What is the status of the socket output in FGOutput.cpp? It is labeled as
'Do Not Use'. I need to output some aircraft properties to UDP. Does this
method work yet, is there another logging approach I can use?
Thanks,
-N
---
Dang, I really need to try this package out. I'm going to need to take a
couple of vacation days or something though. Getting hammered this entire
summer from all sides.
Made some progress with my UAV altitude hold controller this morning before
work. I have a plot and a movie of the flightgea
Try downloading it, installing it, go out to the Datcom directory (folder on
your desktop), find the Examples directory, double-clickon Citation.dcm,
then when that process finishes, double click on Citation.ac and
citation.lfi. 5 minutes tops. It is SO easy now on Windows. Now, building
your own m
I am happy to annouce the release of of Datcom+ 2.1. This has been a LOT of
work packaging these tools into nice installation packages, for Windows XP
and Windows Vista for point and click people, Cygwin under Windows XP and
Vista for the smells-like-Linux group, and Linux (compiled under Debian).
On 07/11/2007 11:48 AM, Robert Black wrote:
> It looks like there has been good progress in the area of ATC recently with
> the ATC Radar and work with voice. Right away there will be use for ATC text
> messages and even after voice for when you are unable to use it and need to
> fall back or
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512
I won't have time to make more patches today, so here is the last one for some
time:
http://rage.kuonet.org/~anmaster/flightgear/OV10.patch
And there are still many uncommitted patches at
http://rage.kuonet.org/~anmaster/flightgear/
Regards,
AnMas
It looks like there has been good progress in the area of ATC recently with
the ATC Radar and work with voice. Right away there will be use for ATC text
messages and even after voice for when you are unable to use it and need to
fall back or prefer text,
I was wondering if anyone was lookin
Hi Detlef,
Detlef Faber schrieb am 11.07.2007 16:28:
> Maybe there could/should be a unified property for Liveries over MP?
>
> Greetings
>
> Detlef
>
sounds as a good idea to me.
By the way. It costs nothing to enlarge the list of properties which are
transferred over the MP-protocol. If a pro
Hi Maik,
Am Mittwoch, den 11.07.2007, 14:42 +0200 schrieb Maik Justus:
> Hi Gérad,
> gh.robin schrieb am 11.07.2007 13:59:
> > Compression animation is costly and not very useful to be seen in an MP
> > environment, so it could be only seen on the user/pilot side.
> >
>
> Now all animations a
On 07/11/2007 07:26 AM, gh.robin wrote:
> Could it be possible , to limit the MP animation only to surface
> position , the model creators will take care of i.
> When making the animations, he could decide if one specification is valuable
> for the pilot only or valuable for both the pilot and
On 7/11/07, John Denker <[EMAIL PROTECTED]> wrote:
> On 07/10/2007 01:40 PM, Csaba Halász wrote:
>
> > Maybe try the sed hack with a shorter prefix, such as replacing
> > _ZNSt6vector with _ZNSt6vectorX. Note that it is a pretty brutal thing
> > to do for the whole binary, and might break it in a m
Hi Gérad,
gh.robin schrieb am 11.07.2007 13:59:
> Compression animation is costly and not very useful to be seen in an MP
> environment, so it could be only seen on the user/pilot side.
>
Now all animations are done on all MP aircrafts every frame. If the
property is not transferred over the
On Wednesday 11 July 2007 12:59, gh.robin wrote:
> Compression animation is costly and not very useful to be seen in an MP
> environment, so it could be only seen on the user/pilot side.
Is that really true though? Consider especially how many MP aircraft are
visible at any one time; even at a c
On Wed 11 July 2007 13:30, AnMaster wrote:
> gh.robin wrote:
> >
> > That is exactly what i wonder, with the increase of aircraft animations,
> > there is , and will be, more and more, accurate animations,
> > => for instance highly detailed gears with compression animation,
> > struts, actuators
On Wed 11 July 2007 10:18, Maik Justus wrote:
> Hi,
>
> just for clarification:
> The leading slash has no influence, if a property if transferred over
> the MP-protocol (that is a hard-coded list).
> But if you use an absolute path instead of a relative, then the
> animation depends only on the ab
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512
gh.robin wrote:
> On Wed 11 July 2007 10:18, Maik Justus wrote:
>> Hi,
>>
>> just for clarification:
>> The leading slash has no influence, if a property if transferred over
>> the MP-protocol (that is a hard-coded list).
>> But if you use an absol
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512
Maik Justus wrote:
> Hi,
>
> just for clarification:
> The leading slash has no influence, if a property if transferred over
> the MP-protocol (that is a hard-coded list).
> But if you use an absolute path instead of a relative, then the
> animati
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512
Ron Jensen wrote:
> On Tue, 2007-07-10 at 22:17 +0200, AnMaster wrote:
>> http://rage.kuonet.org/~anmaster/flightgear/f104.patch (but this plane is not
>> flyable anyway, I wonder why such a broken plane is in CVS...)
>
> Assuming you mean the way t
Hi,
just for clarification:
The leading slash has no influence, if a property if transferred over
the MP-protocol (that is a hard-coded list).
But if you use an absolute path instead of a relative, then the
animation depends only on the absolute path, even if the model is a
MP-aircraft. If the
On 07/10/2007 01:40 PM, Csaba Halász wrote:
> Maybe try the sed hack with a shorter prefix, such as replacing
> _ZNSt6vector with _ZNSt6vectorX. Note that it is a pretty brutal thing
> to do for the whole binary, and might break it in a million ways.
1) It's more likely to work if the replacement
Am Mittwoch, den 11.07.2007, 09:17 +0200 schrieb Markus Zojer:
> Thanx for the reply AnMaster!
>
> Since I am using only osg for my development, there could of course be
> some incompatabilities for the plib libraries.
This is the object sorting bug in plib. The transparent objects need to
be m
Thanx for the reply!
The sound system is on the todo list for the next patch, didn't have
time to review it yet. I have to dig in sounds much deeper since they
are a key component to realism.
Fly on,
Markus
Maik Justus wrote:
> Hi Markus,
>
> thanks for the new aircraft.
> I found a small prob
Thanx for the reply AnMaster!
Since I am using only osg for my development, there could of course be
some incompatabilities for the plib libraries. I experienced also
changes in appearance when updating osg one week ago but I will
investigate further.
This rather raw model however is just a rep
23 matches
Mail list logo