[Flightgear-devel] AI aircraft....

2007-02-26 Thread sydsandy
Hi all , I've done a fair bit of the CYVR airport terminals and buildings , and added a few static aircraft from the AI/Aircraft folder ... seems to work without problems , so my question is , any objections to using this folder for static aircraft as well as AI ? Ive added a low poly B1900D

Re: [Flightgear-devel] altimeter, encoder, and kap140

2007-02-26 Thread John Denker
Here is the nasal code to calculate the Kollsman shift. # Typical usage: indicated_altitude = pressure_altitude - kollsman(baro_setting) k_ft = k_set = nil; kollsman = func{ if (arg[0] == k_set) {return k_ft} k_set = arg[0]; k_ft = 145442.156 * (1 -

Re: [Flightgear-devel] AI aircraft....

2007-02-26 Thread Martin Spott
Hi Syd, sydsandy wrote: I've done a fair bit of the CYVR airport terminals and buildings , and added a few static aircraft from the AI/Aircraft folder ... May I propose to you to send these models - terminal, other buildings as well as static aircraft for decoration - either to Jon Stockill

Re: [Flightgear-devel] AI aircraft....

2007-02-26 Thread Durk Talsma
Hi Syd, sydsandy wrote: Hi all , I've done a fair bit of the CYVR airport terminals and buildings , and added a few static aircraft from the AI/Aircraft folder ... seems to work without problems , so my question is , any objections to using this folder for static aircraft as well as AI ?

Re: [Flightgear-devel] Custom Scenery generation

2007-02-26 Thread Martin Spott
Just a bit self-advertising, targetting those who live in or near Germany and have certain knowledge of the German language Ralf Gerlich wrote: As far as my interpretation of the communication goes, OSGeo will support this effort as well due to the common interest in freely available

Re: [Flightgear-devel] [BUG] simgear/math/polar3d.cxx: both functions assume inverted longitude

2007-02-26 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 25 February 2007: I would fix the files if people agree that what I consider a bug is indeed a bug. I assume that the whole stuff should be dumped and replaced with geo_*_wgs_84() functions, right? And this is the end of my one-man thread. :-) m.

Re: [Flightgear-devel] [BUG] simgear/math/polar3d.cxx: bothfunctions assume inverted longitude

2007-02-26 Thread Vivian Meazza
Melchior * Melchior FRANZ -- Sunday 25 February 2007: I would fix the files if people agree that what I consider a bug is indeed a bug. I assume that the whole stuff should be dumped and replaced with geo_*_wgs_84() functions, right? And this is the end of my one-man thread. :-)

Re: [Flightgear-devel] Custom Scenery generation

2007-02-26 Thread Durk Talsma
Ralf Gerlich wrote: We have a timeline for many of our endeavours, and it ends at end of May 2007, as we want to have it ready for LinuxTag in Berlin. Is there already a date known for LinuxTag 2007? Last year, I wasn't able to make it due to ongoing travel plans. The end of May seems like

Re: [Flightgear-devel] Custom Scenery generation

2007-02-26 Thread Martin Spott
Hi Durk, Durk Talsma wrote: Is there already a date known for LinuxTag 2007? Last year, I wasn't able to make it due to ongoing travel plans. http://www.linuxtag.org/2007/en/home/aktuelles.html Expect us to have a _really_ nice booth this year - lots of displays and only few computers

Re: [Flightgear-devel] altimeter, encoder, and kap140

2007-02-26 Thread Dave Perry
On Mon, 2007-02-26 at 04:57 -0500, John Denker wrote: Here is the nasal code to calculate the Kollsman shift. # Typical usage: indicated_altitude = pressure_altitude - kollsman(baro_setting) k_ft = k_set = nil; kollsman = func{ if (arg[0] == k_set) {return k_ft} k_set =

Re: [Flightgear-devel] Custom Scenery generation

2007-02-26 Thread Durk Talsma
Martin Spott wrote: Hi Durk, Durk Talsma wrote: Is there already a date known for LinuxTag 2007? Last year, I wasn't able to make it due to ongoing travel plans. http://www.linuxtag.org/2007/en/home/aktuelles.html Expect us to have a _really_ nice booth this year - lots of

[Flightgear-devel] LinuxTag 2007; Was: Custom Scenery generation

2007-02-26 Thread Martin Spott
Durk Talsma wrote: Martin Spott wrote: http://www.linuxtag.org/2007/en/home/aktuelles.html Expect us to have a _really_ nice booth this year - lots of displays and only few computers ;-) [...] In case of me driving to Berlin, I'd be happy to donate some more computing power. I

Re: [Flightgear-devel] altimeter, encoder, and kap140

2007-02-26 Thread John Denker
Hi -- I made an /object/ to calculate the Kollsman shift. # Calculate Kollsman shift/ft versus setting/inHg # Computationally efficient if, for any given instance # of this class, the setting is not being changed often. # Typical usage: # kxx = atmo.Kollsman.new(); # kyy =

Re: [Flightgear-devel] how to create text instruments in 3d?

2007-02-26 Thread Mathias Fröhlich
On Thursday 22 February 2007, Stewart Andreason wrote: I have been learning how to create instrumentation in 3d, but would like to have some text-based displays, like in the 737. How can I translate that: instruments layer typetext/type font based format into a 3d format? or to say, Without

[Flightgear-devel] B-2 update

2007-02-26 Thread Markus Zojer
Please update the B-2 folder to the new version, as almost all files have been updated. We have now flymodes, new instruments and more. Download here: http://homepage.univie.ac.at/markus.zojer/fgfs/B-2.tar.gz Thanks, Markus

Re: [Flightgear-devel] how to create text instruments in 3d?

