RE: [Flightgear-devel] Framerate drop

2003-09-04 Thread Norman Vine
Jim Wilson writes: Norman Vine [EMAIL PROTECTED] said: This came from Siggraph 2003 as did this cloud paper from MS http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf Hmmm...some interesting hints in there. Indeed, I esp like the super impostor i.e the 'distant' clouds

RE: [Flightgear-devel] Framerate drop

2003-09-04 Thread Curtis L. Olson
Norman Vine writes: Jim Wilson writes: Norman Vine [EMAIL PROTECTED] said: This came from Siggraph 2003 as did this cloud paper from MS http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf Hmmm...some interesting hints in there. Indeed, I esp like the super

RE: [Flightgear-devel] Framerate drop

2003-09-04 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: Jim Wilson writes: Norman Vine [EMAIL PROTECTED] said: This came from Siggraph 2003 as did this cloud paper from MS http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf Hmmm...some interesting hints in there.

RE: [Flightgear-devel] Framerate drop

2003-09-03 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: This came from Siggraph 2003 as did this cloud paper from MS http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf Hmmm...some interesting hints in there. Best, Jim ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Framerate drop

2003-09-02 Thread Frederic BOUVIER
Norman Vine wrote: I noticed a *very* significant fps drop with the new scenry objects in San Francisco which may be due to having many small textures rather then having the small textures combined into one as is done with the Panel I use texture repetition for the buildings. Is it

RE: [Flightgear-devel] Framerate drop

2003-09-02 Thread Norman Vine
Frederic BOUVIER writes: Norman Vine wrote: I noticed a *very* significant fps drop with the new scenry objects in San Francisco which may be due to having many small textures rather then having the small textures combined into one as is done with the Panel I use texture

Re: [Flightgear-devel] Framerate drop

2003-09-02 Thread Frederic BOUVIER
Norman Vine wrote: Frederic BOUVIER writes: Norman Vine wrote: I noticed a *very* significant fps drop with the new scenry objects in San Francisco which may be due to having many small textures rather then having the small textures combined into one as is done with the

Re: [Flightgear-devel] Framerate drop

2003-09-02 Thread Martin Spott
Norman Vine [EMAIL PROTECTED] wrote: It's disturbing that even at take off from KSFO that the FPS drops so dramatically when looking in the 'right' direction when these things are so far away In my opinion this is the only annoyance in FlightGear that really hurts noticeably. Even when you

RE: [Flightgear-devel] Framerate drop

2003-09-02 Thread Norman Vine
Martin Spott writes: Norman Vine [EMAIL PROTECTED] wrote: It's disturbing that even at take off from KSFO that the FPS drops so dramatically when looking in the 'right' direction when these things are so far away In my opinion this is the only annoyance in FlightGear that really

RE: [Flightgear-devel] Framerate drop

2003-09-02 Thread Norman Vine
Frederic BOUVIER writes: BTW, what are the good trade-off, performance wise ? - big texture vs small repeated texture, - texture vs geometry - colour vs texture Good questions ! Rule of thumb is fewer is better but it all depends on your GFX card and what else you are displaying :-)

Re: [Flightgear-devel] Framerate drop

2003-09-02 Thread Christopher S Horler
Hi, Just moved house, having all kinds of problems... but I have still get a deep sense of curiousity about all this. Is the scene calculated in the main loop? - Do we check these buildings are there every cycle? Or is the implementation more along the lines of; calculated in advance and

RE: [Flightgear-devel] Framerate drop

2003-09-02 Thread Norman Vine
Christopher S Horler writes: Just moved house, having all kinds of problems... but I have still get a deep sense of curiousity about all this. Is the scene calculated in the main loop? - Do we check these buildings are there every cycle? Or is the implementation more along the lines

re: [Flightgear-devel] Framerate drop

2003-09-01 Thread David Megginson
David Megginson writes: I've noticed a substantial (50%) framerate drop with the recent revisions to FlightGear. I'll try some profiling when I have time, but is it possible that some of the recent changes to airport handling have introduced some slow code into the main loop? It could

RE: [Flightgear-devel] Framerate drop

2003-09-01 Thread Norman Vine
David Megginson writes: I've noticed a substantial (50%) framerate drop with the recent revisions to FlightGear. I'll try some profiling when I have time, but is it possible that some of the recent changes to airport handling have introduced some slow code into the main loop? It could also

Re: [Flightgear-devel] FrameRate !!

