a second rail, and will be very cheap since you just buy a 4' by 6 
finished board, and cut in 4 for both the guides and rudder pedals. 
Guide is flat, small 2 x 4 sections are vertical over the rails for 
pedals, see side view.  

Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-10 Thread Alan King
 Maybe
we're just a few doing flightgear, but that'll certainly change over
time. Just show those (mostly ignorant) MSFS crowds what flightgear can
do :-)
  Just joined the list myself and this was one of only a few main 
reasons.  I was drawing up homemade control system hardware this afternoon.

  I think I have the rudder pedals down to the bare minimum for correct 
control, linear rudder and proportional toe brakes but only using 2 
drawer slides for minimum cost and only drilled holes for easy assembly, 
no slots in a bellcrank etc.  Yoke is just a sloped cabinet with a 
drawer slide underneath, two bearings mounted on this with a threaded 
rod running through with the yoke.  Fixed to the rod is an angle 
bracket, 2.5 out then several over, with an optical mouse attached. 
Sectioned 4 pipe fixed concentric to the rod with a pattern attached to 
the outside.  With 2 in and out travel and 120 deg for roll it should 
give about 4 by 4 mouse travel around the pipe, for 1600 points total 
resolution on each axis, scaled down to reasonable for output.  $10 
optical mouse is the only part not absolute minimum cost, but with high 
res and all optical and a wheel to relocate for other use I think it's 
an ok trade off.  Throttle and the rest are no real problem after that.

  Will have a port to hook in my RC transmitter and multiple output 
formats, so I can fly either RC trans or yoke/pedals for Flightgear or 
FMS.  Also since I need a slope cabinet for the yoke anyway, turn it 
around and the back side will be a dual joystick MAME controller for two 
players or dual joystick for Robotron 2084 etc.  Trying to make it all 
in one so I only have ONE extra controller to have laying around!  :)

  Should come in under $50-$60 for just the yoke/pedals part, I do PICs 
as well so that part's easy.  The $200ish for the CH stuff really isn't 
that bad, but I'm going to make some for a couple friends as well.  I'd 
rather have something that feels rock solid over a plastic game 
controller for myself anyway.  Plus I can put it on the net and then 
anyone can go to the hardware store and then build their own cheap good 
flight controls.

Alan





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Re: Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-10 Thread Manuel Bessler
Hi John,

On Tue, Dec 09, 2003 at 03:02:25PM -0800, John Wojnaroski wrote:
 Hi Manuel,
 
 I've also talked to John Wojnaroski, He is also building hardware. Maybe
 we're just a few doing flightgear, but that'll certainly change over
 time. Just show those (mostly ignorant) MSFS crowds what flightgear can
 do :-)
 
 Let's just say they suffer from invincible ingnorance ( a theological
 concept associated with the idea of sin )

Yeah, I know what you mean. 

 If you want to talk off-list about hardware stuff, just email me. I'd be
 interested in what you are doing.
 
 If you would, please include me. With the holidays fast approaching, won't
 have much time, but starting '04 should be able to free up more time. Still
 waiting for some AML-22 switches to complete the MCP.

OK, No problem. Maybe we should really consider a mailinglist for that as Al
has mentioned. Even if it'll be very low traffic. 
The question would be whether this would/could be hosted officially
along the other fgfs list, or if we should set up something independet
of flightgear.org

Curt?

My idea would be something like this:
flightgear-hardware -- discussions about hardware interfacing to
flightgear, hardware design, and interface software

Whadda'y'all think ?

 Jim Brennan might also be interested. Currently we have a lead on a 737
 heading for the chopping block and trying to get our hands on the cockpit.

Cool. 

Regards,
Manuel

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Re: Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-10 Thread Curtis L. Olson
Manuel Bessler writes:
 OK, No problem. Maybe we should really consider a mailinglist for that as Al
 has mentioned. Even if it'll be very low traffic. 
 The question would be whether this would/could be hosted officially
 along the other fgfs list, or if we should set up something independet
 of flightgear.org
 
 Curt?

