Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread Lee Elliott
On Sunday 13 July 2003 00:01, [EMAIL PROTECTED] wrote: Hello, [snip] 3. What about AI controlled airplanes AND ships? It would be great to see some airplanes in the air and ships on the sea in flighgear that fly/drive their routes. Is such a dynamic scenery feature in development? If yes,

RE: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread Norman Vine
Lee Elliott writes: Night textures would be nice too but texture space is at a bit of a premium atm. ;) There are already some nice sky effects though. Texture space shouldn't be a problem I am assuming of course that the 'daytime' and the 'nighttime' textures wouldn't need to be in

Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread Lee Elliott
On Sunday 13 July 2003 14:38, Norman Vine wrote: Lee Elliott writes: Night textures would be nice too but texture space is at a bit of a premium atm. ;) There are already some nice sky effects though. Texture space shouldn't be a problem I am assuming of course that the

RE: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread Norman Vine
Lee Elliott writes: On Sunday 13 July 2003 14:38, Norman Vine wrote: Lee Elliott writes: Night textures would be nice too but texture space is at a bit of a premium atm. ;) There are already some nice sky effects though. Texture space shouldn't be a problem I am

Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread Frederic Bouvier
Lee Elliott writes: On Sunday 13 July 2003 14:38, Norman Vine wrote: Lee Elliott writes: Night textures would be nice too but texture space is at a bit of a premium atm. ;) There are already some nice sky effects though. Texture space shouldn't be a problem I am

Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread Lee Elliott
On Sunday 13 July 2003 15:33, Norman Vine wrote: Lee Elliott writes: On Sunday 13 July 2003 14:38, Norman Vine wrote: Lee Elliott writes: Night textures would be nice too but texture space is at a bit of a premium atm. ;) There are already some nice sky effects though.

Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread David Megginson
Lee Elliott writes: Ships sounds like a great idea and shouldn't be too difficult to implement (not that I'm volunteering). Someone mentioned carrier landings recently didn't they? :) That's harder -- we'll have to do some work to make sure that the planes on the carrier move when the

Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread [EMAIL PROTECTED]
I am the one that designed the San Francisco buildings ( and San Mateo Bridge ). They look great, very good work. I am not aware of development for other cities. I would not design the whole earth alone. People are invited to contribute for other places. I have a question about this.

Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread Frederic Bouvier
Oliver C wrote: I have a question about this. Yesterday i visited the terragear Project website an read at the following page ( http://terragear.sourceforge.net/docs/scenery-tutorial/fg-scenery-tutorial.html ) about vmap that sentence: This dataset (formerly known as the Digital Chart of

Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread David Megginson
[EMAIL PROTECTED] writes: This dataset (formerly known as the Digital Chart of the World) contains non-airport vector data for all of North America, including landmass (shorelines), lakes, rivers, cities, towns, roads, railroads, rivers, landcover, and many other coverages that we are

Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread David Megginson
Frederic Bouvier writes: This dataset is only accurate and complete to create maps at the scale 1:1.000.000. They do not match well compared to data at 1:25.000 ( topo maps ). For exemple, it doesn't include the width of rivers. There is a cutoff where rivers switch from polygon to line

Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread Frederic Bouvier
Lee Elliott write: True, the carrier landings would require more work but a few ordinary ships on the oceans would make flying across vast expances of water a bit more interesting. Just design a few ship models, the dynamic scenery would do the rest. -Fred

Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-12 Thread Frederic Bouvier
[EMAIL PROTECTED] wrote: First i want to thank you for your great work. Flightgear has made substantial progress in the last months, especially the gui menu, very nice done keep up the good work. Thanks 1. I read in the mailinglist devel archive from last month and found a link to a