2002-04-10 Thread Martin Spott
but 2.0 is in part a 'rconciliation' of the various 'propriatary' extensions and the inclusion of things that almost all of the manufacturers have done to support M$oft DX#. And this driver has more of these upcoming features then any of the previous ones. So this driver is Nvidia's tool to

RE: [Flightgear-devel] FrameRate !!

2002-04-09 Thread Norman Vine
- From: Norman Vine [mailto:[EMAIL PROTECTED]] Sent: Sunday, April 07, 2002 10:32 AM To: 'David Megginson' Cc: 'Curtis Olson' Subject: RE: [Flightgear-devel] FrameRate !! Curt David Something changed recently so that when the HUD is displayed the framerate drops dramatically when the Menu

RE: [Flightgear-devel] FrameRate !!

2002-04-09 Thread David Megginson
Norman Vine writes: This appears to be a bug in the latest NVIDIA drivers Reverting to any of several of their earlier ones and the problem goes away. Just for the benefit of everyone else, Norm means the latest NVIDIA *windows* drivers. I'm not aware of any similar problem with the

RE: [Flightgear-devel] FrameRate !!

2002-04-09 Thread Norman Vine
David Megginson writes: Norman Vine writes: This appears to be a bug in the latest NVIDIA drivers Reverting to any of several of their earlier ones and the problem goes away. Just for the benefit of everyone else, Norm means the latest NVIDIA *windows* drivers. I'm not aware of any

Re: [Flightgear-devel] FrameRate !!

2002-04-09 Thread Martin Spott
This driver has lots of neat new features OpenGL 2.0 Do they really implement the upcoming OpenGL-2.0 features in hardware or do they tend to rely on fallbacks ? It's somewhat astonishing that they already provide a driver for a still not really existent OpenGL standard. Do they create their

RE: [Flightgear-devel] FrameRate !!

2002-04-09 Thread Norman Vine
Martin Spott writes: This driver has lots of neat new features OpenGL 2.0 Do they really implement the upcoming OpenGL-2.0 features in hardware or do they tend to rely on fallbacks ? It's somewhat astonishing that they already provide a driver for a still not really existent OpenGL

Re: (fwd) Re: [Flightgear-devel] FrameRate !!

2002-04-08 Thread Martin Spott
I think a series of demos would be a great idea. It would also be nice if there were demos for various terrain types (stress testing). I fly around the Seattle area simply because the mountains drastically impact frame rate. Not only the mountains. ATIS display has _heavy_ impact. I

Re: (fwd) Re: [Flightgear-devel] FrameRate !!

2002-04-08 Thread John Check
On Monday 08 April 2002 07:41 am, you wrote: I think a series of demos would be a great idea. It would also be nice if there were demos for various terrain types (stress testing). I fly around the Seattle area simply because the mountains drastically impact frame rate. Not only the

Re: (fwd) Re: [Flightgear-devel] FrameRate !!

2002-04-08 Thread Martin Spott
On Monday 08 April 2002 07:41 am, you wrote: Not only the mountains. ATIS display has _heavy_ impact. I usually get around 100 fps inside a 800x600 window (BETA Radeon DRI driver, only 40 fps left at 1600x1024 ), at KSEA I only get 30-50 fps because of ATIS display (with today's current

Re: [Flightgear-devel] FrameRate !!

2002-04-08 Thread Christian Mayer
Jim Wilson wrote: Alex Perry [EMAIL PROTECTED] said: Gadds. I don't know...even with an almost completely idle cpu occaisonally I seem to have these weird performance discrepencies. It isn't heat, so who knows. Maybe its something weird about the kernel. Later without changing

Re: [Flightgear-devel] FrameRate !!

2002-04-07 Thread Christian Mayer
Norman Vine wrote: This profiling run might be enlightening time seconds secondscalls us/call us/call name 4.07 2.45 0.14 657919 0.21 0.21 fgGetBool(char const 3.49 2.57 0.12 2352563 0.05 0.05 fgGetDouble(char const 3.20 2.92

RE: [Flightgear-devel] FrameRate !!

2002-04-07 Thread Norman Vine
Christian Mayer writes: Norman Vine wrote: This profiling run might be enlightening IT's very interesting to see that fgGetBool takes a significantly longer time to run (3x - 10x as long). Perhaps we can optimze the result by returning a int instead of a bool (afaik is int supposed to be

Re: [Flightgear-devel] FrameRate !!

