Lee Elliott writes:
> On Sunday 13 July 2003 14:38, Norman Vine wrote:
> > Lee Elliott writes:
> > > 
> > > Night textures would be nice too but texture space is at a bit of a 
> premium 
> > > atm.  ;)  There are already some nice sky effects though.
> > 
> > Texture space shouldn't be a problem 
> > 
> > I am assuming of course that the 'daytime' and the 'nighttime' textures
> > wouldn't need to be in memory at the same time  :-)
> > 
> > Norman
> 
> I think they'd have to be blended to look any good at dusk/twilight.

How would you do night texture for buildings, with lit windows that need
emissive color. Do we need multitexturing to apply an emissive map ?

-Fred



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