On Thu, Oct 23, 2003 at 11:50:38AM +0200, Maik Justus wrote:
Melchior FRANZ schrieb:
I'll start a Jet Ranger 3D model as soon as the bo105 is acceptable. I'm
not back at my machine yet, but I'll be early next week. :-)
very good. What do you think about the Long Ranger? Bell build this
Hi Melchior,
very good. What do you think about the Long Ranger? Bell build this helo
with two different rotor systems (So we would get two new helos in one
step).
Maik
Melchior FRANZ schrieb:
On Mon, Oct 13, 2003 at 07:50:50PM +0200, Maik Justus wrote:
In the next days I will try to
On Mon, Oct 13, 2003 at 07:50:50PM +0200, Maik Justus wrote:
In the next days I will try to optimize the settings for the bo105 and
to write a file similar to the Jet Ranger (not the 3D, just the flight
model),
I'll start a Jet Ranger 3D model as soon as the bo105 is acceptable. I'm
not
Hi,
now I understand my problem.
1.) the rotations specified in the bo105.xml are done bottom to top (not
a big problem, but surprising)
2.) if you rotate more than one object in rotation, than these objects
seem to be grouped, so that if you want to rotate a single object of
this group in
Hello,
I've mailed the source and the files needed for using this with
Melchiors Bo105 to Erik, Curt, David and Jim.
It should be easily included to the actual source files. It is fully
compatible to the old yasim.
The simulation parameters are not optimized, but the flight behavior
should
On Tue, Oct 07, 2003 at 07:21:45PM +0200, Erik Hofman wrote:
Since Melchior is away for some time [...]
Yeah. Military exercises out in the woods ... I'll be back ...
in about a week. :-)
I did look at the animation file and it looks like he didn't add
animation for separate blades yet.
Hello Erik,
I tried to add animation for separate blades, but I failed. (The
animation file seemed to me that it is possible, but...).
The helicopter model is working, but I am still debugging. I use two
different approaches, one more analytical and one more numerical, and my
aim is, that
Erik Hofman [EMAIL PROTECTED] wrote:
In case you are creating your own modifications to the animation file,
you have to animate every blade by itself because they don't share a
single rotation axis ...
I doubt any reasonable machine is able to handle the varying blade
angles every frame. Is
Martin Spott writes:
Erik Hofman [EMAIL PROTECTED] wrote:
In case you are creating your own modifications to the animation file,
you have to animate every blade by itself because they don't share a
single rotation axis ...
I doubt any reasonable machine is able to handle the
Hi Maik,
I know it's a little early for my question, but I am writing a FG
Flying Tutorial and want to add a chapter about heli flying.
Would you mind sending me a couple of lines describing how to handle a
heli? The only information I got, is the FLY II manual and I do not
know, how good it is.
.
Richard
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: 08 October 2003 12:33 pm
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Re: I am new here/ helicopter flight
model
Hi Maik,
I know it's a little early for my question, but I
: [Flightgear-devel] Re: I am new here/
helicopter flight
model
Hi Maik,
I know it's a little early for my question, but I am
writing a FG
Flying Tutorial and want to add a chapter about heli
flying.
Would you mind sending me a couple of lines describing
how to handle a
heli
I've dabbled with a couple of model helicopters, owned a couple of model
heli sims and flown an R22 for 15 minutes.
A better description for the un-initiated would be 'like juggling water
with forks' IMO. Far more difficult than a C152 ;-)
Cheers,
Matt.
On Wed, 2003-10-08 at 12:44, Richard
Martin Spott [EMAIL PROTECTED] wrote:
[...] Every time you wanted to gain lift you had to accelerate the
main rotor and - because people didn't have gyros these days - you had
to counteract with the tail rotor (much more than you have to do
nowadays when you simply have to eliminate the
Maik Justus wrote:
Hello Erik,
I tried to add animation for separate blades, but I failed. (The
animation file seemed to me that it is possible, but...).
This is not tested, and may not work directly, but hetting it to work
might be a matter of changing the object-name's.
Make sure you use
Hi Carsten,
oh, I am not so good in writing lines, which explain how to fly a heli.
And in detail, I only know how to fly a model helicopter. But you can
find a very detailed explanation written by a real helicopter pilot at
http://www.cybercom.net/~copters/
Maik
[EMAIL PROTECTED] schrieb:
Hi Melchior,
meanwhile I am using your bo to fly with fg, but I have a problem. My
flight model puts out the flapping angle and the incidence angle for
every blade, so I wanted to animate the 4 blades separately. But if i
rotate a blade separately (blatt1 blatt4), I see no rotating in
Maik Justus wrote:
Hi Melchior,
meanwhile I am using your bo to fly with fg, but I have a problem. My
flight model puts out the flapping angle and the incidence angle for
every blade, so I wanted to animate the 4 blades separately. But if i
rotate a blade separately (blatt1 blatt4), I see
Hi Franz,
very nice!
I will use this to test my flight model.
Maik
Melchior FRANZ wrote:
* Melchior FRANZ -- Wednesday 01 October 2003 16:34:
I start with a BO105. But as this will be my first
(non-building) 3D model, I guarantee for nothing. And
I'll be away the next two weeks, so if
Melchior FRANZ [EMAIL PROTECTED] said:
* Melchior FRANZ -- Wednesday 01 October 2003 16:34:
I start with a BO105. But as this will be my first
(non-building) 3D model, I guarantee for nothing. And
I'll be away the next two weeks, so if someone impatiently
starts his own attempt, I won't
What I could need is a helicopter (the 3D-Model),
I'll be away the next two weeks, so if someone impatiently
starts his own attempt, I won't be sad. :-)
Here's a Captain Slug helicopter model that should work in FlightGear. I
haven't tested it because my system is porked, but it should
What I could need is a helicopter (the 3D-Model),
I'll be away the next two weeks, so if someone impatiently
starts his own attempt, I won't be sad. :-)
Here's a Captain Slug helicopter model that should work in FlightGear. I
haven't tested it because my system is porked, but it
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