On Thursday 22 June 2006 23:24, Anders Gidenstam wrote:
> Anyway, I put the thing on the web here:
> http://www.gidenstam.org/FlightGear/HeadTracking/
> in case anyone wants to try it out (or, hopefully, improve it.. :)
Just thought I'd mention that I tried your preivous headtracking program with
On Mon, 19 Jun 2006, Christian Mayer wrote:
> Anders Gidenstam schrieb:
>
>> However, at this time the program is very crude and I have not managed
>> (due to lack of time etc) to sort out the translation from quarternions to
>> euler angles needed to support tracking of head rotation (i.e. it tra
On Thursday 22 June 2006 00:39, Lee Elliott wrote:
> Hi all,
>
> I've been looking in to the INCIDENCE control-axis in YASim
> and although it's there and appears to function, it appears to
> be normalised and I can't see what angle it's normalised to -
> 90 deg, 360 deg ?
>
> Anyone any idea?
>
>
On Thursday 22 June 2006 07:13, Chris Metzler wrote:
> On Wed, 21 Jun 2006 20:14:33 -0500
>
> Jon S. Berndt wrote:
> > I reinstalled my previous card shortly ago, an Inno3D
> > GeForce2 MX400. Once again, I had OpenGL capability. It
> > worked fine. I reinstalled the new card, the eVGA GeForce
> >
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-17_11:07:08 (mfranz)
/var/cvs/FlightGear-0.9/data/Input/Joysticks/Saitek/X52.xml
Alexander Babichev, modified from Andy's X45.xml
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-17_11:34:31 (mfranz)
/var/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-15_14:16:21 (frohlich)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIAircraft.cxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/adf.cxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/adf.hxx
/var/cvs/FlightGear-0.9/source
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-15_14:12:57 (frohlich)
/var/cvs/SimGear-0.3/source/simgear/scene/model/custtrans.cxx
Remove unused extern decls
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-15_14:13:24 (frohlich)
/var/cvs/SimGear-0.3/
Simon was kind enough to put the tutorial on the Flightgear Wiki.
The URL:
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Blender_Ground_Signs_Tutorial
That will solve the Yahoo transfer quota limits prob :-)
Roberto
--
Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten
"Curtis L. Olson" wrote:
> Martin Spott wrote:
>> I have the impression the time has come that somebody should create an
>> unrestricted web account for you ;-)
[...]
> Hah! It's the FlightGear-dot effect. :-)
Hurry and register this as a trademark
Martin.
--
Unix _IS_ user frie
Martin Spott wrote:
> "Roberto Inzerillo" wrote:
>
>
>> The URL:
>> http://www.geocities.com/robitabu/blender_catii-ii_markings/catii-iii_markings.html
>>
>
> I have the impression the time has come that somebody should create an
> unrestricted web account for you ;-)
> It might make sens
"Roberto Inzerillo" wrote:
> The URL:
> http://www.geocities.com/robitabu/blender_catii-ii_markings/catii-iii_markings.html
I have the impression the time has come that somebody should create an
unrestricted web account for you ;-)
It might make sense to merge your tutorials together with Melch
Roberto Inzerillo wrote:
>>> Any suggestion/correction is welcome, of course :-)
>>>
>> I have a suggestion : why not update the wiki instead of spreading
>> information
>> here and there ?
>>
>
> Short answer: http://wiki.flightgear.org --> HTTP 404 - File not found
>
Dang it... lo
> > Any suggestion/correction is welcome, of course :-)
>
> I have a suggestion : why not update the wiki instead of spreading
> information
> here and there ?
Short answer: http://wiki.flightgear.org --> HTTP 404 - File not found
Long answer: will come late, I am at work now :-)
> Don't take
Quoting Roberto Inzerillo :
> Hi,
> I've put up a new brief tutorial for not-so-experienced FGFS modelling
> developers. It focuses on basic principles about Simgear XML animations
> applied on a simple CAT II/III separation ground marking.
>
> The example teaches how to apply a simple texture to
Hi,
I've put up a new brief tutorial for not-so-experienced FGFS modelling
developers. It focuses on basic principles about Simgear XML animations applied
on a simple CAT II/III separation ground marking.
The example teaches how to apply a simple texture to a planar object with
Blender, make a
15 matches
Mail list logo