2002-04-07 Thread Frederic Bouvier
From: Christian Mayer [EMAIL PROTECTED] Norman Vine wrote: This profiling run might be enlightening time seconds secondscalls us/call us/call name 4.07 2.45 0.14 657919 0.21 0.21 fgGetBool(char const 3.49 2.57 0.12 2352563 0.05

Re: [Flightgear-devel] FrameRate !!

2002-04-07 Thread Christian Mayer
Norman Vine wrote: Christian Mayer writes: Norman Vine wrote: This profiling run might be enlightening IT's very interesting to see that fgGetBool takes a significantly longer time to run (3x - 10x as long). Perhaps we can optimze the result by returning a int instead of a bool

Re: [Flightgear-devel] FrameRate !!

2002-04-07 Thread Frederic Bouvier
Hello, How about a reproductible way to benchmark FlightGear ? Something like q1test or q2test in Quake. That is : an automated sequence of flight during, say 30s to 2mn, along a predetermined path from KSFO with different views. This could be presented has a demo and at the end, a summary on

Re: [Flightgear-devel] FrameRate !!

2002-04-07 Thread jwpolley
Hello, How about a reproductible way to benchmark FlightGear ? Something like q1test or q2test in Quake. That is : an automated sequence of flight during, say 30s to 2mn, along a predetermined path from KSFO with different views. This could be presented has a demo and at the end, a

Re: [Flightgear-devel] FrameRate !!

2002-04-07 Thread David Megginson
Christian Mayer writes: THat's nice, but the 'problem' with fgGetBool is still existant (and it's getting worse as we are using the property system more and more). fgGetBool may be taking longer because it's accessing a property that's not typed as a bool. If you have this in an init file

RE: [Flightgear-devel] FrameRate !!

2002-04-07 Thread David Megginson
Jim Wilson writes: Haven't had a chance to look through the changes, but umm...I'm seeing a 25% decrease in framerate after this mornings patches. Sorry. (Voodoo3/P3-750mhz/100mhz MB/384mb Ram) Ouch! Have you upgraded SimGear as well? All the best, David -- David Megginson [EMAIL

RE: [Flightgear-devel] FrameRate !!

2002-04-07 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Haven't had a chance to look through the changes, but umm...I'm seeing a 25% decrease in framerate after this mornings patches. Sorry. (Voodoo3/P3-750mhz/100mhz MB/384mb Ram) Ouch! Have you upgraded SimGear as well?

Re: [Flightgear-devel] FrameRate !!

2002-04-07 Thread Alex Perry
Gadds. I don't know...even with an almost completely idle cpu occaisonally I seem to have these weird performance discrepencies. It isn't heat, so who knows. Maybe its something weird about the kernel. Later without changing anything it looked much better, aproximately a 10% improvement

Re: [Flightgear-devel] FrameRate !!

2002-04-07 Thread Jim Wilson
Alex Perry [EMAIL PROTECTED] said: Gadds. I don't know...even with an almost completely idle cpu occaisonally I seem to have these weird performance discrepencies. It isn't heat, so who knows. Maybe its something weird about the kernel. Later without changing anything it looked much

re: [Flightgear-devel] FrameRate !!

2002-04-06 Thread David Megginson
Norman Vine writes: all figures are for at rest no HUD or Panel Default location at Noon Brakes on MingW32 compiled on Win2k Geforce2 GTS No model shown ie. View[0] March 16 ~78 fps last week ~71 fps today ~66 fps this is a negative change of 15% :-(((

RE: [Flightgear-devel] FrameRate !!

2002-04-06 Thread Norman Vine
David Megginson writes: Norman Vine writes: all figures are for at rest no HUD or Panel Default location at Noon Brakes on MingW32 compiled on Win2k Geforce2 GTS No model shown ie. View[0] March 16 ~78 fps last week ~71 fps today ~66 fps this is a negative

RE: [Flightgear-devel] FrameRate !!

2002-04-06 Thread David Megginson
Norman Vine writes: This profiling run might be enlightening 4.07 2.45 0.14 657919 0.21 0.21 fgGetBool(char const *, bool) 3.49 2.57 0.12 2352563 0.05 0.05 fgGetDouble(char const *, double) OK, this jogs my memory. I took out the old

Re: [Flightgear-devel] FrameRate !!

