Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
Jonathan, On Mon, Sep 03, 2007 at 09:05:59AM -0500, Jonathan Wagner wrote: [...] > I probably haven't been following this conversation closely enough, but what > about borrowing from the KDE4 projects phonon and decibel. I know phonon > will be cross-platform with a Jack, Alsa, GStreamer and Di

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
On Mon, Sep 03, 2007 at 09:07:09AM -0600, Hans Fugal wrote: [VoIP with libiaxclient] > If you're using libiaxclient you're more ambitious than I realized. I > tried to write a client using that library and found it woefully > underdocumented. It seemed like an unmaintained one-off hack, but > perha

Re: [Flightgear-devel] The Release

2007-09-03 Thread John Denker
On 09/03/2007 10:49 PM, Andy Ross wrote: > A "const" char* is exactly the same thing as a regular pointer at > the level of CPU instructions. H. > Writing to it does exactly the > same thing as writing to a non-const pointer. 1) I assume "writing to it" means writing to the chars (not wr

Re: [Flightgear-devel] The Release

2007-09-03 Thread Andy Ross
olaf flebbe wrote: > You may be wrong. They are writing to const char *. I had to strdup(). A "const" char* is exactly the same thing as a regular pointer at the level of CPU instructions. Writing to it does exactly the same thing as writing to a non-const pointer. The difference exists at *comp

[Flightgear-devel] formatting in nasal

2007-09-03 Thread
Hi all , is there a way to format a double and output that to a string property with writing the double to a property first . Should be doable but it escapes me at the moment ... Example : (double) 2.30 to (string) 2:30 Thanks -- Syd&Sandy <[EMAIL PROTECTED]> ---

Re: [Flightgear-devel] The Release

2007-09-03 Thread olaf flebbe
Andy Ross schrieb: > olaf flebbe wrote: >> Durk Talsma wrote: >>> SimGear require plib-1.8.4, but this version no longer builds on my >>> box >> There is still an patch for MSVC8 waiting to be applied. > > Looking at that patch, it seems entirely typecast stuff. Those are > warning conditions; I

[Flightgear-devel] New Movies From Aerotro

2007-09-03 Thread Forums Virgin Net
Hi, I have now done an Alternate version of Part 2 of my movie, until other suitable introduction music is compiled for us by helijah, :o) which can still be used in a later episode or this one. This is also being uploaded to YouTube YouTube Part 2 - http://www.youtube.com/v/S8ItPszj5V0 Meanwh

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Ralf Gerlich
Hi! Melchior FRANZ wrote: > * Ralf Gerlich -- 9/3/2007 6:41 PM: >> Melchior FRANZ wrote: >>> While I agree with your demand to keep fgfs cross-platform, which is >>> one of its central properties, I don't buy the "90% of the fgfs users >>> are on Windows" myth. > >> Independent of that it's prob

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Melchior FRANZ
* Ralf Gerlich -- 9/3/2007 6:41 PM: > Melchior FRANZ wrote: >> While I agree with your demand to keep fgfs cross-platform, which is >> one of its central properties, I don't buy the "90% of the fgfs users >> are on Windows" myth. > Independent of that it's probably better to have something workin

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Robert Black
On Monday 03 September 2007 07:03, Holger Wirtz wrote: > What is definitely not portable is the VoIP-Server. > > Regards, Holger Windows users are used to seeing servers (especially game servers) running under Linux so this is not so bad. Robert ---

[Flightgear-devel] Google Earth FlightSimulator

2007-09-03 Thread Erik Hofman
Hi, It looks like google provides a simple flight simulator with googlemaps: http://marco-za.blogspot.com/2007/08/google-earth-flight-simulator.html Looking at the screenshots it does remind me of an early version of FlightGear (which might or might not be true), but most of the key strokes matc

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
Vivian, On Mon, Sep 03, 2007 at 09:22:39AM +0100, Vivian Meazza wrote: [...] > > channels. I'm > > > not aware of any client that can be driven in this way, and > > I'm almost > > > sure that there's nothing cross-platform to fit the bill. You could >

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Ralf Gerlich
Hi all! Melchior FRANZ wrote: > * Vivian Meazza -- 9/3/2007 10:22 AM: >> That would be 90% of the 10% who aren't Windows users then? Don't forget >> that by far the majority of our users out there are on Windows, as opposed >> to the developers for whom the ratio is probably reversed. > > While I

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Melchior FRANZ
* Vivian Meazza -- 9/3/2007 10:22 AM: > That would be 90% of the 10% who aren't Windows users then? Don't forget > that by far the majority of our users out there are on Windows, as opposed > to the developers for whom the ratio is probably reversed. While I agree with your demand to keep fgfs cro

Re: [Flightgear-devel] The Release

2007-09-03 Thread Andy Ross
olaf flebbe wrote: > Durk Talsma wrote: > > SimGear require plib-1.8.4, but this version no longer builds on my > > box > > There is still an patch for MSVC8 waiting to be applied. Looking at that patch, it seems entirely typecast stuff. Those are warning conditions; I don't see any changes that

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Hans Fugal
On 9/3/07, Holger Wirtz <[EMAIL PROTECTED]> wrote: > Hans, > > as I wrote I am writing code for this feature since a year. The first > implementation was bad (only in Perl). Now I am using C - that's quite > more stable. > > On Sun, Sep 02, 2007 at 05:57:34PM -0600, Hans Fugal wrote: > [...] > > Fi

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Jonathan Wagner
On Monday 03 September 2007 03:22:39 am Vivian Meazza wrote: > > > > I'm almost > > > > > sure that there's nothing cross-platform to fit the bill. You could > > ^^ > This has concerned me for some time on this development. > I probably haven't been follow

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Vivian Meazza
Holger Wirtz > Sent: 03 September 2007 07:11 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Addition of true comms in multiplayer ... Snip ... > > I'm not sure what the best approach would be, but I am inclined to > > think it would be somehow talking to an existing

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
Hans, as I wrote I am writing code for this feature since a year. The first implementation was bad (only in Perl). Now I am using C - that's quite more stable. On Sun, Sep 02, 2007 at 05:57:34PM -0600, Hans Fugal wrote: [...] > First, if you're not intimate with VOIP let me tell you (without > di