It's not a ton of work to setup a new mailing list, however, you might
consider just jumping on board with an existing home cockpit group
such as simpits.org.  That would make more sense to me since they've
already gone to a lot of effort to collect like minded people.

 My idea would be something like this:
 flightgear-hardware -- discussions about hardware interfacing to
 flightgear, hardware design, and interface software
 
 Whadda'y'all think ?

If there is some overwhelming desire to add a flightgear-hardware
list, I can do that, but definitely consider jumping on board with the
simpits.org group.  They could benefit from your knowledge and
resources and I'm sure you could benefit from theirs.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.flightgear.org/~curt  http://www.flightgear.org

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Re: Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-10 Thread Andy Ross
Curtis L. Olson wrote:
 Manuel Bessler writes:
  OK, No problem. Maybe we should really consider a mailinglist for
  that as Al has mentioned. Even if it'll be very low traffic.

 It's not a ton of work to setup a new mailing list, however, you might
 consider just jumping on board with an existing home cockpit group
 such as simpits.org.

Is there anything wrong with just leaving it on the existing
flightgear-devel list?  The discussion is low traffic, doesn't seem to
be annoying anyone at the moment, touches a lot of FlightGear-specific
issues, and is (to me, anyway) generally pretty interesting.

Andy

-- 
Andrew J. RossBeyond the OrdinaryPlausibility Productions
Sole Proprietor   Beneath the Infinite   Hillsboro, OR
  Experience... the Plausible?



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Re: Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-10 Thread Manuel Bessler
Hi Curt,

On Wed, Dec 10, 2003 at 10:24:36AM -0600, Curtis L. Olson wrote:
 It's not a ton of work to setup a new mailing list, however, you might
 consider just jumping on board with an existing home cockpit group
 such as simpits.org.  That would make more sense to me since they've
 already gone to a lot of effort to collect like minded people.

Well, like minded 
 
  My idea would be something like this:
  flightgear-hardware -- discussions about hardware interfacing to
  flightgear, hardware design, and interface software
  
  Whadda'y'all think ?
 
 If there is some overwhelming desire to add a flightgear-hardware

Its up to you, Curt. You'd have to set it up and stuff. 
I like the idea of having a list along flightgear-devel|user|flightmodel

There are lots of lists for MSFS builders, maybe some for Xplane and a
couple for the fighter people. I like the idea to have something that is
tied to flightgear specifically.

 list, I can do that, but definitely consider jumping on board with the
 simpits.org group.  They could benefit from your knowledge and
 resources and I'm sure you could benefit from theirs.

I am on the simpits-tech list, but it is mostly fighter jet oriented.



Regards,
Manuel

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Re: Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-10 Thread Manuel Bessler
On Wed, Dec 10, 2003 at 10:38:48PM +0100, Manuel Bessler wrote:
  already gone to a lot of effort to collect like minded people.
 
 Well, like minded 

Ooops, didn't finish my sentence... this should not have been in my
reply. I was going to write something like like minded in terms of
building, but not like minded about the simulator to drive it (and open
sourcing software for it).

Manuel

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Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-09 Thread Manuel Bessler
Hi Al,

On Mon, Dec 08, 2003 at 03:17:31AM -, Al West wrote:
  http://cockpit.varxec.de/electronics/PIC_homecockpit_control.html
  
 Wow, what you have done so far looks impressive.  I've not even got off the

Thanks :-)

 drawing board yet.  At the moment I'm trying to work out the best trade off
 for hardware components vs. connectivity.  However I'm getting drawn in to

I've worked on my solution for quite some time. It really takes time
designing stuff like that. The current solution grew out of several
smaller things that I built. I just thought that I should put everything
together and make one big solution out of it that can drive everything
you might need in a cockpit. And I think its the cheapest solution out
there. And since all the others don't support flightgear (the flightsim
world is still so MSFS centered) I thought this is the best way.

 do a soft key panel using some a touchscreen 7 LCDs that I've just seen,
 £160 (UK Pounds) is quite tempting.

