Lee Elliott writes: > On Sunday 13 July 2003 14:38, Norman Vine wrote: > > Lee Elliott writes: > > > > > > Night textures would be nice too but texture space is at a bit of a > premium > > > atm. ;) There are already some nice sky effects though. > > > > Texture space shouldn't be a problem > > > > I am assuming of course that the 'daytime' and the 'nighttime' textures > > wouldn't need to be in memory at the same time :-) > > > > Norman > > I think they'd have to be blended to look any good at dusk/twilight.
How would you do night texture for buildings, with lit windows that need emissive color. Do we need multitexturing to apply an emissive map ? -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel