Re: [Flightgear-devel] J-22 progress report

2003-08-17 Thread David Culp
 I'm not familiar with the J22 - but isn't nozzle position - the actual
 angled position of the nozzle - and the aperature two different things?


Yes.  The J22 probably has variable aperture nozzles if it has afterburners.  
I called this property position because that's the word used on the cockpit 
gauge of the T-38.  I don't know what it's called in other afterburning 
aircraft, but I suspect it's position, because pilots can't spell 
aperture (or is it aperature?).

Dave
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David Culp
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Re: [Flightgear-devel] J-22 progress report

2003-08-16 Thread Erik Hofman
Curtis L. Olson wrote:
Matevz Jekovec writes:

Thanks! The tutorial was quite useful. The results can be seen here 
http://www2.arnes.si/%7Emjekov/tmp/new-fgfs-screen-001.jpg :).
Presenting J-22 Orao/IAR-93, exclusive for FlightGear:).
Now I only have to make some animations for gears, airbrakes, wheels, 
afterburners, front/back flaps, ailerons, rudder, canopy and a galtling 
gun:) and link objects with FG.


Hey hey, it looks great!  I look forward to taking it for a spin.
It sure does.

Erik

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Re: [Flightgear-devel] J-22 progress report

2003-08-16 Thread David Culp
 Now I only have to make some animations for gears, airbrakes, wheels,
 afterburners, front/back flaps, ailerons, rudder, canopy and a galtling
 gun:) and link objects with FG.


Will the engine nozzles be variable geometry?  The nozzle position (i.e. 
diameter of opening) is modeled in JSBSim, but so far no airplane model makes 
use of it.

Dave


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Re: [Flightgear-devel] J-22 progress report

2003-08-16 Thread Matevz Jekovec




David Culp wrote:

  
Now I only have to make some animations for gears, airbrakes, wheels,
afterburners, front/back flaps, ailerons, rudder, canopy and a galtling
gun:) and link objects with FG.

  
  

Will the engine nozzles be variable geometry?  The nozzle position (i.e. 
diameter of opening) is modeled in JSBSim, but so far no airplane model makes 
use of it.

Dave

  

I don't think J-22 got any engine nozzle stuff implemented in engines
(the engines are very weak Viper Mk-632-41 R with 17,5 kN thrust at max
military and 22,5 kN with afterburners (note, F-16 has 112,5 kN of
afterburner thrust!! But it's quite heavier)).


- Matevz


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RE: [Flightgear-devel] J-22 progress report

2003-08-16 Thread Al West


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 David Culp
 Sent: 16 August 2003 13:52
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] J-22 progress report
 
 
  Now I only have to make some animations for gears, 
 airbrakes, wheels, 
  afterburners, front/back flaps, ailerons, rudder, canopy and a 
  galtling
  gun:) and link objects with FG.
 
 
 Will the engine nozzles be variable geometry?  The nozzle 
 position (i.e. 
 diameter of opening) is modeled in JSBSim, but so far no 
 airplane model makes 
 use of it.
 

I'm not familiar with the J22 - but isn't nozzle position - the actual
angled position of the nozzle - and the aperature two different things?
As an aside the harrier (YASim model) uses the mixture control to vector
the thrust from the engine albeit it is from 1 main nozzle rather than 4
nozzles.  But it's a great start.
I'm in the process of building a AV8B model for flightgear and this got
me thinking about a few things.  One of them being dual control.  
Cheers,
Al 

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Re: [Flightgear-devel] J-22 progress report

2003-08-15 Thread Matevz Jekovec




Frederic Bouvier wrote:

  Matevz Jekovec wrote:
  
  
These days I was quite busy with my model:). Today, I managed to create 
room for gears, gear doors and gears themselves. The screenshots:
http://www2.arnes.si/~mjekov/tmp/fgfs-screen-001.jpg
http://www2.arnes.si/~mjekov/tmp/fgfs-screen-002.jpg
http://www2.arnes.si/~mjekov/tmp/fgfs-screen-003.jpg
http://www2.arnes.si/~mjekov/tmp/fgfs-screen-004.jpg
http://www2.arnes.si/~mjekov/tmp/fgfs-screen-005.jpg
http://www2.arnes.si/~mjekov/tmp/fgfs-screen-006.jpg

Now, I spent about an hour how to use textures, materials and mapping 
for objects in Blender and didn't get anywhere. Can *anyone* please help 
me. I checked out the turorials and documentation on Blender homepage, 
but it is completed on half and is excluding the use of 
materials/textures. I have already drawn a skin and managed to render it 
with Blender, but I have no idea how did I make it. I was just pressing 
the buttons and trying:).

  
  
This tutorial should help you :

http://reblended.com/tutorials/uvmapping.html

-Fred
  

Thanks! The tutorial was quite useful. The results can be seen here
:).
Presenting J-22 Orao/IAR-93, exclusive for FlightGear:).
Now I only have to make some animations for gears, airbrakes, wheels,
afterburners, front/back flaps, ailerons, rudder, canopy and a galtling
gun:) and link objects with FG.


- Matevz


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Re: [Flightgear-devel] J-22 progress report

2003-08-15 Thread Curtis L. Olson
Matevz Jekovec writes:
 Thanks! The tutorial was quite useful. The results can be seen here 
 http://www2.arnes.si/%7Emjekov/tmp/new-fgfs-screen-001.jpg :).
 Presenting J-22 Orao/IAR-93, exclusive for FlightGear:).
 Now I only have to make some animations for gears, airbrakes, wheels, 
 afterburners, front/back flaps, ailerons, rudder, canopy and a galtling 
 gun:) and link objects with FG.

Hey hey, it looks great!  I look forward to taking it for a spin.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] J-22 progress report

2003-08-15 Thread Jim Wilson
Matevz Jekovec [EMAIL PROTECTED] said:

 Thanks! The tutorial was quite useful. The results can be seen here 
 http://www2.arnes.si/%7Emjekov/tmp/new-fgfs-screen-001.jpg :).
 Presenting J-22 Orao/IAR-93, exclusive for FlightGear:).
 Now I only have to make some animations for gears, airbrakes, wheels, 
 afterburners, front/back flaps, ailerons, rudder, canopy and a galtling 
 gun:) and link objects with FG.
 

It's beautiful...great work!

Best,

Jim

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Re: [Flightgear-devel] J-22 progress report

2003-08-14 Thread Frederic Bouvier
Matevz Jekovec wrote:
 These days I was quite busy with my model:). Today, I managed to create 
 room for gears, gear doors and gears themselves. The screenshots:
 http://www2.arnes.si/~mjekov/tmp/fgfs-screen-001.jpg
 http://www2.arnes.si/~mjekov/tmp/fgfs-screen-002.jpg
 http://www2.arnes.si/~mjekov/tmp/fgfs-screen-003.jpg
 http://www2.arnes.si/~mjekov/tmp/fgfs-screen-004.jpg
 http://www2.arnes.si/~mjekov/tmp/fgfs-screen-005.jpg
 http://www2.arnes.si/~mjekov/tmp/fgfs-screen-006.jpg
 
 Now, I spent about an hour how to use textures, materials and mapping 
 for objects in Blender and didn't get anywhere. Can *anyone* please help 
 me. I checked out the turorials and documentation on Blender homepage, 
 but it is completed on half and is excluding the use of 
 materials/textures. I have already drawn a skin and managed to render it 
 with Blender, but I have no idea how did I make it. I was just pressing 
 the buttons and trying:).

This tutorial should help you :

http://reblended.com/tutorials/uvmapping.html

-Fred



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