- Original Message -
From: "Norman Vine" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <[EMAIL PROTECTED]>
Sent: Sunday, November 09, 2003 11:58 AM
Subject: RE: [Flightgear-devel] Multiplayer -- wire protocol implementation
> John Bar
- Original Message -
From: "Andy Ross" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <[EMAIL PROTECTED]>
Sent: Sunday, November 09, 2003 11:59 AM
Subject: Re: [Flightgear-devel] Multiplayer -- wire protocol implementation
> John Barre
John Barrett wrote:
> Here is the patch and source files for the preliminary wire protocol
> implementation -- comments and suggestions welcome
This sounds fun, so I grabbed it and had a peek. One bug report in
messagebuf.cxx, which has some code that I can't figure out:
> void FGMPSMessageBuf::
John Barrett writes:
> From: "Norman Vine" <[EMAIL PROTECTED]>
>
> > PLib/src/net is a 'reasonably' efficient implementation of using
> > polling in a multiple connection environment :-)
>
> Guess I have enuf to do the server framework and initial handshake between
> client and server
Might want
- Original Message -
From: "Norman Vine" <[EMAIL PROTECTED]>
> PLib/src/net is a 'reasonably' efficient implementation of using
> polling in a multiple connection environment :-)
>
> The 'loop' is in netChanel.cxx
>
> SimGear sockets and are built ontop of PLib/Net as is the FGFS
> http
John Barrett writes:
>
> At the moment, I'm planning to build in my own socket classes to handle the
> net connections, as they are designed to handle multiple connections in a
> polling environment -- unless someone can point me at existing code in FG /
> SimGear / PLib thats up to handling mult
John Barrett wrote:
At the moment, I'm planning to build in my own socket classes to handle the
net connections, as they are designed to handle multiple connections in a
polling environment -- unless someone can point me at existing code in FG /
SimGear / PLib thats up to handling multiple socket i