But its so much more fun to actually flip switches and turn knobs
:-)
Really ;-)

  It would be interesting to have a place where the hardware 
  people could talk. I'm not sure whether there are many people 
  involved in hardware building around flightgear.
  
 So far you are the only person to respond saying you build hardware - not
 that doesn't mean there are more people there.  Maybe it's something that
 the users would be more interested with.  

I've also talked to John Wojnaroski, He is also building hardware. Maybe
we're just a few doing flightgear, but that'll certainly change over
time. Just show those (mostly ignorant) MSFS crowds what flightgear can
do :-)

If you want to talk off-list about hardware stuff, just email me. I'd be
interested in what you are doing.

Regards,
Manuel

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Re: Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-09 Thread John Wojnaroski
Hi Manuel,

I've also talked to John Wojnaroski, He is also building hardware. Maybe
we're just a few doing flightgear, but that'll certainly change over
time. Just show those (mostly ignorant) MSFS crowds what flightgear can
do :-)

Let's just say they suffer from invincible ingnorance ( a theological
concept associated with the idea of sin )

If you want to talk off-list about hardware stuff, just email me. I'd be
interested in what you are doing.

If you would, please include me. With the holidays fast approaching, won't
have much time, but starting '04 should be able to free up more time. Still
waiting for some AML-22 switches to complete the MCP.

Jim Brennan might also be interested. Currently we have a lead on a 737
heading for the chopping block and trying to get our hands on the cockpit.

Regards
John W.



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RE: [Flightgear-devel] F-16 cockpit

2003-12-07 Thread Al West
Hi Manuel,

 I'm currently working on my own hardware that I'm going to 
 connect to flightgear. It has a RS-232 serial port with USB 
 option. Currently I'm busy writing the firmware and host software. 
 http://cockpit.varxec.de/electronics/PIC_homecockpit_control.html
 
Wow, what you have done so far looks impressive.  I've not even got off the
drawing board yet.  At the moment I'm trying to work out the best trade off
for hardware components vs. connectivity.  However I'm getting drawn in to
do a soft key panel using some a touchscreen 7 LCDs that I've just seen,
£160 (UK Pounds) is quite tempting.

  I don't know if this is the right place to be discussing 
 this (is the 
  devel
  mail-list intended for software development? If so could a 
 hardware development 
  mail-list be set up?).
 
 It would be interesting to have a place where the hardware 
 people could talk. I'm not sure whether there are many people 
 involved in hardware building around flightgear.
 
So far you are the only person to respond saying you build hardware - not
that doesn't mean there are more people there.  Maybe it's something that
the users would be more interested with.  

Cheers for now,
Al

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Re: [Flightgear-devel] F-16 cockpit

2003-12-04 Thread Gene Buckle
Al, go take a peek at www.simpits.org

g.


On Thu, 4 Dec 2003 [EMAIL PROTECTED] wrote:

 Hi,
 Very nice piece of kit - but a little costly.  I've been toying with the idea
 of building my own generic single seat cockpit unit.  I do MIDI, LCD, Serial
 and Keyboard interface controllers.  Recently I've got hold of some USB chips
 and have been planning to make some control panels for FlightGear.  I'm
 wondering how many people would be interested in developing some 'open-source'
 hardware for FlightGear?  We have facilities here including precision CNC
 milling and drilling, circuit board fabrication and welding.  I'd be quite
 happy to do general control panels at a price little over cost or provide the
 circuit board and chips.

 I'm not too familar on how FlightGear handles inputs and frankly I don't want
 to start getting involved in developing software on the 'other' side on the
 control panel.  I think USB would be a good choice of interface as it would
 allow for flexible configuration over time.

 My rough ideas for a generic cockpit would be based on a tubular aliminium
 frame and supporting structure for displays, PC and controls, with optional
 plywood cladding for the outside.  Internally panels would be held with a steel
 frame supporting structure.  My aims are to make the cockpit as simple to build
 as possible.  This should be easier to achieve if taking a generic approach
 rather than trying to model the cockpit on a actual aircraft.

