Re: [Flightgear-devel] Multiplayer -- wire protocol implementation

2003-11-09 Thread John Barrett
- Original Message - From: "Norman Vine" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Sunday, November 09, 2003 11:58 AM Subject: RE: [Flightgear-devel] Multiplayer -- wire protocol implementation > John Bar

Re: [Flightgear-devel] Multiplayer -- wire protocol implementation

2003-11-09 Thread John Barrett
- Original Message - From: "Andy Ross" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Sunday, November 09, 2003 11:59 AM Subject: Re: [Flightgear-devel] Multiplayer -- wire protocol implementation > John Barre

Re: [Flightgear-devel] Multiplayer -- wire protocol implementation

2003-11-09 Thread Andy Ross
John Barrett wrote: > Here is the patch and source files for the preliminary wire protocol > implementation -- comments and suggestions welcome This sounds fun, so I grabbed it and had a peek. One bug report in messagebuf.cxx, which has some code that I can't figure out: > void FGMPSMessageBuf::

RE: [Flightgear-devel] Multiplayer -- wire protocol implementation

2003-11-09 Thread Norman Vine
John Barrett writes: > From: "Norman Vine" <[EMAIL PROTECTED]> > > > PLib/src/net is a 'reasonably' efficient implementation of using > > polling in a multiple connection environment :-) > > Guess I have enuf to do the server framework and initial handshake between > client and server Might want

Re: [Flightgear-devel] Multiplayer -- wire protocol implementation

2003-11-09 Thread John Barrett
- Original Message - From: "Norman Vine" <[EMAIL PROTECTED]> > PLib/src/net is a 'reasonably' efficient implementation of using > polling in a multiple connection environment :-) > > The 'loop' is in netChanel.cxx > > SimGear sockets and are built ontop of PLib/Net as is the FGFS > http

RE: [Flightgear-devel] Multiplayer -- wire protocol implementation

2003-11-09 Thread Norman Vine
John Barrett writes: > > At the moment, I'm planning to build in my own socket classes to handle the > net connections, as they are designed to handle multiple connections in a > polling environment -- unless someone can point me at existing code in FG / > SimGear / PLib thats up to handling mult

Re: [Flightgear-devel] Multiplayer -- wire protocol implementation

2003-11-09 Thread Erik Hofman
John Barrett wrote: At the moment, I'm planning to build in my own socket classes to handle the net connections, as they are designed to handle multiple connections in a polling environment -- unless someone can point me at existing code in FG / SimGear / PLib thats up to handling multiple socket i