Jonathan,
On Mon, Sep 03, 2007 at 09:05:59AM -0500, Jonathan Wagner wrote:
[...]
> I probably haven't been following this conversation closely enough, but what
> about borrowing from the KDE4 projects phonon and decibel. I know phonon
> will be cross-platform with a Jack, Alsa, GStreamer and Di
On Mon, Sep 03, 2007 at 09:07:09AM -0600, Hans Fugal wrote:
[VoIP with libiaxclient]
> If you're using libiaxclient you're more ambitious than I realized. I
> tried to write a client using that library and found it woefully
> underdocumented. It seemed like an unmaintained one-off hack, but
> perha
On 09/03/2007 10:49 PM, Andy Ross wrote:
> A "const" char* is exactly the same thing as a regular pointer at
> the level of CPU instructions.
H.
> Writing to it does exactly the
> same thing as writing to a non-const pointer.
1) I assume "writing to it" means writing to the chars (not wr
olaf flebbe wrote:
> You may be wrong. They are writing to const char *. I had to strdup().
A "const" char* is exactly the same thing as a regular pointer at
the level of CPU instructions. Writing to it does exactly the
same thing as writing to a non-const pointer. The difference
exists at *comp
Hi all , is there a way to format a double and output that to a string property
with writing the double to a property first . Should be doable but it escapes
me at the moment ...
Example : (double) 2.30 to (string) 2:30
Thanks
--
Syd&Sandy <[EMAIL PROTECTED]>
---
Andy Ross schrieb:
> olaf flebbe wrote:
>> Durk Talsma wrote:
>>> SimGear require plib-1.8.4, but this version no longer builds on my
>>> box
>> There is still an patch for MSVC8 waiting to be applied.
>
> Looking at that patch, it seems entirely typecast stuff. Those are
> warning conditions; I
Hi, I have now done an Alternate version of Part 2 of my movie, until other
suitable introduction music is compiled for us by helijah, :o) which can still
be used in a later episode or this one.
This is also being uploaded to YouTube
YouTube Part 2 - http://www.youtube.com/v/S8ItPszj5V0
Meanwh
Hi!
Melchior FRANZ wrote:
> * Ralf Gerlich -- 9/3/2007 6:41 PM:
>> Melchior FRANZ wrote:
>>> While I agree with your demand to keep fgfs cross-platform, which is
>>> one of its central properties, I don't buy the "90% of the fgfs users
>>> are on Windows" myth.
>
>> Independent of that it's prob
* Ralf Gerlich -- 9/3/2007 6:41 PM:
> Melchior FRANZ wrote:
>> While I agree with your demand to keep fgfs cross-platform, which is
>> one of its central properties, I don't buy the "90% of the fgfs users
>> are on Windows" myth.
> Independent of that it's probably better to have something workin
On Monday 03 September 2007 07:03, Holger Wirtz wrote:
> What is definitely not portable is the VoIP-Server.
>
> Regards, Holger
Windows users are used to seeing servers (especially game servers) running
under Linux so this is not so bad.
Robert
---
Hi,
It looks like google provides a simple flight simulator with googlemaps:
http://marco-za.blogspot.com/2007/08/google-earth-flight-simulator.html
Looking at the screenshots it does remind me of an early version of
FlightGear (which might or might not be true), but most of the key
strokes matc
Vivian,
On Mon, Sep 03, 2007 at 09:22:39AM +0100, Vivian Meazza wrote:
[...]
> > channels. I'm
> > > not aware of any client that can be driven in this way, and
> > I'm almost
> > > sure that there's nothing cross-platform to fit the bill. You could
>
Hi all!
Melchior FRANZ wrote:
> * Vivian Meazza -- 9/3/2007 10:22 AM:
>> That would be 90% of the 10% who aren't Windows users then? Don't forget
>> that by far the majority of our users out there are on Windows, as opposed
>> to the developers for whom the ratio is probably reversed.
>
> While I
* Vivian Meazza -- 9/3/2007 10:22 AM:
> That would be 90% of the 10% who aren't Windows users then? Don't forget
> that by far the majority of our users out there are on Windows, as opposed
> to the developers for whom the ratio is probably reversed.
While I agree with your demand to keep fgfs cro
olaf flebbe wrote:
> Durk Talsma wrote:
> > SimGear require plib-1.8.4, but this version no longer builds on my
> > box
>
> There is still an patch for MSVC8 waiting to be applied.
Looking at that patch, it seems entirely typecast stuff. Those are
warning conditions; I don't see any changes that
On 9/3/07, Holger Wirtz <[EMAIL PROTECTED]> wrote:
> Hans,
>
> as I wrote I am writing code for this feature since a year. The first
> implementation was bad (only in Perl). Now I am using C - that's quite
> more stable.
>
> On Sun, Sep 02, 2007 at 05:57:34PM -0600, Hans Fugal wrote:
> [...]
> > Fi
On Monday 03 September 2007 03:22:39 am Vivian Meazza wrote:
> >
> > I'm almost
> >
> > > sure that there's nothing cross-platform to fit the bill. You could
>
> ^^
> This has concerned me for some time on this development.
>
I probably haven't been follow
Holger Wirtz
> Sent: 03 September 2007 07:11
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Addition of true comms in multiplayer
... Snip ...
> > I'm not sure what the best approach would be, but I am inclined to
> > think it would be somehow talking to an existing
Hans,
as I wrote I am writing code for this feature since a year. The first
implementation was bad (only in Perl). Now I am using C - that's quite
more stable.
On Sun, Sep 02, 2007 at 05:57:34PM -0600, Hans Fugal wrote:
[...]
> First, if you're not intimate with VOIP let me tell you (without
> di
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