On Sunday 13 July 2003 00:01, [EMAIL PROTECTED] wrote:
Hello,
[snip]
3. What about AI controlled airplanes AND ships?
It would be great to see some airplanes in the air and ships
on the sea in flighgear that fly/drive their routes.
Is such a dynamic scenery feature in development?
If yes,
Lee Elliott writes:
Night textures would be nice too but texture space is at a bit of a premium
atm. ;) There are already some nice sky effects though.
Texture space shouldn't be a problem
I am assuming of course that the 'daytime' and the 'nighttime' textures
wouldn't need to be in
On Sunday 13 July 2003 14:38, Norman Vine wrote:
Lee Elliott writes:
Night textures would be nice too but texture space is at a bit of a
premium
atm. ;) There are already some nice sky effects though.
Texture space shouldn't be a problem
I am assuming of course that the
Lee Elliott writes:
On Sunday 13 July 2003 14:38, Norman Vine wrote:
Lee Elliott writes:
Night textures would be nice too but texture space is at a bit of a
premium
atm. ;) There are already some nice sky effects though.
Texture space shouldn't be a problem
I am
Lee Elliott writes:
On Sunday 13 July 2003 14:38, Norman Vine wrote:
Lee Elliott writes:
Night textures would be nice too but texture space is at a bit of a
premium
atm. ;) There are already some nice sky effects though.
Texture space shouldn't be a problem
I am
On Sunday 13 July 2003 15:33, Norman Vine wrote:
Lee Elliott writes:
On Sunday 13 July 2003 14:38, Norman Vine wrote:
Lee Elliott writes:
Night textures would be nice too but texture space is at a bit of a
premium
atm. ;) There are already some nice sky effects though.
Lee Elliott writes:
Ships sounds like a great idea and shouldn't be too difficult to
implement (not that I'm volunteering). Someone mentioned carrier
landings recently didn't they? :)
That's harder -- we'll have to do some work to make sure that the
planes on the carrier move when the
I am the one that designed the San Francisco buildings ( and San Mateo
Bridge ).
They look great, very good work.
I am not aware of development for other cities. I would not design
the whole earth alone. People are invited to contribute for other
places.
I have a question about this.
Oliver C wrote:
I have a question about this.
Yesterday i visited the terragear Project website
an read at the following page
(
http://terragear.sourceforge.net/docs/scenery-tutorial/fg-scenery-tutorial.html
) about vmap that sentence:
This dataset (formerly known as the Digital Chart of
[EMAIL PROTECTED] writes:
This dataset (formerly known as the Digital Chart of the World)
contains non-airport vector data for all of North America,
including landmass (shorelines), lakes, rivers, cities, towns,
roads, railroads, rivers, landcover, and many other coverages that
we are
Frederic Bouvier writes:
This dataset is only accurate and complete to create maps at the scale
1:1.000.000. They do not match well compared to data at 1:25.000 ( topo
maps ). For exemple, it doesn't include the width of rivers.
There is a cutoff where rivers switch from polygon to line
Lee Elliott write:
True, the carrier landings would require more work but a few ordinary
ships on
the oceans would make flying across vast expances of water a bit more
interesting.
Just design a few ship models, the dynamic scenery would do the rest.
-Fred
[EMAIL PROTECTED] wrote:
First i want to thank you for your great work.
Flightgear has made substantial progress in the last months,
especially the gui menu, very nice done keep up the good work.
Thanks
1. I read in the mailinglist devel archive from last month and
found a link to a
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