 I don't know if this is the right place to be discussing this (is the devel
 mail-list intended for software development? If so could a hardware development
 mail-list be set up?).

 I'd be happy to hear from anyone interested, even if it's only ideas at this
 point in time.

 All the best,
 Al

 Quoting Jon Berndt [EMAIL PROTECTED]:

  F-16 cockpit:
 
  http://www.aimsworth.com/
 
  Jon
 
  --
 
  Project Coordinator
  JSBSim Flight Dynamics Model
  http://www.jsbsim.org
 
 
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Re: [Flightgear-devel] F-16 cockpit

2003-12-04 Thread Manuel Bessler
Hi Al,

On Thu, Dec 04, 2003 at 06:11:06AM +, [EMAIL PROTECTED] wrote:
 Hi,
 Very nice piece of kit - but a little costly.  I've been toying with the idea 
 of building my own generic single seat cockpit unit.  I do MIDI, LCD, Serial 
 and Keyboard interface controllers.  Recently I've got hold of some USB chips 
 and have been planning to make some control panels for FlightGear.  I'm 
 wondering how many people would be interested in developing some 'open-source' 
 hardware for FlightGear?  We have facilities here including precision CNC 

I'm currently working on my own hardware that I'm going to connect to
flightgear. It has a RS-232 serial port with USB option.
Currently I'm busy writing the firmware and host software. 
http://cockpit.varxec.de/electronics/PIC_homecockpit_control.html

 milling and drilling, circuit board fabrication and welding.  I'd be quite 
 happy to do general control panels at a price little over cost or provide the 
 circuit board and chips.

My prototype PCBs are home-made with the toner transfer method. (pics of
that process are also available at my site)

 I don't know if this is the right place to be discussing this (is the devel 
 mail-list intended for software development? If so could a hardware development 
 mail-list be set up?).

It would be interesting to have a place where the hardware people could
talk. I'm not sure whether there are many people involved in hardware
building around flightgear.

 I'd be happy to hear from anyone interested, even if it's only ideas at this 
 point in time.

Regards,
Manuel

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Re: [Flightgear-devel] F-16 cockpit

2003-12-03 Thread mail
Hi,
Very nice piece of kit - but a little costly.  I've been toying with the idea 
of building my own generic single seat cockpit unit.  I do MIDI, LCD, Serial 
and Keyboard interface controllers.  Recently I've got hold of some USB chips 
and have been planning to make some control panels for FlightGear.  I'm 
wondering how many people would be interested in developing some 'open-source' 
hardware for FlightGear?  We have facilities here including precision CNC 
milling and drilling, circuit board fabrication and welding.  I'd be quite 
happy to do general control panels at a price little over cost or provide the 
circuit board and chips.

I'm not too familar on how FlightGear handles inputs and frankly I don't want 
to start getting involved in developing software on the 'other' side on the 
control panel.  I think USB would be a good choice of interface as it would 
allow for flexible configuration over time.

My rough ideas for a generic cockpit would be based on a tubular aliminium 
frame and supporting structure for displays, PC and controls, with optional 
plywood cladding for the outside.  Internally panels would be held with a steel 
frame supporting structure.  My aims are to make the cockpit as simple to build 
as possible.  This should be easier to achieve if taking a generic approach 
rather than trying to model the cockpit on a actual aircraft.

I don't know if this is the right place to be discussing this (is the devel 
mail-list intended for software development? If so could a hardware development 
mail-list be set up?).

I'd be happy to hear from anyone interested, even if it's only ideas at this 
point in time.

All the best,
Al

Quoting Jon Berndt [EMAIL PROTECTED]:

 F-16 cockpit:
 
 http://www.aimsworth.com/
 
 Jon
 
 --
 
 Project Coordinator
 JSBSim Flight Dynamics Model
 http://www.jsbsim.org
  
 
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