2002-04-06 Thread Simon Fowler
On Sat, Apr 06, 2002 at 12:25:29PM -0500, Norman Vine wrote: Anyone know how to count 'cache invalidations' ? Under Linux, you can get this kind of thing from oprofile (http://oprofile.sf.net), if you have a motherboard with an IO-APIC interrupt controller. It's a very powerful profiling

RE: [Flightgear-devel] FrameRate !!

2002-04-06 Thread Norman Vine
David Megginson wwrites: Norman Vine writes: This profiling run might be enlightening OK, this jogs my memory. I took out the old path-caching code before, and didn't add a new hashtable yet. I'll try to do that early next week. Cool This might be a problem too time seconds seconds

RE: [Flightgear-devel] FrameRate !!

2002-04-06 Thread David Megginson
Norman Vine writes: This might be a problem too time seconds secondscalls us/call us/call 5.81 2.31 0.20 3455357 0.06 0.06 FGGlobals::get_current_view(void) const Judging by the number of times this is called i.e 54 times per LOOP

RE: [Flightgear-devel] FrameRate !!

2002-04-06 Thread Norman Vine
David Megginson writes: Norman Vine writes: Judging by the number of times this is called i.e 54 times per LOOP iteration this 'might' be a 'good' candidate for inlining It's a bad one for inlining, actually, because that forces globals.hxx to have a dependency on viewmgr.hxx, so all

RE: [Flightgear-devel] FrameRate !!

2002-04-06 Thread David Megginson
Norman Vine writes: So ??? So it hurts development a lot. Developers have limited time to contribute to FlightGear, and if the program takes always takes 5 or 10 minutes to rebuild (and has to be rebuilt, say, 10 times to test and debug each change), we all suffer because a lot less code

RE: [Flightgear-devel] FrameRate !!

2002-04-06 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: It's a bad one for inlining, actually, because that forces globals.hxx to have a dependency on viewmgr.hxx, so all of FlightGear has to rebuild whenever Jim touches the viewer code. What we should do is find out why get_current_view is called so much

RE: [Flightgear-devel] FrameRate !!

2002-04-06 Thread Norman Vine
David Megginson writes: Norman Vine writes: So ??? So it hurts development a lot. Developers have limited time to contribute to FlightGear, and if the program takes always takes 5 or 10 minutes to rebuild (and has to be rebuilt, say, 10 times to test and debug each change), we all suffer

RE: [Flightgear-devel] FrameRate !!

2002-04-06 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Norman Vine writes: So ??? So it hurts development a lot. Developers have limited time to contribute to FlightGear, and if the program takes always takes 5 or 10 minutes to rebuild (and has to be rebuilt, say, 10 times to test and debug each

RE: [Flightgear-devel] FrameRate !!

2002-04-06 Thread Norman Vine
Jim Wilson writes: David Megginson [EMAIL PROTECTED] said: There's an easy solution here -- remove FGGlobals::get_current_view completely and have the callers use FGGlobals::get_view_mgr to get the current view. The right solution, though, is to find out *why* so many parts of the code are

Re: [Flightgear-devel] FrameRate !!

2002-04-05 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: It seems as if we are losing FrameRate rather quickly all figures are for at rest no HUD or Panel Default location at Noon Brakes on MingW32 compiled on Win2k Geforce2 GTS No model shown ie. View[0] March 16 ~78 fps last week ~71 fps

RE: [Flightgear-devel] FrameRate !!

2002-04-05 Thread Norman Vine
Jim Wilson writes: Norman Vine [EMAIL PROTECTED] said: It seems as if we are losing FrameRate rather quickly all figures are for at rest no HUD or Panel Default location at Noon Brakes on MingW32 compiled on Win2k Geforce2 GTS No model shown ie. View[0] March 16 ~78 fps last

Re: [Flightgear-devel] framerate 1/s

2002-03-22 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: The changes from yesterday turned my framerate at KSFO from about 10 to 1 per second. Ten is already painful enough, and that with clouds and panel turned off. But one is a bit weak and makes fgfs virtually unflyable. (I've only got a 266MHz processor

re: [Flightgear-devel] framerate 1/s

2002-03-22 Thread David Megginson
Melchior FRANZ writes: The changes from yesterday turned my framerate at KSFO from about 10 to 1 per second. Ten is already painful enough, and that with clouds and panel turned off. But one is a bit weak and makes fgfs virtually unflyable. (I've only got a 266MHz processor and a V3