Re: [Flightgear-devel] Head tracking

2006-06-22 Thread AJ MacLeod
On Thursday 22 June 2006 23:24, Anders Gidenstam wrote: > Anyway, I put the thing on the web here: > http://www.gidenstam.org/FlightGear/HeadTracking/ > in case anyone wants to try it out (or, hopefully, improve it.. :) Just thought I'd mention that I tried your preivous headtracking program with

Re: [Flightgear-devel] Head tracking

2006-06-22 Thread Anders Gidenstam
On Mon, 19 Jun 2006, Christian Mayer wrote: > Anders Gidenstam schrieb: > >> However, at this time the program is very crude and I have not managed >> (due to lack of time etc) to sort out the translation from quarternions to >> euler angles needed to support tracking of head rotation (i.e. it tra

Re: [Flightgear-devel] Incidence in YASim

2006-06-22 Thread Lee Elliott
On Thursday 22 June 2006 00:39, Lee Elliott wrote: > Hi all, > > I've been looking in to the INCIDENCE control-axis in YASim > and although it's there and appears to function, it appears to > be normalised and I can't see what angle it's normalised to - > 90 deg, 360 deg ? > > Anyone any idea? > >

Re: [Flightgear-devel] Getting closer: My Video Card Suspected

2006-06-22 Thread Lee Elliott
On Thursday 22 June 2006 07:13, Chris Metzler wrote: > On Wed, 21 Jun 2006 20:14:33 -0500 > > Jon S. Berndt wrote: > > I reinstalled my previous card shortly ago, an Inno3D > > GeForce2 MX400. Once again, I had OpenGL capability. It > > worked fine. I reinstalled the new card, the eVGA GeForce > >

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2006-06-22 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-17_11:07:08 (mfranz) /var/cvs/FlightGear-0.9/data/Input/Joysticks/Saitek/X52.xml Alexander Babichev, modified from Andy's X45.xml =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-17_11:34:31 (mfranz) /var/

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2006-06-22 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-15_14:16:21 (frohlich) /var/cvs/FlightGear-0.9/source/src/AIModel/AIAircraft.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/adf.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/adf.hxx /var/cvs/FlightGear-0.9/source

[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2006-06-22 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-15_14:12:57 (frohlich) /var/cvs/SimGear-0.3/source/simgear/scene/model/custtrans.cxx Remove unused extern decls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-15_14:13:24 (frohlich) /var/cvs/SimGear-0.3/

Re: [Flightgear-devel] Blender CAT II-III ground signs tutorial

2006-06-22 Thread Roberto Inzerillo
Simon was kind enough to put the tutorial on the Flightgear Wiki. The URL: http://wiki.flightgear.org/flightgear_wiki/index.php?title=Blender_Ground_Signs_Tutorial That will solve the Yahoo transfer quota limits prob :-) Roberto -- Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten

Re: [Flightgear-devel] Blender CAT II-III ground signs tutorial

2006-06-22 Thread Martin Spott
"Curtis L. Olson" wrote: > Martin Spott wrote: >> I have the impression the time has come that somebody should create an >> unrestricted web account for you ;-) [...] > Hah! It's the FlightGear-dot effect. :-) Hurry and register this as a trademark Martin. -- Unix _IS_ user frie

Re: [Flightgear-devel] Blender CAT II-III ground signs tutorial

2006-06-22 Thread Curtis L. Olson
Martin Spott wrote: > "Roberto Inzerillo" wrote: > > >> The URL: >> http://www.geocities.com/robitabu/blender_catii-ii_markings/catii-iii_markings.html >> > > I have the impression the time has come that somebody should create an > unrestricted web account for you ;-) > It might make sens

Re: [Flightgear-devel] Blender CAT II-III ground signs tutorial

2006-06-22 Thread Martin Spott
"Roberto Inzerillo" wrote: > The URL: > http://www.geocities.com/robitabu/blender_catii-ii_markings/catii-iii_markings.html I have the impression the time has come that somebody should create an unrestricted web account for you ;-) It might make sense to merge your tutorials together with Melch

Re: [Flightgear-devel] Blender CAT II-III ground signs tutorial

2006-06-22 Thread simon
Roberto Inzerillo wrote: >>> Any suggestion/correction is welcome, of course :-) >>> >> I have a suggestion : why not update the wiki instead of spreading >> information >> here and there ? >> > > Short answer: http://wiki.flightgear.org --> HTTP 404 - File not found > Dang it... lo

Re: [Flightgear-devel] Blender CAT II-III ground signs tutorial

2006-06-22 Thread Roberto Inzerillo
> > Any suggestion/correction is welcome, of course :-) > > I have a suggestion : why not update the wiki instead of spreading > information > here and there ? Short answer: http://wiki.flightgear.org --> HTTP 404 - File not found Long answer: will come late, I am at work now :-) > Don't take

Re: [Flightgear-devel] Blender CAT II-III ground signs tutorial

2006-06-22 Thread Frederic Bouvier
Quoting Roberto Inzerillo : > Hi, > I've put up a new brief tutorial for not-so-experienced FGFS modelling > developers. It focuses on basic principles about Simgear XML animations > applied on a simple CAT II/III separation ground marking. > > The example teaches how to apply a simple texture to

[Flightgear-devel] Blender CAT II-III ground signs tutorial

2006-06-22 Thread Roberto Inzerillo
Hi, I've put up a new brief tutorial for not-so-experienced FGFS modelling developers. It focuses on basic principles about Simgear XML animations applied on a simple CAT II/III separation ground marking. The example teaches how to apply a simple texture to a planar object with Blender, make a