2007-02-26 Thread gh.robin
On Mon 26 February 2007 18:30, Mathias Fröhlich wrote: On Thursday 22 February 2007, Stewart Andreason wrote: I have been learning how to create instrumentation in 3d, but would like to have some text-based displays, like in the 737. How can I translate that: instruments layer

[Flightgear-devel] UFO Scenery Object Editor News

2007-02-26 Thread Melchior FRANZ
I've just committed changes to the ufo scenery object editor. - It is now possible to select multiple objects, to delete them all, move them as a group, apply heading/pitch/roll. - The first two sliders in the adjust dialog are no longer lon/lat, but always move the objects

[Flightgear-devel] no more AAR.nas, please!

2007-02-26 Thread Melchior FRANZ
Please stop committing any more of those crappy AAR.nas files. We have already oodles all over the place, although there's one central version available: $FG_ROOT/Aircraft/Generic/aar.nas. Use that one! And if it doesn't work for you, file a bug report and it shall be fixed. m.

Re: [Flightgear-devel] no more AAR.nas, please!

2007-02-26 Thread Martin Spott
Hi Melchior, Melchior FRANZ wrote: Please stop committing any more of those crappy AAR.nas files. This aircraft is still in development (at least I consider this to be the case ;-) - a friendly pointer would have been completely sufficient, Martin. -- Unix _IS_ user friendly -

Re: [Flightgear-devel] UFO Scenery Object Editor News

2007-02-26 Thread Georg Vollnhals
Melchior FRANZ schrieb: I've just committed changes to the ufo scenery object editor. Thank you very much. The UFO gets more and more a real scenery editor :-) - It is now possible to select multiple objects, to delete them all, move them as a group, apply heading/pitch/roll. This is

Re: [Flightgear-devel] no more AAR.nas, please!

2007-02-26 Thread gh.robin
On Mon 26 February 2007 23:02, Martin Spott wrote: Hi Melchior, Melchior FRANZ wrote: Please stop committing any more of those crappy AAR.nas files. This aircraft is still in development (at least I consider this to be the case ;-) - a friendly pointer would have been completely

Re: [Flightgear-devel] no more AAR.nas, please!

2007-02-26 Thread Martin Spott
gh.robin wrote: On Mon 26 February 2007 23:02, Martin Spott wrote: Melchior FRANZ wrote: Please stop committing any more of those crappy AAR.nas files. This aircraft is still in development (at least I consider this to be the case ;-) - a friendly pointer would have been completely

Re: [Flightgear-devel] no more AAR.nas, please!

2007-02-26 Thread Martin Spott
Martin Spott wrote: What would you define as free ? Well, there's no dictate of what you should do or what you should avoid to to, but FlightGear certainly benefits from the attempt to keep a certain level of good taste. s/keep/maintain/g Martin. -- Unix _IS_ user friendly - it's

Re: [Flightgear-devel] UFO Scenery Object Editor News

2007-02-26 Thread Melchior FRANZ
* Georg Vollnhals -- Monday 26 February 2007: Long distance = works fine here, short distance = very difficult (whereever I click, only the same of several objects is selected). The selection method hasn't changed, though. It's still the nearest object from the click coordinate. But you have to

Re: [Flightgear-devel] no more AAR.nas, please!

2007-02-26 Thread Melchior FRANZ
* Martin Spott -- Monday 26 February 2007: Please stop committing any more of those crappy AAR.nas files. This aircraft is still in development This aircraft? I didn't mention any aircraft. :-P I only suggest to not have 15 *almost* identical aar.nas files spread everywhere. This leads

Re: [Flightgear-devel] UFO Scenery Object Editor News

2007-02-26 Thread Melchior FRANZ
BTW: it's (still) possible to export files with the e-key, and to load the saved models again next time (as a kind of working session) with --config=ufo-model-export.xml. It's intentional that all suchlike imported models are selected at the beginning. That way one can quickly move them away or

Re: [Flightgear-devel] UFO Scenery Object Editor News

2007-02-26 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 26 February 2007: - There are now additional and changed key bindings: o PgUp/PgDn ... cycle all selected objects through model list Should be: Ctrl-PgUp/PgDn The original meanings of PgUp and PgDn are still available, just like the original cursor key

Re: [Flightgear-devel] UFO Scenery Object Editor News

2007-02-26 Thread Georg Vollnhals
Melchior FRANZ schrieb: ... You have to try to click near the base of the object. That is the same point where you clicked when you added the model. Thank you for the hint, will try it tomorrow evening again :-) This is really great and one I ever missed during my scernery work,

[Flightgear-devel] [Fwd: Re: UFO Scenery Object Editor News]

2007-02-26 Thread Georg Vollnhals
Original-Nachricht Betreff:Re: [Flightgear-devel] UFO Scenery Object Editor News Datum: Tue, 27 Feb 2007 01:22:17 +0100 Von:Georg Vollnhals [EMAIL PROTECTED] An: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Referenzen: [EMAIL

Re: [Flightgear-devel] UFO Scenery Object Editor News

2007-02-26 Thread Georg Vollnhals
Melchior FRANZ schrieb: BTW: it's (still) possible to export files with the e-key, and to load the saved models again next time (as a kind of working session) with --config=ufo-model-export.xml. Wow! Did not know that. Gives me the further possiblility to export all models of a *.stg file