Re: [Flightgear-devel] FlightGear BitTorrents

2005-03-18 Thread Martin Spott
Arthur Wiebe wrote:
 Martin, BitTorrent could eliminate the need for multiple mirrors
 altogether.

Maybe, I just don't understand why we should eliminate a working
infrastructure.

 While 200 kbps is fast enough under most circumstances, I have noticed
 that the servers are still slow. (The time it takes to connect and at
 times download)

It depends on which server you use. Speaking of the servers is very
inaccurate. I use my own server from remote almost every day and I
don't think it's slow - in contrast it's idling most of the day.

 If nobody is really interested in this, I won't maintain it in the future.

I don't say people are not interested, I just don't see any necessity
for using BitTorrent. But why don't you simply try it out, the time
will tell us if it gets accepted by the users,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] FlightGear BitTorrents

2005-03-17 Thread Martin Spott
Vandewalle, David E wrote:

 Now what would be really neat is if we could get some seeders started
 with the entire world scenery distribution.  
 Things that size (i.e. HUGE!) is where bit torrent can really shine.

Not that I object against adding additional distribution methods, it's
just that I strongly believe that the accumulated bandwidth of the
available FTP servers is not an issue here. The central case is that
the average user simply does not utilize the mirrors. Most of them
presumably go via the graphical scenery download page and they all hit
the primary server. These people would not use BitTorrent either.

I run one of those WWW/FTP mirror servers, every FTP connection is
limited to 200 kByte/s - which I expect to be enough for most of the
users - and actually the average load on this FTP server is only 2
MBit/s. It doesn't even hit its limits at peak times.

Curt distributed parts of the load when he applied this round-robin
load-balancer for the Windows binary package and the additional
aircraft. This had a noticeable impact on the traffic on my server so I
conclude it would make much sense to distribute the scenery download in
a similar manner. It even might make a lot of sense to distribute the
download page itself, not only the links behind, because the
round-robin alorithm is currently implemented as an external command
which would be called for every chunk once a user selects the graphical
download interface.
This might improve once the round-robin algorithm is implemented as a
persistent function inside the HTTP server.

 I would volunteer, but I don't have the entire set ...

I have the whole set but I don't volunteer because I personally don't
feel that we're going to gain noticeable improvement just by offering
another file transfer method.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] FlightGear BitTorrents

2005-03-17 Thread Frederic Bouvier
Quoting Martin Spott :
I have the whole set but I don't volunteer because I personally don't
feel that we're going to gain noticeable improvement just by offering
another file transfer method.
And what about version management on a P2P network ?
What is the version of file w090n40.tgz ?
-Fred
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Re: [Flightgear-devel] FlightGear BitTorrents

2005-03-17 Thread Arthur Wiebe
Martin, BitTorrent could eliminate the need for multiple mirrors
altogether. Conventional servers have their place, but take X-Plane
for example: http://www.x-plane.com/demo.html
The BitTorrent download is displayed as the preferred download method,
but for those who would rather download from a conventional server
there is room for that as well.
While 200 kbps is fast enough under most circumstances, I have noticed
that the servers are still slow. (The time it takes to connect and at
times download)
BitTorrent is scalable. The more people downloading, the faster it gets.
But I do see your point.

Frederic, you would manage the versions just as it is done now.

By the way, the FGFS category is:
http://www.open-bits.org/browse.php?cat=64335

If nobody is really interested in this, I won't maintain it in the future.

On Thu, 17 Mar 2005 11:50:41 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 Quoting Martin Spott :
 
  I have the whole set but I don't volunteer because I personally don't
  feel that we're going to gain noticeable improvement just by offering
  another file transfer method.
 
 And what about version management on a P2P network ?
 What is the version of file w090n40.tgz ?
 
 -Fred
 
 
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- http://artooro.blogspot.com  (Weblog)
- http://sourceforge.net/users/artooro/

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RE: [Flightgear-devel] FlightGear BitTorrents

2005-03-15 Thread Vandewalle, David E
Good idea!

Now what would be really neat is if we could get some seeders started
with the entire world scenery distribution.  
Things that size (i.e. HUGE!) is where bit torrent can really shine. 

I would volunteer, but I don't have the entire set ...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Arthur
Wiebe
Sent: Tuesday, March 15, 2005 2:24 PM
To: FlightGear developers discussions; FlightGear user discussions
Subject: [Flightgear-devel] FlightGear BitTorrents

Hey everyone,

FlightGear (source and base), and SimGear source are now available for
download via BitTorrent, thanks to http://www.open-bits.org

See:
http://www.open-bits.org/browse.php?cat=3
http://www.open-bits.org/details.php?id=902 (SimGear Source)
http://www.open-bits.org/details.php?id=901 (fgfs-base)
http://www.open-bits.org/details.php?id=900 (FlightGear source)

For those who don't know what BitTorrent is, see
http://www.bittorrent.com/introduction.html
And you can download the client from http://www.bittorrent.com

Currently we need seeders. So even though I'm very sure most if not all
of you already have the above releases, you can still seed for those who
don't :)

Curtis, Maybe you might want to link to the torrents on the download
page? I have no idea what kind of load you have on your servers but this
may sure help to reduce it.

Thanks, and enjoy! (And happy seeding)
--
Arthur/

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Re: [Flightgear-devel] FlightGear BitTorrents

2005-03-15 Thread Arthur Wiebe
Yes, getting the entire scenery available via bittorrent would be
great. (As long as there are seeders)
But it's huge, and would take some work.

On Tue, 15 Mar 2005 17:19:23 -0800, Vandewalle, David E
[EMAIL PROTECTED] wrote:
 Good idea!
 
 Now what would be really neat is if we could get some seeders started
 with the entire world scenery distribution.
 Things that size (i.e. HUGE!) is where bit torrent can really shine.
 
 I would volunteer, but I don't have the entire set ...
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Arthur
 Wiebe
 Sent: Tuesday, March 15, 2005 2:24 PM
 To: FlightGear developers discussions; FlightGear user discussions
 Subject: [Flightgear-devel] FlightGear BitTorrents
 
 Hey everyone,
 
 FlightGear (source and base), and SimGear source are now available for
 download via BitTorrent, thanks to http://www.open-bits.org
 
 See:
 http://www.open-bits.org/browse.php?cat=3
 http://www.open-bits.org/details.php?id=902 (SimGear Source)
 http://www.open-bits.org/details.php?id=901 (fgfs-base)
 http://www.open-bits.org/details.php?id=900 (FlightGear source)
 
 For those who don't know what BitTorrent is, see
 http://www.bittorrent.com/introduction.html
 And you can download the client from http://www.bittorrent.com
 
 Currently we need seeders. So even though I'm very sure most if not all
 of you already have the above releases, you can still seed for those who
 don't :)
 
 Curtis, Maybe you might want to link to the torrents on the download
 page? I have no idea what kind of load you have on your servers but this
 may sure help to reduce it.
 
 Thanks, and enjoy! (And happy seeding)
 --
 Arthur/
 
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-- 
Arthur/
- http://artooro.blogspot.com  (Weblog)
- http://sourceforge.net/users/artooro/

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