Re: [Flightgear-devel] J-22 progress report
I'm not familiar with the J22 - but isn't nozzle position - the actual angled position of the nozzle - and the aperature two different things? Yes. The J22 probably has variable aperture nozzles if it has afterburners. I called this property position because that's the word used on the cockpit gauge of the T-38. I don't know what it's called in other afterburning aircraft, but I suspect it's position, because pilots can't spell aperture (or is it aperature?). Dave -- David Culp [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] J-22 progress report
Curtis L. Olson wrote: Matevz Jekovec writes: Thanks! The tutorial was quite useful. The results can be seen here http://www2.arnes.si/%7Emjekov/tmp/new-fgfs-screen-001.jpg :). Presenting J-22 Orao/IAR-93, exclusive for FlightGear:). Now I only have to make some animations for gears, airbrakes, wheels, afterburners, front/back flaps, ailerons, rudder, canopy and a galtling gun:) and link objects with FG. Hey hey, it looks great! I look forward to taking it for a spin. It sure does. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] J-22 progress report
Now I only have to make some animations for gears, airbrakes, wheels, afterburners, front/back flaps, ailerons, rudder, canopy and a galtling gun:) and link objects with FG. Will the engine nozzles be variable geometry? The nozzle position (i.e. diameter of opening) is modeled in JSBSim, but so far no airplane model makes use of it. Dave -- David Culp [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] J-22 progress report
David Culp wrote: Now I only have to make some animations for gears, airbrakes, wheels, afterburners, front/back flaps, ailerons, rudder, canopy and a galtling gun:) and link objects with FG. Will the engine nozzles be variable geometry? The nozzle position (i.e. diameter of opening) is modeled in JSBSim, but so far no airplane model makes use of it. Dave I don't think J-22 got any engine nozzle stuff implemented in engines (the engines are very weak Viper Mk-632-41 R with 17,5 kN thrust at max military and 22,5 kN with afterburners (note, F-16 has 112,5 kN of afterburner thrust!! But it's quite heavier)). - Matevz ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] J-22 progress report
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Culp Sent: 16 August 2003 13:52 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] J-22 progress report Now I only have to make some animations for gears, airbrakes, wheels, afterburners, front/back flaps, ailerons, rudder, canopy and a galtling gun:) and link objects with FG. Will the engine nozzles be variable geometry? The nozzle position (i.e. diameter of opening) is modeled in JSBSim, but so far no airplane model makes use of it. I'm not familiar with the J22 - but isn't nozzle position - the actual angled position of the nozzle - and the aperature two different things? As an aside the harrier (YASim model) uses the mixture control to vector the thrust from the engine albeit it is from 1 main nozzle rather than 4 nozzles. But it's a great start. I'm in the process of building a AV8B model for flightgear and this got me thinking about a few things. One of them being dual control. Cheers, Al --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.510 / Virus Database: 307 - Release Date: 14/08/2003 ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] J-22 progress report
Frederic Bouvier wrote: Matevz Jekovec wrote: These days I was quite busy with my model:). Today, I managed to create room for gears, gear doors and gears themselves. The screenshots: http://www2.arnes.si/~mjekov/tmp/fgfs-screen-001.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-002.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-003.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-004.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-005.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-006.jpg Now, I spent about an hour how to use textures, materials and mapping for objects in Blender and didn't get anywhere. Can *anyone* please help me. I checked out the turorials and documentation on Blender homepage, but it is completed on half and is excluding the use of materials/textures. I have already drawn a skin and managed to render it with Blender, but I have no idea how did I make it. I was just pressing the buttons and trying:). This tutorial should help you : http://reblended.com/tutorials/uvmapping.html -Fred Thanks! The tutorial was quite useful. The results can be seen here :). Presenting J-22 Orao/IAR-93, exclusive for FlightGear:). Now I only have to make some animations for gears, airbrakes, wheels, afterburners, front/back flaps, ailerons, rudder, canopy and a galtling gun:) and link objects with FG. - Matevz ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] J-22 progress report
Matevz Jekovec writes: Thanks! The tutorial was quite useful. The results can be seen here http://www2.arnes.si/%7Emjekov/tmp/new-fgfs-screen-001.jpg :). Presenting J-22 Orao/IAR-93, exclusive for FlightGear:). Now I only have to make some animations for gears, airbrakes, wheels, afterburners, front/back flaps, ailerons, rudder, canopy and a galtling gun:) and link objects with FG. Hey hey, it looks great! I look forward to taking it for a spin. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] J-22 progress report
Matevz Jekovec [EMAIL PROTECTED] said: Thanks! The tutorial was quite useful. The results can be seen here http://www2.arnes.si/%7Emjekov/tmp/new-fgfs-screen-001.jpg :). Presenting J-22 Orao/IAR-93, exclusive for FlightGear:). Now I only have to make some animations for gears, airbrakes, wheels, afterburners, front/back flaps, ailerons, rudder, canopy and a galtling gun:) and link objects with FG. It's beautiful...great work! Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] J-22 progress report
Matevz Jekovec wrote: These days I was quite busy with my model:). Today, I managed to create room for gears, gear doors and gears themselves. The screenshots: http://www2.arnes.si/~mjekov/tmp/fgfs-screen-001.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-002.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-003.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-004.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-005.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-006.jpg Now, I spent about an hour how to use textures, materials and mapping for objects in Blender and didn't get anywhere. Can *anyone* please help me. I checked out the turorials and documentation on Blender homepage, but it is completed on half and is excluding the use of materials/textures. I have already drawn a skin and managed to render it with Blender, but I have no idea how did I make it. I was just pressing the buttons and trying:). This tutorial should help you : http://reblended.com/tutorials/uvmapping.html -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel